// ---- Created with 3Dmigoto v1.3.16 on Thu May 11 21:43:41 2023
cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[72];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[23];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  out float o0 : GBX_DUMMY0,
  out float4 o1 : SV_POSITION0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.x = 0;
  r0.x = dot(v0.xyz, cb0[14].xyz);
  r0.x = cb0[13].y * r0.x;
  r0.x = -cb0[13].x + r0.x;
  r0.y = r0.x * r0.x;
  r0.z = r0.y * r0.x;
  r1.xy = float2(3,2) * r0.yy;
  r0.w = -r1.y + r0.z;
  r0.w = r0.w + r0.x;
  r1.yzw = cb0[7].xyz * r0.www;
  r2.xy = float2(2,-2) * r0.zz;
  r0.z = r0.z + -r0.y;
  r3.xyz = cb0[10].xyz * r0.zzz;
  r0.z = r2.x + -r1.x;
  r0.w = r2.y + r1.x;
  r2.xyz = cb0[9].xyz * r0.www;
  r0.z = 1 + r0.z;
  r4.xyz = cb0[6].xyz * r0.zzz;
  r1.xyz = r4.xyz + r1.yzw;
  r1.xyz = r1.xyz + r3.xyz;
  r1.xyz = r1.xyz + r2.xyz;
  r2.xyz = float3(-6,-6,-6) * cb0[6].zxy;
  r3.xyz = float3(4,4,4) * cb0[7].zxy;
  r2.xyz = -r3.xyz + r2.xyz;
  r3.xyz = float3(2,2,2) * cb0[10].zxy;
  r2.xyz = -r3.xyz + r2.xyz;
  r3.xyz = float3(6,6,6) * cb0[9].zxy;
  r2.xyz = r3.xyz + r2.xyz;
  r2.xyz = r2.xyz * r0.xxx;
  r4.xyz = float3(6,6,6) * cb0[6].zxy;
  r5.xyz = float3(3,3,3) * cb0[7].zxy;
  r4.xyz = r5.xyz + r4.xyz;
  r5.xyz = float3(3,3,3) * cb0[10].zxy;
  r4.xyz = r5.xyz + r4.xyz;
  r3.xyz = r4.xyz + -r3.xyz;
  r0.yzw = r3.xyz * r0.yyy;
  r0.yzw = r0.yzw + r2.xyz;
  r0.yzw = cb0[7].zxy + r0.yzw;
  r1.w = dot(r0.zwy, r0.zwy);
  r1.w = rsqrt(r1.w);
  r0.yzw = r1.www * r0.yzw;
  r2.xyz = cb0[12].yzx * r0.yzw;
  r3.xyz = cb0[12].zxy * r0.wyz;
  r2.xyz = -r3.xyz + r2.xyz;
  r1.w = dot(r2.xyz, r2.xyz);
  r1.w = rsqrt(r1.w);
  r2.xyz = r2.xyz * r1.www;
  r1.w = saturate(r0.x);
  r2.w = -2 * r1.w;
  r1.w = r1.w * r1.w;
  r2.w = 3 + r2.w;
  r1.w = r2.w * r1.w;
  r0.x = cb0[12].w ? r1.w : r0.x;
  r3.xyzw = cb0[11].zwxy + -cb0[8].zwxy;
  r3.xyzw = r3.xyzw * r0.xxxx;
  r3.xyzw = cb0[8].zwxy + r3.xyzw;
  r4.xyz = r3.xxx * r2.xyz;
  r1.xyz = r4.xyz + r1.xyz;
  r4.xyz = r2.zxy * r0.wyz;
  r0.yzw = r2.yzx * r0.yzw;
  r0.yzw = r4.xyz + -r0.yzw;
  r1.w = dot(r0.yzw, r0.yzw);
  r1.w = rsqrt(r1.w);
  r0.yzw = r1.www * r0.yzw;
  r4.xyz = r3.yyy * r0.yzw;
  r1.xyw = r4.xyz + r1.xyz;
  r4.w = r1.x;
  r2.w = cb0[10].w + -cb0[7].w;
  r0.x = r2.w * r0.x;
  r0.x = cb0[7].w + r0.x;
  sincos(r0.x, r0.x, r3.x);
  r5.xyz = r0.xxx * r2.xyz;
  r2.xyz = r3.xxx * r2.xyz;
