// HUD - Fullscreen Map
Buffer<float4> t2 : register(t2);

Buffer<float4> t1 : register(t1);

TextureCube<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[1];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[20];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[200];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[95];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[7];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  uint v1 : SV_VertexID0,
  out float4 o0 : TEXCOORD10,
  out float4 o1 : TEXCOORD11,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : GBX_VERTEX_FOG0,
  out float4 o4 : SV_POSITION0)
{
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v1.x, vertex_id
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = (int)v1.x + asint(cb0[6].y);
  r0.y = (uint)r0.x << 1;
  r0.yzw = t2.Load(r0.y).xyz;
  bitmask.x = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.x = (((uint)r0.x << 1) & bitmask.x) | ((uint)1 & ~bitmask.x);
  r1.xyzw = t2.Load(r1.x).xyzw;
  r2.xyz = r1.yzx * r0.yzw;
  r0.yzw = r1.xyz * r0.zwy + -r2.xyz;
  r0.yzw = r0.yzw * r1.www;
  r2.xyz = r0.yzw * r1.yzx;
  r0.yzw = r0.wyz * r1.zxy + -r2.xyz;
  r0.yzw = r0.yzw * r1.www;
  r2.xyz = cb3[16].xxx * cb3[0].xyz;
  r3.xyz = cb3[16].yyy * cb3[1].xyz;
  r4.xyz = cb3[16].zzz * cb3[2].xyz;
  r5.xyz = r3.xyz * r0.zzz;
  r5.xyz = r0.yyy * r2.xyz + r5.xyz;
  o0.xyz = r0.www * r4.xyz + r5.xyz;
  r0.yzw = r3.xyz * r1.yyy;
  r0.yzw = r1.xxx * r2.xyz + r0.yzw;
  o1.xyz = r1.zzz * r4.xyz + r0.yzw;
  o1.w = cb3[9].w * r1.w;
  r0.yzw = cb3[1].xyz * v0.yyy;
  r0.yzw = cb3[0].xyz * v0.xxx + r0.yzw;
  r0.yzw = cb3[2].xyz * v0.zzz + r0.yzw;
  r1.xyz = cb3[3].xyz + cb2[71].xyz;
  r0.yzw = r1.xyz + r0.yzw;
  r0.x = (int)r0.x * asint(cb4[0].y);
  r1.xy = t1.Load(r0.x).xy;
  r0.x = asuint(cb3[19].y) << 2;
  r2.xyzw = cb2[r0.x+1].xyzw * r0.zzzz;
  r2.xyzw = r0.yyyy * cb2[r0.x+0].xyzw + r2.xyzw;
  r2.xyzw = r0.wwww * cb2[r0.x+2].xyzw + r2.xyzw;
  o4.xyzw = cb2[r0.x+3].xyzw + r2.xyzw;
  r0.xyz = -cb2[69].xyz + r0.yzw;
  r0.w = dot(r0.xyz, r0.xyz);
  r1.z = sqrt(r0.w);
  r1.w = dot(r0.xyz, cb2[60].xyz);
  r1.z = r1.z / r1.w;
  r1.z = cb2[199].z * r1.z;
  r1.z = max(0, r1.z);
  r1.w = rsqrt(r0.w);
  r0.w = r1.w * r0.w;
  r2.xyz = r1.www * r0.xyz;
  r1.z = max(cb1[87].w, r1.z);
  r2.w = cmp(0 < r1.z);
  r3.x = cmp(asint(cb1[94].z) == 1);
  r3.y = cb2[68].z + cb1[94].w;
  r3.x = r3.x ? r3.y : cb1[89].y;
  r3.y = r1.z * r1.w;
  r3.z = r3.y * r0.z + cb2[68].z;
  r3.y = -r3.y * r0.z + r0.z;
  r1.z = -r1.z * r1.w + 1;
  r1.z = r1.z * r0.w;
  r1.w = r3.z + -r3.x;
  r1.w = cb1[87].y * r1.w;
  r1.w = max(-127, r1.w);
  r1.w = exp2(-r1.w);
  r1.w = cb1[89].x * r1.w;
  r1.w = r2.w ? r1.w : cb1[87].x;
  r1.z = r2.w ? r1.z : r0.w;
  r2.w = r2.w ? r3.y : r0.z;
  r2.w = cb1[87].y * r2.w;
  r2.w = max(-127, r2.w);
  r3.x = exp2(-r2.w);
  r3.x = 1 + -r3.x;
  r3.x = r3.x / r2.w;
  r3.y = -r2.w * 0.240226507 + 0.693147182;
  r2.w = cmp(0.00999999978 < abs(r2.w));
