// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat Oct 12 21:00:59 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float   xyz
// COLOR                    0   xyzw        2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// PRIMITIVE_ID             0   x           4     NONE    uint   x
// SV_Position              0   xyzw        5      POS   float   xyz
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[145], immediateIndexed
dcl_constantbuffer CB1[24], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_structured t0, 16
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps linear centroid v1.xyz
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xy
dcl_input_ps constant v4.x
dcl_input_ps_siv linear noperspective v5.xyz, position
dcl_output o0.xyzw
dcl_temps 11
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r8.xy, v5.xyxx
mul r9.xyzw, v5.yyyy, cb0[49].xyzw
mad r9.xyzw, r8.xxxx, cb0[48].xyzw, r9.xyzw
mad r9.xyzw, v5.zzzz, cb0[50].xyzw, r9.xyzw
add r9.xyzw, r9.xyzw, cb0[51].xyzw
ge r10.w, cb0[129].x, l(20.000000)
if_nz r10.w
  mul r10.x, l(0.500000), cb0[129].x
else
  mul r10.x, l(0.500000), cb1[129].x
endif
mad r10.y, r9.w, r7.y, l(-1.000000)
mul r10.y, r10.y, r10.x
mad r8.x, r7.x, r10.y, r8.x
mul r0.xyzw, v5.yyyy, cb0[49].xyzw
mad r0.xyzw, r8.xxxx, cb0[48].xyzw, r0.xyzw
mad r0.xyzw, v5.zzzz, cb0[50].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[51].xyzw
div r0.xyz, r0.xyzx, r0.wwww
ge r0.w, cb0[35].w, l(1.000000)
dp3 r1.x, -r0.xyzx, -r0.xyzx
rsq r1.x, r1.x
mul r1.xyz, -r0.xyzx, r1.xxxx
movc r1.xyz, r0.wwww, -cb0[66].xyzx, r1.xyzx
mad r2.xy, v3.xyxx, cb1[3].zzzz, cb1[4].yzyy
mad r0.w, cb1[5].w, cb0[143].y, v3.y
mul r0.w, r0.w, l(6.28318548)
sincos r0.w, null, r0.w
mul r0.w, r0.w, l(6.28318548)
sincos r0.w, null, r0.w
add r0.w, r0.w, cb1[6].y
round_pi r0.w, r0.w
mad r1.w, cb1[7].w, cb0[143].y, v3.y
mul r1.w, r1.w, l(6.28318548)
sincos r1.w, null, r1.w
mul r1.w, r1.w, l(6.28318548)
sincos r1.w, null, r1.w
add r1.w, r1.w, cb1[6].y
round_pi r1.w, r1.w
add_sat r0.w, r0.w, r1.w
frc r1.w, cb0[143].y
mul r1.w, r1.w, cb1[8].x
mul r1.w, r1.w, l(6.28318548)
sincos r1.w, null, r1.w
mad r2.zw, cb0[143].yyyy, l(0.000000, 0.000000, 2.000000, 3.000000), v3.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t1.yzxw, s0
add r2.z, -r2.z, l(1.000000)
max r1.w, r1.w, r2.z
min r1.w, r1.w, l(1.000000)
mul r3.x, r0.w, r1.w
mov r3.yw, l(0,0,0,0)
mad r2.zw, cb1[8].yyyy, r3.xxxy, r2.xxxy
mad r2.zw, cb0[143].yyyy, cb1[3].xxxy, r2.zzzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.zwzz, t2.xyzw, s0
mul r5.xyz, r4.xyzx, cb1[9].xyzx
mul r5.xyz, r5.xyzx, v2.xyzx
mov r3.z, r0.w
mad r2.xy, cb1[9].wwww, r3.zwzz, r2.xyxx
mad r2.xy, cb0[143].yyyy, cb1[3].xyxx, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t2.xyzw, s0
add_sat r3.xyz, -r3.xyzx, r4.xyzx
add r1.w, v3.x, l(-0.500000)
round_pi r1.w, r1.w
add r4.xyz, cb1[12].xyzx, -cb1[13].xyzx
mad r4.xyz, r1.wwww, r4.xyzx, cb1[13].xyzx
mul r4.xyz, r0.wwww, r4.xyzx
mul r4.xyz, r3.xyzx, r4.xyzx
mad r4.xyz, r4.xyzx, l(5.000000, 5.000000, 5.000000, 0.000000), -r5.xyzx
mad r3.xyz, r3.xyzx, r4.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t3.xzwy, s0
mad r0.w, r0.w, l(2.000000), l(-1.000000)
dp3 r0.w, r0.wwww, r1.xyzx
max r0.w, r0.w, l(0.000000)
add r0.w, -r0.w, l(1.000000)
max r0.w, |r0.w|, l(0.000100)
log r0.w, r0.w
mul r0.w, r0.w, l(20.000000)
exp r0.w, r0.w