  r6.xyz = r3.xxx * r0.yzw;
  r0.xyz = r0.xxx * r0.yzw;
  r0.xyz = r2.xyz + -r0.xyz;
  r0.xyz = r0.xyz * r3.zzz;
  r2.xyz = r6.xyz + r5.xyz;
  r2.xyz = r2.xyz * r3.www;
  r3.xyz = cb0[16].xyz * r2.xxx;
  r5.xyz = cb0[15].xyz * r0.xxx;
  r6.xyz = float3(0,0,0) * cb0[14].xyz;
  r5.xyz = r6.xyz + r5.xyz;
  r4.xyz = r5.xyz + r3.xyz;
  r3.xyz = v0.xyz;
  r3.w = 1;
  r0.x = dot(r3.xyzw, r4.xyzw);
  r4.xyz = cb2[0].xyz * r0.xxx;
  r5.w = r1.y;
  r0.xyw = cb0[15].xyz * r0.yyy;
  r7.xyz = cb0[15].xyz * r0.zzz;
  r7.xyz = r7.xyz + r6.xyz;
  r0.xyz = r6.xyz + r0.xyw;
  r2.xyw = cb0[16].xyz * r2.yyy;
  r6.xyz = cb0[16].xyz * r2.zzz;
  r1.xyz = r7.xyz + r6.xyz;
  r0.w = dot(r3.xyzw, r1.xyzw);
  r1.xyz = cb2[2].xyz * r0.www;
  r5.xyz = r2.xyw + r0.xyz;
  r0.x = dot(r3.xyzw, r5.xyzw);
  r0.xyz = cb2[1].xyz * r0.xxx;
  r0.xyz = r4.xyz + r0.xyz;
  r0.xyz = r0.xyz + r1.xyz;
  r1.xyz = cb2[3].xyz + cb1[71].xyz;
  r0.xyz = r1.xyz + r0.xyz;
  r1.xyzw = cb0[18].xyzw * r0.xxxx;
  r2.xyzw = cb0[19].xyzw * r0.yyyy;
  r0.xyzw = cb0[20].xyzw * r0.zzzz;
  r1.xyzw = r2.xyzw + r1.xyzw;
  r0.xyzw = r1.xyzw + r0.xyzw;
  r0.xyzw = cb0[21].xyzw + r0.xyzw;
  r1.x = cmp(r0.z < 0);
  r1.y = cmp(0 != cb0[22].x);
  r1.x = r1.x ? r1.y : 0;
  r0.zw = r1.xx ? float2(9.99999997e-007,1) : r0.zw;
  o1.xyw = r0.xyw;
  r0.x = r0.z * cb0[17].y + cb0[17].x;
  o1.z = r0.x * r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu May 11 21:43:41 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// GBX_DUMMY                0   x           0     NONE   float   x
// SV_POSITION              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[23], immediateIndexed
dcl_constantbuffer cb1[72], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_input v0.xyz
dcl_output o0.x
dcl_output_siv o1.xyzw, position
dcl_temps 8
mov o0.x, l(0)
dp3 [precise(x)] r0.x, v0.xyzx, cb0[14].xyzx
mul [precise(x)] r0.x, r0.x, cb0[13].y
add [precise(x)] r0.x, r0.x, -cb0[13].x
mul [precise(y)] r0.y, r0.x, r0.x
mul [precise(z)] r0.z, r0.x, r0.y
mul [precise(xy)] r1.xy, r0.yyyy, l(3.000000, 2.000000, 0.000000, 0.000000)
add [precise(w)] r0.w, r0.z, -r1.y
add [precise(w)] r0.w, r0.x, r0.w
mul [precise(yzw)] r1.yzw, r0.wwww, cb0[7].xxyz
mul [precise(xy)] r2.xy, r0.zzzz, l(2.000000, -2.000000, 0.000000, 0.000000)
add [precise(z)] r0.z, -r0.y, r0.z
mul [precise(xyz)] r3.xyz, r0.zzzz, cb0[10].xyzx
add [precise(z)] r0.z, -r1.x, r2.x
add [precise(w)] r0.w, r1.x, r2.y
