//DBSZ Goku ryu ken heatwave distortion on dragon.
// ---- Created with geo-11 v0.6.198 on Sat Oct 12 22:52:45 2024
Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<uint4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[21];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[144];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r10,r30,r31,r32;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.x = cb2[2].w * cb1[143].y;
  r0.z = cb2[3].x * cb1[143].y;
  r0.xy = frac(r0.xz);
  r0.zw = asuint(cb0[37].xy);
  r0.zw = v0.xy + -r0.zw;
  r0.zw = cb0[38].zw * r0.zw;
  
  //Depth block, copied from underwater distortion shader.
  r30.xyzw = cb1[49].xyzw * v0.yyyy;
  r30.xyzw = v0.xxxx * cb1[48].xyzw + r30.xyzw;
  r31.xy = asuint(cb0[37].xy);
  r31.xy = v0.xy + -r31.xy;
  r31.xy = cb0[38].zw * r31.xy;
  r32.xy = r31.xy * cb1[129].xy + cb1[128].xy;
  r32.xy = cb1[132].zw * r32.xy;
  r31.w = t0.SampleLevel(s0_s, r32.xy, 0).x;
  r31.w = max(1.00000005e-18, r31.w);
  r30.xyzw = r31.wwww * cb1[50].xyzw + r30.xyzw;
  r30.xyzw = cb1[51].xyzw + r30.xyzw;
  
  r10.zw = r0.zw;
  r10.z+=stereo.x*(stereo.y*r30.w-1)*0.5;
  
  r0.xy = r10.zw * cb2[3].yy + r0.xy;
  r0.x = t3.Sample(s1_s, r0.xy).x;
  r1.xy = cb2[4].xy * cb1[143].yy;
  r1.xy = frac(r1.xy);
  r1.xy = r10.zw * cb2[3].yy + r1.xy;
  r0.y = t3.Sample(s1_s, r1.xy).y;
  r0.x = r0.x + r0.y;
  r0.x = max(0, r0.x);
  r0.x = min(0.5, r0.x);
  r0.y = cb2[5].w * cb1[143].y;
  r1.x = frac(r0.y);
  r0.y = cb2[6].x * cb1[143].y;
  r1.y = frac(r0.y);
  r1.xy = r10.zw * cb2[5].xx + r1.xy;
  r0.y = t4.Sample(s2_s, r1.xy).x;
  r1.xy = cb2[7].xy * cb1[143].yy;
  r1.xy = frac(r1.xy);
  r1.xy = r10.zw * cb2[5].xx + r1.xy;
  r1.x = t4.Sample(s2_s, r1.xy).y;
  r0.y = r1.x + r0.y;
  r0.y = max(0, r0.y);
  r0.y = min(0.5, r0.y);
  r0.x = r0.x + r0.y;
  r1.xyzw = r0.xxxx * cb2[7].zzzz + -r10.zwzw;
  r1.xyzw = cb2[8].xxww * r1.xyzw + r0.zwzw;
  r1.xyzw = r1.xyzw * cb0[5].xyxy + cb0[4].xyxy;
  r1.xyzw = max(cb0[6].xyxy, r1.xyzw);
  r1.xyzw = min(cb0[6].zwzw, r1.xyzw);
  r0.x = t5.Sample(s3_s, r1.xy).x;
  r0.y = t5.Sample(s3_s, r1.zw).x;
  r0.xy = cb1[136].ww * r0.xy;
  r0.x = cb2[8].y * r0.x;
  r1.x = log2(r0.x);
  r0.x = cmp(0 >= r0.x);
  r1.x = cb2[8].z * r1.x;
  r1.x = exp2(r1.x);
  r0.x = r0.x ? 0 : r1.x;
  r1.x = cmp(0 >= r0.y);
  r0.y = r0.y * r0.y;
  r0.y = r1.x ? 0 : r0.y;
  r0.x = r0.x * r0.y;
  r0.x = max(cb2[9].x, r0.x);
  r0.x = min(1, r0.x);
  r0.y = -cb2[9].y + r0.x;
  r0.y = cmp(9.99999975e-06 < abs(r0.y));
  r1.x = cmp(r0.x >= cb2[9].y);
  r1.x = r1.x ? 1.000000 : 0;
  r0.y = r0.y ? r1.x : 1;
  r1.x = 1 + -r0.y;
  r1.y = -cb2[12].x + r0.x;
  r0.x = cmp(r0.x >= cb2[12].x);
  r1.y = cmp(9.99999975e-06 < abs(r1.y));
  r1.z = r0.x ? 1.000000 : 0;
  r0.x = r0.x ? 0 : 1;
  r0.x = r1.y ? r0.x : 1;
