// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE5_masterotaku.ini\DecalsPS3_1][ShaderRegex\ShaderFixes\UE5_masterotaku.ini\_113_TAA_2] DBSZ Golden Frieza final attack. Something 2.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed Oct  9 22:54:33 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 1   xyzw        2     NONE   float   xy
// TEXCOORD                 2   xyzw        3     NONE   float   xyz
// COLOR                    1   xyzw        4     NONE   float   xyzw
// PARTICLE_VELOCITY        0   xyzw        5     NONE   float
// VELOCITY_PREV_POS        0   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xyzw
// SV_IsFrontFace           0   x           8    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[154], immediateIndexed
dcl_constantbuffer CB1[27], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xyzw, position
dcl_input_ps_sgv constant v8.x, is_front_face
dcl_output o0.xyzw
dcl_output o4.xyzw
dcl_temps 34
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r6.xy, v7.xyxx
mov r16.xy, v7.xyxx
mul r7.xyzw, v7.yyyy, cb0[49].xyzw
mad r7.xyzw, r6.xxxx, cb0[48].xyzw, r7.xyzw
//Pattern break.
mad r7.xyzw, v7.zzzz, cb0[50].xyzw, r7.xyzw
add r7.xyzw, r7.xyzw, cb0[51].xyzw
mul r8.x, l(0.5), cb0[129].x
mad r8.y, r7.w, r5.y, l(-1.0)
mul r8.y, r8.y, r8.x
mad r6.x, r5.x, r8.y, r6.x

add r20.xy, r6.xyxx, -cb0[128].xyxx


add r0.xy, v7.xyxx, -cb0[128].xyxx
mad r0.zw, r0.xxxy, cb0[129].zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r1.xy, r0.zwzz, v7.wwww
mov r1.zw, v7.zzzw
mov r2.xyw, l(2.000000,-2.000000,0,1.000000)
mov r2.z, v7.w
mul r1.xyzw, r1.xyzw, r2.xyzw
and r0.zw, cb1[0].xxxx, l(0, 0, 64, 32)
movc r0.z, r0.z, l(-1.000000), l(1.000000)
mul r0.z, r0.z, cb0[142].w
movc r2.x, v8.x, l(1.000000), l(-1.000000)
mul r0.z, r0.z, r2.x
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v3.xyxx, t0.xyzw, s0
add r3.xyzw, -r2.xyzw, r3.xyzw
mad r2.xyzw, v3.zzzz, r3.xyzw, r2.xyzw
mul r2.xyz, r2.xyzx, cb3[2].xyzx
mul r3.xyz, r2.xyzx, v4.xyzx
mul r4.xyz, v4.xyzx, cb3[2].wwww
mad r2.xyz, r2.xyzx, r4.xyzx, -r3.xyzx
mad r2.xyz, r0.zzzz, r2.xyzx, r3.xyzx
mul r3.x, cb2[0].x, cb3[3].x
mad r3.y, -cb2[0].x, cb3[3].x, l(1.000000)
mad_sat r3.x, cb3[3].z, r3.y, r3.x
mul r3.yzw, r2.xxyz, r3.xxxx
mad r2.xyz, -r2.xyzx, r3.xxxx, cb3[4].xyzx
mad r2.xyz, cb3[3].wwww, r2.xyzx, r3.yzwy
mul r3.x, r2.w, v4.w
mad r2.w, -r2.w, v4.w, r2.w
mad r0.z, r0.z, r2.w, r3.x
lt r2.w, cb0[35].w, l(1.000000)
mad r3.x, r1.z, cb0[71].x, cb0[71].y
mad r3.y, r1.z, cb0[71].z, -cb0[71].w
div r3.y, l(1.000000, 1.000000, 1.000000, 1.000000), r3.y
add r3.x, r3.y, r3.x
movc r2.w, r2.w, r1.w, r3.x
mul r2.w, r2.w, cb3[5].x
mul_sat r2.w, r2.w, v4.w
add r0.xy, r0.xyxx, cb0[153].xxxx
ftou r0.xy, r0.xyxx
ishl r0.y, r0.y, l(1)
iadd r0.x, r0.y, r0.x
udiv null, r0.x, r0.x, l(5)
utof r0.x, r0.x
mad r0.x, r0.x, l(0.166666672), r2.w
add r0.x, r0.x, l(-0.500000)
mul r0.x, r0.x, r0.z
mul r0.y, cb3[5].y, cb3[5].y
mad r0.x, r0.y, r0.x, l(-0.333300)
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
if_nz r0.w