mul [precise(xyz)] r2.xyz, r0.wwww, cb0[9].xyzx
add [precise(z)] r0.z, r0.z, l(1.000000)
mul [precise(xyz)] r4.xyz, r0.zzzz, cb0[6].xyzx
add [precise(xyz)] r1.xyz, r1.yzwy, r4.xyzx
add [precise(xyz)] r1.xyz, r3.xyzx, r1.xyzx
add [precise(xyz)] r1.xyz, r2.xyzx, r1.xyzx
mul [precise(xyz)] r2.xyz, cb0[6].zxyz, l(-6.000000, -6.000000, -6.000000, 0.000000)
mul [precise(xyz)] r3.xyz, cb0[7].zxyz, l(4.000000, 4.000000, 4.000000, 0.000000)
add [precise(xyz)] r2.xyz, r2.xyzx, -r3.xyzx
mul [precise(xyz)] r3.xyz, cb0[10].zxyz, l(2.000000, 2.000000, 2.000000, 0.000000)
add [precise(xyz)] r2.xyz, r2.xyzx, -r3.xyzx
mul [precise(xyz)] r3.xyz, cb0[9].zxyz, l(6.000000, 6.000000, 6.000000, 0.000000)
add [precise(xyz)] r2.xyz, r2.xyzx, r3.xyzx
mul [precise(xyz)] r2.xyz, r0.xxxx, r2.xyzx
mul [precise(xyz)] r4.xyz, cb0[6].zxyz, l(6.000000, 6.000000, 6.000000, 0.000000)
mul [precise(xyz)] r5.xyz, cb0[7].zxyz, l(3.000000, 3.000000, 3.000000, 0.000000)
add [precise(xyz)] r4.xyz, r4.xyzx, r5.xyzx
mul [precise(xyz)] r5.xyz, cb0[10].zxyz, l(3.000000, 3.000000, 3.000000, 0.000000)
add [precise(xyz)] r4.xyz, r4.xyzx, r5.xyzx
add [precise(xyz)] r3.xyz, -r3.xyzx, r4.xyzx
mul [precise(yzw)] r0.yzw, r0.yyyy, r3.xxyz
add [precise(yzw)] r0.yzw, r2.xxyz, r0.yyzw
add [precise(yzw)] r0.yzw, r0.yyzw, cb0[7].zzxy
dp3 [precise(w)] r1.w, r0.zwyz, r0.zwyz
rsq [precise(w)] r1.w, r1.w
mul [precise(yzw)] r0.yzw, r0.yyzw, r1.wwww
mul [precise(xyz)] r2.xyz, r0.yzwy, cb0[12].yzxy
mul [precise(xyz)] r3.xyz, r0.wyzw, cb0[12].zxyz
add [precise(xyz)] r2.xyz, r2.xyzx, -r3.xyzx
dp3 [precise(w)] r1.w, r2.xyzx, r2.xyzx
rsq [precise(w)] r1.w, r1.w
mul [precise(xyz)] r2.xyz, r1.wwww, r2.xyzx
mov_sat [precise(w)] r1.w, r0.x
mul [precise(w)] r2.w, r1.w, l(-2.000000)
mul [precise(w)] r1.w, r1.w, r1.w
add [precise(w)] r2.w, r2.w, l(3.000000)
mul [precise(w)] r1.w, r1.w, r2.w
movc [precise(x)] r0.x, cb0[12].w, r1.w, r0.x
add [precise] r3.xyzw, -cb0[8].zwxy, cb0[11].zwxy
mul [precise] r3.xyzw, r0.xxxx, r3.xyzw
add [precise] r3.xyzw, r3.xyzw, cb0[8].zwxy
mul [precise(xyz)] r4.xyz, r2.xyzx, r3.xxxx
add [precise(xyz)] r1.xyz, r1.xyzx, r4.xyzx
mul [precise(xyz)] r4.xyz, r0.wyzw, r2.zxyz
mul [precise(yzw)] r0.yzw, r0.yyzw, r2.yyzx
add [precise(yzw)] r0.yzw, -r0.yyzw, r4.xxyz
dp3 [precise(w)] r1.w, r0.yzwy, r0.yzwy
rsq [precise(w)] r1.w, r1.w
mul [precise(yzw)] r0.yzw, r0.yyzw, r1.wwww
mul [precise(xyz)] r4.xyz, r0.yzwy, r3.yyyy
