//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Fri Dec 13 01:08:35 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[28], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear noperspective v0.xy
dcl_output o0.xyzw
dcl_temps 1
sample_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.xyzw, s0
add r0.x, -r0.x, l(1.000000)
log r0.x, r0.x
mul r0.x, r0.x, cb0[27].x
exp r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r0.yzw, v0.xyxx, t1.wxyz, s1
mul o0.xyz, r0.xxxx, r0.yzwy
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