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(2, 0, 0, 0), t125.xyzw
mov r11.xyzw, r1.xyzw
mov r12.xyzw, v6.xyzw
//add r13.y, r1.w, -r10.y
//mad r11.x, r10.x, r13.y, r11.x
div r0.xyz, r11.xyzx, r1.wwww
  add r0.xy, r0.xyxx, -cb0[125].xyxx

add r13.y, v6.w, -r9.y
mad r12.x, r9.x, r13.y, r12.x
div r1.xyz, r12.xyzx, v6.wwww
  add r1.xy, r1.xyxx, -cb0[125].zwzz

  add r0.xyz, r0.xyzx, -r1.xyzx
  lt r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyxx
  lt r1.zw, r0.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
  iadd r1.xy, -r1.xyxx, r1.zwzz
  itof r1.xy, r1.xyxx
  sqrt r0.xy, |r0.xyxx|
  mul r0.xy, r0.xyxx, r1.xyxx
  mad o4.xy, r0.xyxx, l(0.352846295, 0.352846295, 0.000000, 0.000000), l(0.499992371, 0.499992371, 0.000000, 0.000000)
  ushr r0.x, r0.z, l(16)
  utof r0.x, r0.x
  mad r0.x, r0.x, l(0.0000152590219), l(0.00000152590223)
  min o4.z, r0.x, l(1.000000)
  and r0.x, r0.z, l(0x0000ffff)
  utof r0.x, r0.x
  mad r0.x, r0.x, l(0.0000152590219), l(0.00000152590223)
  min o4.w, r0.x, l(1.000000)
else
  mov o4.xyzw, l(0,0,0,0)
endif
max r0.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb0[141].x
if_nz r0.w


mul r1.xyzw, v7.yyyy, cb0[49].xyzw
mad r1.xyzw, r6.xxxx, cb0[48].xyzw, r1.xyzw
//Pattern break.
mad r1.xyzw, v7.zzzz, cb0[50].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[51].xyzw
  div r1.xyz, r1.xyzx, r1.wwww
  add r1.xyz, r1.xyzx, -cb0[76].xyzx
  add r2.xyz, cb0[64].xyzx, -cb1[1].xyzx
  add r3.xyz, r1.xyzx, -cb1[19].xyzx
  mad r2.xyz, r2.xyzx, l(2097152.000000, 2097152.000000, 2097152.000000, 0.000000), r3.xyzx
  add r3.x, cb1[18].w, l(1.000000)
  add r3.y, cb1[25].w, l(1.000000)
  add r3.z, cb1[26].w, l(1.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r0.w, r2.y, r2.x
  or r0.w, r2.z, r0.w
  if_nz r0.w
    mul r2.xy, cb0[64].xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    mul r1.xy, r1.xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    add r0.w, r2.y, r2.x
    add r1.x, r1.y, r1.x
    mad r0.w, cb0[64].z, l(0.577000), r0.w
    mad r1.x, r1.z, l(0.577000), r1.x
    mul r0.w, r0.w, l(4194.304199)
    frc r0.w, r0.w
    mad r0.w, r1.x, l(0.002000), r0.w
    frc r0.w, r0.w
    lt r0.w, l(0.500000), r0.w
    movc r0.xyz, r0.wwww, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  endif
endif
mul o0.xyz, r0.xyzx, cb0[136].zzzz
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
