// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sun Oct 13 19:29:30 2024
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[6];                     // Index:    0-5              Components:    24
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 4
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mad r1.yz, r0.xxyx, cb0[38].zzwz, l(0.000000, -0.500000, -0.500000, 0.000000)
ld_indexable(buffer)(float,float,float,float) r0.z, l(0, 0, 0, 0), t125.yzxw
mad r1.x, -r0.z, l(0.500000), r1.y
dp2 r0.w, r1.xzxx, r1.xzxx
sqrt r1.y, r0.w
mad r1.y, cb1[1].x, r1.y, cb1[1].y
mad r0.w, r1.y, r0.w, l(1.000000)
mul r0.w, r0.w, cb1[1].z
mad r1.xy, r0.wwww, r1.xzxx, l(0.500000, 0.500000, 0.000000, 0.000000)
frc r1.zw, r1.xxxy
mov_sat r1.xy, r1.xyxx
ge r0.w, cb1[1].w, l(1.000000)
movc r1.xy, r0.wwww, r1.zwzz, r1.xyxx
mad r1.yz, r1.xxyx, cb0[5].xxyx, cb0[4].xxyx
mad r1.x, r0.z, l(0.500000), r1.y
max r1.xy, r1.xzxx, cb0[6].xyxx
min r1.xy, r1.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t0.xyzw, s0
mul r0.z, r0.z, l(0.500000)
mov r2.x, -r0.z
dp3 r0.z, r1.xyzx, l(0.350000, 0.350000, 0.350000, 0.000000)
add r3.xyz, -r1.xyzx, r0.zzzz
mad r1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xyzx
mad r0.zw, r0.xxxy, cb0[38].zzzw, cb1[2].zzzw
mul r0.xy, r0.xyxx, cb0[38].zwzz
mad r0.xy, r0.xyxx, cb0[5].xyxx, cb0[4].xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t0.xyzw, s0
mov r2.y, l(-0.500000)
add r0.xy, r0.zwzz, r2.xyxx
add r0.zw, r0.xxxx, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.x, r0.yzyy, r0.ywyy
sqrt r0.x, r0.x
mad r0.x, -r0.x, cb1[3].z, l(1.000000)
ld_indexable(texture1d)(float,float,float,float) r0.y, l(10, 0, 0, 0), t120.xzyw
eq r0.y, r0.y, l(0.000000)
movc r0.x, r0.y, l(1.000000), r0.x
mul r0.y, r0.x, cb1[3].w
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(1.44269514)
exp r0.y, r0.y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.y, -r0.y, l(1.000000)
ge r0.z, r0.x, l(0.000000)
lt r0.x, l(0.000010), |r0.x|
and r0.y, r0.y, r0.z
and r0.x, r0.y, r0.x
mad r0.xyz, r1.xyzx, r0.xxxx, -r3.xyzx
mad r0.xyz, cb1[4].xxxx, r0.xyzx, r3.xyzx
add r1.xyz, -r0.xyzx, cb1[5].xyzx
mad r0.xyz, cb1[4].yyyy, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 55 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sun Oct 13 19:29:30 2024
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[6] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = asuint(cb0[37].xy);
//   r0.xy = v0.xy + -r0.xy;
//   r1.yz = r0.xy * cb0[38].zw + float2(-0.5,-0.5);
//   r0.z = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.x = -r0.z * 0.5 + r1.y;
//   r0.w = dot(r1.xz, r1.xz);
//   r1.y = sqrt(r0.w);
//   r1.y = cb1[1].x * r1.y + cb1[1].y;
//   r0.w = r1.y * r0.w + 1;
//   r0.w = cb1[1].z * r0.w;
//   r1.xy = r0.ww * r1.xz + float2(0.5,0.5);
//   r1.zw = frac(r1.xy);
//   r1.xy = saturate(r1.xy);
//   r0.w = cmp(cb1[1].w >= 1);
//   r1.xy = r0.ww ? r1.zw : r1.xy;
//   r1.yz = r1.xy * cb0[5].xy + cb0[4].xy;
//   r1.x = r0.z * 0.5 + r1.y;
//   r1.xy = max(cb0[6].xy, r1.xz);
//   r1.xy = min(cb0[6].zw, r1.xy);
//   r1.xyz = t0.Sample(s0_s_s, r1.xy).xyz;
//   r0.z = 0.5 * r0.z;
//   r2.x = -r0.z;
//   r0.z = dot(r1.xyz, float3(0.349999994,0.349999994,0.349999994));
//   r3.xyz = r0.zzz + -r1.xyz;
//   r1.xyz = r3.xyz * float3(0.5,0.5,0.5) + r1.xyz;
//   r0.zw = r0.xy * cb0[38].zw + cb1[2].zw;
//   r0.xy = cb0[38].zw * r0.xy;
//   r0.xy = r0.xy * cb0[5].xy + cb0[4].xy;
//   r3.xyz = t0.Sample(s0_s_s, r0.xy).xyz;
//   r2.y = -0.5;
//   r0.xy = r2.xy + r0.zw;
//   r0.zw = float2(-0.5,-0.5) + r0.xx;
//   r0.x = dot(r0.yz, r0.yw);
//   r0.x = sqrt(r0.x);
//   r0.x = -r0.x * cb1[3].z + 1;
//   r0.y = IniParams.Load(float4(10,0,0,0)).z;
//   r0.y = cmp(r0.y == 0.000000);
//   r0.x = r0.y ? 1 : r0.x;
//   r0.y = cb1[3].w * r0.x;
//   r0.y = r0.y * r0.y;
//   r0.y = 1.44269514 * r0.y;
//   r0.y = exp2(r0.y);
//   r0.y = 1 / r0.y;
//   r0.y = 1 + -r0.y;
//   r0.z = cmp(r0.x >= 0);
//   r0.x = cmp(9.99999975e-06 < abs(r0.x));
//   r0.y = r0.z ? r0.y : 0;
//   r0.x = r0.x ? r0.y : 0;
//   r0.xyz = r1.xyz * r0.xxx + -r3.xyz;
//   r0.xyz = cb1[4].xxx * r0.xyz + r3.xyz;
//   r1.xyz = cb1[5].xyz + -r0.xyz;
//   r0.xyz = cb1[4].yyy * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
