//DBSZ pause depth of field blur.
// ---- Created with geo-11 v0.6.198 on Tue Oct  8 18:16:08 2024
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[68];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  linear noperspective float2 v0 : TEXCOORD0,
  float4 v1 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  //discard;
  
  r0.xy = cb0[67].xw + -cb0[67].yz;
  r0.zw = v0.xy / cb0[66].zw;
  r1.xy = cmp(float2(0.5,0.5) >= r0.zw);
  r1.xy = r1.xy ? float2(1,1) : 0;
  r0.xy = r1.xx * r0.xy + cb0[67].yz;
  r0.x = r0.x + -r0.y;
  r0.x = r1.y * r0.x + r0.y;
  r1.xy = cb0[66].xy * float2(0.5,0.5) + -r0.xx;
  r1.zw = float2(0.5,0.5) * cb0[66].xy;
  r0.yz = cb0[66].xy * r0.zw + -r1.zw;
  r1.xy = abs(r0.yz) + -r1.xy;
  r1.zw = r1.xy + -r0.xx;
  r0.w = max(r1.z, r1.w);
  r1.z = dot(r1.xy, r1.xy);
  r1.xy = cmp(float2(0,0) >= r1.xy);
  r1.x = (int)r1.y | (int)r1.x;
  r1.x = r1.x ? 1.000000 : 0;
  r1.y = sqrt(r1.z);
  r1.y = r1.y + -r0.x;
  r0.x = max(0, r0.x);
  r0.w = -r1.y + r0.w;
  r0.w = r1.x * r0.w + r1.y;
  r0.w = -1 + r0.w;
  r0.w = saturate(-0.5 * r0.w);
  r1.x = r0.w * -2 + 3;
  r0.w = r0.w * r0.w;
  r0.w = r1.x * r0.w;
  r1.w = 0;
  r2.xyzw = t0.Sample(s0_s, v0.xy).xyzw;
  r1.xyz = r2.xyz;
  r3.xyzw = r2.xyzw + -r1.xyzw;
  r1.xyzw = r0.wwww * r3.xyzw + r1.xyzw;
  r2.xyzw = r2.xyzw + -r1.xyzw;
  r3.xy = cb0[66].xy * float2(0.5,0.5) + -r0.xx;
  r0.yz = -r3.xy + abs(r0.yz);
  r3.xy = r0.yz + -r0.xx;
  r0.w = max(r3.x, r3.y);
  r3.x = dot(r0.yz, r0.yz);
  r0.yz = cmp(float2(0,0) >= r0.yz);
  r0.y = (int)r0.z | (int)r0.y;
  r0.y = r0.y ? 1.000000 : 0;
  r0.z = sqrt(r3.x);
  r0.x = r0.z + -r0.x;
  r0.z = r0.w + -r0.x;
  r0.x = r0.y * r0.z + r0.x;
  r0.x = -0.5 + r0.x;
  r0.x = saturate(-r0.x);
  r0.y = r0.x * -2 + 3;
  r0.x = r0.x * r0.x;
  r0.x = r0.y * r0.x;
  o0.xyzw = r0.xxxx * r2.xyzw + r1.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Oct  8 18:16:08 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// SV_POSITION              0   xyzw        1      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[68], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear noperspective v0.xy
dcl_output o0.xyzw
dcl_temps 4
add r0.xy, -cb0[67].yzyy, cb0[67].xwxx
div r0.zw, v0.xxxy, cb0[66].zzzw
ge r1.xy, l(0.500000, 0.500000, 0.000000, 0.000000), r0.zwzz
and r1.xy, r1.xyxx, l(0x3f800000, 0x3f800000, 0, 0)
mad r0.xy, r1.xxxx, r0.xyxx, cb0[67].yzyy
add r0.x, -r0.y, r0.x
mad r0.x, r1.y, r0.x, r0.y
mad r1.xy, cb0[66].xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), -r0.xxxx
mul r1.zw, cb0[66].xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
mad r0.yz, cb0[66].xxyx, r0.zzwz, -r1.zzwz
add r1.xy, -r1.xyxx, |r0.yzyy|
add r1.zw, -r0.xxxx, r1.xxxy
max r0.w, r1.w, r1.z
dp2 r1.z, r1.xyxx, r1.xyxx
ge r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xyxx
or r1.x, r1.y, r1.x
and r1.x, r1.x, l(0x3f800000)
sqrt r1.y, r1.z
add r1.y, -r0.x, r1.y
max r0.x, r0.x, l(0.000000)
add r0.w, r0.w, -r1.y
mad r0.w, r1.x, r0.w, r1.y
add r0.w, r0.w, l(-1.000000)
mul_sat r0.w, r0.w, l(-0.500000)
mad r1.x, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, r1.x
mov r1.w, l(0)
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v0.xyxx, t0.xyzw, s0
mov r1.xyz, r2.xyzx
add r3.xyzw, -r1.xyzw, r2.xyzw
mad r1.xyzw, r0.wwww, r3.xyzw, r1.xyzw
add r2.xyzw, -r1.xyzw, r2.xyzw
mad r3.xy, cb0[66].xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), -r0.xxxx
add r0.yz, |r0.yyzy|, -r3.xxyx
add r3.xy, -r0.xxxx, r0.yzyy
max r0.w, r3.y, r3.x
dp2 r3.x, r0.yzyy, r0.yzyy
ge r0.yz, l(0.000000, 0.000000, 0.000000, 0.000000), r0.yyzy
or r0.y, r0.z, r0.y
and r0.y, r0.y, l(0x3f800000)
sqrt r0.z, r3.x
add r0.x, -r0.x, r0.z
add r0.z, -r0.x, r0.w
mad r0.x, r0.y, r0.z, r0.x
add r0.x, r0.x, l(-0.500000)
mov_sat r0.x, -r0.x
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
mad o0.xyzw, r0.xxxx, r2.xyzw, r1.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
