// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat May 31 18:51:39 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[130], immediateIndexed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_constantbuffer CB3[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 28
dcl_resource_buffer (float,float,float,float) t125
dcl_indexableTemp x0[21], 4
dcl_indexableTemp x1[21], 4
dcl_indexableTemp x2[21], 4
dcl_indexableTemp x3[21], 4
dcl_indexableTemp x4[21], 4
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mul r0.zw, r0.xxxy, cb0[38].zzzw
mad r1.xy, r0.zwzz, cb0[5].xyxx, cb0[4].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t0.xyzw, s0
mad r0.xy, r0.xyxx, cb0[38].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mad r0.x, r25.x, l(-0.500000), r0.x
dp2 r1.w, r0.xyxx, r0.xyxx
sqrt r1.w, r1.w
max r2.x, cb2[0].y, l(0.000010)
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
mad r1.w, -r1.w, r2.x, l(1.000000)
mul_sat r1.w, r1.w, l(1.05263162)
ge r2.x, l(0.000000), r1.w
log r1.w, r1.w
mul r1.w, r1.w, l(10.000000)
exp r1.w, r1.w
mul r1.w, r1.w, l(0.250000)
movc r1.w, r2.x, l(0), r1.w
sincos r2.x, r3.x, r1.w
mov r4.x, -r2.x
mov r4.y, r3.x
dp2 r3.x, r4.yxyy, r0.xyxx
mov r4.z, r2.x
dp2 r3.y, r4.zyzz, r0.xyxx
add r0.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
add r2.xy, r0.xyxx, cb2[1].xxxx
dp2 r1.w, r2.xyxx, r2.xyxx
sqrt r1.w, r1.w
div r1.w, r1.w, cb2[0].y
add r1.w, -r1.w, l(1.000000)
mul r2.z, r1.w, cb2[0].z
mul r2.z, r2.z, r2.z
mul r2.z, r2.z, l(1.44269514)
exp r2.z, r2.z
div r2.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.z
lt r2.w, l(0.000010), |r1.w|
ge r1.w, r1.w, l(0.000000)
add r2.z, -r2.z, l(1.000000)
and r1.w, r1.w, r2.z
and r1.w, r1.w, r2.w
mul r2.xy, r1.wwww, r2.xyxx
mad r0.xy, -cb2[0].xxxx, r2.xyxx, r0.xyxx
add r2.xy, r0.xyxx, cb3[1].wwww
mov x0[0].x, l(-0.010000)
mov x0[1].x, l(-0.090000)
mov x0[2].x, l(-0.080000)
mov x0[3].x, l(-0.070000)
mov x0[4].x, l(-0.060000)
mov x0[5].x, l(-0.050000)
mov x0[6].x, l(-0.040000)
mov x0[7].x, l(-0.030000)
mov x0[8].x, l(-0.020000)
mov x0[9].x, l(-0.010000)
mov x0[10].x, l(0)
mov x0[11].x, l(0.010000)
mov x0[12].x, l(0.020000)
mov x0[13].x, l(0.030000)
mov x0[14].x, l(0.040000)
mov x0[15].x, l(0.050000)
mov x0[16].x, l(0.060000)
mov x0[17].x, l(0.070000)
mov x0[18].x, l(0.080000)
mov x0[19].x, l(0.090000)
mov x0[20].x, l(0.010000)
add r2.zw, -r2.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
mov r3.xyz, l(0,0,0,0)
mov r1.w, l(0)
loop
  ige r3.w, r1.w, l(21)
  breakc_nz r3.w
  mov r3.w, x0[r1.w + 0].x
  mul r4.xy, r2.zwzz, r3.wwww
  mad_sat r4.xy, r4.xyxx, cb3[2].xxxx, r2.xyxx
  mad r4.xy, r4.xyxx, cb0[5].xyxx, cb0[4].xyxx
  mad r4.x, r25.x, l(0.500000), r4.x
  sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t0.xyzw, s0
  add r3.xyz, r3.xyzx, r4.xyzx
  iadd r1.w, r1.w, l(1)
endloop
mad r2.xyz, -r3.xyzx, l(0.000000, 0.000000, 0.0606363639, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
add r3.xyzw, r0.xyxy, cb3[3].xxww
mov x1[0].x, l(-0.010000)
mov x1[1].x, l(-0.090000)
mov x1[2].x, l(-0.080000)
mov x1[3].x, l(-0.070000)
mov x1[4].x, l(-0.060000)
mov x1[5].x, l(-0.050000)
mov x1[6].x, l(-0.040000)
mov x1[7].x, l(-0.030000)
mov x1[8].x, l(-0.020000)
mov x1[9].x, l(-0.010000)
mov x1[10].x, l(0)
mov x1[11].x, l(0.010000)
mov x1[12].x, l(0.020000)
mov x1[13].x, l(0.030000)
mov x1[14].x, l(0.040000)
mov x1[15].x, l(0.050000)
mov x1[16].x, l(0.060000)
mov x1[17].x, l(0.070000)
