// Blacklist [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects2]
// Shadows on Promethea Skyway
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Fri Sep 20 13:53:26 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// GBX_PIXEL_POSITION       0   xyzw        3     NONE   float
// SV_Position              0   xyzw        4      POS   float   xyz
// SV_IsFrontFace           0   x           5    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[151], immediateIndexed
dcl_constantbuffer cb1[15], immediateIndexed
dcl_constantbuffer cb2[22], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v2.xy
dcl_input_ps_siv linear noperspective v4.xyz, position
dcl_output o0.xyzw
dcl_temps 10
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mov r0.x, cb1[4].x
mov r0.y, cb1[5].x
mov r0.z, cb1[6].x
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r1.xyzw, v4.yyyy, cb0[45].xyzw
mad r1.xyzw, v4.xxxx, cb0[44].xyzw, r1.xyzw
mad r1.xyzw, v4.zzzz, cb0[46].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[47].xyzw
div r1.xyz, r1.xyzx, r1.wwww

// ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
// ld_indexable(texture1d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t120.xyzw
// div r8.xyz, r1.xyzx, r1.wwww
// mov r8.w, l(1.0)
// mul r9.xyzw, r8.yyyy, cb0[1].xyzw
// mad r9.xyzw, r8.xxxx, cb0[0].xyzw, r9.xyzw
// mad r9.xyzw, r8.zzzz, cb0[2].xyzw, r9.xyzw
// add r9.xyzw, r9.xyzw, cb0[3].xyzw
// add r7.w, r9.w, -r7.y
// mad r9.x, r7.w, -r7.x, r9.x
// mul r8.xyzw, r9.yyyy, cb0[41].xyzw
// mad r8.xyzw, r9.xxxx, cb0[40].xyzw, r8.xyzw
// mad r8.xyzw, r9.zzzz, cb0[42].xyzw, r8.xyzw
// mad r8.xyzw, r9.wwww, cb0[43].xyzw, r8.xyzw 
// mov r1.xyz, r8.xyzx

dp3 r0.w, -r1.xyzx, -r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, -r1.xyzx
dp3 r2.x, r0.xyzx, r1.xyzx
dp3 r0.x, r0.xyzx, cb2[3].xyzx
mov r3.x, cb1[4].y
mov r3.y, cb1[5].y
mov r3.z, cb1[6].y
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r2.y, r3.xyzx, r1.xyzx
dp3 r0.y, r3.xyzx, cb2[3].xyzx
dp3 r2.z, cb1[14].xyzx, r1.xyzx
mul r1.xyz, r2.xyzx, l(100000.000000, 100000.000000, 100000.000000, 0.000000)
div r3.xyz, r1.xyzx, cb2[18].yyyy
div r1.xyz, r1.xyzx, cb2[16].wwww
round_ni r4.xyz, r3.xyzx
frc r3.xyz, r3.xyzx
add r3.xyz, r3.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
ftoi r4.xyz, r4.xyzx
imad r4.xyz, r4.xyzx, l(0x0019660d, 0x0019660d, 0x0019660d, 0), l(0x3c6ef35f, 0x3c6ef35f, 0x3c6ef35f, 0)
imad r0.w, r4.y, r4.z, r4.x
imad r1.w, r4.z, r0.w, r4.y
imad r2.w, r0.w, r1.w, r4.z
imad r4.x, r1.w, r2.w, r0.w
imad r4.y, r2.w, r4.x, r1.w
imad r4.z, r4.x, r4.y, r2.w
ushr r4.xyz, r4.xyzx, l(16, 16, 16, 0)
utof r4.xyz, r4.xyzx
mad r4.yzw, r4.xxyz, l(0.000000, 0.0000152590219, 0.0000152590219, 0.0000152590219), l(0.000000, -0.500000, -0.500000, -0.500000)
mul r0.w, r4.x, l(0.0000152590219)
mad r3.xyz, -r4.yzwy, cb2[18].zzzz, r3.xyzx
mul r4.xyz, r4.yzwy, cb2[18].zzzz
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
add_sat r1.w, -r1.w, cb2[19].y
dp3 r2.w, r3.xyzx, r3.xyzx
sqrt r2.w, r2.w
div r1.w, r2.w, r1.w
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, cb2[19].x
max r2.w, r2.w, l(0.000000)
min r2.w, r2.w, l(2.000000)
add r1.w, -r1.w, l(1.000000)
mul r3.x, r1.w, cb2[19].z
mul r3.x, r3.x, r3.x
mul r3.x, r3.x, l(1.44269514)
exp r3.x, r3.x
div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
add r3.x, -r3.x, l(1.000000)
mul r2.w, r2.w, r3.x
ge r3.x, r1.w, l(0.000000)
lt r1.w, l(0.000010), |r1.w|
and r2.w, r2.w, r3.x
and r1.w, r1.w, r2.w
add r3.xyz, cb2[12].xyzx, -cb2[13].xyzx
mad r3.xyz, r0.wwww, r3.xyzx, cb2[13].xyzx
mul r3.xyz, r1.wwww, r3.xyzx
frc r4.xyz, r1.xyzx
