//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Nov 05 15:58:38 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy
// COLOR                    2   xyzw        1     NONE   float      w
// SV_Position              0   xyzw        2      POS   float
// SV_IsFrontFace           0   x           3    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[151], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.w
dcl_output o0.xyzw
dcl_temps 1
sample_b_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t0.yxzw, s0, cb0[150].w
mad r0.x, v1.w, l(2.000000), r0.x
add_sat r0.x, r0.x, l(-1.000000)
add r0.x, r0.x, l(-0.333300)
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov o0.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
