// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Oct 19 22:55:10 2024
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[21];                    // Index:    0-20             Components:    84
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[144];                   // Index:    0-143            Components:   576
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture   uint4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[21], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 6
mul r0.x, cb2[2].w, cb1[143].y
mul r0.z, cb2[3].x, cb1[143].y
frc r0.xy, r0.xzxx
ld_indexable(buffer)(float,float,float,float) r0.zw, l(0, 0, 0, 0), t125.zwxy
mul r1.x, v0.y, cb1[49].w
mad r1.x, v0.x, cb1[48].w, r1.x
utof r1.yz, cb0[37].xxyx
add r1.yz, -r1.yyzy, v0.xxyx
mul r2.yz, r1.yyzy, cb0[38].zzwz
mad r1.yz, r2.yyzy, cb1[129].xxyx, cb1[128].xxyx
mul r1.yz, r1.yyzy, cb1[132].zzwz
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r1.yzyy, t0.yzwx, s0, l(0.000000)
max r2.w, r1.w, l(1.000000046E-18)
mad r1.x, r2.w, cb1[50].w, r1.x
add r1.x, r1.x, cb1[51].w
mad r0.w, r0.w, r1.x, l(-1.000000)
mul r0.z, r0.w, r0.z
mad r2.x, r0.z, l(0.500000), r2.y
mad r0.xy, r2.xzxx, cb2[3].yyyy, r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t3.xyzw, s1
mul r0.yz, cb2[4].xxyx, cb1[143].yyyy
frc r0.yz, r0.yyzy
mad r0.yz, r2.xxzx, cb2[3].yyyy, r0.yyzy
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t3.xyzw, s1
add r0.x, r0.y, r0.x
max r0.x, r0.x, l(0.000000)
min r0.x, r0.x, l(0.500000)
mul r0.y, cb2[5].w, cb1[143].y
frc r3.x, r0.y
mul r0.y, cb2[6].x, cb1[143].y
frc r3.y, r0.y
mad r0.yz, r2.xxzx, cb2[5].xxxx, r3.xxyx
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t4.yxzw, s2
mul r0.zw, cb2[7].xxxy, cb1[143].yyyy
frc r0.zw, r0.zzzw
mad r0.zw, r2.xxxz, cb2[5].xxxx, r0.zzzw
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t4.xzyw, s2
add r0.y, r0.y, r0.z
max r0.y, r0.y, l(0.000000)
min r0.y, r0.y, l(0.500000)
add r0.x, r0.y, r0.x
mad r0.xyzw, r0.xxxx, cb2[7].zzzz, -r2.xzxz
mad r0.xyzw, cb2[8].xxww, r0.xyzw, r2.yzyz
mad r2.xy, r2.yzyy, cb0[5].xyxx, cb0[4].xyxx
mad r0.xyzw, r0.xyzw, cb0[5].xyxy, cb0[4].xyxy
max r0.xyzw, r0.xyzw, cb0[6].xyxy
min r0.xyzw, r0.xyzw, cb0[6].zwzw
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t5.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.zwzz, t5.yxzw, s3
mul r0.xy, r0.xyxx, cb1[136].wwww
ge r0.z, l(0.000000), r0.y
mul r0.y, r0.y, r0.y
mul r0.x, r0.x, cb2[8].y
movc r0.y, r0.z, l(0), r0.y
log r0.z, r0.x
ge r0.x, l(0.000000), r0.x
mul r0.z, r0.z, cb2[8].z
exp r0.z, r0.z
movc r0.x, r0.x, l(0), r0.z
mul r0.x, r0.y, r0.x
max r0.x, r0.x, cb2[9].x
min r0.x, r0.x, l(1.000000)
add r0.y, r0.x, -cb2[9].y
lt r0.y, l(0.000010), |r0.y|
ge r0.z, r0.x, cb2[9].y
and r0.z, r0.z, l(0x3f800000)
movc r0.y, r0.y, r0.z, l(1.000000)
add r0.z, -r0.y, l(1.000000)
add r0.w, r0.x, -cb2[12].x
ge r0.x, r0.x, cb2[12].x
lt r0.w, l(0.000010), |r0.w|
and r1.x, r0.x, l(0x3f800000)
movc r0.x, r0.x, l(0), l(1.000000)
movc r0.x, r0.w, r0.x, l(1.000000)
