//DOF on minimap
// ---- Created with 3Dmigoto v1.3.16 on Sat May 06 20:59:06 2023
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[164];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[32];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  uint v0 : SV_VertexID0,
  uint v1 : SV_InstanceID0,
  out float4 o0 : TEXCOORD0,
  out float4 o1 : TEXCOORD1,
  out float4 o2 : SV_POSITION0)
{
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v0.x, vertex_id
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v1.x, instance_id
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = (int)v0.x & 1;
  if (1 == 0) r0.z = 0; else if (1+1 < 32) {   r0.z = (uint)v0.x << (32-(1 + 1)); r0.z = (uint)r0.z >> (32-1);  } else r0.z = (uint)v0.x >> 1;
  r0.xy = (uint2)r0.xz;
  o0.xy = r0.xy;
  r0.xy = float2(-0.5,-0.5) + r0.xy;
  r0.z = (uint)v1.x << 8;
  r0.w = (uint)v0.x >> 2;
  r0.z = (int)r0.w + (int)r0.z;
  uiDest.x = (uint)r0.z / asuint(cb0[30].x);
  r2.x = (uint)r0.z % asuint(cb0[30].x);
  r1.x = uiDest.x;
  r2.x = (uint)r2.x;
  r2.y = (uint)r1.x;
  r0.zw = asuint(cb0[30].zw);
  r0.zw = r2.xy * r0.zw + cb0[31].zw;
  r1.xyzw = cb0[0].zwzw * r0.zwzw;
  r2.xyzw = cb0[0].zwzw * float4(-0.5,-0.5,0.5,-0.5) + r1.zwzw;
  r1.xyzw = cb0[0].zwzw * float4(-0.5,0.5,0.5,0.5) + r1.xyzw;
  r3.xyzw = t0.SampleLevel(s0_s, r2.xy, 0).xyzw;
  r2.xyzw = t0.SampleLevel(s0_s, r2.zw, 0).xyzw;
  r4.x = dot(r3.xyz, float3(1,1,1));
  r5.xyzw = t0.SampleLevel(s0_s, r1.xy, 0).xyzw;
  r1.xyzw = t0.SampleLevel(s0_s, r1.zw, 0).xyzw;
  r4.z = dot(r5.xyz, float3(1,1,1));
  r4.y = dot(r2.xyz, float3(1,1,1));
  r2.xyzw = r4.yyyy * r2.xyzw;
  r2.xyzw = r3.xyzw * r4.xxxx + r2.xyzw;
  r2.xyzw = r5.xyzw * r4.zzzz + r2.xyzw;
  r4.w = dot(r1.xyz, float3(1,1,1));
  r1.xyzw = r1.xyzw * r4.wwww + r2.xyzw;
  r2.xy = r4.yz + r4.ww;
  r2.z = dot(r4.xyzw, float4(1,1,1,1));
  r2.z = max(9.99999975e-005, r2.z);
  r2.z = 1 / r2.z;
  r3.xy = r2.xy * r2.zz;
  r0.zw = r2.xy * r2.zz + r0.zw;
  r0.zw = float2(-0.5,-0.5) + r0.zw;
  r2.xy = r4.yw + -r4.xz;
  r2.w = dot(r4.xyzw, float4(0.25,0.25,0.25,0.25));
  r2.xy = r3.xx * r2.xy + r4.xz;
  r2.y = r2.y + -r2.x;
  r2.x = r3.y * r2.y + r2.x;
  r2.x = max(0.00100000005, r2.x);
  r2.x = r2.w / r2.x;
  r3.xyzw = r2.zzzz * r1.xyzw;
  r1.x = r1.w * r2.z + -cb1[162].y;
  r1.x = -cb1[163].x + r1.x;
  r1.x = max(0, r1.x);
  r1.x = cb1[162].y + r1.x;
  o1.xyz = r3.xyz * r2.xxx;
  o1.w = 1;
  r1.y = cmp(cb1[162].y < r3.w);
  r1.x = r1.y ? r1.x : r3.w;
  r1.y = cmp(r3.w < cb1[162].y);
  r2.y = r1.y ? cb0[28].w : 0;
  r1.x = 9.99999975e-006 * r1.x;
  r1.y = cb1[162].y * 9.99999975e-006 + -r1.x;
  r1.z = cb1[162].z * cb1[162].w;
  r1.y = r1.z * r1.y;
  r1.z = cb1[162].y * 9.99999975e-006 + -cb1[162].w;
  r1.x = r1.x * r1.z;
  r1.x = r1.y / r1.x;
  r1.x = min(1, abs(r1.x));
  r1.xy = r1.xx * cb0[31].xy + float2(2,2);
  r0.xy = r0.xy * r1.xy + r0.zw;
  r2.x = 0;
  r0.xy = r0.xy + r2.xy;
  r0.xy = -cb0[24].zw + r0.xy;
  o2.xy = r0.xy / cb0[24].xy;
  o2.zw = float2(0,1);
