// HUD - In game 3D HUD - Text - Large
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Wed Dec 11 01:09:33 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                2   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        1     NONE   float   xyzw
// ATTRIBUTE                0   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                2   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        1     NONE   float   xyzw
// ATTRIBUTE                4   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                5   xyzw        3     NONE   float   xyzw
// SV_Position              0   xyzw        4      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[6], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output_siv o4.xyzw, position
dcl_temps 20
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r18.xyzw, l(2, 0, 0, 0), t120.xyzw

mov o0.xyzw, v0.xyzw
// mov r0.xyzw, v0.xyzw
mov o1.xyzw, v1.xyzw
// mov r0.xyzw, v1.xyzw
mov o2.xyzw, cb0[0].xyzw
// mov r0.xyzw, cb0[0].xyzw
mov o3.xyzw, cb0[1].xyzw
// mov r0.xyzw, cb0[1].xyzw

// dp4 o4.x, v2.xyzw, cb0[2].xyzw
// dp4 o4.y, v2.xyzw, cb0[3].xyzw
// dp4 o4.z, v2.xyzw, cb0[4].xyzw
// dp4 o4.w, v2.xyzw, cb0[5].xyzw
dp4 r4.x, v2.xyzw, cb0[2].xyzw
dp4 r4.y, v2.xyzw, cb0[3].xyzw
dp4 r4.z, v2.xyzw, cb0[4].xyzw
dp4 r4.w, v2.xyzw, cb0[5].xyzw
add r16.w, r4.w, -r16.y
mul r16.w, r16.w, r18.w
mad r4.x, r16.w, -r16.x, r4.x
mov o4.xyzw, r4.xyzw

// mad r0.x, r17.w, -r16.x, r0.x
// mov o1.xyzw, r0.xyzw
ret
// Approximately 0 instruction slots used