mov x1[18].x, l(0.080000)
mov x1[19].x, l(0.090000)
mov x1[20].x, l(0.010000)
add r4.xyzw, -r3.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
mov r5.xyz, l(0,0,0,0)
mov r1.w, l(0)
loop
  ige r2.w, r1.w, l(21)
  breakc_nz r2.w
  mov r2.w, x1[r1.w + 0].x
  mul r6.xy, r2.wwww, r4.xyxx
  mad_sat r6.xy, r6.xyxx, cb3[2].xxxx, r3.xyxx
  mad r6.xy, r6.xyxx, cb0[5].xyxx, cb0[4].xyxx
  mad r6.x, r25.x, l(0.500000), r6.x
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t0.xyzw, s0
  add r5.xyz, r5.xyzx, r6.xyzx
  iadd r1.w, r1.w, l(1)
endloop
mad r5.xyz, -r5.xyzx, l(0.000000, 0.0151818180, 0.0302727278, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
add r3.xy, r0.xyxx, l(-0.000999990036, -0.000999990036, 0.000000, 0.000000)
mov x2[0].x, l(-0.010000)
mov x2[1].x, l(-0.090000)
mov x2[2].x, l(-0.080000)
mov x2[3].x, l(-0.070000)
mov x2[4].x, l(-0.060000)
mov x2[5].x, l(-0.050000)
mov x2[6].x, l(-0.040000)
mov x2[7].x, l(-0.030000)
mov x2[8].x, l(-0.020000)
mov x2[9].x, l(-0.010000)
mov x2[10].x, l(0)
mov x2[11].x, l(0.010000)
mov x2[12].x, l(0.020000)
mov x2[13].x, l(0.030000)
mov x2[14].x, l(0.040000)
mov x2[15].x, l(0.050000)
mov x2[16].x, l(0.060000)
mov x2[17].x, l(0.070000)
mov x2[18].x, l(0.080000)
mov x2[19].x, l(0.090000)
mov x2[20].x, l(0.010000)
add r4.xy, -r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mov r6.xyz, l(0,0,0,0)
mov r1.w, l(0)
loop
  ige r2.w, r1.w, l(21)
  breakc_nz r2.w
  mov r2.w, x2[r1.w + 0].x
  mul r7.xy, r2.wwww, r4.xyxx
  mad_sat r7.xy, r7.xyxx, cb3[2].xxxx, r3.xyxx
  mad r7.xy, r7.xyxx, cb0[5].xyxx, cb0[4].xyxx
  mad r7.x, r25.x, l(0.500000), r7.x
  sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t0.xyzw, s0
  add r6.xyz, r6.xyzx, r7.xyzx
  iadd r1.w, r1.w, l(1)
endloop
mad r6.xyz, -r6.xyzx, l(0.000000, 0.0606363639, 0.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r5.xyz, -r5.xyzx, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r5.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, -r2.xyzx, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r2.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mov x3[0].x, l(-0.010000)
mov x3[1].x, l(-0.090000)
mov x3[2].x, l(-0.080000)
mov x3[3].x, l(-0.070000)
mov x3[4].x, l(-0.060000)
mov x3[5].x, l(-0.050000)
mov x3[6].x, l(-0.040000)
mov x3[7].x, l(-0.030000)
mov x3[8].x, l(-0.020000)
mov x3[9].x, l(-0.010000)
mov x3[10].x, l(0)
mov x3[11].x, l(0.010000)
mov x3[12].x, l(0.020000)
mov x3[13].x, l(0.030000)
mov x3[14].x, l(0.040000)
mov x3[15].x, l(0.050000)
mov x3[16].x, l(0.060000)
mov x3[17].x, l(0.070000)
mov x3[18].x, l(0.080000)
mov x3[19].x, l(0.090000)
mov x3[20].x, l(0.010000)
mov r5.xyz, l(0,0,0,0)
mov r1.w, l(0)
loop
  ige r2.w, r1.w, l(21)
  breakc_nz r2.w
  mov r2.w, x3[r1.w + 0].x
  mul r3.xy, r2.wwww, r4.zwzz
  mad_sat r3.xy, r3.xyxx, cb3[2].xxxx, r3.zwzz
  mad r3.xy, r3.xyxx, cb0[5].xyxx, cb0[4].xyxx
  mad r3.x, r25.x, l(0.500000), r3.x
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t0.xyzw, s0
  add r5.xyz, r5.xyzx, r6.xyzx
  iadd r1.w, r1.w, l(1)
endloop
mad r3.xyz, -r5.xyzx, l(0.0302727278, 0.0151818180, 0.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
add r0.xy, r0.xyxx, cb3[4].zzzz
mov x4[0].x, l(-0.010000)
mov x4[1].x, l(-0.090000)
mov x4[2].x, l(-0.080000)
mov x4[3].x, l(-0.070000)
mov x4[4].x, l(-0.060000)
mov x4[5].x, l(-0.050000)
mov x4[6].x, l(-0.040000)
mov x4[7].x, l(-0.030000)
mov x4[8].x, l(-0.020000)