round_ni r1.xyz, r1.xyzx
ftoi r1.xyz, r1.xyzx
imad r1.xyz, r1.xyzx, l(0x0019660d, 0x0019660d, 0x0019660d, 0), l(0x3c6ef35f, 0x3c6ef35f, 0x3c6ef35f, 0)
add r4.xyz, r4.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
imad r0.w, r1.y, r1.z, r1.x
imad r1.x, r1.z, r0.w, r1.y
imad r1.y, r0.w, r1.x, r1.z
imad r5.x, r1.x, r1.y, r0.w
imad r5.y, r1.y, r5.x, r1.x
imad r5.z, r5.x, r5.y, r1.y
ushr r1.xyz, r5.xyzx, l(16, 16, 16, 0)
utof r1.xyz, r1.xyzx
mad r1.yzw, r1.xxyz, l(0.000000, 0.0000152590219, 0.0000152590219, 0.0000152590219), l(0.000000, -0.500000, -0.500000, -0.500000)
mul r0.w, r1.x, l(0.0000152590219)
mad r4.xyz, -r1.yzwy, cb2[17].xxxx, r4.xyzx
mul r1.xyz, r1.yzwy, cb2[17].xxxx
dp3 r1.x, r1.xyzx, r1.xyzx
sqrt r1.x, r1.x
add_sat r1.x, -r1.x, cb2[17].y
dp3 r1.y, r4.xyzx, r4.xyzx
sqrt r1.y, r1.y
div r1.x, r1.y, r1.x
add r1.x, -r1.x, l(1.000000)
mul r1.y, r1.x, cb2[17].z
mul r1.y, r1.y, r1.y
mul r1.y, r1.y, l(1.44269514)
exp r1.y, r1.y
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
add r1.y, -r1.y, l(1.000000)
ge r1.z, r1.x, l(0.000000)
lt r1.x, l(0.000010), |r1.x|
and r1.y, r1.y, r1.z
and r1.x, r1.y, r1.x
add r1.yzw, cb2[8].xxyz, -cb2[9].xxyz
mad r1.yzw, r0.wwww, r1.yyzw, cb2[9].xxyz
mad r1.xyz, r1.yzwy, r1.xxxx, r3.xyzx
mul r1.xyz, r1.xyzx, cb2[19].wwww
dp3 r0.z, cb1[14].xyzx, cb2[3].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r0.w, r0.w
div r0.xyz, r0.xyzx, r0.wwww
add r0.xyz, -r2.xyzx, r0.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
div r0.xy, r0.xxxx, cb2[15].xwxx
add r0.xy, -r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.z, r0.x, cb2[15].y
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, l(1.44269514)
exp r0.z, r0.z
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r0.z, -r0.z, l(1.000000)
mul r0.z, r0.z, cb2[15].z
mul r2.xyz, r0.zzzz, cb2[5].xyzx
ge r0.zw, r0.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
and r2.xyz, r2.xyzx, r0.zzzz
lt r0.xz, l(0.000010, 0.000000, 0.000010, 0.000000), |r0.xxyx|
mul r0.y, r0.y, cb2[16].x
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(1.44269514)
exp r0.y, r0.y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
movc r0.y, r0.w, r0.y, l(1.000000)
movc r0.y, r0.z, r0.y, l(1.000000)
and r0.xzw, r2.xxyz, r0.xxxx
mad r0.xyz, r0.yyyy, r1.xyzx, r0.xzwx
add r0.w, cb0[150].w, l(5.000000)
mul r1.xy, v2.xyxx, l(-1.000000, 1.000000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t1.xyzw, s0, r0.w
sample_b_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t1.xyzw, s0, cb0[150].w
mad r1.xyz, r2.xyzx, cb2[20].zzzz, r1.xyzx
max r2.xyz, |r1.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, cb2[20].wwww
exp r2.xyz, r2.xyzx
mad r1.xyz, r2.xyzx, cb2[21].xxxx, r1.xyzx
mul r2.xyz, r1.xyzx, cb2[21].yyyy
dp3 r0.w, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r2.xyzx
mul r1.w, r0.w, l(0.577350259)
mad r1.xyz, r1.xyzx, cb2[21].yyyy, -r1.wwww
mul r2.xyz, r1.zxyz, l(0.577350259, 0.577350259, 0.577350259, 0.000000)
mad r2.xyz, r1.zxyz, l(0.577350259, 0.577350259, 0.577350259, 0.000000), -r2.zxyz
sincos r3.x, r4.x, cb2[20].y
mul r2.xyz, r2.xyzx, r3.xxxx
mad r1.xyz, r1.xyzx, r4.xxxx, r2.xyzx
mad r1.xyz, r0.wwww, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r1.xyzx
add r0.xyz, r0.xyzx, r1.xyzx
ld_indexable(texture2d)(float,float,float,float) r0.w, l(0, 0, 0, 0), t0.yzwx
ne r1.x, r0.w, l(0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
movc r0.w, r1.x, r0.w, l(1.000000)
mad r1.xyz, r0.wwww, r0.xyzx, -r0.xyzx
mad r0.xyz, cb2[21].zzzz, r1.xyzx, r0.xyzx
add r0.xyz, r0.xyzx, cb2[14].xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used