  r2.w = r2.w ? r3.x : r3.y;
  r1.w = r2.w * r1.w;
  r2.w = r1.w * r1.z;
  r3.xy = cmp(float2(0,0) < cb1[89].zw);
  if (r3.x != 0) {
    r3.x = saturate(r0.w * cb1[91].x + cb1[91].y);
    r3.zw = float2(1,-1) * cb1[90].yx;
    r4.x = dot(r0.xy, r3.zw);
    r4.y = dot(r0.xy, cb1[90].xy);
    r4.z = r0.z;
    r0.xyz = t0.SampleLevel(s0_s, r4.xyz, 0).xyz;
    r4.xyz = t0.SampleLevel(s0_s, r4.xyz, cb1[91].z).xyz;
    r0.xyz = -r4.xyz + r0.xyz;
    r0.xyz = r3.xxx * r0.xyz + r4.xyz;
    r0.xyz = cb1[88].xyz * r0.xyz;
  } else {
    r0.xyz = cb1[88].xyz;
  }
  r3.x = cmp(0 < cb1[92].w);
  r3.z = cmp(cb1[89].z == 0.000000);
  r3.x = r3.z ? r3.x : 0;
  r2.x = saturate(dot(r2.xyz, cb1[92].xyz));
  r2.x = log2(r2.x);
  r2.x = cb1[93].w * r2.x;
  r2.x = exp2(r2.x);
  r2.xyz = cb1[93].xyz * r2.xxx;
  r1.z = -cb1[94].x + r1.z;
  r1.z = max(0, r1.z);
  r1.z = r1.w * r1.z;
  r1.z = exp2(-r1.z);
  r1.z = min(1, r1.z);
  r1.z = 1 + -r1.z;
  r2.xyz = r2.xyz * r1.zzz;
  r4.xyz = r3.xxx ? r2.xyz : 0;
  r1.z = exp2(-r2.w);
  r1.z = min(1, r1.z);
  r4.w = max(cb1[88].w, r1.z);
  r0.w = cmp(cb1[89].w < r0.w);
  r0.w = r0.w ? r3.y : 0;
  r2.xyzw = r0.wwww ? float4(0,0,0,1) : r4.xyzw;
  r0.w = 1 + -r2.w;
  o3.xyz = r0.xyz * r0.www + r2.xyz;
  o0.w = 0;
  o2.xy = r1.xy;
  o2.zw = float2(0,0);
  o3.w = r2.w;
// float4 stereo = StereoParams.Load(0);
// float4 params = IniParams.Load(0);
// float driving = IniParams.Load(uint2(2,0)).y;


// if(driving && o1.y < -0.5)
	// o4.x += stereo.x * params.z/3;
// else
	// o4.x += stereo.x * params.z;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Fri Oct 18 09:20:04 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// SV_VertexID              0   x           1   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// GBX_VERTEX_FOG           0   xyzw        3     NONE   float   xyzw
// SV_POSITION              0   xyzw        4      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[7], immediateIndexed
dcl_constantbuffer cb1[95], immediateIndexed
dcl_constantbuffer cb2[200], dynamicIndexed
dcl_constantbuffer cb3[20], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t2
dcl_input v0.xyz
dcl_input_sgv v1.x, vertex_id
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output_siv o4.xyzw, position
dcl_temps 6
iadd r0.x, v1.x, cb0[6].y
ishl r0.y, r0.x, l(1)
ld_indexable(buffer)(float,float,float,float) r0.yzw, r0.yyyy, t2.wxyz
bfi r1.x, l(31), l(1), r0.x, l(1)
ld_indexable(buffer)(float,float,float,float) r1.xyzw, r1.xxxx, t2.xyzw
mul r2.xyz, r0.yzwy, r1.yzxy
mad r0.yzw, r1.xxyz, r0.zzwy, -r2.xxyz
mul r0.yzw, r1.wwww, r0.yyzw
mul r2.xyz, r1.yzxy, r0.yzwy
mad r0.yzw, r0.wwyz, r1.zzxy, -r2.xxyz
mul r0.yzw, r1.wwww, r0.yyzw
mul r2.xyz, cb3[0].xyzx, cb3[16].xxxx
mul r3.xyz, cb3[1].xyzx, cb3[16].yyyy
mul r4.xyz, cb3[2].xyzx, cb3[16].zzzz
mul r5.xyz, r0.zzzz, r3.xyzx
mad r5.xyz, r0.yyyy, r2.xyzx, r5.xyzx
mad o0.xyz, r0.wwww, r4.xyzx, r5.xyzx
mul r0.yzw, r1.yyyy, r3.xxyz
mad r0.yzw, r1.xxxx, r2.xxyz, r0.yyzw
