// HUD - Clipping that occurs with 3D HUD option fix enabled on Skills menu
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Wed Dec 11 01:10:35 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   x           1     NONE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[48], dynamicIndexed
dcl_input v0.xyzw
dcl_input v1.x
dcl_output_siv o0.xyzw, position
dcl_temps 20
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r17.xyzw, l(2, 0, 0, 0), t120.xyzw
ld_indexable(texture1d)(float,float,float,float) r18.xyzw, l(0, 0, 0, 0), t120.xyzw

ishl r0.x, v1.x, l(1)
utof r0.x, r0.x
add r0.xy, r0.xxxx, l(0.100000, 1.100000, 0.000000, 0.000000)
ftoi r0.xy, r0.xyxx
// dp4 o0.x, v0.xyzw, cb0[r0.x + 0].xyzw
// dp4 o0.y, v0.xyzw, cb0[r0.y + 0].xyzw
// mov o0.zw, l(0,0,0,1.000000)
dp4 r2.x, v0.xyzw, cb0[r0.x + 0].xyzw
dp4 r2.y, v0.xyzw, cb0[r0.y + 0].xyzw
mov r2.zw, l(0,0,0,1.000000)

add r16.w, r2.w, -r16.y
mul r16.w, r16.w, r17.w
mad r2.x, r16.w, -r16.x, r2.x
mov o0.xyzw, r2.xyzw
ret
// Approximately 0 instruction slots used
