// ---- Created with 3Dmigoto v1.3.16 on Tue May 09 22:37:31 2023
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[5];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[72];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[19];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  out float o0 : GBX_DUMMY0,
  out float4 o1 : SV_POSITION0)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.x = 0;
  r0.xy = cb0[3].ww * v0.yx;
  r0.zw = float2(1,1) + -r0.yx;
  r1.xyzw = float4(2,2,2,2) * r0.xyzw;
  r2.xyzw = cb0[4].wwww * r1.xyzw;
  r3.xyzw = float4(1,1,1,1) + -r1.xyzw;
  r4.xyzw = cb0[8].xyzw * r3.xyzw;
  r2.xyzw = r4.xyzw + r2.xyzw;
  r4.xyzw = cb0[4].zzzz * r1.xyzw;
  r5.xyzw = cb0[7].xyzw * r3.xyzw;
  r4.xyzw = r5.xyzw + r4.xyzw;
  r0.zw = cmp(float2(0.5,0.5) < v0.wz);
  r2.xyzw = r0.wwww ? r2.xyzw : r4.xyzw;
  r4.xyzw = cb0[4].yyyy * r1.xyzw;
  r1.xyzw = cb0[4].xxxx * r1.xyzw;
  r5.xyzw = cb0[6].xyzw * r3.xyzw;
  r3.xyzw = cb0[5].xyzw * r3.xyzw;
  r1.xyzw = r3.xyzw + r1.xyzw;
  r3.xyzw = r5.xyzw + r4.xyzw;
  r1.xyzw = r0.wwww ? r3.xyzw : r1.xyzw;
  r1.xyzw = r0.zzzz ? r2.xyzw : r1.xyzw;
  r0.z = cmp(r0.y < r0.x);
  r0.x = r0.y + r0.x;
  r0.x = cmp(1 < r0.x);
  r0.yz = r0.zz ? r1.wy : r1.zx;
  r0.x = r0.x ? r0.y : r0.z;
  r0.y = floor(r0.x);
  r0.x = r0.x + -r0.y;
  r0.z = 1 + r0.y;
  r0.w = exp2(-r0.y);
  r1.x = 0.5 * cb3[3].x;
  r1.x = r1.x * r0.w;
  r0.w = cb3[3].x * r0.w;
  r2.x = -1 + r0.w;
  r0.w = max(2, r1.x);
  r2.y = -1 + r0.w;
  r1.xy = cb3[3].yy * r2.xy;
  r0.w = -cb0[3].x + r0.y;
  r0.yz = -cb0[2].zz + r0.yz;
  r0.w = exp2(-r0.w);
  r1.zw = v0.xy * r0.ww;
  r1.zw = floor(r1.zw);
  r2.xy = float2(0.5,0.5) * r1.zw;
  r3.xy = r1.zw / r1.xx;
  r1.xz = floor(r2.xy);
  r1.xy = r1.xz / r1.yy;
  r2.xy = cb3[0].xy * r1.xy;
  r2.xy = cb3[0].zw + r2.xy;
  r2.zw = float2(0.5,0.5) * cb3[0].xy;
  r2.xy = r2.xy + r2.zw;
  r4.xyzw = cb3[4].wwxy * v0.zwzw;
  r2.xy = r4.zw + r2.xy;
  r0.zw = t0.SampleLevel(s0_s, r2.xy, r0.z).xy;
  r0.zw = float2(255,255) * r0.zw;
  r0.z = 256 * r0.z;
  r0.z = r0.z + r0.w;
  r0.z = -32768 + r0.z;
  r1.z = 0.0078125 * r0.z;
  r0.zw = cb3[0].xy * r3.xy;
  r0.zw = cb3[0].zw + r0.zw;
  r0.zw = r0.zw + r2.zw;
  r0.zw = r0.zw + r4.zw;
  r0.yz = t0.SampleLevel(s0_s, r0.zw, r0.y).xy;
  r0.yz = float2(255,255) * r0.yz;
  r0.y = 256 * r0.y;
  r0.y = r0.y + r0.z;
  r0.y = -32768 + r0.y;
  r3.z = 0.0078125 * r0.y;
  r0.yzw = -r3.xyz + r1.xyz;
  r0.xyz = r0.xxx * r0.yzw;
  r0.xyz = r3.xyz + r0.xyz;
  r4.z = 0;
  r0.xyz = r4.xyz + r0.xyz;
  r1.xyz = cb2[0].xyz * r0.xxx;
  r0.xyw = cb2[1].xyz * r0.yyy;
  r2.xyz = cb2[2].xyz * r0.zzz;
  r0.xyz = r1.xyz + r0.xyw;
  r0.xyz = r0.xyz + r2.xyz;
  r1.xyz = cb2[3].xyz + cb1[71].xyz;
