// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Oct 12 17:36:33 2024
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[144];                   // Index:    0-143            Components:   576
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 2
mul r0.x, cb2[1].w, cb1[143].y
mul r0.z, cb2[2].x, cb1[143].y
frc r0.xy, r0.xzxx
utof r0.zw, cb0[37].xxxy
add r0.zw, -r0.zzzw, v0.xxxy
mul r1.yz, r0.zzwz, cb0[38].zzwz
ld_indexable(buffer)(float,float,float,float) r0.z, l(0, 0, 0, 0), t125.yzxw
mad r1.x, -r0.z, l(0.500000), r1.y
mad r0.xy, r1.xzxx, cb2[2].yyyy, r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0
mul r0.yz, cb2[3].xxyx, cb1[143].yyyy
frc r0.yz, r0.yyzy
mad r0.yz, r1.xxzx, cb2[2].yyyy, r0.yyzy
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t0.xyzw, s0
add r0.x, r0.y, r0.x
mad r0.xyzw, r0.xxxx, cb2[3].zzzz, -r1.xzxz
mad r1.xw, r1.xxxz, cb0[5].xxxy, cb0[4].xxxy
mad r0.xyzw, cb2[4].xxww, r0.xyzw, r1.yzyz
mad r0.xyzw, r0.xyzw, cb0[5].xyxy, cb0[4].xyxy
max r0.xyzw, r0.xyzw, cb0[6].xyxy
min r0.xyzw, r0.xyzw, cb0[6].zwzw
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xwxx, t1.xyzw, s2
mul r1.xyz, r1.xyzx, cb1[136].wwww
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.zwzz, t1.yxzw, s1
mul r0.xy, r0.xyxx, cb1[136].wwww
ge r0.z, l(0.000000), r0.y
mul r0.y, r0.y, r0.y
mul r0.x, r0.x, cb2[4].y
movc r0.y, r0.z, l(0), r0.y
log r0.z, r0.x
ge r0.x, l(0.000000), r0.x
mul r0.z, r0.z, cb2[4].z
exp r0.z, r0.z
movc r0.x, r0.x, l(0), r0.z
mad r0.xyz, r0.xxxx, r0.yyyy, -r1.xyzx
mad r0.xyz, cb2[5].xxxx, r0.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, cb2[6].xyzx
mad r0.xyz, cb2[5].yyyy, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[136].zzzz
mov o0.w, l(0)
ret
// Approximately 43 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Oct 12 17:36:33 2024
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[7] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[144] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb1[143].y * cb2[1].w;
//   r0.z = cb1[143].y * cb2[2].x;
//   r0.xy = frac(r0.xz);
//   r0.zw = asuint(cb0[37].xy);
//   r0.zw = v0.xy + -r0.zw;
//   r1.yz = cb0[38].zw * r0.zw;
//   r0.z = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.x = -r0.z * 0.5 + r1.y;
//   r0.xy = r1.xz * cb2[2].yy + r0.xy;
//   r0.x = t0.Sample(s0_s_s, r0.xy).x;
//   r0.yz = cb1[143].yy * cb2[3].xy;
//   r0.yz = frac(r0.yz);
//   r0.yz = r1.xz * cb2[2].yy + r0.yz;
//   r0.y = t0.Sample(s0_s_s, r0.yz).y;
//   r0.x = r0.x + r0.y;
//   r0.xyzw = r0.xxxx * cb2[3].zzzz + -r1.xzxz;
//   r1.xw = r1.xz * cb0[5].xy + cb0[4].xy;
//   r0.xyzw = cb2[4].xxww * r0.xyzw + r1.yzyz;
//   r0.xyzw = r0.xyzw * cb0[5].xyxy + cb0[4].xyxy;
//   r0.xyzw = max(cb0[6].xyxy, r0.xyzw);
//   r0.xyzw = min(cb0[6].zwzw, r0.xyzw);
//   r1.xyz = t1.Sample(s2_s_s, r1.xw).xyz;
//   r1.xyz = cb1[136].www * r1.xyz;
//   r0.x = t1.Sample(s1_s_s, r0.xy).x;
//   r0.y = t1.Sample(s1_s_s, r0.zw).x;
//   r0.xy = cb1[136].ww * r0.xy;
//   r0.z = cmp(0 >= r0.y);
//   r0.y = r0.y * r0.y;
//   r0.x = cb2[4].y * r0.x;
//   r0.y = r0.z ? 0 : r0.y;
//   r0.z = log2(r0.x);
//   r0.x = cmp(0 >= r0.x);
//   r0.z = cb2[4].z * r0.z;
//   r0.z = exp2(r0.z);
//   r0.x = r0.x ? 0 : r0.z;
//   r0.xyz = r0.xxx * r0.yyy + -r1.xyz;
//   r0.xyz = cb2[5].xxx * r0.xyz + r1.xyz;
//   r1.xyz = cb2[6].xyz + -r0.xyz;
//   r0.xyz = cb2[5].yyy * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[136].zzz * r0.xyz;
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