mad o1.xyz, r1.zzzz, r4.xyzx, r0.yzwy
mul o1.w, r1.w, cb3[9].w
mul r0.yzw, v0.yyyy, cb3[1].xxyz
mad r0.yzw, cb3[0].xxyz, v0.xxxx, r0.yyzw
mad r0.yzw, cb3[2].xxyz, v0.zzzz, r0.yyzw
add r1.xyz, cb2[71].xyzx, cb3[3].xyzx
add r0.yzw, r0.yyzw, r1.xxyz
imul null, r0.x, r0.x, cb4[0].y
ld_indexable(buffer)(float,float,float,float) r1.xy, r0.xxxx, t1.xyzw
ishl r0.x, cb3[19].y, l(2)
mul r2.xyzw, r0.zzzz, cb2[r0.x + 1].xyzw
mad r2.xyzw, r0.yyyy, cb2[r0.x + 0].xyzw, r2.xyzw
mad r2.xyzw, r0.wwww, cb2[r0.x + 2].xyzw, r2.xyzw
add o4.xyzw, r2.xyzw, cb2[r0.x + 3].xyzw
add r0.xyz, r0.yzwy, -cb2[69].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r1.z, r0.w
dp3 r1.w, r0.xyzx, cb2[60].xyzx
div r1.z, r1.z, r1.w
mul r1.z, r1.z, cb2[199].z
max r1.z, r1.z, l(0.000000)
rsq r1.w, r0.w
mul r0.w, r0.w, r1.w
mul r2.xyz, r0.xyzx, r1.wwww
max r1.z, r1.z, cb1[87].w
lt r2.w, l(0.000000), r1.z
ieq r3.x, cb1[94].z, l(1)
add r3.y, cb1[94].w, cb2[68].z
movc r3.x, r3.x, r3.y, cb1[89].y
mul r3.y, r1.w, r1.z
mad r3.z, r3.y, r0.z, cb2[68].z
mad r3.y, -r3.y, r0.z, r0.z
mad r1.z, -r1.z, r1.w, l(1.000000)
mul r1.z, r0.w, r1.z
add r1.w, -r3.x, r3.z
mul r1.w, r1.w, cb1[87].y
max r1.w, r1.w, l(-127.000000)
exp r1.w, -r1.w
mul r1.w, r1.w, cb1[89].x
movc r1.w, r2.w, r1.w, cb1[87].x
movc r1.z, r2.w, r1.z, r0.w
movc r2.w, r2.w, r3.y, r0.z
mul r2.w, r2.w, cb1[87].y
max r2.w, r2.w, l(-127.000000)
exp r3.x, -r2.w
add r3.x, -r3.x, l(1.000000)
div r3.x, r3.x, r2.w
mad r3.y, -r2.w, l(0.240226507), l(0.693147182)
lt r2.w, l(0.010000), |r2.w|
movc r2.w, r2.w, r3.x, r3.y
mul r1.w, r1.w, r2.w
mul r2.w, r1.z, r1.w
lt r3.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[89].zwzz
if_nz r3.x
  mad_sat r3.x, r0.w, cb1[91].x, cb1[91].y
  mul r3.zw, cb1[90].yyyx, l(0.000000, 0.000000, 1.000000, -1.000000)
  dp2 r4.x, r0.xyxx, r3.zwzz
  dp2 r4.y, r0.xyxx, cb1[90].xyxx
  mov r4.z, r0.z
  sample_l_indexable(texturecube)(float,float,float,float) r0.xyz, r4.xyzx, t0.xyzw, s0, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r4.xyz, r4.xyzx, t0.xyzw, s0, cb1[91].z
  add r0.xyz, r0.xyzx, -r4.xyzx
  mad r0.xyz, r3.xxxx, r0.xyzx, r4.xyzx
  mul r0.xyz, r0.xyzx, cb1[88].xyzx
else
  mov r0.xyz, cb1[88].xyzx
endif
lt r3.x, l(0.000000), cb1[92].w
eq r3.z, cb1[89].z, l(0.000000)
and r3.x, r3.z, r3.x
dp3_sat r2.x, r2.xyzx, cb1[92].xyzx
log r2.x, r2.x
mul r2.x, r2.x, cb1[93].w
exp r2.x, r2.x
mul r2.xyz, r2.xxxx, cb1[93].xyzx
add r1.z, r1.z, -cb1[94].x
max r1.z, r1.z, l(0.000000)
mul r1.z, r1.z, r1.w
exp r1.z, -r1.z
min r1.z, r1.z, l(1.000000)
add r1.z, -r1.z, l(1.000000)
mul r2.xyz, r1.zzzz, r2.xyzx
and r4.xyz, r2.xyzx, r3.xxxx
exp r1.z, -r2.w
min r1.z, r1.z, l(1.000000)
max r4.w, r1.z, cb1[88].w
lt r0.w, cb1[89].w, r0.w
and r0.w, r0.w, r3.y
movc r2.xyzw, r0.wwww, l(0,0,0,1.000000), r4.xyzw
add r0.w, -r2.w, l(1.000000)
mad o3.xyz, r0.xyzx, r0.wwww, r2.xyzx
mov o0.w, l(0)
mov o2.xy, r1.xyxx
mov o2.zw, l(0,0,0,0)
mov o3.w, r2.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
