//grass VS
// ---- Created with 3Dmigoto v1.3.16 on Tue May 02 22:31:35 2023
cbuffer cb0 : register(b0)
{
  float4 cb0[19];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  out float4 o0 : SV_POSITION0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;
float4 stereo = StereoParams.Load(0);

  r0.xyzw = cb0[16].xyzw * v0.yyyy;
  r0.xyzw = v0.xxxx * cb0[15].xyzw + r0.xyzw;
  r0.xyzw = v0.zzzz * cb0[17].xyzw + r0.xyzw;
  r0.xyzw = v0.wwww * cb0[18].xyzw + r0.xyzw;
o0.xyzw = r0.xyzw;
o0 = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue May 02 22:31:35 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[19], immediateIndexed
dcl_input v0.xyzw
dcl_output_siv o0.xyzw, position
dcl_temps 1
mul r0.xyzw, v0.yyyy, cb0[16].xyzw
mad r0.xyzw, v0.xxxx, cb0[15].xyzw, r0.xyzw
mad r0.xyzw, v0.zzzz, cb0[17].xyzw, r0.xyzw
mad o0.xyzw, v0.wwww, cb0[18].xyzw, r0.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
