// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Fri Oct 18 16:42:33 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// COLOR                    0   xyzw        3     NONE   float      w
// COLOR                    1   xyzw        4     NONE   float   xyzw
// COLOR                    2   xyzw        5     NONE   float
// PARTICLE_VELOCITY        0   xyzw        6     NONE   float
// PARTICLE_LOCAL_TO_WORLD     0   xyzw        7     NONE   float
// PARTICLE_LOCAL_TO_WORLD     1   xyzw        8     NONE   float
// PARTICLE_LOCAL_TO_WORLD     2   xyzw        9     NONE   float
// SV_Position              0   xyzw       10      POS   float   xyzw
// SV_IsFrontFace           0   x          11    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[145], immediateIndexed
dcl_constantbuffer CB1[27], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[28], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.w
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v10.xyzw, position
dcl_output o0.xyzw
dcl_temps 18
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r5.xy, v10.xyxx
mul r6.xyzw, v10.yyyy, cb0[49].xyzw
mad r6.xyzw, r5.xxxx, cb0[48].xyzw, r6.xyzw
mad r6.xyzw, v10.zzzz, cb0[50].xyzw, r6.xyzw
add r6.xyzw, r6.xyzw, cb0[51].xyzw
ge r7.w, cb0[129].x, l(20.000000)
if_nz r7.w
  mul r7.x, l(0.500000), cb0[129].x
else
  mul r7.x, l(0.500000), cb1[129].x
endif
mad r7.y, r6.w, r4.y, l(-1.000000)
mul r7.y, r7.y, r7.x
mad r5.x, r4.x, r7.y, r5.x
add r10.xy, r5.xyxx, -cb0[128].xyxx
add r0.xy, v10.xyxx, -cb0[128].xyxx
mad r0.zw, r0.xxxy, cb0[129].zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r1.xy, r0.zwzz, v10.wwww
mov r1.zw, v10.zzzw
mov r2.xyw, l(2.000000,-2.000000,0,1.000000)
mov r2.z, v10.w
mul r1.xyzw, r1.xyzw, r2.xyzw
mul r0.zw, cb0[143].yyyy, cb3[3].xxxy
frc r0.zw, r0.zzzw
mad r0.zw, cb3[4].xxxy, v2.xxxy, r0.zzzw
sample_b_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.zwzz, t1.xyzw, s1, cb0[144].x
mul r3.xyz, r2.zzzz, cb3[7].xyzx
mad r3.xyz, cb3[5].xyzx, r2.yyyy, r3.xyzx
mul r2.xyz, r2.xxxx, cb3[9].xyzx
mul r2.xyz, r2.xyzx, cb3[9].wwww
mul r2.xyz, r2.xyzx, v4.xyzx
mad r2.xyz, r3.xyzx, v4.xyzx, r2.xyzx
mul r0.zw, cb0[143].yyyy, cb3[13].xxxy
frc r0.zw, r0.zzzw
mad r0.xy, r10.xyxx, cb0[129].zwzz, -v2.xyxx
mad r0.xy, cb3[14].zzzz, r0.xyxx, v2.xyxx
mad r0.zw, cb3[15].xxxy, r0.xxxy, r0.zzzw
mul r3.xy, cb0[143].yyyy, cb3[16].zwzz
frc r3.xy, r3.xyxx
mad r3.xy, r0.xyxx, cb3[18].xyxx, r3.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t2.xyzw, s2, cb0[144].x
mul r3.yz, cb0[143].yyyy, cb3[19].xxyx
frc r3.yz, r3.yyzy
mad r3.yz, r0.xxyx, cb3[18].xxyx, r3.yyzy
sample_b_indexable(texture2d)(float,float,float,float) r3.y, r3.yzyy, t2.yxzw, s2, cb0[144].x
add r3.x, r3.y, r3.x
mul r3.yz, cb0[143].yyyy, cb3[20].zzwz
frc r3.yz, r3.yyzy
mad r0.xy, r0.xyxx, cb3[17].zwzz, r3.yzyy
sample_b_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s2, cb0[144].x