movc r0.w, r0.w, r1.x, l(1.000000)
mul r0.z, r0.z, r0.w
mul r3.xyz, r0.xxxx, cb2[14].xyzx
mad r0.xzw, cb2[12].yyzw, r0.zzzz, r3.xxyz
mad r0.xyz, cb2[10].xyzx, r0.yyyy, r0.xzwx
mad r0.w, r1.w, cb1[71].z, -cb1[71].w
mad r1.x, r1.w, cb1[71].x, cb1[71].y
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, r1.x, r0.w
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.yzyy, t1.xyzw, s0, l(0.000000)
mul r1.yz, r1.yyzy, cb1[132].xxyx
mul r1.yz, r1.yyzy, cb1[135].xxyx
round_z r1.yz, r1.yyzy
ftoi r3.xy, r1.yzyy
mad r1.y, r1.x, cb1[71].z, -cb1[71].w
mad r1.x, r1.x, cb1[71].x, cb1[71].y
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
add r1.x, r1.y, r1.x
ge r1.y, r0.w, r1.x
add r0.w, r0.w, -r1.x
lt r0.w, l(0.000010), |r0.w|
and r1.x, r1.y, l(0x3f800000)
movc r0.w, r0.w, r1.x, l(1.000000)
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.x, r3.xyzw, t2.yxzw
utof r1.x, r1.x
add r1.x, r1.x, -cb2[17].y
lt r1.x, l(0.000010), |r1.x|
movc r0.w, r1.x, l(0), r0.w
div r1.xz, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[129].xxyx
mov r3.z, r1.z
mov r3.w, l(0)
div r3.xy, l(-1.000000, -1.000000, 0.000000, 0.000000), cb1[129].xyxx
add r4.xyz, r2.xyxx, r3.xzwx
add r5.xyzw, r2.xyxy, r3.wyxw
mov r1.y, r3.y
add r1.xyz, r1.xyzx, r2.xyyx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t5.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r4.zyzz, t5.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r4.xyxx, t5.xyzw, s3
mov_sat r4.xyzw, r4.xyzw
dp4 r1.w, r4.xyzw, cb2[16].xxxx
mov_sat r3.xyzw, r3.xyzw
dp4 r2.w, r3.xyzw, cb2[16].xxxx
mad r2.w, r2.w, l(2.000000), r1.w
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r1.xzxx, t5.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r1.xyxx, t5.xyzw, s3
mov_sat r4.xyzw, r4.xyzw
dp4 r1.x, r4.xyzw, cb2[16].xxxx
mov_sat r3.xyzw, r3.xyzw
dp4 r1.y, r3.xyzw, cb2[16].xxxx
add r1.z, r1.y, r2.w
add r1.y, r1.y, r1.x
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r5.zyzz, t5.xyzw, s3
mov_sat r3.xyzw, r3.xyzw
dp4 r2.w, r3.xyzw, cb2[16].xxxx
add r1.z, r1.z, -r2.w
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r5.xyxx, t5.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r5.zwzz, t5.xyzw, s3
mov_sat r4.xyzw, r4.xyzw
dp4 r4.x, r4.xyzw, cb2[16].xxxx
mov_sat r3.xyzw, r3.xyzw
dp4 r3.x, r3.xyzw, cb2[16].xxxx
mad r1.z, r3.x, l(-2.000000), r1.z
add r1.x, -r1.x, r1.z
mul r1.x, r1.x, r1.x
mad r1.y, r4.x, l(2.000000), r1.y
add r1.y, -r2.w, r1.y
mad r1.y, r4.x, l(-2.000000), r1.y
add r1.y, -r1.w, r1.y
mad r1.x, r1.y, r1.y, r1.x
lt r1.x, cb2[17].x, r1.x
and r1.x, r0.w, r1.x
ge r1.y, r1.x, l(0.800000)
add r1.x, r1.x, l(-0.800000)
lt r1.x, l(0.000010), |r1.x|
and r1.y, r1.y, l(0xbf800000)
and r1.x, r1.y, r1.x
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), r1.x
and r1.x, r1.x, l(0x3f800000)
mul r1.xyz, r1.xxxx, cb2[19].xyzx
mad r0.xyz, r1.xyzx, cb2[19].wwww, r0.xyzx
mad r0.xyz, -cb1[136].wwww, r2.xyzx, r0.xyzx
mul r1.xyz, r2.xyzx, cb1[136].wwww
mad r0.xyz, r0.wwww, r0.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, cb2[20].yzwy
