// ---- Created with geo-11 v0.6.198 on Tue Oct  8 19:41:48 2024
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = asuint(cb0[37].xy);
  r0.xy = v0.xy + -r0.xy;
  r0.xy = cb0[38].zw * r0.xy;
  r0.xy = r0.xy * cb0[5].xy + cb0[4].xy;
  r0.xyz = t0.Sample(s0_s, r0.xy).xyz;
  r1.xyz = cb1[2].xxx + -cb1[2].yzw;
  r1.xyz = r0.xyz * r1.xyz + cb1[2].yzw;
  r1.xyz = max(float3(0,0,0), r1.xyz);
  r1.xyz = min(float3(100,100,100), r1.xyz);
  r1.xyz = r1.xyz + -r0.xyz;
  r0.xyz = r1.xyz * float3(0.5,0.5,0.5) + r0.xyz;
  r1.xyz = cb1[3].yzw + -r0.xyz;
  r0.xyz = cb1[3].xxx * r1.xyz + r0.xyz;
  o0.xyz = max(float3(0,0,0), r0.xyz);
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Tue Oct  8 19:41:48 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 2
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mul r0.xy, r0.xyxx, cb0[38].zwzz
mad r0.xy, r0.xyxx, cb0[5].xyxx, cb0[4].xyxx
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t0.xyzw, s0
add r1.xyz, -cb1[2].yzwy, cb1[2].xxxx
mad r1.xyz, r0.xyzx, r1.xyzx, cb1[2].yzwy
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r1.xyz, r1.xyzx, l(100.000000, 100.000000, 100.000000, 0.000000)
add r1.xyz, -r0.xyzx, r1.xyzx
mad r0.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r0.xyzx
add r1.xyz, -r0.xyzx, cb1[3].yzwy
mad r0.xyz, cb1[3].xxxx, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
