// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE5_masterotaku.ini\DecalsPS3_1_nospec][ShaderRegex\ShaderFixes\UE5_masterotaku.ini\HaloPS2TempSimple_1] DBSZ city holograms 2. Stop signs.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sun Oct 13 19:45:44 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float   xyz
// COLOR                    0   xyzw        2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// PRIMITIVE_ID             0   x           4     NONE    uint   x
// TEXCOORD                 7   xyzw        5     NONE   float      w
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[231], immediateIndexed
dcl_constantbuffer CB1[120], immediateIndexed
dcl_constantbuffer CB2[2], immediateIndexed
dcl_constantbuffer CB3[27], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_structured t0, 16
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps linear centroid v1.xyz
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xy
dcl_input_ps constant v4.x
dcl_input_ps linear v5.w
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_temps 14
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r9.xy, v6.xyxx
mul r10.xyzw, v6.yyyy, cb0[49].xyzw
mad r10.xyzw, r9.xxxx, cb0[48].xyzw, r10.xyzw
//Pattern break.
mad r10.xyzw, v6.zzzz, cb0[50].xyzw, r10.xyzw
add r10.xyzw, r10.xyzw, cb0[51].xyzw
ge r11.w, cb0[129].x, l(20.0)
if_nz r11.w
mul r11.x, l(0.5), cb0[129].x
else
mul r11.x, l(0.5), cb1[129].x
endif
mad r11.y, r10.w, r8.y, l(-1.0)
mul r11.y, r11.y, r11.x
mad r9.x, r8.x, r11.y, r9.x
mul r0.xyzw, v6.yyyy, cb0[49].xyzw
mad r0.xyzw, r9.xxxx, cb0[48].xyzw, r0.xyzw
//Pattern break.
mad r0.xyzw, v6.zzzz, cb0[50].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[51].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.xyz, r0.xyzx, -cb0[76].xyzx
ge r0.w, cb0[35].w, l(1.000000)
dp3 r1.w, -r0.xyzx, -r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, -r0.xyzx, r1.wwww
movc r0.xyz, r0.wwww, -cb0[66].xyzx, r0.xyzx
mad r2.xy, v3.xyxx, cb3[3].zzzz, cb3[4].yzyy
mad r0.w, cb3[5].w, cb0[143].y, v3.y
mul r0.w, r0.w, l(6.28318548)
sincos r0.w, null, r0.w
mul r0.w, r0.w, l(6.28318548)
sincos r0.w, null, r0.w
add r0.w, r0.w, cb3[6].y
round_pi r0.w, r0.w
mad r1.w, cb3[7].w, cb0[143].y, v3.y
mul r1.w, r1.w, l(6.28318548)
sincos r1.w, null, r1.w
mul r1.w, r1.w, l(6.28318548)
sincos r1.w, null, r1.w
add r1.w, r1.w, cb3[6].y
round_pi r1.w, r1.w
add_sat r0.w, r0.w, r1.w
frc r1.w, cb0[143].y
mul r1.w, r1.w, cb3[8].x
mul r1.w, r1.w, l(6.28318548)
sincos r1.w, null, r1.w
mad r2.zw, cb0[143].yyyy, l(0.000000, 0.000000, 2.000000, 3.000000), v3.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t2.yzxw, s1, cb0[144].x
add r2.z, -r2.z, l(1.000000)
max r1.w, r1.w, r2.z
min r1.w, r1.w, l(1.000000)
mul r3.x, r0.w, r1.w
mov r3.yw, l(0,0,0,0)
mad r2.zw, cb3[8].yyyy, r3.xxxy, r2.xxxy
mad r2.zw, cb0[143].yyyy, cb3[3].xxxy, r2.zzzw
