// HUD - Angel video
cbuffer cb1 : register(b1)
{
  float4 cb1[20];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[72];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  float3 v1 : ATTRIBUTE1,
  float4 v2 : ATTRIBUTE2,
  float2 v3 : ATTRIBUTE4,
  float4 v4 : ATTRIBUTE8,
  float4 v5 : ATTRIBUTE9,
  float4 v6 : ATTRIBUTE10,
  int4 v7 : ATTRIBUTE11,
  float2 v8 : ATTRIBUTE12,
  float4 v9 : ATTRIBUTE13,
  float4 v10 : ATTRIBUTE14,
  float4 v11 : ATTRIBUTE15,
  float v12 : ATTRIBUTE3,
  uint v13 : SV_InstanceID0,
  out float4 o0 : TEXCOORD0,
  out float4 o1 : COLOR2,
  out float4 o2 : SV_POSITION0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.xy = v3.xy;
  o0.zw = float2(0,0);
  o1.xyzw = v9.xyzw;
  r0.x = dot(v0.xyzw, v4.xyzw);
  r0.y = dot(v0.xyzw, v5.xyzw);
  r0.z = dot(v0.xyzw, v6.xyzw);
  r0.xyz = cb0[71].xyz + r0.xyz;
  r0.w = asuint(cb1[19].y) << 2;
  r1.xyzw = cb0[r0.w+1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb0[r0.w+0].xyzw + r1.xyzw;
  r1.xyzw = r0.zzzz * cb0[r0.w+2].xyzw + r1.xyzw;
  o2.xyzw = v0.wwww * cb0[r0.w+3].xyzw + r1.xyzw;
  
float4 stereo = StereoParams.Load(0);
float4 params = IniParams.Load(0);
float angel = IniParams.Load(uint2(4,0)).z;

if(!params.y)
{
	o2.x -= stereo.x * (o2.w - stereo.y);
	o2.x += stereo.x * params.z * 100;
}
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu Oct 03 00:14:00 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xyz         1     NONE   float
// ATTRIBUTE                2   xyzw        2     NONE   float
// ATTRIBUTE                4   xy          3     NONE   float   xy
// ATTRIBUTE                8   xyzw        4     NONE   float   xyzw
// ATTRIBUTE                9   xyzw        5     NONE   float   xyzw
// ATTRIBUTE               10   xyzw        6     NONE   float   xyzw
// ATTRIBUTE               11   xyzw        7     NONE     int
// ATTRIBUTE               12   xy          8     NONE   float
// ATTRIBUTE               13   xyzw        9     NONE   float   xyzw
// ATTRIBUTE               14   xyzw       10     NONE   float
// ATTRIBUTE               15   xyzw       11     NONE   float
// ATTRIBUTE                3   x          12     NONE   float
// SV_InstanceID            0   x          13   INSTID    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// COLOR                    2   xyzw        1     NONE   float   xyzw
// SV_POSITION              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[72], dynamicIndexed
dcl_constantbuffer cb1[20], immediateIndexed
dcl_input v0.xyzw
dcl_input v3.xy
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v9.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output_siv o2.xyzw, position
dcl_temps 2
mov o0.xy, v3.xyxx
mov o0.zw, l(0,0,0,0)
mov o1.xyzw, v9.xyzw
dp4 r0.x, v0.xyzw, v4.xyzw
dp4 r0.y, v0.xyzw, v5.xyzw
dp4 r0.z, v0.xyzw, v6.xyzw
add r0.xyz, r0.xyzx, cb0[71].xyzx
ishl r0.w, cb1[19].y, l(2)
mul r1.xyzw, r0.yyyy, cb0[r0.w + 1].xyzw
mad r1.xyzw, r0.xxxx, cb0[r0.w + 0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[r0.w + 2].xyzw, r1.xyzw
mad o2.xyzw, v0.wwww, cb0[r0.w + 3].xyzw, r1.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
