// Wil-o-wisp smoke [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects]
// Needs additional fix for Win 10
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Dec 17 23:34:10 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xy
// GBX_VERTEX_FOG           0   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[199], immediateIndexed
dcl_constantbuffer cb1[10], immediateIndexed
dcl_constantbuffer cb2[95], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xyzw, position
dcl_output o0.xyzw
dcl_temps 12
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyzw, v5.yyyy, cb0[45].xyzw
mad r0.xyzw, v5.xxxx, cb0[44].xyzw, r0.xyzw
mad r0.xyzw, v5.zzzz, cb0[46].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[47].xyzw

// Multiple Effects Fix by DJ-RK
ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t120.xyzw
// Multiple Effects - Transform world to clip
div r8.xyz, r0.xyzx, r0.wwww
mov r8.w, l(1.0)
mul r9.xyzw, r8.yyyy, cb0[1].xyzw
mad r9.xyzw, r8.xxxx, cb0[0].xyzw, r9.xyzw
mad r9.xyzw, r8.zzzz, cb0[2].xyzw, r9.xyzw
add r9.xyzw, r9.xyzw, cb0[3].xyzw
// Multiple Effects - Standard Variant - Standard Stereo Fix
add r7.w, r9.w, -r7.y
// mul r7.w, r7.w, r5.w
mov r9.xyzw, l(0,0,0,0)
mad r9.x, r7.w, -r7.x, r9.x
//  Multiple Effects - Standard Variant - Transform from clip to world
mul r8.xyzw, r9.yyyy, cb0[41].xyzw
mad r8.xyzw, r9.xxxx, cb0[40].xyzw, r8.xyzw
mad r8.xyzw, r9.zzzz, cb0[42].xyzw, r8.xyzw
mad r8.xyzw, r9.wwww, cb0[43].xyzw, r8.xyzw 

div r0.xyz, r0.xyzx, r0.wwww

//  Multiple Effects - Store original value of r0 into r9 for later use
add r9.xyz, r0.xyzx, -cb0[71].xyzx

//  Multiple Effects - Add stereo correction to r0
add r0.xyz, r0.xyz, r8.xyzx

add r0.xyz, r0.xyzx, -cb0[71].xyzx


dp3 r0.w, v2.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r1.xyz, r0.wwww, -v2.xyzx
mad r1.xyz, r1.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000), v2.xyzx
add r2.xy, v5.xyxx, -cb0[138].xyxx
mul r2.xy, r2.xyxx, cb0[139].zwzz
mul r2.xy, r2.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)


// Additional fix needed here

// mul r5.w, r5.w, l(2.0)
// mad r2.x, r5.w, r7.x, r2.x

ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(3, 0, 0, 0), t120.xyzw

if_nz r5.x
	mad r2.x, l(2.0), r7.x, r2.x
endif

sample_b_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t1.yzwx, s1, cb0[150].w
mul r0.w, r0.w, l(4.000000)
add r2.xy, v3.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r1.w, r2.xyxx, r2.xyxx
sqrt r1.w, r1.w
mul r1.w, r1.w, l(64.000000)
mul r1.w, r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add_sat r1.w, r1.w, l(-0.001000)
mul r2.x, r1.w, l(4.000000)
min r2.x, r2.x, l(1.000000)
mul r0.w, r0.w, r2.x
mov_sat r2.x, r0.w
mad r1.xyz, r1.xyzx, l(8.000000, 8.000000, 8.000000, 0.000000), -v2.xyzx
mad r1.xyz, r2.xxxx, r1.xyzx, v2.xyzx
add r1.xyz, r1.xyzx, cb3[1].xyzx
mul_sat r0.w, r0.w, l(16.000000)
add r0.w, r1.w, r0.w
itof r2.xy, cb0[149].zwzz
mad r1.w, r2.y, l(4.656612873E-010), r2.x
mul r2.xyz, r1.wwww, l(6.28318548, 12.566371, 1.57079637, 0.000000)
sincos r2.xyz, null, r2.xyzx
add r1.w, -r2.x, r2.y
mad r1.w, r2.z, r1.w, r2.x
mad r1.w, r1.w, l(0.199999988), l(0.800000)
mul r0.w, r0.w, r1.w
mul_sat r0.w, r0.w, v2.w
mad_sat r1.w, v5.w, l(0.001000), l(-0.250000)
mul r2.w, r0.w, r1.w
and r0.w, cb0[150].z, l(32)
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r2.xyz, r0.wwww, r1.xyzx, l(0,0,0,0)
lt r0.w, l(0.000000), cb2[94].y
if_nz r0.w
//  mul r1.xyz, r0.yyyy, cb0[9].xywx
//  mad r1.xyz, r0.xxxx, cb0[8].xywx, r1.xyzx
//  mad r1.xyz, r0.zzzz, cb0[10].xywx, r1.xyzx

// Multiple Effects - Replace adjusted r0 with original value stored in r9
  mul r1.xyz, r9.yyyy, cb0[9].xywx
  mad r1.xyz, r9.xxxx, cb0[8].xywx, r1.xyzx
  mad r1.xyz, r9.zzzz, cb0[10].xywx, r1.xyzx

  add r1.xyz, r1.xyzx, cb0[11].xywx
  div r1.xy, r1.xyxx, r1.zzzz
  mad r3.xy, r1.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.w, r1.z, cb0[198].x, cb0[198].y
  log r0.w, r0.w
  mul r0.w, r0.w, cb0[198].z
  mul r3.z, r0.w, cb0[197].z
  sample_l_indexable(texture3d)(float,float,float,float) r1.xyzw, r3.xyzx, t0.xyzw, s0, l(0.000000)
  mul r3.x, r1.w, v4.w
  mad r1.xyz, v4.xyzx, r1.wwww, r1.xyzx
else
  mov r1.xyz, v4.xyzx
  mov r3.x, v4.w
endif
lt r0.w, l(0.000000), cb0[147].z
if_nz r0.w
  add r3.yzw, r0.xxyz, -cb1[8].xxyz
  add r4.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r3.yzw, r4.xxyz, |r3.yyzw|
  or r0.w, r3.z, r3.y
  or r0.w, r3.w, r0.w
  dp3 r0.x, r0.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.x, r0.x, l(0.002000)
  frc r0.x, r0.x
  lt r0.x, l(0.500000), r0.x
  movc r4.xyz, r0.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  mov r4.w, l(1.000000)
  movc r2.xyzw, r0.wwww, r4.xyzw, r2.xyzw
  mov o0.w, r2.w
else
  mov o0.w, r2.w
endif
mad o0.xyz, r2.xyzx, r3.xxxx, r1.xyzx
ret
// Approximately 0 instruction slots used