  r1.y = r1.y ? r1.z : 1;
  r1.x = r1.y * r1.x;
  r1.yzw = cb2[14].xyz * r0.xxx;
  r1.xyz = cb2[12].yzw * r1.xxx + r1.yzw;
  r1.xyz = cb2[10].xyz * r0.yyy + r1.xyz;
  r2.xy = float2(1,1) / cb1[129].xy;
  r3.w = r2.y;
  r0.xy = r0.zw * cb0[5].xy + cb0[4].xy;
  r0.zw = r0.zw * cb1[129].xy + cb1[128].xy;
  r0.zw = cb1[132].zw * r0.zw;
  r3.z = 0;
  r3.xy = float2(-1,-1) / cb1[129].xy;
  r4.xyzw = r0.xyxy + r3.xwzw;
  r5.xyzw = r3.zyxz + r0.xyxy;
  r6.xyzw = t5.Sample(s3_s, r4.zw).xyzw;
  r4.xyzw = t5.Sample(s3_s, r4.xy).xyzw;
  r4.xyzw = saturate(r4.xyzw);
  r1.w = dot(r4.xyzw, cb2[16].xxxx);
  r6.xyzw = saturate(r6.xyzw);
  r2.w = dot(r6.xyzw, cb2[16].xxxx);
  r2.w = r2.w * 2 + r1.w;
  r2.z = r3.y;
  r3.xy = r3.xy + r0.xy;
  r3.xyzw = t5.Sample(s3_s, r3.xy).xyzw;
  r3.xyzw = saturate(r3.xyzw);
  r3.x = dot(r3.xyzw, cb2[16].xxxx);
  r4.xyzw = r0.xyxy + r2.xzxy;
  r2.xyz = t5.Sample(s3_s, r0.xy).xyz;
  r6.xyzw = t5.Sample(s3_s, r4.zw).xyzw;
  r4.xyzw = t5.Sample(s3_s, r4.xy).xyzw;
  r4.xyzw = saturate(r4.xyzw);
  r0.x = dot(r4.xyzw, cb2[16].xxxx);
  r6.xyzw = saturate(r6.xyzw);
  r0.y = dot(r6.xyzw, cb2[16].xxxx);
  r2.w = r2.w + r0.y;
  r0.y = r0.x + r0.y;
  r2.w = r2.w + -r3.x;
  r4.xyzw = t5.Sample(s3_s, r5.xy).xyzw;
  r5.xyzw = t5.Sample(s3_s, r5.zw).xyzw;
  r5.xyzw = saturate(r5.xyzw);
  r3.y = dot(r5.xyzw, cb2[16].xxxx);
  r4.xyzw = saturate(r4.xyzw);
  r3.z = dot(r4.xyzw, cb2[16].xxxx);
  r2.w = -r3.z * 2 + r2.w;
  r0.x = r2.w + -r0.x;
  r0.x = r0.x * r0.x;
  r0.y = r3.y * 2 + r0.y;
  r0.y = r0.y + -r3.x;
  r0.y = -r3.y * 2 + r0.y;
  r0.y = r0.y + -r1.w;
  r0.x = r0.y * r0.y + r0.x;
  r0.x = cmp(cb2[17].x < r0.x);
  r0.y = t0.SampleLevel(s0_s, r0.zw, 0).x;
  r1.w = r0.y * cb1[71].z + -cb1[71].w;
  r0.y = r0.y * cb1[71].x + cb1[71].y;
  r1.w = 1 / r1.w;
  r0.y = r1.w + r0.y;
  r1.w = t1.SampleLevel(s0_s, r0.zw, 0).x;
  r0.zw = cb1[132].xy * r0.zw;
  r0.zw = cb1[135].xy * r0.zw;
  r0.zw = trunc(r0.zw);
  r3.xy = (int2)r0.zw;
  r0.z = r1.w * cb1[71].z + -cb1[71].w;
  r0.w = r1.w * cb1[71].x + cb1[71].y;
  r0.z = 1 / r0.z;
  r0.z = r0.w + r0.z;
  r0.w = r0.y + -r0.z;
  r0.y = cmp(r0.y >= r0.z);
  r0.y = r0.y ? 1.000000 : 0;
  r0.z = cmp(9.99999975e-06 < abs(r0.w));
  r0.y = r0.z ? r0.y : 1;
  r3.zw = float2(0,0);
  r0.z = t2.Load(r3.xyz).y;
  r0.z = (uint)r0.z;
  r0.z = -cb2[17].y + r0.z;
  r0.z = cmp(9.99999975e-06 < abs(r0.z));
  r0.y = r0.z ? 0 : r0.y;
  r0.x = r0.x ? r0.y : 0;
  r0.z = -0.800000012 + r0.x;
  r0.x = cmp(r0.x >= 0.800000012);
  r0.z = cmp(9.99999975e-06 < abs(r0.z));
  r0.x = r0.z ? r0.x : 0;
  r0.x = r0.x ? 1.000000 : 0;
  r0.xzw = cb2[19].xyz * r0.xxx;
  r0.xzw = r0.xzw * cb2[19].www + r1.xyz;
  r0.xzw = -cb1[136].www * r2.xyz + r0.xzw;
  r1.xyz = cb1[136].www * r2.xyz;
  r0.xyz = r0.yyy * r0.xzw + r1.xyz;