add r0.x, r0.x, r3.x
ge r0.y, l(0.000000), r0.x
log r0.x, r0.x
mul r0.x, r0.x, cb3[21].x
exp r0.x, r0.x
mul r0.x, r0.x, cb3[21].y
movc r0.x, r0.y, l(0), r0.x
add r0.xy, r0.xxxx, r0.zwzz
sample_b_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t2.xyzw, s2, cb0[144].x
ge r3.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyzx
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb3[21].zzzz
exp r0.xyz, r0.xyzx
movc r0.xyz, r3.xyzx, l(0,0,0,0), r0.xyzx
mul r0.xyz, r0.xyzx, cb3[21].wwww
add r3.xyz, cb3[22].xyzx, -cb3[23].xyzx
mad r0.xyz, r0.xyzx, r3.xyzx, cb3[23].xyzx
mul r0.xyz, r0.xyzx, r2.xyzx
mul r0.w, cb2[0].x, cb3[23].w
mad r2.x, -cb2[0].x, cb3[23].w, l(1.000000)
mad_sat r0.w, cb3[24].y, r2.x, r0.w
mul r2.xyz, r0.wwww, r0.xyzx
mad r0.xyz, -r0.xyzx, r0.wwww, cb3[25].xyzx
mad r0.xyz, cb3[24].zzzz, r0.xyzx, r2.xyzx
mul r0.w, r2.w, v4.w
mul r0.w, r0.w, v3.w
lt r2.x, cb0[35].w, l(1.000000)
mad r2.y, r1.z, cb0[71].x, cb0[71].y
mad r1.z, r1.z, cb0[71].z, -cb0[71].w
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
add r1.z, r1.z, r2.y
movc r1.z, r2.x, r1.w, r1.z
div r1.xy, r1.xyxx, r1.wwww
mad r1.xy, r1.xyxx, cb0[72].xyxx, cb0[72].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s0, l(0.000000)
mad r1.y, r1.x, cb0[71].x, cb0[71].y
mad r1.x, r1.x, cb0[71].z, -cb0[71].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r1.x, r1.x, r1.y
add r1.x, -r1.z, r1.x
mul_sat r1.x, r1.x, cb3[26].y
mul r0.w, r0.w, r1.x
add r1.x, r1.z, -cb3[26].z
mul_sat r1.x, r1.x, cb3[27].x
mul r0.w, r0.w, r1.x
mul_sat r0.w, r0.w, cb3[27].y
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb0[141].x
if_nz r1.x
  mul r1.xyzw, v10.yyyy, cb0[49].xyzw
  mad r1.xyzw, r5.xxxx, cb0[48].xyzw, r1.xyzw
  mad r1.xyzw, v10.zzzz, cb0[50].xyzw, r1.xyzw
  add r1.xyzw, r1.xyzw, cb0[51].xyzw
  div r1.xyz, r1.xyzx, r1.wwww
  add r1.xyz, r1.xyzx, -cb0[76].xyzx
  add r2.xyz, cb0[64].xyzx, -cb1[1].xyzx
  add r3.xyz, r1.xyzx, -cb1[19].xyzx
  mad r2.xyz, r2.xyzx, l(2097152.000000, 2097152.000000, 2097152.000000, 0.000000), r3.xyzx
  add r3.x, cb1[18].w, l(1.000000)
  add r3.y, cb1[25].w, l(1.000000)
  add r3.z, cb1[26].w, l(1.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  if_nz r1.w
    mul r2.xy, cb0[64].xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    mul r1.xy, r1.xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    add r1.w, r2.y, r2.x
    add r1.x, r1.y, r1.x
    mad r1.y, cb0[64].z, l(0.577000), r1.w
    mad r1.x, r1.z, l(0.577000), r1.x
    mul r1.y, r1.y, l(4194.304199)
    frc r1.y, r1.y
    mad r1.x, r1.x, l(0.002000), r1.y
    frc r1.x, r1.x
    lt r1.x, l(0.500000), r1.x
    movc r0.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
    mov o0.w, l(1.000000)
  else
    mov o0.w, r0.w
  endif
else
  mov o0.w, r0.w
endif
mul o0.xyz, r0.xyzx, cb0[136].zzzz
ret
// Approximately 0 instruction slots used