sample_b_indexable(texture2d)(float,float,float,float) r4.xyzw, r2.zwzz, t3.xyzw, s2, cb0[144].x
mul r5.xyz, r4.xyzx, cb3[9].xyzx
mul r5.xyz, r5.xyzx, v2.xyzx
mov r3.z, r0.w
mad r2.xy, cb3[9].wwww, r3.zwzz, r2.xyxx
mad r2.xy, cb0[143].yyyy, cb3[3].xyxx, r2.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t3.xyzw, s2, cb0[144].x
add_sat r3.xyz, -r3.xyzx, r4.xyzx
add r1.w, v3.x, l(-0.500000)
round_pi r1.w, r1.w
add r6.xyz, cb3[12].xyzx, -cb3[13].xyzx
mad r6.xyz, r1.wwww, r6.xyzx, cb3[13].xyzx
mul r6.xyz, r0.wwww, r6.xyzx
mul r6.xyz, r3.xyzx, r6.xyzx
mad r6.xyz, r6.xyzx, l(5.000000, 5.000000, 5.000000, 0.000000), -r5.xyzx
mad r3.yzw, r3.xxyz, r6.xxyz, r5.xxyz
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t4.xzwy, s3, cb0[144].x
mad r0.w, r0.w, l(2.000000), l(-1.000000)
dp3 r0.w, r0.wwww, r0.xyzx
max r0.w, r0.w, l(0.000000)
add r0.w, -r0.w, l(1.000000)
max r0.w, |r0.w|, l(0.000100)
log r0.w, r0.w
mul r0.w, r0.w, l(20.000000)
exp r0.w, r0.w
mad r0.w, r0.w, l(0.950000), l(0.050000)
mul r2.xyz, r3.yzwy, r0.wwww
mad r3.yzw, -r0.wwww, r3.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
add r3.yzw, r3.yyzw, r3.yyzw
mul r5.x, cb0[143].y, cb3[14].w
mul r5.y, cb0[143].y, cb3[15].x
add r4.yz, r9.xxyx, -cb0[128].xxyx
mul r5.zw, r4.yyyz, cb0[129].zzzw
mad r4.yz, r4.yyzy, cb0[129].zzwz, v3.xxyx
mul r4.yz, r4.yyzy, cb3[15].zzzz
mad r5.xy, r4.yzyy, l(0.500000, 0.500000, 0.000000, 0.000000), r5.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t5.xyzw, s4, cb0[144].x
mul r5.x, cb0[143].y, cb3[16].w
mul r5.y, cb0[143].y, cb3[17].x
mad r4.yz, r4.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000), r5.xxyx
add r4.yz, r4.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r7.xyz, r4.yzyy, t5.xyzw, s4, cb0[144].x
add r6.xyz, r6.xyzx, r7.xyzx
add r7.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r3.yzw, -r3.yyzw, r7.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mul r6.xyz, r2.xyzx, r6.xyzx
add r6.xyz, r6.xyzx, r6.xyzx
ge r2.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
movc r2.xyz, r2.xyzx, r3.yzwy, r6.xyzx
mul r3.yz, r5.zzwz, cb3[19].xxxx
mad r3.yz, cb0[143].yyyy, cb3[18].zzwz, r3.yyzy
sample_b_indexable(texture2d)(float,float,float,float) r3.yzw, r3.yzyy, t6.wxyz, s5, cb0[144].x
dp3 r0.x, v1.xyzx, r0.xyzx
max r0.x, r0.x, l(0.000000)
min r0.y, r0.x, l(1.000000)
add r0.xy, -r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
ge r0.z, l(0.000000), r0.y
log r0.y, r0.y
mul r0.y, r0.y, cb3[19].y
exp r0.y, r0.y
movc r0.y, r0.z, l(0), r0.y
mul r0.yzw, r0.yyyy, r3.yyzw
mul r0.yzw, r0.yyzw, cb3[19].zzzz
mad r0.yzw, r2.xxyz, r0.yyzw, r2.xxyz
add r2.xyz, -r0.yzwy, cb3[20].xyzx
mad r2.xyz, cb3[19].wwww, r2.xyzx, r0.yzwy
add r0.z, r3.x, r4.x
mul r0.w, r4.w, cb3[20].w
mad r0.z, r0.z, r0.w, l(-1.000000)
mad r0.z, cb3[21].x, r0.z, l(1.000000)
imad r3.xy, v4.xxxx, l(42, 42, 0, 0), l(34, 33, 0, 0)
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r0.w, r3.x, l(8), t0.xxxx