  r0.xyz = r1.xyz + r0.xyz;
  r1.xyzw = cb0[14].xyzw * r0.xxxx;
  r2.xyzw = cb0[15].xyzw * r0.yyyy;
  r0.xyzw = cb0[16].xyzw * r0.zzzz;
  r1.xyzw = r2.xyzw + r1.xyzw;
  r0.xyzw = r1.xyzw + r0.xyzw;
  r0.xyzw = cb0[17].xyzw + r0.xyzw;
  r1.x = cmp(r0.z < 0);
  r1.y = cmp(0 != cb0[18].x);
  r1.x = r1.x ? r1.y : 0;
  r0.zw = r1.xx ? float2(9.99999997e-007,1) : r0.zw;
  o1.xyw = r0.xyw;
  r0.x = r0.z * cb0[13].y + cb0[13].x;
  o1.z = r0.x * r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue May 09 22:37:31 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// GBX_DUMMY                0   x           0     NONE   float   x
// SV_POSITION              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[19], immediateIndexed
dcl_constantbuffer cb1[72], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_constantbuffer cb3[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input v0.xyzw
dcl_output o0.x
dcl_output_siv o1.xyzw, position
dcl_temps 6
mov o0.x, l(0)
mul [precise(xy)] r0.xy, v0.yxyy, cb0[3].wwww
add [precise(zw)] r0.zw, -r0.yyyx, l(0.000000, 0.000000, 1.000000, 1.000000)
mul [precise] r1.xyzw, r0.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000)
mul [precise] r2.xyzw, r1.xyzw, cb0[4].wwww
add [precise] r3.xyzw, -r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mul [precise] r4.xyzw, r3.xyzw, cb0[8].xyzw
add [precise] r2.xyzw, r2.xyzw, r4.xyzw
mul [precise] r4.xyzw, r1.xyzw, cb0[4].zzzz
mul [precise] r5.xyzw, r3.xyzw, cb0[7].xyzw
add [precise] r4.xyzw, r4.xyzw, r5.xyzw
lt [precise(zw)] r0.zw, l(0.000000, 0.000000, 0.500000, 0.500000), v0.wwwz
movc [precise] r2.xyzw, r0.wwww, r2.xyzw, r4.xyzw
mul [precise] r4.xyzw, r1.xyzw, cb0[4].yyyy
mul [precise] r1.xyzw, r1.xyzw, cb0[4].xxxx
mul [precise] r5.xyzw, r3.xyzw, cb0[6].xyzw
mul [precise] r3.xyzw, r3.xyzw, cb0[5].xyzw
add [precise] r1.xyzw, r1.xyzw, r3.xyzw
add [precise] r3.xyzw, r4.xyzw, r5.xyzw
movc [precise] r1.xyzw, r0.wwww, r3.xyzw, r1.xyzw
movc [precise] r1.xyzw, r0.zzzz, r2.xyzw, r1.xyzw
lt [precise(z)] r0.z, r0.y, r0.x
add [precise(x)] r0.x, r0.x, r0.y
lt [precise(x)] r0.x, l(1.000000), r0.x
movc [precise(yz)] r0.yz, r0.zzzz, r1.wwyw, r1.zzxz
movc [precise(x)] r0.x, r0.x, r0.y, r0.z
round_ni [precise(y)] r0.y, r0.x
add [precise(x)] r0.x, -r0.y, r0.x
add [precise(z)] r0.z, r0.y, l(1.000000)
exp [precise(w)] r0.w, -r0.y
mul [precise(x)] r1.x, cb3[3].x, l(0.500000)
mul [precise(x)] r1.x, r0.w, r1.x
mul [precise(w)] r0.w, r0.w, cb3[3].x
add [precise(x)] r2.x, r0.w, l(-1.000000)
max [precise(w)] r0.w, r1.x, l(2.000000)
add [precise(y)] r2.y, r0.w, l(-1.000000)
mul [precise(xy)] r1.xy, r2.xyxx, cb3[3].yyyy
add [precise(w)] r0.w, r0.y, -cb0[3].x
add [precise(yz)] r0.yz, r0.yyzy, -cb0[2].zzzz
