// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE5_masterotaku.ini\DecalsPS3_1] DBSZ. Underwater sun rays.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Oct  8 20:06:51 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 2   xyzw        4     NONE   float   xyz
// PRIMITIVE_ID             0   x           5     NONE    uint   x
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[145], immediateIndexed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB2[28], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_structured t0, 16
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyz
dcl_input_ps constant v5.x
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_temps 30
dcl_resource_texture2d (float,float,float,float) t125
add r0.xy, v6.xyxx, -cb0[128].xyxx
mad r0.xy, r0.xyxx, cb0[129].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v6.wwww
mov r0.z, v6.w
mul r0.xyz, r0.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r7.x, v6.x
mov r17.x, v6.x
mul r8.xyzw, v6.yyyy, cb0[49].xyzw
mad r8.xyzw, r7.xxxx, cb0[48].xyzw, r8.xyzw
//Pattern break.
mad r8.xyzw, v6.zzzz, cb0[50].xyzw, r8.xyzw
add r8.xyzw, r8.xyzw, cb0[51].xyzw
mul r9.x, l(0.5), cb0[129].x
mad r9.y, r8.w, r6.y, l(-1.0)
mul r9.y, r9.y, r9.x
mad r7.x, r6.x, r9.y, r7.x


mul r9.x, l(0.5), cb0[129].x
mad r9.y, r8.w, l(0.0), l(-1.0)
mul r9.y, r9.y, r9.x
mad r17.x, r6.x, r9.y, r17.x

mul r11.xyzw, v6.yyyy, cb0[49].xyzw
mad r11.xyzw, r17.xxxx, cb0[48].xyzw, r11.xyzw
//Pattern break.
mad r11.xyzw, v6.zzzz, cb0[50].xyzw, r11.xyzw
add r11.xyzw, r11.xyzw, cb0[51].xyzw
div r11.xyz, r11.xyzx, r11.wwww

