// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects2_z]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Nov 11 14:18:28 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// SV_POSITION              0   xyzw        2      POS   float   xyzw
// SV_RenderTargetArrayIndex     0   x           3  RTINDEX    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[209], immediateIndexed
dcl_constantbuffer cb1[21], immediateIndexed
dcl_constantbuffer cb2[5], immediateIndexed
dcl_constantbuffer cb3[52], immediateIndexed
dcl_constantbuffer cb4[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_input_ps_siv linear noperspective v2.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 11
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyzw, v2.yyyy, cb0[45].xyzw
mad r0.xyzw, v2.xxxx, cb0[44].xyzw, r0.xyzw
mad r0.xyzw, v2.zzzz, cb0[46].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[47].xyzw
//div r0.xyz, r0.xyzx, r0.wwww

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t120.xyzw
div r9.xyz, r0.xyzx, r0.wwww
mov r9.w, l(1.0)
mul r10.xyzw, r9.yyyy, cb0[1].xyzw
mad r10.xyzw, r9.xxxx, cb0[0].xyzw, r10.xyzw
mad r10.xyzw, r9.zzzz, cb0[2].xyzw, r10.xyzw
add r10.xyzw, r10.xyzw, cb0[3].xyzw
add r8.w, r10.w, -r8.y
mad r10.x, r8.w, -r8.x, r10.x
mul r9.xyzw, r10.yyyy, cb0[41].xyzw
mad r9.xyzw, r10.xxxx, cb0[40].xyzw, r9.xyzw
mad r9.xyzw, r10.zzzz, cb0[42].xyzw, r9.xyzw
mad r9.xyzw, r10.wwww, cb0[43].xyzw, r9.xyzw 
mov r0.xyz, r9.xyzx

add r0.xyz, r0.xyzx, -cb0[71].xyzx
itof r1.xy, cb0[149].zwzz
mul r0.w, r1.x, l(0.001000)
frc r0.w, r0.w
mad r0.w, r1.y, l(4.656613094E-013), r0.w
lt r1.x, r0.w, l(0.000000)
add r1.y, r0.w, l(0.001000)
movc r0.w, r1.x, r1.y, r0.w
frc r0.w, r0.w
mul r0.w, r0.w, l(1000.000000)
dp3 r1.x, cb3[13].xyzx, cb3[13].xyzx
sqrt r1.x, r1.x
div r1.xyz, cb3[13].xyzx, r1.xxxx
dp3 r1.w, cb3[51].xyzx, r1.xyzx
add r2.x, -|r1.w|, l(1.000000)
sqrt r2.x, r2.x
mad r2.y, |r1.w|, l(-0.0187292993), l(0.074261)
mad r2.y, r2.y, |r1.w|, l(-0.212114394)
mad r2.y, r2.y, |r1.w|, l(1.57072878)
mul r2.z, r2.x, r2.y
mad r2.z, r2.z, l(-2.000000), l(3.14159274)
lt r1.w, r1.w, -r1.w
and r1.w, r1.w, r2.z
mad r1.w, r2.y, r2.x, r1.w
mul r1.w, r1.w, l(0.999899209)
mul r2.xyz, r1.xyzx, cb3[51].yzxy
mad r1.xyz, cb3[51].xyzx, r1.yzxy, -r2.xyzx
lt r2.x, l(0.000000), cb0[207].w
if_nz r2.x
  add r2.xyz, -cb0[207].xyzx, cb0[208].xyzx
  add r3.xyz, -cb0[207].xyzx, cb1[8].xyzx
  div r2.xyz, r3.xyzx, r2.xyzx
  sample_indexable(texture3d)(float,float,float,float) r2.xyzw, r2.xyzx, t0.wxyz, s0
  mad r2.yzw, r2.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
else
  mov r2.xyzw, l(0,1.000000,0,0)
endif
dp3 r3.x, r2.yzwy, r2.yzwy
sqrt r3.y, r3.x
div r3.yzw, r2.yyzw, r3.yyyy
ge r2.z, r3.x, l(0.000001)
movc r3.xyz, r2.zzzz, r3.yzwy, cb3[13].xyzx
dp3 r2.z, r1.yzxy, r3.xyzx
mad r3.xyz, -r1.yzxy, r2.zzzz, r3.xyzx
mul r4.xyz, r1.xyzx, r3.yzxy