exp [precise(w)] r0.w, -r0.w
mul [precise(zw)] r1.zw, r0.wwww, v0.xxxy
round_ni [precise(zw)] r1.zw, r1.zzzw
mul [precise(xy)] r2.xy, r1.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
div [precise(xy)] r3.xy, r1.zwzz, r1.xxxx
round_ni [precise(xz)] r1.xz, r2.xxyx
div [precise(xy)] r1.xy, r1.xzxx, r1.yyyy
mul [precise(xy)] r2.xy, r1.xyxx, cb3[0].xyxx
add [precise(xy)] r2.xy, r2.xyxx, cb3[0].zwzz
mul [precise(zw)] r2.zw, cb3[0].xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
add [precise(xy)] r2.xy, r2.zwzz, r2.xyxx
mul [precise] r4.xyzw, v0.zwzw, cb3[4].wwxy
add [precise(xy)] r2.xy, r2.xyxx, r4.zwzz
sample_l_indexable [precise(zw)](texture2d)(float,float,float,float) r0.zw, r2.xyxx, t0.zwxy, s0, r0.z
mul [precise(zw)] r0.zw, r0.zzzw, l(0.000000, 0.000000, 255.000000, 255.000000)
mul [precise(z)] r0.z, r0.z, l(256.000000)
add [precise(z)] r0.z, r0.w, r0.z
add [precise(z)] r0.z, r0.z, l(-32768.000000)
mul [precise(z)] r1.z, r0.z, l(0.00781250000)
mul [precise(zw)] r0.zw, r3.xxxy, cb3[0].xxxy
add [precise(zw)] r0.zw, r0.zzzw, cb3[0].zzzw
add [precise(zw)] r0.zw, r2.zzzw, r0.zzzw
add [precise(zw)] r0.zw, r4.zzzw, r0.zzzw
sample_l_indexable [precise(yz)](texture2d)(float,float,float,float) r0.yz, r0.zwzz, t0.zxyw, s0, r0.y
mul [precise(yz)] r0.yz, r0.yyzy, l(0.000000, 255.000000, 255.000000, 0.000000)
mul [precise(y)] r0.y, r0.y, l(256.000000)
add [precise(y)] r0.y, r0.z, r0.y
add [precise(y)] r0.y, r0.y, l(-32768.000000)
mul [precise(z)] r3.z, r0.y, l(0.00781250000)
add [precise(yzw)] r0.yzw, r1.xxyz, -r3.xxyz
mul [precise(xyz)] r0.xyz, r0.yzwy, r0.xxxx
add [precise(xyz)] r0.xyz, r0.xyzx, r3.xyzx
mov [precise(z)] r4.z, l(0)
add [precise(xyz)] r0.xyz, r0.xyzx, r4.xyzx
mul [precise(xyz)] r1.xyz, r0.xxxx, cb2[0].xyzx
mul [precise(xyw)] r0.xyw, r0.yyyy, cb2[1].xyxz
mul [precise(xyz)] r2.xyz, r0.zzzz, cb2[2].xyzx
add [precise(xyz)] r0.xyz, r0.xywx, r1.xyzx
add [precise(xyz)] r0.xyz, r2.xyzx, r0.xyzx
add [precise(xyz)] r1.xyz, cb1[71].xyzx, cb2[3].xyzx
add [precise(xyz)] r0.xyz, r0.xyzx, r1.xyzx
mul [precise(zw)] r1.xyzw, r0.xxxx, cb0[14].xyzw
mul [precise(zw)] r2.xyzw, r0.yyyy, cb0[15].xyzw
mul [precise(zw)] r0.xyzw, r0.zzzz, cb0[16].xyzw
add [precise(zw)] r1.xyzw, r1.xyzw, r2.xyzw
add [precise(zw)] r0.xyzw, r0.xyzw, r1.xyzw
add [precise(zw)] r0.xyzw, r0.xyzw, cb0[17].xyzw
lt [precise(x)] r1.x, r0.z, l(0.000000)
ne [precise(y)] r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[18].x
and [precise(x)] r1.x, r1.x, r1.y
movc [precise(w)] r0.zw, r1.xxxx, l(0,0,0.000001,1.000000), r0.zzzw
mov [precise(w)] o1.xyw, r0.xyxw
mad r0.x, r0.z, cb0[13].y, cb0[13].x
mul o1.z, r0.w, r0.x
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
