//DBSZ vignette PS. Also barrel distortion during custom mission loading.
// ---- Created with geo-11 v0.6.198 on Tue Oct 15 23:29:05 2024
Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<uint4> t0 : register(t0);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[22];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[144];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r10;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams10 = IniParams.Load(int2(10,0));
  
  r0.xy = asuint(cb0[37].xy);
  r0.xy = v0.xy + -r0.xy;
  r0.zw = r0.xy * cb0[38].zw + float2(-0.5,-0.5);
  
  r0.z-=stereo.x*0.5;
  
  r1.x = max(abs(r0.w), abs(r0.z));
  r1.x = 1 / r1.x;
  r1.y = min(abs(r0.w), abs(r0.z));
  r1.x = r1.y * r1.x;
  r1.y = r1.x * r1.x;
  r1.z = r1.y * 0.0208350997 + -0.0851330012;
  r1.z = r1.y * r1.z + 0.180141002;
  r1.z = r1.y * r1.z + -0.330299497;
  r1.y = r1.y * r1.z + 0.999866009;
  r1.z = r1.x * r1.y;
  r1.z = r1.z * -2 + 1.57079637;
  r1.w = cmp(abs(r0.z) < abs(r0.w));
  r1.z = r1.w ? r1.z : 0;
  r1.x = r1.x * r1.y + r1.z;
  r1.y = cmp(r0.z < -r0.z);
  r1.y = r1.y ? -3.141593 : 0;
  r1.x = r1.x + r1.y;
  r1.y = min(r0.w, r0.z);
  r1.y = cmp(r1.y < -r1.y);
  r1.z = max(r0.w, r0.z);
  r1.z = cmp(r1.z >= -r1.z);
  r1.y = r1.z ? r1.y : 0;
  r1.x = r1.y ? -r1.x : r1.x;
  r1.x = 0.159154952 * r1.x;
  r1.zw = cb2[4].zw * cb1[143].yy;
  r1.xzw = frac(r1.xzw);
  r2.xy = r0.zw * r0.zw;
  r2.x = r2.x + r2.y;
  r1.y = sqrt(r2.x);
  r1.zw = r1.xy * cb2[5].zw + r1.zw;
  r1.z = t3.Sample(s2_s, r1.zw).x;
  r2.xy = cb2[6].zw * cb1[143].yy;
  r2.xy = frac(r2.xy);
  r2.xy = r1.xy * cb2[7].zw + r2.xy;
  r1.w = t4.Sample(s3_s, r2.xy).x;
  r1.z = r1.z * r1.w;
  r2.xy = cb2[8].zw * cb1[143].yy;
  r2.xy = frac(r2.xy);
  r1.xy = r1.xy * cb2[9].zw + r2.xy;
  r1.x = t5.Sample(s4_s, r1.xy).x;
  r1.x = r1.z * r1.x;
  r1.x = cb2[10].x * r1.x;
  r1.y = log2(r1.x);
  r1.x = cmp(0 >= r1.x);
  r1.y = cb2[10].y * r1.y;
  r1.y = exp2(r1.y);
  r1.x = r1.x ? 0 : r1.y;
  r1.y = 0.00100000005 + r1.x;
  r1.y = saturate(cb2[10].w * r1.y);
  r1.z = dot(r0.zw, r0.zw);
  r1.w = sqrt(r1.z);
  r1.w = cb2[1].x * r1.w + cb2[1].y;
  r1.z = r1.w * r1.z + 1;
  r1.z = cb2[1].z * r1.z;
  r0.zw = r1.zz * r0.zw + float2(0.5,0.5);
  r1.zw = frac(r0.zw);
  r0.zw = saturate(r0.zw);
  r2.x = cmp(cb2[1].w >= 1);
  r0.zw = r2.xx ? r1.zw : r0.zw;
  r1.zw = r0.zw * cb0[5].xy + cb0[4].xy;
  
  r1.z+=stereo.x*0.5;
  