  r1.xyz = cb2[20].yzw + -r0.xyz;
  r0.xyz = cb2[20].xxx * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[136].zzz * r0.xyz;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat Oct 12 22:52:45 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB2[21], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 7
mul r0.x, cb1[143].y, cb2[2].w
mul r0.z, cb1[143].y, cb2[3].x
frc r0.xy, r0.xzxx
utof r0.zw, cb0[37].xxxy
add r0.zw, -r0.zzzw, v0.xxxy
mul r0.zw, r0.zzzw, cb0[38].zzzw
mad r0.xy, r0.zwzz, cb2[3].yyyy, r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t3.xyzw, s1
mul r1.xy, cb1[143].yyyy, cb2[4].xyxx
frc r1.xy, r1.xyxx
mad r1.xy, r0.zwzz, cb2[3].yyyy, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.xyxx, t3.xyzw, s1
add r0.x, r0.y, r0.x
max r0.x, r0.x, l(0.000000)
min r0.x, r0.x, l(0.500000)
mul r0.y, cb1[143].y, cb2[5].w
frc r1.x, r0.y
mul r0.y, cb1[143].y, cb2[6].x
frc r1.y, r0.y
mad r1.xy, r0.zwzz, cb2[5].xxxx, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.xyxx, t4.yxzw, s2
mul r1.xy, cb1[143].yyyy, cb2[7].xyxx
frc r1.xy, r1.xyxx
mad r1.xy, r0.zwzz, cb2[5].xxxx, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t4.yxzw, s2
add r0.y, r0.y, r1.x
max r0.y, r0.y, l(0.000000)
min r0.y, r0.y, l(0.500000)
add r0.x, r0.y, r0.x
mad r1.xyzw, r0.xxxx, cb2[7].zzzz, -r0.zwzw
mad r1.xyzw, cb2[8].xxww, r1.xyzw, r0.zwzw
mad r1.xyzw, r1.xyzw, cb0[5].xyxy, cb0[4].xyxy
max r1.xyzw, r1.xyzw, cb0[6].xyxy
min r1.xyzw, r1.xyzw, cb0[6].zwzw
sample_indexable(texture2d)(float,float,float,float) r0.x, r1.xyxx, t5.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.zwzz, t5.yxzw, s3
mul r0.xy, r0.xyxx, cb1[136].wwww
mul r0.x, r0.x, cb2[8].y
log r1.x, r0.x
ge r0.x, l(0.000000), r0.x
mul r1.x, r1.x, cb2[8].z
exp r1.x, r1.x
movc r0.x, r0.x, l(0), r1.x
ge r1.x, l(0.000000), r0.y
mul r0.y, r0.y, r0.y
movc r0.y, r1.x, l(0), r0.y
mul r0.x, r0.y, r0.x
max r0.x, r0.x, cb2[9].x
min r0.x, r0.x, l(1.000000)
add r0.y, r0.x, -cb2[9].y
lt r0.y, l(0.000010), |r0.y|
ge r1.x, r0.x, cb2[9].y
and r1.x, r1.x, l(0x3f800000)
movc r0.y, r0.y, r1.x, l(1.000000)
add r1.x, -r0.y, l(1.000000)
add r1.y, r0.x, -cb2[12].x
ge r0.x, r0.x, cb2[12].x
lt r1.y, l(0.000010), |r1.y|
and r1.z, r0.x, l(0x3f800000)
movc r0.x, r0.x, l(0), l(1.000000)
movc r0.x, r1.y, r0.x, l(1.000000)
movc r1.y, r1.y, r1.z, l(1.000000)
mul r1.x, r1.x, r1.y
mul r1.yzw, r0.xxxx, cb2[14].xxyz
mad r1.xyz, cb2[12].yzwy, r1.xxxx, r1.yzwy
mad r1.xyz, cb2[10].xyzx, r0.yyyy, r1.xyzx
div r2.xy, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[129].xyxx
mov r3.w, r2.y
mad r0.xy, r0.zwzz, cb0[5].xyxx, cb0[4].xyxx
mad r0.zw, r0.zzzw, cb1[129].xxxy, cb1[128].xxxy
mul r0.zw, r0.zzzw, cb1[132].zzzw
mov r3.z, l(0)
div r3.xy, l(-1.000000, -1.000000, 0.000000, 0.000000), cb1[129].xyxx
add r4.xyzw, r3.xwzw, r0.xyxy