add [precise(xyw)] r1.xyw, r1.xyxz, r4.xyxz
mov [precise(w)] r4.w, r1.x
add [precise(w)] r2.w, -cb0[7].w, cb0[10].w
mul [precise(x)] r0.x, r0.x, r2.w
add [precise(x)] r0.x, r0.x, cb0[7].w
sincos [precise(x)] r0.x, r3.x, r0.x
mul [precise(xyz)] r5.xyz, r2.xyzx, r0.xxxx
mul [precise(xyz)] r2.xyz, r2.xyzx, r3.xxxx
mul [precise(xyz)] r6.xyz, r0.yzwy, r3.xxxx
mul [precise(xyz)] r0.xyz, r0.yzwy, r0.xxxx
add [precise(xyz)] r0.xyz, -r0.xyzx, r2.xyzx
mul [precise(xyz)] r0.xyz, r3.zzzz, r0.xyzx
add [precise(xyz)] r2.xyz, r5.xyzx, r6.xyzx
mul [precise(xyz)] r2.xyz, r3.wwww, r2.xyzx
mul [precise(xyz)] r3.xyz, r2.xxxx, cb0[16].xyzx
mul [precise(xyz)] r5.xyz, r0.xxxx, cb0[15].xyzx
mul [precise(xyz)] r6.xyz, cb0[14].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add [precise(xyz)] r5.xyz, r5.xyzx, r6.xyzx
add [precise(xyz)] r4.xyz, r3.xyzx, r5.xyzx
mov [precise(xyz)] r3.xyz, v0.xyzx
mov [precise(w)] r3.w, l(1.000000)
dp4 [precise(x)] r0.x, r3.xyzw, r4.xyzw
mul [precise(xyz)] r4.xyz, r0.xxxx, cb2[0].xyzx
mov [precise(w)] r5.w, r1.y
mul [precise(xyw)] r0.xyw, r0.yyyy, cb0[15].xyxz
mul [precise(xyz)] r7.xyz, r0.zzzz, cb0[15].xyzx
add [precise(xyz)] r7.xyz, r6.xyzx, r7.xyzx
add [precise(xyz)] r0.xyz, r0.xywx, r6.xyzx
mul [precise(xyw)] r2.xyw, r2.yyyy, cb0[16].xyxz
mul [precise(xyz)] r6.xyz, r2.zzzz, cb0[16].xyzx
add [precise(xyz)] r1.xyz, r6.xyzx, r7.xyzx
dp4 [precise(w)] r0.w, r3.xyzw, r1.xyzw
mul [precise(xyz)] r1.xyz, r0.wwww, cb2[2].xyzx
add [precise(xyz)] r5.xyz, r0.xyzx, r2.xywx
dp4 [precise(x)] r0.x, r3.xyzw, r5.xyzw
mul [precise(xyz)] r0.xyz, r0.xxxx, cb2[1].xyzx
add [precise(xyz)] r0.xyz, r0.xyzx, r4.xyzx
add [precise(xyz)] r0.xyz, r1.xyzx, r0.xyzx
add [precise(xyz)] r1.xyz, cb1[71].xyzx, cb2[3].xyzx
add [precise(xyz)] r0.xyz, r0.xyzx, r1.xyzx
mul [precise(zw)] r1.xyzw, r0.xxxx, cb0[18].xyzw
mul [precise(zw)] r2.xyzw, r0.yyyy, cb0[19].xyzw
mul [precise(zw)] r0.xyzw, r0.zzzz, cb0[20].xyzw
add [precise(zw)] r1.xyzw, r1.xyzw, r2.xyzw
add [precise(zw)] r0.xyzw, r0.xyzw, r1.xyzw
add [precise(zw)] r0.xyzw, r0.xyzw, cb0[21].xyzw
lt [precise(x)] r1.x, r0.z, l(0.000000)
ne [precise(y)] r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[22].x
and [precise(x)] r1.x, r1.x, r1.y
movc [precise(w)] r0.zw, r1.xxxx, l(0,0,0.000001,1.000000), r0.zzzw
mov [precise(w)] o1.xyw, r0.xyxw
mad r0.x, r0.z, cb0[17].y, cb0[17].x
mul o1.z, r0.w, r0.x
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