  r1.zw = max(cb0[6].xy, r1.zw);
  r1.zw = min(cb0[6].zw, r1.zw);
  r2.xyz = t6.Sample(s5_s, r1.zw).xyz;
  r3.xyz = float3(1,1,1) + -r2.xyz;
  r1.z = dot(r2.xyz, float3(0.349999994,0.349999994,0.349999994));
  r1.w = 1 + -r1.z;
  r1.w = r1.w + r1.w;
  r3.xyz = -r1.www * r3.xyz + float3(1,1,1);
  r1.w = r1.z + r1.z;
  r1.z = cmp(r1.z >= 0.5);
  r2.xyz = r1.www * r2.xyz;
  r2.xyz = r1.zzz ? r3.xyz : r2.xyz;
  r3.xyz = t2.Sample(s1_s, r0.zw).xyz;
  r4.xyz = t1.Sample(s0_s, r0.zw).xyz;
  r3.xyz = -r4.xyz + r3.xyz;
  r3.xyz = cb2[2].yyy * r3.xyz + r4.xyz;
  r3.xyz = float3(0.100000001,0.100000001,0.100000001) + r3.xyz;
  r4.xyz = log2(r3.xyz);
  r3.xyz = cmp(float3(0,0,0) >= r3.xyz);
  r4.xyz = float3(0.349999994,0.349999994,0.349999994) * r4.xyz;
  r4.xyz = exp2(r4.xyz);
  r3.xyz = r3.xyz ? float3(0,0,0) : r4.xyz;
  r2.xyz = -r3.xyz * float3(1.10000002,1.10000002,1.10000002) + r2.xyz;
  r3.xyz = float3(1.10000002,1.10000002,1.10000002) * r3.xyz;
  r1.yzw = r1.yyy * r2.xyz + r3.xyz;
  r2.xyz = float3(1,1,1) + -r1.yzw;
  r2.xyz = cb2[13].xyz * r2.xyz;
  r2.xyz = -r2.xyz * float3(2,2,2) + float3(1,1,1);
  r3.xyz = cb2[12].xyz * r1.yzw;
  r1.yzw = cmp(r1.yzw >= float3(0.5,0.5,0.5));
  r3.xyz = r3.xyz + r3.xyz;
  r1.yzw = r1.yzw ? r2.xyz : r3.xyz;
  r0.zw = r0.xy * cb0[38].zw + cb2[17].zw;
  r0.zw = float2(-0.5,-0.5) + r0.zw;
  r0.z = dot(r0.zw, r0.zw);
  r0.z = sqrt(r0.z);
  r0.z = -r0.z * cb2[18].z + 1;
  r0.w = cb2[18].w * r0.z;
  r0.w = r0.w * r0.w;
  r0.w = 1.44269514 * r0.w;
  r0.w = exp2(r0.w);
  r0.w = 1 / r0.w;
  r0.w = 1 + -r0.w;
  r0.w = 1 + -r0.w;
  r2.x = cmp(r0.z >= 0);
  r0.z = cmp(9.99999975e-06 < abs(r0.z));
  r0.w = r2.x ? r0.w : 1;
  r0.z = r0.z ? r0.w : 1;
  r0.z = r1.x * r0.z;
  r2.xyz = cb2[19].xyz * r0.zzz;
  r0.zw = r0.xy * cb0[38].zw + cb2[14].yz;
  r0.xy = cb0[38].zw * r0.xy;
  r0.zw = float2(-0.5,-0.5) + r0.zw;
  
  r0.z-=stereo.x*0.5;
  
  r0.z = dot(r0.zw, r0.zw);
  r0.z = sqrt(r0.z);
  r0.z = -r0.z * cb2[15].y + 1;
  r0.w = cb2[15].z * r0.z;
  r0.w = r0.w * r0.w;
  r0.w = 1.44269514 * r0.w;
  r0.w = exp2(r0.w);
  r0.w = 1 / r0.w;
  r0.w = 1 + -r0.w;
  
