// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Oct 12 17:28:14 2024
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xy          1     NONE   float   xy
// ATTRIBUTE                2   xy          2     NONE   float   xy
// ATTRIBUTE                3   xyzw        3     NONE   float   xyzw
// ATTRIBUTE                4   xyzw        4     NONE   float   xyzw
// ATTRIBUTE                5   xy          5     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// ORIGINAL_POSITION        0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 0   xyzw        4     NONE   float   xy
// TEXCOORD                 1   xyzw        5     NONE   float   xyzw
// P                        0   x           6  RTINDEX    uint   x
//
vs_5_0
dcl_resource_buffer (float,float,float,float) t125
dcl_output_siv o6.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xy
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_output o5.xyzw
dcl_temps 6
ld_indexable(buffer)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o6.x, r5.z
mul r0.xyzw, v2.yyyy, cb0[1].xyzw
mad r0.xyzw, v2.xxxx, cb0[0].xyzw, r0.xyzw
add r3.xyzw, r0.xyzw, cb0[3].xyzw
max r0.xyz, v3.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mad r1.xyz, r0.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000), l(0.0521326996, 0.0521326996, 0.0521326996, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
lt r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx
mul r0.xyz, r0.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
movc o1.xyz, r2.xyzx, r1.xyzx, r0.xyzx
mov o1.w, v3.w
max r0.xyz, v4.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mad r1.xyz, r0.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000), l(0.0521326996, 0.0521326996, 0.0521326996, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
lt r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx
mul r0.xyz, r0.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
movc o2.xyz, r2.xyzx, r1.xyzx, r0.xyzx
mov o2.w, v4.w
mov o3.xy, v2.xyxx
mov o3.zw, l(0,0,0,1.000000)
mov o4.xy, v1.xyxx
mov o5.xyzw, v0.xyzw
add r4.x, -r5.y, r3.w
mul r4.y, r5.x, r5.w
mad r4.x, r4.x, r4.y, r3.x
ne r4.y, l(1.000000), r3.w
movc r3.x, r4.y, r4.x, r3.x
mov o0.xyzw, r3.xyzw
ret
// Approximately 26 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Oct 12 17:28:14 2024
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[4] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : ATTRIBUTE0,
//   float2 v1 : ATTRIBUTE1,
//   float2 v2 : ATTRIBUTE2,
//   float4 v3 : ATTRIBUTE3,
//   float4 v4 : ATTRIBUTE4,
//   uint2 v5 : ATTRIBUTE5,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float4 o2 : COLOR1,
//   out float4 o3 : ORIGINAL_POSITION0,
//   out float4 o4 : TEXCOORD0,
//   out float4 o5 : TEXCOORD1,
//   out uint o6 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r5.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o6.x = r5.z;
//   r0.xyzw = cb0[1].xyzw * v2.yyyy;
//   r0.xyzw = v2.xxxx * cb0[0].xyzw + r0.xyzw;
//   r3.xyzw = cb0[3].xyzw + r0.xyzw;
//   r0.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), v3.xyz);
//   r1.xyz = r0.xyz * float3(0.947867274,0.947867274,0.947867274) + float3(0.0521326996,0.0521326996,0.0521326996);
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(2.4000001,2.4000001,2.4000001) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r2.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) < r0.xyz);
//   r0.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r0.xyz;
//   o1.xyz = r2.xyz ? r1.xyz : r0.xyz;
//   o1.w = v3.w;
//   r0.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), v4.xyz);
//   r1.xyz = r0.xyz * float3(0.947867274,0.947867274,0.947867274) + float3(0.0521326996,0.0521326996,0.0521326996);
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(2.4000001,2.4000001,2.4000001) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r2.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) < r0.xyz);
//   r0.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r0.xyz;
//   o2.xyz = r2.xyz ? r1.xyz : r0.xyz;
//   o2.w = v4.w;
//   o3.xy = v2.xy;
//   o3.zw = float2(0,1);
//   o4.xy = v1.xy;
//   o5.xyzw = v0.xyzw;
//   r4.x = r3.w + -r5.y;
//   r4.y = r5.w * r5.x;
//   r4.x = r4.x * r4.y + r3.x;
//   r4.y = cmp(1.000000 != r3.w);
//   r3.x = r4.y ? r4.x : r3.x;
//   o0.xyzw = r3.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