add r5.xyzw, r0.xyxy, r3.zyxz
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r4.zwzz, t5.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r4.xyxx, t5.xyzw, s3
mov_sat r4.xyzw, r4.xyzw
dp4 r1.w, r4.xyzw, cb2[16].xxxx
mov_sat r6.xyzw, r6.xyzw
dp4 r2.w, r6.xyzw, cb2[16].xxxx
mad r2.w, r2.w, l(2.000000), r1.w
mov r2.z, r3.y
add r3.xy, r0.xyxx, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r3.xyxx, t5.xyzw, s3
mov_sat r3.xyzw, r3.xyzw
dp4 r3.x, r3.xyzw, cb2[16].xxxx
add r4.xyzw, r2.xzxy, r0.xyxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xyxx, t5.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r4.zwzz, t5.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r4.xyxx, t5.xyzw, s3
mov_sat r4.xyzw, r4.xyzw
dp4 r0.x, r4.xyzw, cb2[16].xxxx
mov_sat r6.xyzw, r6.xyzw
dp4 r0.y, r6.xyzw, cb2[16].xxxx
add r2.w, r0.y, r2.w
add r0.y, r0.y, r0.x
add r2.w, -r3.x, r2.w
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r5.xyxx, t5.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r5.zwzz, t5.xyzw, s3
mov_sat r5.xyzw, r5.xyzw
dp4 r3.y, r5.xyzw, cb2[16].xxxx
mov_sat r4.xyzw, r4.xyzw
dp4 r3.z, r4.xyzw, cb2[16].xxxx
mad r2.w, -r3.z, l(2.000000), r2.w
add r0.x, -r0.x, r2.w
mul r0.x, r0.x, r0.x
mad r0.y, r3.y, l(2.000000), r0.y
add r0.y, -r3.x, r0.y
mad r0.y, -r3.y, l(2.000000), r0.y
add r0.y, -r1.w, r0.y
mad r0.x, r0.y, r0.y, r0.x
lt r0.x, cb2[17].x, r0.x
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r0.zwzz, t0.yxzw, s0, l(0.000000)
mad r1.w, r0.y, cb1[71].z, -cb1[71].w
mad r0.y, r0.y, cb1[71].x, cb1[71].y
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r0.y, r0.y, r1.w
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t1.yzwx, s0, l(0.000000)
mul r0.zw, r0.zzzw, cb1[132].xxxy
mul r0.zw, r0.zzzw, cb1[135].xxxy
round_z r0.zw, r0.zzzw
ftoi r3.xy, r0.zwzz
mad r0.z, r1.w, cb1[71].z, -cb1[71].w
mad r0.w, r1.w, cb1[71].x, cb1[71].y
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r0.z, r0.z, r0.w
add r0.w, -r0.z, r0.y
ge r0.y, r0.y, r0.z
and r0.y, r0.y, l(0x3f800000)
lt r0.z, l(0.000010), |r0.w|
movc r0.y, r0.z, r0.y, l(1.000000)
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.z, r3.xyzw, t2.xzyw
utof r0.z, r0.z
add r0.z, r0.z, -cb2[17].y
lt r0.z, l(0.000010), |r0.z|
movc r0.y, r0.z, l(0), r0.y
and r0.x, r0.y, r0.x
add r0.z, r0.x, l(-0.800000)
ge r0.x, r0.x, l(0.800000)
lt r0.z, l(0.000010), |r0.z|
and r0.x, r0.z, r0.x
and r0.x, r0.x, l(0x3f800000)
mul r0.xzw, r0.xxxx, cb2[19].xxyz
mad r0.xzw, r0.xxzw, cb2[19].wwww, r1.xxyz
mad r0.xzw, -cb1[136].wwww, r2.xxyz, r0.xxzw
mul r1.xyz, r2.xyzx, cb1[136].wwww
mad r0.xyz, r0.yyyy, r0.xzwx, r1.xyzx
add r1.xyz, -r0.xyzx, cb2[20].yzwy
mad r0.xyz, cb2[20].xxxx, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[136].zzzz
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