  if (iniparams10.z==0) {
    r0.w = 1;
  }
  
  r1.x = cmp(r0.z >= 0);
  r0.z = cmp(9.99999975e-06 < abs(r0.z));
  r0.w = r1.x ? r0.w : 0;
  r0.z = r0.z ? r0.w : 0;
  r1.xyz = r1.yzw * r0.zzz + r2.xyz;
  r0.zw = r0.xy * cb0[5].xy + cb0[4].xy;
  r2.xyz = t6.Sample(s5_s, r0.zw).xyz;
  r3.xyz = -r2.xyz + r1.xyz;
  r0.zw = r0.xy * cb0[12].xy + cb0[11].xy;
  r0.xy = r0.xy * cb1[129].xy + cb1[128].xy;
  r0.xy = cb1[132].zw * r0.xy;
  r0.xy = cb1[132].xy * r0.xy;
  r0.xy = cb1[135].xy * r0.xy;
  r0.xy = trunc(r0.xy);
  r4.xy = (int2)r0.xy;
  r0.x = t7.Sample(s5_s, r0.zw).w;
  r0.x = saturate(r0.x);
  r0.xyz = r0.xxx * r3.xyz + r2.xyz;
  r0.xyz = r0.xyz + -r1.xyz;
  r4.zw = float2(0,0);
  r0.w = t0.Load(r4.xyz).y;
  r0.w = (uint)r0.w;
  r0.w = -cb2[19].w + r0.w;
  r0.w = cmp(9.99999975e-06 < abs(r0.w));
  r0.w = r0.w ? 0 : 1;
  r0.xyz = r0.www * r0.xyz + r1.xyz;
  r0.xyz = r0.xyz + -r2.xyz;
  r0.xyz = cb2[20].xxx * r0.xyz + r2.xyz;
  r1.xyz = cb2[21].xyz + -r0.xyz;
  r0.xyz = cb2[20].yyy * r1.xyz + r0.xyz;
  o0.xyz = max(float3(0,0,0), r0.xyz);
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Oct 15 23:29:05 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB2[22], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (uint,uint,uint,uint) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 5
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mad r0.zw, r0.xxxy, cb0[38].zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
max r1.x, |r0.z|, |r0.w|
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
min r1.y, |r0.z|, |r0.w|
mul r1.x, r1.x, r1.y
mul r1.y, r1.x, r1.x
mad r1.z, r1.y, l(0.0208350997), l(-0.085133)
mad r1.z, r1.y, r1.z, l(0.180141)
mad r1.z, r1.y, r1.z, l(-0.330299497)
mad r1.y, r1.y, r1.z, l(0.999866)
mul r1.z, r1.y, r1.x
mad r1.z, r1.z, l(-2.000000), l(1.57079637)
lt r1.w, |r0.z|, |r0.w|
and r1.z, r1.w, r1.z
mad r1.x, r1.x, r1.y, r1.z
lt r1.y, r0.z, -r0.z
and r1.y, r1.y, l(0xc0490fdb)
add r1.x, r1.y, r1.x
min r1.y, r0.z, r0.w
lt r1.y, r1.y, -r1.y
max r1.z, r0.z, r0.w
ge r1.z, r1.z, -r1.z
and r1.y, r1.z, r1.y
movc r1.x, r1.y, -r1.x, r1.x
mul r1.x, r1.x, l(0.159154952)
mul r1.zw, cb1[143].yyyy, cb2[4].zzzw
frc r1.xzw, r1.xxzw
mul r2.xy, r0.zwzz, r0.zwzz
add r2.x, r2.y, r2.x
sqrt r1.y, r2.x
mad r1.zw, r1.xxxy, cb2[5].zzzw, r1.zzzw
sample_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t3.yzxw, s2
mul r2.xy, cb1[143].yyyy, cb2[6].zwzz
frc r2.xy, r2.xyxx
mad r2.xy, r1.xyxx, cb2[7].zwzz, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t4.yzwx, s3
mul r1.z, r1.w, r1.z
mul r2.xy, cb1[143].yyyy, cb2[8].zwzz
frc r2.xy, r2.xyxx
mad r1.xy, r1.xyxx, cb2[9].zwzz, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t5.xyzw, s4
mul r1.x, r1.x, r1.z
mul r1.x, r1.x, cb2[10].x
log r1.y, r1.x
ge r1.x, l(0.000000), r1.x
mul r1.y, r1.y, cb2[10].y
exp r1.y, r1.y
movc r1.x, r1.x, l(0), r1.y
add r1.y, r1.x, l(0.001000)
mul_sat r1.y, r1.y, cb2[10].w
dp2 r1.z, r0.zwzz, r0.zwzz
sqrt r1.w, r1.z
mad r1.w, cb2[1].x, r1.w, cb2[1].y
mad r1.z, r1.w, r1.z, l(1.000000)
mul r1.z, r1.z, cb2[1].z
mad r0.zw, r1.zzzz, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
frc r1.zw, r0.zzzw
mov_sat r0.zw, r0.zzzw
ge r2.x, cb2[1].w, l(1.000000)
movc r0.zw, r2.xxxx, r1.zzzw, r0.zzzw
mad r1.zw, r0.zzzw, cb0[5].xxxy, cb0[4].xxxy
max r1.zw, r1.zzzw, cb0[6].xxxy
min r1.zw, r1.zzzw, cb0[6].zzzw
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.zwzz, t6.xyzw, s5
