//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Nov 11 12:29:01 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[64], immediateIndexed
dcl_constantbuffer cb1[72], immediateIndexed
dcl_constantbuffer cb2[3], immediateIndexed
dcl_constantbuffer cb3[3], immediateIndexed
dcl_uav_typed_texture3d (float,float,float,float) u0
dcl_uav_typed_texture3d (float,float,float,float) u1
dcl_input vThreadID.xyz
dcl_temps 20
dcl_thread_group 4, 4, 4
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t120.xyzw

ilt r0.xyz, vThreadID.xyzx, cb3[0].xyzx
and r0.x, r0.y, r0.x
and r0.x, r0.z, r0.x
if_nz r0.x
  utof r0.xyz, vThreadID.xyzx
  add r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  div r0.xy, r0.xyxx, cb3[1].xyxx
  mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
  mul r0.xy, r0.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)
  div r0.z, r0.z, cb3[2].z
  exp r0.z, r0.z
  add r0.z, r0.z, -cb3[2].y
  div r0.z, r0.z, cb3[2].x
  lt r0.w, cb1[31].w, l(1.000000)
  add r1.x, r0.z, cb1[65].w
  mul r1.x, r1.x, cb1[65].z
  div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
  mad r0.z, r0.z, cb1[30].z, cb1[31].z
  movc r0.z, r0.w, r1.x, r0.z
// add r16.w, r0.z, -r16.y
// mul r16.w, r16.w, r17.w
// mad r0.x, r17.w, -r16.x, r0.x
  mul r0.yw, r0.yyyy, cb0[55].zzzw
  mad r0.xy, r0.xxxx, cb0[54].zwzz, r0.ywyy
  mad r0.xy, r0.zzzz, cb0[56].zwzz, r0.xyxx
  add r0.xy, r0.xyxx, cb0[57].zwzz
  div r0.x, r0.x, r0.y
  add r0.x, r0.x, -cb1[71].z
  add r0.x, r0.x, -cb2[2].y
  mul r0.x, r0.x, -cb2[0].y
  exp r0.x, r0.x
  mul r0.x, r0.x, cb2[2].x
  mul r0.x, r0.x, cb0[63].w
  mul r0.x, r0.x, l(0.500000)
  max r0.x, r0.x, l(0.000000)
  mul r1.xyz, r0.xxxx, cb0[62].xyzx
  dp3 r0.y, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
  add r0.x, -r0.y, r0.x
  max r1.w, r0.x, l(0.000000)
  store_uav_typed u0.xyzw, vThreadID.xyzz, r1.xyzw
  mov r0.xyz, cb0[63].xyzx
  mov r0.w, l(0)
  store_uav_typed u1.xyzw, vThreadID.xyzz, r0.xyzw
endif
ret
// Approximately 0 instruction slots used
