// Ghosts n stuff [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects2_Acid][ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects2_z]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Nov 05 16:28:29 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// PARTICLE_TIME            0   x           4     NONE   float   x
// GBX_VERTEX_FOG           0   xyzw        5     NONE   float   xyzw
// SV_Position              0   xyzw        6      POS   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_constantbuffer cb1[199], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[95], immediateIndexed
dcl_constantbuffer cb4[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2darray (float,float,float,float) t9
dcl_resource_structured t10, 160
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps constant v4.x
dcl_input_ps linear v5.xyzw
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xyzw
dcl_temps 11
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r0.xyzw, cb0[2].x, l(112), t10.xyzw
add r1.xy, v6.xyxx, -cb1[138].xyxx
mad r1.xy, r1.xyxx, cb1[139].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v6.wwww
mov r1.z, v6.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r2.xyzw, v6.yyyy, cb1[45].xyzw
mad r2.xyzw, v6.xxxx, cb1[44].xyzw, r2.xyzw
mad r2.xyzw, v6.zzzz, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
//div r2.xyz, r2.xyzx, r2.wwww

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t120.xyzw
div r9.xyz, r2.xyzx, r2.wwww
mov r9.w, l(1.0)
mul r10.xyzw, r9.yyyy, cb1[1].xyzw
mad r10.xyzw, r9.xxxx, cb1[0].xyzw, r10.xyzw
mad r10.xyzw, r9.zzzz, cb1[2].xyzw, r10.xyzw
add r10.xyzw, r10.xyzw, cb1[3].xyzw
add r8.w, r10.w, -r8.y
mad r10.x, r8.w, -r8.x, r10.x
mul r9.xyzw, r10.yyyy, cb1[41].xyzw
mad r9.xyzw, r10.xxxx, cb1[40].xyzw, r9.xyzw
mad r9.xyzw, r10.zzzz, cb1[42].xyzw, r9.xyzw
mad r9.xyzw, r10.wwww, cb1[43].xyzw, r9.xyzw 
mov r2.xyz, r9.xyzx

add r2.xyz, r2.xyzx, -cb1[71].xyzx
add r3.xy, v3.xyxx, cb4[6].xyxx
itof r3.zw, cb1[149].zzzw
mad r1.w, r3.w, l(4.656612873E-010), r3.z
mul r2.w, r1.w, l(-0.250000)
frc r4.y, r2.w

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t120.xyzw
add r6.w, r1.z, -r6.y
// mul r6.w, r6.w, r5.w
mad r1.x, r6.w, -r6.x, r1.x


