//DBSZ vignette PS 3. Underwater distortion and border.
// ---- Created with geo-11 v0.6.198 on Tue Oct  8 19:53:35 2024
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[8];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[144];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r11;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams10 = IniParams.Load(int2(10,0));
  
  r0.xyzw = cb1[49].xyzw * v0.yyyy;
  r0.xyzw = v0.xxxx * cb1[48].xyzw + r0.xyzw;
  r1.xy = asuint(cb0[37].xy);
  r1.xy = v0.xy + -r1.xy;
  r1.xy = cb0[38].zw * r1.xy;
  r2.xy = r1.xy * cb1[129].xy + cb1[128].xy;
  r2.xy = cb1[132].zw * r2.xy;
  r1.w = t0.SampleLevel(s0_s, r2.xy, 0).x;
  r1.w = max(1.00000005e-18, r1.w);
  r0.xyzw = r1.wwww * cb1[50].xyzw + r0.xyzw;
  r0.xyzw = cb1[51].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  
  r11.xy = r1.xy;
  r11.x+=stereo.x*(stereo.y*r0.w-1)*0.5;
  
  r0.w = dot(-r0.xyz, -r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = -r0.xyz * r0.www;
  r0.w = cmp(cb1[35].w >= 1);
  r0.xyz = r0.www ? -cb1[66].xyz : r0.xyz;
  r0.x = dot(r0.xyz, cb1[22].xyz);
  r0.x = r0.z / r0.x;
  r0.x = r0.x * cb1[143].x + cb1[73].z;
  r0.y = cb2[1].y * cb1[143].y;
  r0.yz = r11.xy * cb2[1].xx + r0.yy;
  r0.yz = t1.Sample(s1_s, r0.yz).xy;
  r0.yz = float2(-0.5,-0.5) + r0.yz;
  r0.w = r0.y * cb2[1].z + cb2[1].w;
  r0.yz = cb2[3].ww * r0.yz;
  r0.x = r0.x + -r0.w;
  r0.w = 2097152 * cb1[64].z;
  r1.w = cmp(r0.w < -r0.x);
  r2.x = r1.w ? -r0.x : r0.x;
  r1.w = r1.w ? -cb1[64].z : cb1[64].z;
  r1.w = cb2[2].y * r1.w;
  r2.x = cb2[2].y * r2.x;
  r1.w = saturate(r1.w * 2097152 + r2.x);
  r1.w = 1 + -r1.w;
  r1.w = cb2[2].z * r1.w;
  r2.x = r0.x * 4.76837158e-07 + cb1[64].z;
  r2.x = rcp(r2.x);
  r1.w = r2.x * r1.w;
  r1.w = 4.76837158e-07 * r1.w;
  r2.x = cmp(0 < cb1[29].z);
  r2.y = cmp(cb1[29].z < 0);
  r2.x = (int)-r2.x + (int)r2.y;
  r2.x = (int)r2.x;
  r1.z = saturate(r1.w * r2.x + r1.y);
  r1.w = cb1[64].z * 2097152 + r0.x;
  r0.x = cb2[5].x + r0.x;
  r2.x = cmp(0 < r1.w);
  r1.w = cmp(r1.w < 0);
  r1.w = (int)-r2.x + (int)r1.w;
  r1.w = (int)r1.w;
  r1.w = 1 + -r1.w;
  r2.xy = r1.xy * float2(2,2) + float2(-1,-1);
  r2.zw = abs(r2.xy) * cb2[3].yy + -cb2[3].xx;
  r2.xy = float2(1,1) + -r2.xy;
  r2.xy = cb2[2].ww * r2.xy;
  r2.zw = cb2[3].zz + r2.zw;
  r2.zw = max(float2(0,0), r2.zw);
  
  //r2.z-=stereo.x;
  
  r1.y = dot(r2.zw, r2.zw);
  