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r1.w, r3.x, l(0), t0.xxxx
add r3.xzw, r1.xxyz, -cb0[73].xxyz
mul r3.xzw, r3.xxzw, r3.xxzw
mul r3.xz, r3.xxzx, l(4.768371582E-07, 0.000000, 4.768371582E-07, 0.000000)
add r2.w, r3.z, r3.x
mad r2.w, r3.w, l(4.768371582E-07), r2.w
mul r2.w, r2.w, l(4.768371582E-07)
sqrt r2.w, r2.w
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r3.xz, r3.y, l(0), t0.xxyx
add r3.w, cb2[1].x, l(-0.500000)
lt r3.w, l(0.000010), |r3.w|
ge r4.x, cb2[1].x, l(0.500000)
movc r4.y, r4.x, r3.x, cb3[21].y
movc r4.y, r3.w, r4.y, r3.x
add r4.z, r0.w, l(-0.500000)
lt r4.z, l(0.000010), |r4.z|
ge r0.w, r0.w, l(0.500000)
movc r3.x, r0.w, r4.y, r3.x
movc r3.x, r4.z, r3.x, r4.y
max r3.x, r3.x, l(1.000000)
min r3.x, r3.x, l(2000.000000)
rcp r3.x, r3.x
mul r3.x, r2.w, r3.x
mul r4.y, r3.x, l(2097152.000000)
ge r3.x, l(0.000000), r3.x
log r4.y, r4.y
mul r4.y, r4.y, cb3[21].z
exp r4.y, r4.y
movc r3.x, r3.x, l(0), r4.y
max r4.y, r1.w, r3.x
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r3.y, r3.y, l(12), t0.xxxx
mul r3.y, r3.y, cb3[21].w
max r3.y, r3.y, l(1.000000)
min r3.y, r3.y, l(10000.000000)
mul r3.x, r3.y, r3.x
max r3.x, r1.w, r3.x
min r3.x, r3.x, l(1.000000)
max r0.x, |r0.x|, l(0.000100)
log r0.x, r0.x
mul r0.x, r0.x, cb3[22].x
exp r0.x, r0.x
mad r0.x, r0.x, cb3[22].z, cb3[22].y
ge r3.y, l(0.000000), r0.x
log r0.x, r0.x
mul r0.x, r0.x, cb3[22].w
exp r0.x, r0.x
min r0.x, r0.x, l(1.000000)
mul r4.w, v1.z, cb3[23].x
ge r5.x, l(0.000000), r4.w
log r4.w, r4.w
mul r4.w, r4.w, cb3[23].y
exp r4.w, r4.w
min r4.yw, r4.yyyw, l(0.000000, 1.000000, 0.000000, 1.000000)
mul r0.x, r0.x, r4.w
or r3.y, r3.y, r5.x
movc r0.x, r3.y, l(0), r0.x
add r3.x, r3.x, -r4.y
mad r0.x, r0.x, r3.x, r4.y
movc r3.x, r4.x, r3.z, cb3[23].z
movc r3.x, r3.w, r3.x, r3.z
movc r3.y, r0.w, r3.x, r3.z
movc r3.x, r4.z, r3.y, r3.x
rcp r3.x, r3.x
mul r2.w, r2.w, r3.x
mul r3.x, r2.w, l(2097152.000000)
ge r2.w, l(0.000000), r2.w
log r3.x, r3.x
mul r3.x, r3.x, cb3[23].w
exp r3.x, r3.x
movc r2.w, r2.w, l(0), r3.x
movc r3.x, r4.x, cb3[24].x, cb3[24].y
movc r3.x, r3.w, r3.x, cb3[24].x
movc r3.y, r0.w, r3.x, cb3[24].x
movc r3.x, r4.z, r3.y, r3.x
add_sat r3.x, r3.x, cb0[22].z
add r3.x, r3.x, -cb3[24].z
mad r3.x, -r3.x, cb3[25].y, l(1.000000)
max r2.w, r2.w, r3.x
max r1.w, r1.w, r2.w
min r1.w, r1.w, l(1.000000)
min r0.x, r0.x, r1.w
max r0.x, r0.x, l(0.000000)
min r0.x, r0.x, cb3[26].x
max r0.x, r0.x, cb3[26].y
or r0.w, r0.w, r4.x
movc r0.y, r0.w, r0.x, r0.y
movc r0.x, r4.z, r0.y, r0.x
mul_sat r0.x, r0.x, r0.z
lt r0.y, l(0.000000), cb1[118].w
if_nz r0.y
  add r0.yzw, cb0[64].xxyz, -cb0[65].xxyz
  mad r0.yzw, r0.yyzw, l(0.000000, 2097152.000000, 2097152.000000, 2097152.000000), r1.xxyz
  mul r3.xyz, r0.zzzz, cb0[9].xywx
  mad r3.xyz, r0.yyyy, cb0[8].xywx, r3.xyzx
  mad r0.yzw, r0.wwww, cb0[10].xxyw, r3.xxyz
  add r0.yzw, r0.yyzw, cb0[11].xxyw

//Pattern break.