mov x4[9].x, l(-0.010000)
mov x4[10].x, l(0)
mov x4[11].x, l(0.010000)
mov x4[12].x, l(0.020000)
mov x4[13].x, l(0.030000)
mov x4[14].x, l(0.040000)
mov x4[15].x, l(0.050000)
mov x4[16].x, l(0.060000)
mov x4[17].x, l(0.070000)
mov x4[18].x, l(0.080000)
mov x4[19].x, l(0.090000)
mov x4[20].x, l(0.010000)
add r4.xy, -r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mov r5.xyz, l(0,0,0,0)
mov r1.w, l(0)
loop
  ige r2.w, r1.w, l(21)
  breakc_nz r2.w
  mov r2.w, x4[r1.w + 0].x
  mul r4.zw, r2.wwww, r4.xxxy
  mad_sat r4.zw, r4.zzzw, cb3[2].xxxx, r0.xxxy
  mad r4.zw, r4.zzzw, cb0[5].xxxy, cb0[4].xxxy
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.zwzz, t0.xyzw, s0
  add r5.xyz, r5.xyzx, r6.xyzx
  iadd r1.w, r1.w, l(1)
endloop
mad r4.xyz, -r5.xyzx, l(0.0606363639, 0.000000, 0.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r3.xyz, -r3.xyzx, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r3.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, -r2.xyzx, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
div r0.x, cb1[129].x, cb1[129].y
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mov r0.y, l(1.000000)
div r0.zw, r0.zzzw, r0.xxxy
add r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
div r0.xy, l(0.500000, 0.500000, 0.000000, 0.000000), r0.xyxx
add r0.xy, -r0.xyxx, r0.zwzz
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
max r0.yz, cb2[1].yywy, l(0.000000, 0.000010, 0.000010, 0.000000)
div r0.yz, l(1.000000, 1.000000, 1.000000, 1.000000), r0.yyzy
mad r0.yz, -r0.xxxx, r0.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
add_sat r0.y, r0.y, r0.y
add r2.xyz, -r1.xyzx, r2.xyzx
mad r1.xyz, r0.yyyy, r2.xyzx, r1.xyzx
mad r2.xyz, r1.xyzx, l(-2.000000, -2.000000, -2.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyz, cb2[0].wwww, r2.xyzx, r1.xyzx
add r2.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r2.xyz, r2.xyzx, r2.xyzx
mul r0.w, cb2[1].z, l(6.28318548)
sincos r3.x, r4.x, r0.w
mul r3.xyz, r3.xxxx, l(0.577350259, -0.539956450, -0.0373938382, 0.000000)
mad r3.xyz, r4.xxxx, l(-0.290154636, -0.354922652, 0.645077348, 0.000000), r3.xyzx
add r3.xyz, r3.xyzx, l(0.354922652, 0.354922652, 0.354922652, 0.000000)
add r4.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, -r2.xyzx, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r3.xyz, r1.xyzx, r3.xyzx
add r3.xyz, r3.xyzx, r3.xyzx
ge r4.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
movc r2.xyz, r4.xyzx, r2.xyzx, r3.xyzx
add r2.xyz, -r1.xyzx, r2.xyzx
mad r1.xyz, r0.yyyy, r2.xyzx, r1.xyzx
mul_sat r0.y, r0.z, l(4.999999)
add r0.z, cb2[1].w, l(-0.050000)
max r0.z, r0.z, l(0.000010)
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
mad r0.z, -r0.x, r0.z, l(1.000000)
mul_sat r0.z, r0.z, l(19.999996)
add r0.y, -r0.z, r0.y
add r2.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.yzw, r0.yyyy, r2.xxyz, r1.xxyz
max r1.x, cb2[2].x, l(0.000010)
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
mad r1.x, -r0.x, r1.x, l(1.000000)
mul_sat r1.x, r1.x, l(4.999999)
add r1.y, cb2[2].x, l(-0.050000)
max r1.y, r1.y, l(0.000010)
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
mad r0.x, -r0.x, r1.y, l(1.000000)
mul_sat r0.x, r0.x, l(19.999996)
add r0.x, -r0.x, r1.x
add r1.xyz, -r0.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, r0.xxxx, r1.xyzx, r0.yzwy
add r1.xyz, -r0.xyzx, cb3[5].xyzx
mad r0.xyz, cb3[4].wwww, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