div r1.xy, r1.xyxx, r1.zzzz
add r0.xy, -r0.xyxx, r1.xyxx
mad r0.xy, r0.xyxx, r0.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
mov r4.x, l(0)
mad r0.zw, r0.xxxy, l(0.000000, 0.000000, 1.000000, 0.110000), r4.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t5.xzyw, s5, cb1[150].w
mov_sat r0.w, v4.x
mad r1.z, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, r1.z
mul r0.w, r0.w, cb4[6].z
mad r0.zw, r0.zzzz, r0.wwww, r3.xxxy
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t6.xzyw, s0
mad r3.xy, r0.zzzz, l(0.014000, 0.500000, 0.000000, 0.000000), l(-0.007000, 0.500000, 0.000000, 0.000000)
mov_sat r0.w, v2.w
mul r0.w, r3.x, r0.w
mad r3.xz, r0.wwww, l(2.000000, 0.000000, -2.000000, 0.000000), r1.xxyx
max r3.xz, r3.xxzx, l(-0.999000, 0.000000, -0.999000, 0.000000)
min r3.xz, r3.xxzx, l(0.999000, 0.000000, 0.999000, 0.000000)
mad r3.xz, r3.xxzx, cb1[67].xxyx, cb1[67].wwzw
sample_indexable(texture2d)(float,float,float,float) r3.xzw, r3.xzxx, t4.xwyz, s4
mul r3.xzw, r3.xxzw, r3.xxzw
mul r3.xzw, r3.xxzw, r3.xxzw
mul r4.xyz, r3.xzwx, l(10.000000, 10.000000, 10.000000, 0.000000)
dp3 r0.w, r4.xyzx, l(0.333330, 0.333330, 0.333330, 0.000000)
mad r3.xzw, -r3.xxzw, l(10.000000, 0.000000, 10.000000, 10.000000), r0.wwww
mad r3.xyz, r3.yyyy, r3.xzwx, r4.xyzx
max r3.xyz, |r3.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, cb4[6].wwww
exp r3.xyz, r3.xyzx
add r3.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r3.xyz, r3.xyzx, v2.xyzx
mul r3.xyz, r3.xyzx, l(0.400000, 0.400000, 0.400000, 0.000000)
mul r4.x, r0.z, v2.w
mad r1.xy, r1.xyxx, cb1[67].xyxx, cb1[67].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t1.yzwx, s2, l(0.000000)
ge r1.x, r0.w, l(0.875000)
mad r1.y, r0.w, l(8.000000), l(-7.000000)
movc r0.w, r1.x, r1.y, r0.w
mad r1.x, r0.w, cb1[65].x, cb1[65].y
mad r0.w, r0.w, cb1[65].z, -cb1[65].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, r0.w, r1.x
lt r1.x, r0.w, l(1.000000)
mad_sat r0.w, r0.w, l(0.010000), l(-30.000000)
movc r0.w, r1.x, l(1.000000), r0.w
mad r1.xyz, v2.xyzx, r0.zzzz, -r3.xyzx
mad r1.xyz, r0.wwww, r1.xyzx, r3.xyzx
mul r3.xy, v6.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t2.xyzw, s3, l(0.000000)
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.w, r3.y, cb2[5].z
mad r2.w, r3.x, cb2[4].z, r2.w
mad r2.w, r3.z, cb2[6].z, r2.w
add_sat r2.w, -r2.w, l(1.000000)
add r0.z, r0.z, l(-0.500000)
mad_sat r0.z, r0.z, l(0.500000), r2.w
max r0.z, r0.z, l(0.000001)
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, l(12.000000)
min r2.w, r0.z, l(1.000000)
mad r3.xyz, r1.xyzx, r0.zzzz, -r1.xyzx
mad r1.xyz, r2.wwww, r3.xyzx, r1.xyzx
ld_indexable(texture2d)(float,float,float,float) r0.z, l(0, 0, 0, 0), t3.yzxw
ne r2.w, r0.z, l(0.000000)
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
movc r0.z, r2.w, r0.z, l(1.000000)
mad r1.xyz, r0.zzzz, r1.xyzx, cb4[2].xyzx
mov r3.xy, v3.xyxx
mul r3.z, v4.x, l(16.000000)
sample_indexable(texture2darray)(float,float,float,float) r0.z, r3.xyzx, t9.xyzw, s8
mov_sat r4.x, r4.x
mul r0.w, r0.w, r4.x
mad r0.w, r0.w, l(-0.960000), r4.x
mul r0.z, r0.w, r0.z
mul r3.xy, v3.zwzz, l(0.250000, 0.500000, 0.000000, 0.000000)
mad r3.zw, r1.wwww, l(0.000000, 0.000000, 0.027000, 0.091750), r3.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r3.zwzz, t7.xzwy, s6, cb1[150].w
mul r4.y, r1.w, l(0.500000)
mad r3.xy, r1.wwww, l(-0.025900, -0.089750, 0.000000, 0.000000), r3.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t7.xzwy, s6, cb1[150].w
add r0.w, r0.w, r1.w
mul r3.xy, r0.xyxx, cb4[5].xyxx
dp3 r1.w, cb2[0].xyzx, cb2[0].xyzx
sqrt r1.w, r1.w
div r3.xy, r3.xyxx, r1.wwww
mov r4.z, l(0)
add r3.xy, r3.xyxx, r4.zyzz
mad r3.xy, r0.wwww, l(0.015000, 0.015000, 0.000000, 0.000000), r3.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t8.xzwy, s7, cb1[150].w
div r0.xy, r0.xyxx, r1.wwww
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
add r0.xy, -r0.xwxx, l(1.000000, 1.000000, 0.000000, 0.000000)
max r0.x, |r0.x|, l(0.000001)
log r0.x, r0.x
mul r0.x, r0.x, l(12.000000)
exp r0.x, r0.x
min r0.x, r0.x, l(1.000000)
mad r0.x, r0.x, r0.y, r0.w
max r0.x, |r0.x|, l(0.000001)
log r0.x, r0.x
mul r0.x, r0.x, cb4[7].x
exp r0.x, r0.x
mul_sat r0.w, r0.x, r0.z
and r1.w, cb1[150].z, l(32)
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r0.xyz, r1.wwww, r1.xyzx, l(0,0,0,0)
lt r1.x, l(0.000000), cb3[94].y
if_nz r1.x
  mul r1.xyz, r2.yyyy, cb1[9].xywx
  mad r1.xyz, r2.xxxx, cb1[8].xywx, r1.xyzx
  mad r1.xyz, r2.zzzz, cb1[10].xywx, r1.xyzx
  add r1.xyz, r1.xyzx, cb1[11].xywx
  div r1.xy, r1.xyxx, r1.zzzz
  mad r3.xy, r1.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r1.x, r1.z, cb1[198].x, cb1[198].y
  log r1.x, r1.x
  mul r1.x, r1.x, cb1[198].z
  mul r3.z, r1.x, cb1[197].z
  sample_l_indexable(texture3d)(float,float,float,float) r1.xyzw, r3.xyzx, t0.xyzw, s1, l(0.000000)
  mul r3.x, r1.w, v5.w
  mad r1.xyz, v5.xyzx, r1.wwww, r1.xyzx
else
  mov r1.xyz, v5.xyzx
  mov r3.x, v5.w
endif
lt r1.w, l(0.000000), cb1[147].z
if_nz r1.w
  add r3.yzw, r2.xxyz, -cb2[8].xxyz
  add r4.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r3.yzw, r4.xxyz, |r3.yyzw|
  or r1.w, r3.z, r3.y
  or r1.w, r3.w, r1.w
  dp3 r2.x, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.x, r2.x, l(0.002000)
  frc r2.x, r2.x
  lt r2.x, l(0.500000), r2.x
  movc r2.xyz, r2.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  mov r2.w, l(1.000000)
  movc r0.xyzw, r1.wwww, r2.xyzw, r0.xyzw
  mov o0.w, r0.w
else
  mov o0.w, r0.w
endif
mad o0.xyz, r0.xyzx, r3.xxxx, r1.xyzx
ret
// Approximately 0 instruction slots used
