//HUD. Main menu. To monoize. Conflict with geometry at headquarters.
// ---- Created with 3Dmigoto v0.6.181 on Fri Jan  5 18:28:05 2024

cbuffer CommonBlock : register(b1)
{
  row_major float4x4 cTrapezoidalShadowTransformScreen : packoffset(c0);
  float cAlphaRef : packoffset(c4);
  float4 cConstantColor : packoffset(c5);
  float4 cFogParams : packoffset(c6);
  float3 cFogColor : packoffset(c7);
  float3 cView : packoffset(c8);
  float3 cLightDirection : packoffset(c9);
  float3 cAmbientLightColor : packoffset(c10);
  float3 cLightColor : packoffset(c11);
  float2 cShadowBias : packoffset(c12);
  float2 cShadowDetailDistanceRamp : packoffset(c13);
  row_major float4x4 cTrapezoidalShadowTransformTexture : packoffset(c14);
  row_major float4x4 cTrapezoidalShadowTransformTexture2 : packoffset(c18);
  float cSelfIllumScale : packoffset(c22);
  float2 cShadowMapSize : packoffset(c23);
  float4 cClipPlane0 : packoffset(c24);
}

cbuffer UIBlock : register(b2)
{
  float4 cScreenCenter : packoffset(c0);
  float4 cClipping : packoffset(c1);
  row_major float2x4 cTextureTransform : packoffset(c2);
}

cbuffer TransformBlock : register(b5)
{
  row_major float4x4 cObjectToView : packoffset(c0);
  row_major float3x4 cObjectToWorld : packoffset(c4);
  row_major float4x4 cObjectToSpot : packoffset(c7);
  float4 cOmni0PosRad : packoffset(c11);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float4 v1 : COLOR0,
  float2 v2 : TEXCOORD0,
  out float4 o0 : SV_Position0,
  out float2 o1 : TEXCOORD0,
  out float p1 : FOG0,
  out float4 o2 : COLOR0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams3 = IniParams.Load(int2(3,0));
  
  o0.x = dot(cObjectToView._m00_m01_m02_m03, v0.xyzw);
  o0.y = dot(cObjectToView._m10_m11_m12_m13, v0.xyzw);
  o0.w = dot(cObjectToView._m30_m31_m32_m33, v0.xyzw);
  r0.x = dot(cObjectToView._m20_m21_m22_m23, v0.xyzw);
  o0.z = r0.x;
  
  if (o0.w!=1 && iniparams3.w==2) {
    o0.x-=stereo.x*(o0.w-stereo.y);
  }
  
  r0.x = r0.x * cFogParams.x + cFogParams.y;
  r0.x = max(cFogParams.w, r0.x);
  p1.x = min(1, r0.x);
  r0.x = dot(cTextureTransform._m00_m01, v2.xy);
  o1.x = cTextureTransform._m03 + r0.x;
  r0.x = dot(cTextureTransform._m10_m11, v2.xy);
  o1.y = cTextureTransform._m13 + r0.x;
  o2.xyzw = v1.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v0.6.181 on Fri Jan  5 18:28:05 2024
//
//
// Buffer Definitions:
//
// cbuffer CommonBlock
// {
//
//   row_major float4x4 cTrapezoidalShadowTransformScreen;// Offset:    0 Size:    64 [unused]
//   float cAlphaRef;                   // Offset:   64 Size:     4 [unused]
//   float4 cConstantColor;             // Offset:   80 Size:    16 [unused]
//   float4 cFogParams;                 // Offset:   96 Size:    16
//   float3 cFogColor;                  // Offset:  112 Size:    12 [unused]
//   float3 cView;                      // Offset:  128 Size:    12 [unused]
//   float3 cLightDirection;            // Offset:  144 Size:    12 [unused]
//   float3 cAmbientLightColor;         // Offset:  160 Size:    12 [unused]
//   float3 cLightColor;                // Offset:  176 Size:    12 [unused]
//   float2 cShadowBias;                // Offset:  192 Size:     8 [unused]
//   float2 cShadowDetailDistanceRamp;  // Offset:  208 Size:     8 [unused]
//   row_major float4x4 cTrapezoidalShadowTransformTexture;// Offset:  224 Size:    64 [unused]
//   row_major float4x4 cTrapezoidalShadowTransformTexture2;// Offset:  288 Size:    64 [unused]
//   float cSelfIllumScale;             // Offset:  352 Size:     4 [unused]
//   float2 cShadowMapSize;             // Offset:  368 Size:     8 [unused]
//   float4 cClipPlane0;                // Offset:  384 Size:    16 [unused]
//
// }
//
// cbuffer UIBlock
// {
//
//   float4 cScreenCenter;              // Offset:    0 Size:    16 [unused]
//   float4 cClipping;                  // Offset:   16 Size:    16 [unused]
//   row_major float2x4 cTextureTransform;// Offset:   32 Size:    32
//
// }
//
// cbuffer TransformBlock
// {
//
//   row_major float4x4 cObjectToView;  // Offset:    0 Size:    64
//   row_major float3x4 cObjectToWorld; // Offset:   64 Size:    48 [unused]
//   row_major float4x4 cObjectToSpot;  // Offset:  112 Size:    64 [unused]
//   float4 cOmni0PosRad;               // Offset:  176 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CommonBlock                       cbuffer      NA          NA    1        1
// UIBlock                           cbuffer      NA          NA    2        1
// TransformBlock                    cbuffer      NA          NA    5        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// FOG                      0     z         1     NONE   float     z
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_constantbuffer CB5[4], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.z
dcl_output o2.xyzw
dcl_temps 1
dp4 o0.x, cb5[0].xyzw, v0.xyzw
dp4 o0.y, cb5[1].xyzw, v0.xyzw
dp4 o0.w, cb5[3].xyzw, v0.xyzw
dp4 r0.x, cb5[2].xyzw, v0.xyzw
mov o0.z, r0.x
mad r0.x, r0.x, cb1[6].x, cb1[6].y
max r0.x, r0.x, cb1[6].w
min o1.z, r0.x, l(1.000000)
dp2 r0.x, cb2[2].xyxx, v2.xyxx
add o1.x, r0.x, cb2[2].w
dp2 r0.x, cb2[3].xyxx, v2.xyxx
add o1.y, r0.x, cb2[3].w
mov o2.xyzw, v1.xyzw
ret
// Approximately 14 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