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(2, 0, 0, 0), t125.xyzw
add r13.x, r0.w, -r12.y
mad r0.y, r12.x, r13.x, r0.y
  div r0.yz, r0.yyzy, r0.wwww
  mad r3.xy, r0.yzyy, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.y, r0.w, cb0[230].x, cb0[230].y
  log r0.y, r0.y
  mul r0.y, r0.y, cb0[230].z
  mul r3.z, r0.y, cb0[229].z
  sample_l_indexable(texture3d)(float,float,float,float) r0.y, r3.xyzx, t1.xwyz, s0, l(0.000000)
  mov r0.z, cb1[119].x
  add r0.z, -r0.z, v6.w
  mul_sat r0.z, r0.z, l(100000000.000000)
  add r0.y, r0.y, l(-1.000000)
  mad r0.y, r0.z, r0.y, l(1.000000)
  mul r0.y, r0.y, v5.w
else
  mov r0.y, v5.w
endif
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.z, l(0.000000), cb0[141].x
if_nz r0.z
  imad r0.z, v4.x, l(42), l(1)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r3.xyz, r0.z, l(0), t0.xyzx
  imad r4.xyzw, v4.xxxx, l(42, 42, 42, 42), l(19, 18, 25, 26)
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r5.xyz, r4.x, l(0), t0.xyzx
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r6.x, r4.y, l(12), t0.xxxx
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r6.y, r4.z, l(12), t0.xxxx
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r6.z, r4.w, l(12), t0.xxxx
  add r3.xyz, -r3.xyzx, cb0[64].xyzx
  add r4.xyz, r1.xyzx, -r5.xyzx
  mad r3.xyz, r3.xyzx, l(2097152.000000, 2097152.000000, 2097152.000000, 0.000000), r4.xyzx
  add r4.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r3.xyz, r4.xyzx, |r3.xyzx|
  or r0.z, r3.y, r3.x
  or r0.z, r3.z, r0.z
  if_nz r0.z
    mul r0.zw, cb0[64].xxxy, l(0.000000, 0.000000, 0.577000, 0.577000)
    mul r1.xy, r1.xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    add r0.z, r0.w, r0.z
    add r0.w, r1.y, r1.x
    mad r0.z, cb0[64].z, l(0.577000), r0.z
    mad r0.w, r1.z, l(0.577000), r0.w
    mul r0.z, r0.z, l(4194.304199)
    frc r0.z, r0.z
    mad r0.z, r0.w, l(0.002000), r0.z
    frc r0.z, r0.z
    lt r0.z, l(0.500000), r0.z
    movc r2.xyz, r0.zzzz, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
    mov r0.x, l(1.000000)
  endif
endif
mul r0.yzw, r0.yyyy, r2.xxyz
mul r0.xyz, r0.xxxx, r0.yzwy
mul o0.xyz, r0.xyzx, cb0[136].zzzz
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