o2 = 0;  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat May 06 20:59:06 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID              0   x           0   VERTID    uint   x
// SV_InstanceID            0   x           1   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// SV_POSITION              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[32], immediateIndexed
dcl_constantbuffer cb1[164], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_sgv v0.x, vertex_id
dcl_input_sgv v1.x, instance_id
dcl_output o0.xy
dcl_output o1.xyzw
dcl_output_siv o2.xyzw, position
dcl_temps 6
and r0.x, v0.x, l(1)
ubfe r0.z, l(1), l(1), v0.x
utof r0.xy, r0.xzxx
mov o0.xy, r0.xyxx
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
ishl r0.z, v1.x, l(8)
ushr r0.w, v0.x, l(2)
iadd r0.z, r0.w, r0.z
udiv r1.x, r2.x, r0.z, cb0[30].x
utof r2.x, r2.x
utof r2.y, r1.x
utof r0.zw, cb0[30].zzzw
mad r0.zw, r2.xxxy, r0.zzzw, cb0[31].zzzw
mul r1.xyzw, r0.zwzw, cb0[0].zwzw
mad r2.xyzw, cb0[0].zwzw, l(-0.500000, -0.500000, 0.500000, -0.500000), r1.zwzw
mad r1.xyzw, cb0[0].zwzw, l(-0.500000, 0.500000, 0.500000, 0.500000), r1.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r3.xyzw, r2.xyxx, t0.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.xyzw, r2.zwzz, t0.xyzw, s0, l(0.000000)
dp3 r4.x, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r5.xyzw, r1.xyxx, t0.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.zwzz, t0.xyzw, s0, l(0.000000)
dp3 r4.z, r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
dp3 r4.y, r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r2.xyzw, r2.xyzw, r4.yyyy
mad r2.xyzw, r3.xyzw, r4.xxxx, r2.xyzw
mad r2.xyzw, r5.xyzw, r4.zzzz, r2.xyzw
dp3 r4.w, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyzw, r1.xyzw, r4.wwww, r2.xyzw
add r2.xy, r4.wwww, r4.yzyy
dp4 r2.z, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
max r2.z, r2.z, l(0.000100)
div r2.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.z
mul r3.xy, r2.zzzz, r2.xyxx
mad r0.zw, r2.xxxy, r2.zzzz, r0.zzzw
add r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
add r2.xy, -r4.xzxx, r4.ywyy
dp4 r2.w, r4.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
mad r2.xy, r3.xxxx, r2.xyxx, r4.xzxx
add r2.y, -r2.x, r2.y
mad r2.x, r3.y, r2.y, r2.x
max r2.x, r2.x, l(0.001000)
div r2.x, r2.w, r2.x
mul r3.xyzw, r1.xyzw, r2.zzzz
mad r1.x, r1.w, r2.z, -cb1[162].y
add r1.x, r1.x, -cb1[163].x
max r1.x, r1.x, l(0.000000)
add r1.x, r1.x, cb1[162].y
mul o1.xyz, r2.xxxx, r3.xyzx
mov o1.w, l(1.000000)
lt r1.y, cb1[162].y, r3.w
movc r1.x, r1.y, r1.x, r3.w
lt r1.y, r3.w, cb1[162].y
and r2.y, r1.y, cb0[28].w
mul r1.x, r1.x, l(0.000010)
mad r1.y, cb1[162].y, l(0.000010), -r1.x
mul r1.z, cb1[162].w, cb1[162].z
mul r1.y, r1.y, r1.z
mad r1.z, cb1[162].y, l(0.000010), -cb1[162].w
mul r1.x, r1.z, r1.x
div r1.x, r1.y, r1.x
min r1.x, |r1.x|, l(1.000000)
mad r1.xy, r1.xxxx, cb0[31].xyxx, l(2.000000, 2.000000, 0.000000, 0.000000)
mad r0.xy, r0.xyxx, r1.xyxx, r0.zwzz
mov r2.x, l(0)
add r0.xy, r2.xyxx, r0.xyxx
add r0.xy, r0.xyxx, -cb0[24].zwzz
div o2.xy, r0.xyxx, cb0[24].xyxx
mov o2.zw, l(0,0,0,1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