mad r4.xyz, r1.zxyz, r3.zxyz, -r4.xyzx
sincos r5.x, r6.x, r1.w
mul r4.xyz, r4.xyzx, r5.xxxx
mad r3.xyz, r3.xyzx, r6.xxxx, r4.xyzx
mad r1.xyz, r1.yzxy, r2.zzzz, r3.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
add r1.w, -r2.y, l(1.000000)
eq r1.w, r2.x, r1.w
movc r1.w, r1.w, l(0.500000), r2.x
dp2 r1.w, cb3[2].xxxx, r1.wwww
mul r1.xyz, r1.wwww, -r1.xyzx
mul r1.xyz, r1.xyzx, cb4[5].xxxx
mul r2.xyz, r0.wwww, cb1[20].xyzx
mad r2.xyz, -r2.xyzx, cb4[5].xxxx, -r1.xyzx
mad r1.xyz, cb4[5].yyyy, r2.xyzx, r1.xyzx
div r2.xyz, r0.xyzx, cb4[5].zzzz
add r1.xyz, r1.xyzx, r2.xyzx
mul r2.xyz, r0.xyzx, l(0.000244140625, 0.000244140625, 0.000244140625, 0.000000)
sample_indexable(texture3d)(float,float,float,float) r2.xy, r2.xyzx, t2.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r2.xyxx, r2.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r2.z, r0.w
mad r1.xyz, r2.xyzx, cb4[5].wwww, r1.xyzx
sample_indexable(texture3d)(float,float,float,float) r1.xyz, r1.xyzx, t3.xyzw, s2
dp3 r0.w, r1.xyzx, l(0.625000, 0.250000, 0.125000, 0.000000)
max r0.w, |r0.w|, l(0.000001)
log r0.w, r0.w
mul r0.w, r0.w, cb4[6].x
exp r0.w, r0.w
mul_sat r0.w, r0.w, cb4[6].y
mul r1.xyz, r0.yyyy, cb1[5].xyzx
mad r1.xyz, r0.xxxx, cb1[4].xyzx, r1.xyzx
mad r0.xyz, r0.zzzz, cb1[6].xyzx, r1.xyzx
add r0.xyz, r0.xyzx, cb1[7].xyzx
dp3 r1.x, r0.xyzx, r0.xyzx
sqrt r1.x, r1.x
div_sat r1.x, r1.x, cb4[6].w
add r1.x, -r1.x, l(1.000000)
mul r1.y, r1.x, cb4[7].x
mul r1.y, r1.y, r1.y
mul r1.y, r1.y, l(1.44269514)
exp r1.y, r1.y
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
lt r1.x, l(0.000010), r1.x
movc r1.x, r1.x, -r1.y, l(-1.000000)
add r0.w, r0.w, r1.x
max r0.w, r0.w, l(0.000000)
mul r1.xyz, r0.wwww, cb4[2].xyzx
ld_indexable(texture2d)(float,float,float,float) r1.w, l(0, 0, 0, 0), t1.yzwx
ne r2.x, r1.w, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
movc r1.w, r2.x, r1.w, l(1.000000)
mul r1.xyz, r1.wwww, r1.xyzx
mul r0.w, r0.w, cb4[7].y
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r1.xyz, r1.xyzx, l(65000.000000, 65000.000000, 65000.000000, 0.000000)
mov_sat r2.xyz, cb4[4].xyzx
mad r2.xyz, r2.xyzx, cb0[143].wwww, cb0[143].xyzx
max r0.w, r0.w, l(0.000000)
min r0.w, r0.w, l(65000.000000)
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r1.w, r2.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r0.w, r0.w, -r1.w
max r0.w, r0.w, l(0.000000)
div r1.w, v2.w, cb2[4].x
add r1.w, r1.w, l(-0.600000)
mul_sat r1.w, r1.w, l(2.50000024)
add r1.w, -r1.w, l(1.000000)
mul r2.w, r1.w, r1.w
mul r1.w, r1.w, r2.w
mul r1.w, r1.w, l(0.010000)
lt r3.xyz, r0.xyzx, cb1[17].xyzx
lt r0.xyz, cb1[18].xyzx, r0.xyzx
or r0.xyz, r0.xyzx, r3.xyzx
or r0.x, r0.y, r0.x
or r0.x, r0.z, r0.x
movc r0.x, r0.x, l(0), r1.w
mul o0.xyz, r0.xxxx, r2.xyzx
mul o0.w, r0.x, r0.w
mul o1.xyz, r0.xxxx, r1.xyzx
mov o1.w, l(0)
ret
// Approximately 0 instruction slots used
