// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE5_masterotaku.ini\DecalsPS3z_1_nospec] DBSZ Ii Shinron transformation effect for balls. v4 extra input with depth.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Dec 24 13:36:14 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// COLOR                    1   xyzw        2     NONE   float   xyzw
// PARTICLE_VELOCITY        0   xyzw        3     NONE   float
// SV_Position              0   xyzw        4      POS   float   xyz
// SV_IsFrontFace           0   x           5    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[145], immediateIndexed
dcl_constantbuffer CB1[27], immediateIndexed
dcl_constantbuffer CB2[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v2.xyzw
dcl_input_ps_siv linear noperspective v4.xyz, position
dcl_output o0.xyzw
dcl_temps 10
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r4.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r5.xyzw, r4.xyzw
mov r7.xy, v4.xyxx
mul r8.xyzw, v4.yyyy, cb0[49].xyzw
mad r8.xyzw, r7.xxxx, cb0[48].xyzw, r8.xyzw
//Pattern break.
mad r8.xyzw, v4.zzzz, cb0[50].xyzw, r8.xyzw
add r8.xyzw, r8.xyzw, cb0[51].xyzw
ge r9.w, cb0[r5.x + 0].x, l(20.0)
if_nz r9.w
mul r9.x, l(0.5), cb0[r5.x + 0].x
else
mul r9.x, l(0.5), cb1[r5.x + 0].x
endif
mad r9.y, r8.w, r6.y, l(-1.0)
mul r9.y, r9.y, r9.x
mad r7.x, r6.x, r9.y, r7.x

mul r0.xy, cb0[143].yyyy, cb2[2].xyxx
frc r0.xy, r0.xyxx
add r0.zw, r7.xxxy, -cb0[128].xxxy
mul r0.zw, r0.zzzw, cb0[129].zzzw
mad r0.xy, r0.zwzz, cb2[3].xyxx, r0.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t0.xyzw, s0, cb0[144].x
mul r1.xy, cb0[143].yyyy, cb2[4].zwzz
frc r1.xy, r1.xyxx
mad r1.xy, r0.zwzz, cb2[3].xyxx, r1.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t0.xyzw, s0, cb0[144].x
mul r1.z, cb0[143].y, cb2[5].w
frc r2.x, r1.z
mul r1.z, cb0[143].y, cb2[6].x
frc r2.y, r1.z
mad r0.zw, r0.zzzw, cb2[3].xxxy, r2.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t0.zwxy, s0, cb0[144].x
add r0.zw, r0.zzzw, r1.xxxy
add_sat r0.xy, r0.zwzz, r0.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t1.xyzw, s1, cb0[144].x
mul r1.xyz, r0.xyzx, v2.xyzx
mad r0.xyz, -r0.xyzx, v2.xyzx, cb2[7].xyzx
mad r0.xyz, cb2[6].yyyy, r0.xyzx, r1.xyzx
mul_sat r0.w, v2.w, cb2[7].w
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb0[141].x
if_nz r1.x


mul r1.xyzw, v4.yyyy, cb0[49].xyzw
mad r1.xyzw, r7.xxxx, cb0[48].xyzw, r1.xyzw
//Pattern break.
mad r1.xyzw, v4.zzzz, cb0[50].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[51].xyzw
  div r1.xyz, r1.xyzx, r1.wwww
  add r1.xyz, r1.xyzx, -cb0[76].xyzx
  add r2.xyz, cb0[64].xyzx, -cb1[1].xyzx
  add r3.xyz, r1.xyzx, -cb1[19].xyzx
  mad r2.xyz, r2.xyzx, l(2097152.000000, 2097152.000000, 2097152.000000, 0.000000), r3.xyzx
  add r3.x, cb1[18].w, l(1.000000)
  add r3.y, cb1[25].w, l(1.000000)
  add r3.z, cb1[26].w, l(1.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  if_nz r1.w
    mul r2.xy, cb0[64].xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    mul r1.xy, r1.xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    add r1.w, r2.y, r2.x
    add r1.x, r1.y, r1.x
    mad r1.y, cb0[64].z, l(0.577000), r1.w
    mad r1.x, r1.z, l(0.577000), r1.x
    mul r1.y, r1.y, l(4194.304199)
    frc r1.y, r1.y
    mad r1.x, r1.x, l(0.002000), r1.y
    frc r1.x, r1.x
    lt r1.x, l(0.500000), r1.x
    movc r0.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
    mov o0.w, l(1.000000)
  else
    mov o0.w, r0.w
  endif
else
  mov o0.w, r0.w
endif
mul o0.xyz, r0.xyzx, cb0[136].zzzz
ret
// Approximately 0 instruction slots used