add r3.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
dp3 r1.z, r2.xyzx, l(0.350000, 0.350000, 0.350000, 0.000000)
add r1.w, -r1.z, l(1.000000)
add r1.w, r1.w, r1.w
mad r3.xyz, -r1.wwww, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r1.w, r1.z, r1.z
ge r1.z, r1.z, l(0.500000)
mul r2.xyz, r2.xyzx, r1.wwww
movc r2.xyz, r1.zzzz, r3.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t1.xyzw, s0
add r3.xyz, r3.xyzx, -r4.xyzx
mad r3.xyz, cb2[2].yyyy, r3.xyzx, r4.xyzx
add r3.xyz, r3.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
log r4.xyz, r3.xyzx
ge r3.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r3.xyzx
mul r4.xyz, r4.xyzx, l(0.350000, 0.350000, 0.350000, 0.000000)
exp r4.xyz, r4.xyzx
movc r3.xyz, r3.xyzx, l(0,0,0,0), r4.xyzx
mad r2.xyz, -r3.xyzx, l(1.100000, 1.100000, 1.100000, 0.000000), r2.xyzx
mul r3.xyz, r3.xyzx, l(1.100000, 1.100000, 1.100000, 0.000000)
mad r1.yzw, r1.yyyy, r2.xxyz, r3.xxyz
add r2.xyz, -r1.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r2.xyz, r2.xyzx, cb2[13].xyzx
mad r2.xyz, -r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mul r3.xyz, r1.yzwy, cb2[12].xyzx
ge r1.yzw, r1.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000)
add r3.xyz, r3.xyzx, r3.xyzx
movc r1.yzw, r1.yyzw, r2.xxyz, r3.xxyz
mad r0.zw, r0.xxxy, cb0[38].zzzw, cb2[17].zzzw
add r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.z, r0.zwzz, r0.zwzz
sqrt r0.z, r0.z
mad r0.z, -r0.z, cb2[18].z, l(1.000000)
mul r0.w, r0.z, cb2[18].w
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, l(1.44269514)
exp r0.w, r0.w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, -r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
ge r2.x, r0.z, l(0.000000)
lt r0.z, l(0.000010), |r0.z|
movc r0.w, r2.x, r0.w, l(1.000000)
movc r0.z, r0.z, r0.w, l(1.000000)
mul r0.z, r0.z, r1.x
mul r2.xyz, r0.zzzz, cb2[19].xyzx
mad r0.zw, r0.xxxy, cb0[38].zzzw, cb2[14].yyyz
mul r0.xy, r0.xyxx, cb0[38].zwzz
add r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.z, r0.zwzz, r0.zwzz
sqrt r0.z, r0.z
mad r0.z, -r0.z, cb2[15].y, l(1.000000)
mul r0.w, r0.z, cb2[15].z
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, l(1.44269514)
exp r0.w, r0.w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, -r0.w, l(1.000000)
ge r1.x, r0.z, l(0.000000)
lt r0.z, l(0.000010), |r0.z|
and r0.w, r0.w, r1.x
and r0.z, r0.w, r0.z
mad r1.xyz, r1.yzwy, r0.zzzz, r2.xyzx
mad r0.zw, r0.xxxy, cb0[5].xxxy, cb0[4].xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t6.xyzw, s5
add r3.xyz, r1.xyzx, -r2.xyzx
mad r0.zw, r0.xxxy, cb0[12].xxxy, cb0[11].xxxy
mad r0.xy, r0.xyxx, cb1[129].xyxx, cb1[128].xyxx
mul r0.xy, r0.xyxx, cb1[132].zwzz
mul r0.xy, r0.xyxx, cb1[132].xyxx
mul r0.xy, r0.xyxx, cb1[135].xyxx
round_z r0.xy, r0.xyxx
ftoi r4.xy, r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.zwzz, t7.wxyz, s5
mov_sat r0.x, r0.x
mad r0.xyz, r0.xxxx, r3.xyzx, r2.xyzx
add r0.xyz, -r1.xyzx, r0.xyzx
mov r4.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.w, r4.xyzw, t0.xzwy
utof r0.w, r0.w
add r0.w, r0.w, -cb2[19].w
lt r0.w, l(0.000010), |r0.w|
movc r0.w, r0.w, l(0), l(1.000000)
mad r0.xyz, r0.wwww, r0.xyzx, r1.xyzx
add r0.xyz, -r2.xyzx, r0.xyzx
mad r0.xyz, cb2[20].xxxx, r0.xyzx, r2.xyzx
add r1.xyz, -r0.xyzx, cb2[21].xyzx
mad r0.xyz, cb2[20].yyyy, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