mad r0.xyz, cb2[20].xxxx, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[136].zzzz
mov o0.w, l(0)
ret
// Approximately 165 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Oct 19 22:55:10 2024
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[21] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[144] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<uint4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb1[143].y * cb2[2].w;
//   r0.z = cb1[143].y * cb2[3].x;
//   r0.xy = frac(r0.xz);
//   r0.zw = StereoParams.Load(float4(0,0,0,0)).xy;
//   r1.x = cb1[49].w * v0.y;
//   r1.x = v0.x * cb1[48].w + r1.x;
//   r1.yz = asuint(cb0[37].xy);
//   r1.yz = v0.xy + -r1.yz;
//   r2.yz = cb0[38].zw * r1.yz;
//   r1.yz = r2.yz * cb1[129].xy + cb1[128].xy;
//   r1.yz = cb1[132].zw * r1.yz;
//   r1.w = t0.SampleLevel(s0_s_s, r1.yz, 0).x;
//   r2.w = max(1.00000005e-18, r1.w);
//   r1.x = r2.w * cb1[50].w + r1.x;
//   r1.x = cb1[51].w + r1.x;
//   r0.w = r0.w * r1.x + -1;
//   r0.z = r0.z * r0.w;
//   r2.x = r0.z * 0.5 + r2.y;
//   r0.xy = r2.xz * cb2[3].yy + r0.xy;
//   r0.x = t3.Sample(s1_s_s, r0.xy).x;
//   r0.yz = cb1[143].yy * cb2[4].xy;
//   r0.yz = frac(r0.yz);
//   r0.yz = r2.xz * cb2[3].yy + r0.yz;
//   r0.y = t3.Sample(s1_s_s, r0.yz).y;
//   r0.x = r0.x + r0.y;
//   r0.x = max(0, r0.x);
//   r0.x = min(0.5, r0.x);
//   r0.y = cb1[143].y * cb2[5].w;
//   r3.x = frac(r0.y);
//   r0.y = cb1[143].y * cb2[6].x;
//   r3.y = frac(r0.y);
//   r0.yz = r2.xz * cb2[5].xx + r3.xy;
//   r0.y = t4.Sample(s2_s_s, r0.yz).x;
//   r0.zw = cb1[143].yy * cb2[7].xy;
//   r0.zw = frac(r0.zw);
//   r0.zw = r2.xz * cb2[5].xx + r0.zw;
//   r0.z = t4.Sample(s2_s_s, r0.zw).y;
//   r0.y = r0.z + r0.y;
//   r0.y = max(0, r0.y);
//   r0.y = min(0.5, r0.y);
//   r0.x = r0.x + r0.y;
//   r0.xyzw = r0.xxxx * cb2[7].zzzz + -r2.xzxz;
//   r0.xyzw = cb2[8].xxww * r0.xyzw + r2.yzyz;
//   r2.xy = r2.yz * cb0[5].xy + cb0[4].xy;
//   r0.xyzw = r0.xyzw * cb0[5].xyxy + cb0[4].xyxy;
//   r0.xyzw = max(cb0[6].xyxy, r0.xyzw);
//   r0.xyzw = min(cb0[6].zwzw, r0.xyzw);
//   r0.x = t5.Sample(s3_s_s, r0.xy).x;
//   r0.y = t5.Sample(s3_s_s, r0.zw).x;
//   r0.xy = cb1[136].ww * r0.xy;
//   r0.z = cmp(0 >= r0.y);
//   r0.y = r0.y * r0.y;
//   r0.x = cb2[8].y * r0.x;
//   r0.y = r0.z ? 0 : r0.y;
//   r0.z = log2(r0.x);
//   r0.x = cmp(0 >= r0.x);
//   r0.z = cb2[8].z * r0.z;
//   r0.z = exp2(r0.z);
//   r0.x = r0.x ? 0 : r0.z;
//   r0.x = r0.x * r0.y;
//   r0.x = max(cb2[9].x, r0.x);
//   r0.x = min(1, r0.x);
//   r0.y = -cb2[9].y + r0.x;
//   r0.y = cmp(9.99999975e-06 < abs(r0.y));
//   r0.z = cmp(r0.x >= cb2[9].y);
//   r0.z = r0.z ? 1.000000 : 0;
//   r0.y = r0.y ? r0.z : 1;
//   r0.z = 1 + -r0.y;
//   r0.w = -cb2[12].x + r0.x;
//   r0.x = cmp(r0.x >= cb2[12].x);
//   r0.w = cmp(9.99999975e-06 < abs(r0.w));
//   r1.x = r0.x ? 1.000000 : 0;
//   r0.x = r0.x ? 0 : 1;
//   r0.x = r0.w ? r0.x : 1;
//   r0.w = r0.w ? r1.x : 1;
//   r0.z = r0.w * r0.z;
//   r3.xyz = cb2[14].xyz * r0.xxx;