mul r1.xyzw, v6.yyyy, cb0[49].xyzw
mad r1.xyzw, r7.xxxx, cb0[48].xyzw, r1.xyzw
//Pattern break.
mad r1.xyzw, v6.zzzz, cb0[50].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[51].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r2.xyz, r1.xyzx, -cb0[76].xyzx
ge r0.w, cb0[35].w, l(1.000000)
dp3 r1.w, -r11.xyzx, -r11.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, -r11.xyzx
movc r1.xyz, r0.wwww, -cb0[66].xyzx, r1.xyzx
mov r3.xy, v2.zwzz
mov r3.z, v3.x
dp3 r3.x, r3.xyzx, r1.xyzx
dp3 r3.y, r1.xyzx, v3.yzwy
dp2 r0.w, r3.xyxx, r3.xyxx
sqrt r0.w, r0.w
div r1.xy, r3.xyxx, r0.wwww
mad r1.xy, r1.xyxx, cb2[8].xxxx, v2.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t2.xyzw, s1, cb0[144].x
ge r0.w, l(0.000000), cb1[0].x
mul r1.w, cb1[0].x, cb1[0].x
mul r2.w, r1.w, r1.w
mul r1.w, r1.w, r2.w
mul r1.w, r1.w, cb2[8].y
movc r0.w, r0.w, l(0), r1.w
mul r1.xyz, r0.wwww, r1.xyzx
mov r0.w, -cb0[64].z
add r3.xyz, -r2.xyzx, cb0[73].xyzx
mul r4.xyz, r3.xyzx, r3.xyzx
mul r4.xy, r4.xyxx, l(4.768371582E-07, 4.768371582E-07, 0.000000, 0.000000)
add r1.w, r4.y, r4.x
mad r1.w, r4.z, l(4.768371582E-07), r1.w
mul r1.w, r1.w, l(4.768371582E-07)
rsq r1.w, r1.w
mul r1.w, r1.w, l(4.768371582E-07)
mul r3.xyz, r1.wwww, r3.xyzx
mad r1.w, r3.z, cb2[8].z, -cb2[8].w
dp3 r2.w, r3.xyzx, cb0[22].xyzx
div r2.w, r3.z, r2.w
mad r3.x, r2.w, cb0[143].x, cb0[73].z
add r3.x, r3.x, -cb2[9].x
add r3.y, r3.x, -cb2[9].y
mul r4.xy, cb0[64].zzzz, l(2097152.000000, -2097152.000000, 0.000000, 0.000000)
add r3.w, -r3.y, cb2[9].z
lt r3.w, r4.x, r3.w
and r4.x, r3.w, cb0[64].z
movc r3.y, r3.w, r3.y, cb2[9].z
mad r3.y, r3.y, l(4.768371582E-07), r4.x
rcp r3.y, r3.y
mul r1.w, r1.w, r3.y
mul_sat r1.w, r1.w, l(4.768371582E-07)
mul r1.w, r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
div r0.xy, r0.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, cb0[72].xyxx, cb0[72].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t1.xyzw, s0, l(0.000000)
mad r0.y, r0.x, cb0[71].x, cb0[71].y
mad r0.x, r0.x, cb0[71].z, -cb0[71].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, r0.x, r0.y
add r0.y, r3.x, l(-10.000000)
min r0.z, r3.z, l(-0.000020)
rcp r0.z, r0.z
mul r3.y, r0.z, cb0[64].z
mul r3.z, r0.z, r0.y
mul r3.w, r3.y, l(-2097152.000000)
mad r0.y, r0.y, r0.z, -r0.x
lt r0.y, r3.w, r0.y
movc r0.z, r0.y, l(0), r3.y
movc r0.y, r0.y, r0.x, r3.z
mul r3.yz, r0.zzzz, l(0.000000, 2097.152100, 2097152.000000, 0.000000)
mad_sat r3.y, r0.y, l(0.001000), r3.y
mul r1.xyz, r1.xyzx, r3.yyyy
add r0.y, r0.y, cb2[10].w
mul r3.yw, r0.zzzy, cb2[11].yyyy
mad r4.x, r3.y, l(2097152.000000), r3.w
mul r4.z, r3.w, r3.y
mad r3.y, r3.y, r4.x, r4.z
mul r3.w, r3.w, r3.w
mad r3.y, r3.y, l(2097152.000000), r3.w
mul r3.y, r3.y, l(1.44269514)
exp r3.y, r3.y
div r3.y, l(1.000000, 1.000000, 1.000000, 1.000000), r3.y
mad r0.z, r0.z, l(2097152.000000), r0.y
ge r0.z, |r0.z|, l(0.000010)
ge r0.y, r3.z, -r0.y
movc r0.y, r0.y, r3.y, l(1.000000)
movc r0.y, r0.z, r0.y, l(1.000000)
mad r0.z, cb0[64].z, l(2097152.000000), r3.x
lt r3.x, l(0.000000), r0.z
lt r3.y, r0.z, l(0.000000)
iadd r3.x, -r3.x, r3.y
itof r3.x, r3.x
max r0.y, r0.y, r3.x
add r0.y, -r0.y, l(1.000000)
add r3.x, -r0.y, l(1.000000)
mad r0.x, r0.x, r2.w, cb0[73].z
add r0.x, -r0.x, cb2[9].x
lt r2.w, -r0.x, r4.y
and r0.xw, r0.xxxw, r2.wwww
add r2.w, r0.x, cb2[18].x
mad r2.w, r2.w, l(4.768371582E-07), r0.w
rcp r2.w, r2.w
mul r2.w, r2.w, cb2[18].x
mul_sat r2.w, r2.w, l(4.768371582E-07)
add r2.w, -r2.w, l(1.000000)
add r4.xyzw, cb2[19].xyzw, -cb2[20].xyzw
mad r4.xyzw, r2.wwww, r4.xyzw, cb2[20].xyzw
mad r0.x, r0.x, l(4.768371582E-07), r0.w
rcp r0.x, r0.x
mul r0.x, r0.x, cb2[21].x
mul_sat r0.x, r0.x, l(4.768371582E-07)
add r4.xyzw, r4.xyzw, -cb2[22].xyzw
mad r4.xyzw, r0.xxxx, r4.xyzw, cb2[22].xyzw
ge r0.x, r0.z, l(0.000000)
movc r0.x, r0.x, l(0), l(1.000000)
mul r4.xyzw, r0.xxxx, r4.xyzw
mul r0.xzw, r3.xxxx, r4.xxyz
mad r3.yzw, cb2[25].xxyz, r1.wwww, cb2[26].xxyz
mul r3.yzw, r3.yyzw, v4.xxyz
mad r0.xzw, r3.yyzw, r0.yyyy, r0.xxzw
mad r0.xzw, cb2[10].xxyz, r1.xxyz, r0.xxzw
add r1.xyz, -r0.xzwx, cb2[27].xyzx
mad r0.xzw, cb2[26].wwww, r1.xxyz, r0.xxzw
mad_sat r0.y, r3.x, r4.w, r0.y
lt r1.x, l(0.000000), cb0[141].x
if_nz r1.x
  imad r1.x, v5.x, l(42), l(1)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r1.xyz, r1.x, l(0), t0.xyzx
  imad r3.xyzw, v5.xxxx, l(42, 42, 42, 42), l(19, 18, 25, 26)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r4.xyz, r3.x, l(0), t0.xyzx
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r5.x, r3.y, l(12), t0.xxxx
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r5.y, r3.z, l(12), t0.xxxx
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r5.z, r3.w, l(12), t0.xxxx
  add r1.xyz, -r1.xyzx, cb0[64].xyzx
  add r3.xyz, r2.xyzx, -r4.xyzx
  mad r1.xyz, r1.xyzx, l(2097152.000000, 2097152.000000, 2097152.000000, 0.000000), r3.xyzx
  add r3.xyz, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r1.xyz, r3.xyzx, |r1.xyzx|
  or r1.x, r1.y, r1.x
  or r1.x, r1.z, r1.x
  if_nz r1.x
    mul r1.xy, cb0[64].xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    mul r1.zw, r2.xxxy, l(0.000000, 0.000000, 0.577000, 0.577000)
    add r1.x, r1.y, r1.x
    add r1.y, r1.w, r1.z
    mad r1.x, cb0[64].z, l(0.577000), r1.x
    mad r1.y, r2.z, l(0.577000), r1.y
    mul r1.x, r1.x, l(4194.304199)
    frc r1.x, r1.x
    mad r1.x, r1.y, l(0.002000), r1.x
    frc r1.x, r1.x
    lt r1.x, l(0.500000), r1.x
    movc r0.xzw, r1.xxxx, l(0,0,1.000000,1.000000), l(1.000000,0,1.000000,0)
    mov o0.w, l(1.000000)
  else
    mov o0.w, r0.y
  endif
else
  mov o0.w, r0.y
endif
mul o0.xyz, r0.xzwx, cb0[136].zzzz
ret
// Approximately 0 instruction slots used