mad r0.w, r0.w, l(0.950000), l(0.050000)
mul r2.xyz, r3.xyzx, r0.wwww
mad r3.xyz, -r0.wwww, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r3.xyz, r3.xyzx, r3.xyzx
mul r4.x, cb0[143].y, cb1[14].w
mul r4.y, cb0[143].y, cb1[15].x
add r4.zw, r8.xxxy, -cb0[128].xxxy
mul r5.xy, r4.zwzz, cb0[129].zwzz
mad r4.zw, r4.zzzw, cb0[129].zzzw, v3.xxxy
mul r4.zw, r4.zzzw, cb1[15].zzzz
mad r4.xy, r4.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyxx, t4.xyzw, s0
mul r4.x, cb0[143].y, cb1[16].w
mul r4.y, cb0[143].y, cb1[17].x
mad r4.xy, r4.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), r4.xyxx
add r4.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t4.xyzw, s0
add r4.xyz, r4.xyzx, r6.xyzx
add r6.xyz, -r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r3.xyz, -r3.xyzx, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r4.xyz, r2.xyzx, r4.xyzx
add r4.xyz, r4.xyzx, r4.xyzx
ge r2.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
movc r2.xyz, r2.xyzx, r3.xyzx, r4.xyzx
mul r3.xy, r5.xyxx, cb1[19].xxxx
mad r3.xy, cb0[143].yyyy, cb1[18].zwzz, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t5.xyzw, s0
dp3_sat r0.w, v1.xyzx, r1.xyzx
add r0.w, -r0.w, l(1.000000)
ge r1.x, l(0.000000), r0.w
log r0.w, r0.w
mul r0.w, r0.w, cb1[19].y
exp r0.w, r0.w
movc r0.w, r1.x, l(0), r0.w
mul r1.xyz, r0.wwww, r3.xyzx
mul r1.xyz, r1.xyzx, cb1[19].zzzz
mad r1.xyz, r2.xyzx, r1.xyzx, r2.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, v3.xyxx, t6.yzwx, s1, cb0[144].x
mul r2.xyz, r0.wwww, cb1[22].xyzx
sample_b_indexable(texture2d)(float,float,float,float) r3.xyz, v3.xyxx, t7.xyzw, s2, cb0[144].x
mad r2.xyz, r2.xyzx, r3.xyzx, r3.xyzx
mad r1.xyz, r1.xyzx, r2.xyzx, r2.xyzx
add r2.xyz, -r1.xyzx, cb1[23].xyzx
mad r1.xyz, cb1[22].wwww, r2.xyzx, r1.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, v3.xyxx, t8.yzwx, s3, cb0[144].x
mul_sat r0.w, r0.w, cb1[23].w
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[141].x
if_nz r1.w
  add r0.xyz, r0.xyzx, -cb0[76].xyzx
  imad r1.w, v4.x, l(42), l(1)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r2.xyz, r1.w, l(0), t0.xyzx
  imad r3.xyzw, v4.xxxx, l(42, 42, 42, 42), l(19, 18, 25, 26)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r4.xyz, r3.x, l(0), t0.xyzx
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r5.x, r3.y, l(12), t0.xxxx
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r5.y, r3.z, l(12), t0.xxxx
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r5.z, r3.w, l(12), t0.xxxx
  add r2.xyz, -r2.xyzx, cb0[64].xyzx
  add r3.xyz, r0.xyzx, -r4.xyzx
  mad r2.xyz, r2.xyzx, l(2097152.000000, 2097152.000000, 2097152.000000, 0.000000), r3.xyzx
  add r3.xyz, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  if_nz r1.w
    mul r2.xy, cb0[64].xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    mul r0.xy, r0.xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    add r1.w, r2.y, r2.x
    add r0.x, r0.y, r0.x
    mad r0.y, cb0[64].z, l(0.577000), r1.w
    mad r0.x, r0.z, l(0.577000), r0.x
    mul r0.y, r0.y, l(4194.304199)
    frc r0.y, r0.y
    mad r0.x, r0.x, l(0.002000), r0.y
    frc r0.x, r0.x
    lt r0.x, l(0.500000), r0.x
    movc r1.xyz, r0.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
    mov o0.w, l(1.000000)
  else
    mov o0.w, r0.w
  endif
else
  mov o0.w, r0.w
endif
mul o0.xyz, r1.xyzx, cb0[136].zzzz
ret
// Approximately 0 instruction slots used