//   r0.xzw = cb2[12].yzw * r0.zzz + r3.xyz;
//   r0.xyz = cb2[10].xyz * r0.yyy + r0.xzw;
//   r0.w = r1.w * cb1[71].z + -cb1[71].w;
//   r1.x = r1.w * cb1[71].x + cb1[71].y;
//   r0.w = 1 / r0.w;
//   r0.w = r0.w + r1.x;
//   r1.x = t1.SampleLevel(s0_s_s, r1.yz, 0).x;
//   r1.yz = cb1[132].xy * r1.yz;
//   r1.yz = cb1[135].xy * r1.yz;
//   r1.yz = trunc(r1.yz);
//   r3.xy = (int2)r1.yz;
//   r1.y = r1.x * cb1[71].z + -cb1[71].w;
//   r1.x = r1.x * cb1[71].x + cb1[71].y;
//   r1.y = 1 / r1.y;
//   r1.x = r1.x + r1.y;
//   r1.y = cmp(r0.w >= r1.x);
//   r0.w = -r1.x + r0.w;
//   r0.w = cmp(9.99999975e-06 < abs(r0.w));
//   r1.x = r1.y ? 1.000000 : 0;
//   r0.w = r0.w ? r1.x : 1;
//   r3.zw = float2(0,0);
//   r1.x = t2.Load(r3.xyz).y;
//   r1.x = (uint)r1.x;
//   r1.x = -cb2[17].y + r1.x;
//   r1.x = cmp(9.99999975e-06 < abs(r1.x));
//   r0.w = r1.x ? 0 : r0.w;
//   r1.xz = float2(1,1) / cb1[129].xy;
//   r3.z = r1.z;
//   r3.w = 0;
//   r3.xy = float2(-1,-1) / cb1[129].xy;
//   r4.xyz = r3.xzw + r2.xyx;
//   r5.xyzw = r3.wyxw + r2.xyxy;
//   r1.y = r3.y;
//   r1.xyz = r2.xyy + r1.xyz;
//   r2.xyz = t5.Sample(s3_s_s, r2.xy).xyz;
//   r3.xyzw = t5.Sample(s3_s_s, r4.zy).xyzw;
//   r4.xyzw = t5.Sample(s3_s_s, r4.xy).xyzw;
//   r4.xyzw = saturate(r4.xyzw);
//   r1.w = dot(r4.xyzw, cb2[16].xxxx);
//   r3.xyzw = saturate(r3.xyzw);
//   r2.w = dot(r3.xyzw, cb2[16].xxxx);
//   r2.w = r2.w * 2 + r1.w;
//   r3.xyzw = t5.Sample(s3_s_s, r1.xz).xyzw;
//   r4.xyzw = t5.Sample(s3_s_s, r1.xy).xyzw;
//   r4.xyzw = saturate(r4.xyzw);
//   r1.x = dot(r4.xyzw, cb2[16].xxxx);
//   r3.xyzw = saturate(r3.xyzw);
//   r1.y = dot(r3.xyzw, cb2[16].xxxx);
//   r1.z = r2.w + r1.y;
//   r1.y = r1.x + r1.y;
//   r3.xyzw = t5.Sample(s3_s_s, r5.zy).xyzw;
//   r3.xyzw = saturate(r3.xyzw);
//   r2.w = dot(r3.xyzw, cb2[16].xxxx);
//   r1.z = -r2.w + r1.z;
//   r3.xyzw = t5.Sample(s3_s_s, r5.xy).xyzw;
//   r4.xyzw = t5.Sample(s3_s_s, r5.zw).xyzw;
//   r4.xyzw = saturate(r4.xyzw);
//   r4.x = dot(r4.xyzw, cb2[16].xxxx);
//   r3.xyzw = saturate(r3.xyzw);
//   r3.x = dot(r3.xyzw, cb2[16].xxxx);
//   r1.z = r3.x * -2 + r1.z;
//   r1.x = r1.z + -r1.x;
//   r1.x = r1.x * r1.x;
//   r1.y = r4.x * 2 + r1.y;
//   r1.y = r1.y + -r2.w;
//   r1.y = r4.x * -2 + r1.y;
//   r1.y = r1.y + -r1.w;
//   r1.x = r1.y * r1.y + r1.x;
//   r1.x = cmp(cb2[17].x < r1.x);
//   r1.x = r1.x ? r0.w : 0;
//   r1.y = cmp(r1.x >= 0.800000012);
//   r1.x = -0.800000012 + r1.x;
//   r1.x = cmp(9.99999975e-06 < abs(r1.x));
//   r1.y = r1.y ? -1.000000 : 0;
//   r1.x = r1.y ? r1.x : 0;
//   r1.x = cmp(0 != r1.x);
//   r1.x = r1.x ? 1.000000 : 0;
//   r1.xyz = cb2[19].xyz * r1.xxx;
//   r0.xyz = r1.xyz * cb2[19].www + r0.xyz;
//   r0.xyz = -cb1[136].www * r2.xyz + r0.xyz;
//   r1.xyz = cb1[136].www * r2.xyz;
//   r0.xyz = r0.www * r0.xyz + r1.xyz;
//   r1.xyz = cb2[20].yzw + -r0.xyz;
//   r0.xyz = cb2[20].xxx * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[136].zzz * r0.xyz;
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