  if (iniparams10.z==0) {
    r1.y = 0;
  }
  
  r2.z = 1 + r1.y;
  r1.y = r1.y / r2.z;
  r2.z = 1.08000004 + -r1.y;
  r1.y = min(r1.w, r1.y);
  r2.xy = r2.xy / r2.zz;
  r1.xz = r1.ww * r2.xy + r1.xz;
  r0.yz = saturate(r1.ww * r0.yz + r1.xz);
  r0.yz = r0.yz * cb0[5].xy + cb0[4].xy;
  r0.yz = max(cb0[6].xy, r0.yz);
  r0.yz = min(cb0[6].zw, r0.yz);
  r1.xzw = t2.Sample(s2_s, r0.yz).xyz;
  r2.xyz = cb2[6].xyz + -r1.xzw;
  r0.y = cmp(r0.w < -r0.x);
  r0.x = r0.y ? -r0.x : r0.x;
  r0.y = r0.y ? -cb1[64].z : cb1[64].z;
  r0.y = cb2[5].z * r0.y;
  r0.x = cb2[5].y + r0.x;
  r0.x = cb2[5].z * r0.x + -cb2[5].y;
  r0.x = saturate(r0.y * 2097152 + r0.x);
  r0.x = 1 + -r0.x;
  r0.x = max(r0.x, r1.y);
  r0.xyz = r0.xxx * r2.xyz + r1.xzw;
  r1.xyz = cb2[7].xyz + -r0.xyz;
  r0.xyz = cb2[6].www * r1.xyz + r0.xyz;
  o0.xyz = max(float3(0,0,0), r0.xyz);
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Oct  8 19:53:35 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB2[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 3
mul r0.xyzw, v0.yyyy, cb1[49].xyzw
mad r0.xyzw, v0.xxxx, cb1[48].xyzw, r0.xyzw
utof r1.xy, cb0[37].xyxx
add r1.xy, -r1.xyxx, v0.xyxx
mul r1.xy, r1.xyxx, cb0[38].zwzz
mad r2.xy, r1.xyxx, cb1[129].xyxx, cb1[128].xyxx
mul r2.xy, r2.xyxx, cb1[132].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t0.yzwx, s0, l(0.000000)
max r1.w, r1.w, l(1.000000046E-18)
mad r0.xyzw, r1.wwww, cb1[50].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[51].xyzw
div r0.xyz, r0.xyzx, r0.wwww
dp3 r0.w, -r0.xyzx, -r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, -r0.xyzx
ge r0.w, cb1[35].w, l(1.000000)
movc r0.xyz, r0.wwww, -cb1[66].xyzx, r0.xyzx
dp3 r0.x, r0.xyzx, cb1[22].xyzx
div r0.x, r0.z, r0.x
mad r0.x, r0.x, cb1[143].x, cb1[73].z
mul r0.y, cb1[143].y, cb2[1].y
mad r0.yz, r1.xxyx, cb2[1].xxxx, r0.yyyy
sample_indexable(texture2d)(float,float,float,float) r0.yz, r0.yzyy, t1.zxyw, s1
add r0.yz, r0.yyzy, l(0.000000, -0.500000, -0.500000, 0.000000)
mad r0.w, r0.y, cb2[1].z, cb2[1].w
mul r0.yz, r0.yyzy, cb2[3].wwww
add r0.x, -r0.w, r0.x
mul r0.w, cb1[64].z, l(2097152.000000)
lt r1.w, r0.w, -r0.x
movc r2.x, r1.w, -r0.x, r0.x
movc r1.w, r1.w, -cb1[64].z, cb1[64].z
mul r1.w, r1.w, cb2[2].y
mul r2.x, r2.x, cb2[2].y
mad_sat r1.w, r1.w, l(2097152.000000), r2.x
add r1.w, -r1.w, l(1.000000)
mul r1.w, r1.w, cb2[2].z
mad r2.x, r0.x, l(4.768371582E-07), cb1[64].z
rcp r2.x, r2.x
mul r1.w, r1.w, r2.x
mul r1.w, r1.w, l(4.768371582E-07)
lt r2.x, l(0.000000), cb1[29].z
lt r2.y, cb1[29].z, l(0.000000)
iadd r2.x, -r2.x, r2.y
itof r2.x, r2.x
mad_sat r1.z, r1.w, r2.x, r1.y
mad r1.w, cb1[64].z, l(2097152.000000), r0.x
add r0.x, r0.x, cb2[5].x
lt r2.x, l(0.000000), r1.w
lt r1.w, r1.w, l(0.000000)
iadd r1.w, -r2.x, r1.w
itof r1.w, r1.w
add r1.w, -r1.w, l(1.000000)
mad r2.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r2.zw, |r2.xxxy|, cb2[3].yyyy, -cb2[3].xxxx
add r2.xy, -r2.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, cb2[2].wwww
add r2.zw, r2.zzzw, cb2[3].zzzz
max r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
dp2 r1.y, r2.zwzz, r2.zwzz
add r2.z, r1.y, l(1.000000)
div r1.y, r1.y, r2.z
add r2.z, -r1.y, l(1.080000)
min r1.y, r1.y, r1.w
div r2.xy, r2.xyxx, r2.zzzz
mad r1.xz, r1.wwww, r2.xxyx, r1.xxzx
mad_sat r0.yz, r1.wwww, r0.yyzy, r1.xxzx
mad r0.yz, r0.yyzy, cb0[5].xxyx, cb0[4].xxyx
max r0.yz, r0.yyzy, cb0[6].xxyx
min r0.yz, r0.yyzy, cb0[6].zzwz
sample_indexable(texture2d)(float,float,float,float) r1.xzw, r0.yzyy, t2.xwyz, s2
add r2.xyz, -r1.xzwx, cb2[6].xyzx
lt r0.y, r0.w, -r0.x
movc r0.x, r0.y, -r0.x, r0.x
movc r0.y, r0.y, -cb1[64].z, cb1[64].z
mul r0.y, r0.y, cb2[5].z
add r0.x, r0.x, cb2[5].y
mad r0.x, cb2[5].z, r0.x, -cb2[5].y
mad_sat r0.x, r0.y, l(2097152.000000), r0.x
add r0.x, -r0.x, l(1.000000)
max r0.x, r1.y, r0.x
mad r0.xyz, r0.xxxx, r2.xyzx, r1.xzwx
add r1.xyz, -r0.xyzx, cb2[7].xyzx
mad r0.xyz, cb2[6].wwww, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
