// Angel video
cbuffer cb1 : register(b1)
{
  float4 cb1[20];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[72];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  float3 v1 : ATTRIBUTE1,
  float4 v2 : ATTRIBUTE2,
  float2 v3 : ATTRIBUTE4,
  float4 v4 : ATTRIBUTE8,
  float4 v5 : ATTRIBUTE9,
  float4 v6 : ATTRIBUTE10,
  int4 v7 : ATTRIBUTE11,
  float2 v8 : ATTRIBUTE12,
  float4 v9 : ATTRIBUTE13,
  float4 v10 : ATTRIBUTE14,
  float4 v11 : ATTRIBUTE15,
  float v12 : ATTRIBUTE3,
  uint v13 : SV_InstanceID0,
  out float4 o0 : TEXCOORD10,
  out float4 o1 : TEXCOORD11,
  out float4 o2 : TEXCOORD0,
  out float4 o3 : COLOR2,
  out float4 o4 : SV_POSITION0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v2.yzx * v1.xyz;
  r0.xyz = v2.xyz * v1.yzx + -r0.xyz;
  r0.xyz = v2.www * r0.xyz;
  r1.xyz = v2.yzx * r0.xyz;
  r0.xyz = r0.zxy * v2.zxy + -r1.xyz;
  r0.xyz = v2.www * r0.xyz;
  r1.x = dot(r0.xyz, v4.xyz);
  r1.y = dot(r0.xyz, v5.xyz);
  r1.z = dot(r0.xyz, v6.xyz);
  r0.x = dot(r1.xyz, r1.xyz);
  r0.x = rsqrt(r0.x);
  o0.xyz = r1.xyz * r0.xxx;
  o0.w = 0;
  r0.x = dot(v2.xyz, v4.xyz);
  r0.y = dot(v2.xyz, v5.xyz);
  r0.z = dot(v2.xyz, v6.xyz);
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  o1.xyz = r0.xyz * r0.www;
  o1.w = cb1[9].w * v2.w;
  o2.xy = v3.xy;
  o2.zw = float2(0,0);
  o3.xyzw = v9.xyzw;
  r0.x = dot(v0.xyzw, v4.xyzw);
  r0.y = dot(v0.xyzw, v5.xyzw);
  r0.z = dot(v0.xyzw, v6.xyzw);
  r0.xyz = cb0[71].xyz + r0.xyz;
  r0.w = asuint(cb1[19].y) << 2;
  r1.xyzw = cb0[r0.w+1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb0[r0.w+0].xyzw + r1.xyzw;
  r1.xyzw = r0.zzzz * cb0[r0.w+2].xyzw + r1.xyzw;
  o4.xyzw = v0.wwww * cb0[r0.w+3].xyzw + r1.xyzw;
  
float4 stereo = StereoParams.Load(0);
float4 params = IniParams.Load(0);
float angel = IniParams.Load(uint2(4,0)).z;

o4.x -= stereo.x * (o4.w - stereo.y);
o4.x += stereo.x * params.z * 100;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu Oct 03 21:06:21 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                4   xy          3     NONE   float   xy
// ATTRIBUTE                8   xyzw        4     NONE   float   xyzw
// ATTRIBUTE                9   xyzw        5     NONE   float   xyzw
// ATTRIBUTE               10   xyzw        6     NONE   float   xyzw
// ATTRIBUTE               11   xyzw        7     NONE     int
// ATTRIBUTE               12   xy          8     NONE   float
// ATTRIBUTE               13   xyzw        9     NONE   float   xyzw
// ATTRIBUTE               14   xyzw       10     NONE   float
// ATTRIBUTE               15   xyzw       11     NONE   float
// ATTRIBUTE                3   x          12     NONE   float
// SV_InstanceID            0   x          13   INSTID    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// COLOR                    2   xyzw        3     NONE   float   xyzw
// SV_POSITION              0   xyzw        4      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[72], dynamicIndexed
dcl_constantbuffer cb1[20], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v9.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output_siv o4.xyzw, position
dcl_temps 2
mul r0.xyz, v1.xyzx, v2.yzxy
mad r0.xyz, v2.xyzx, v1.yzxy, -r0.xyzx
mul r0.xyz, r0.xyzx, v2.wwww
mul r1.xyz, r0.xyzx, v2.yzxy
mad r0.xyz, r0.zxyz, v2.zxyz, -r1.xyzx
mul r0.xyz, r0.xyzx, v2.wwww
dp3 r1.x, r0.xyzx, v4.xyzx
dp3 r1.y, r0.xyzx, v5.xyzx
dp3 r1.z, r0.xyzx, v6.xyzx
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul o0.xyz, r0.xxxx, r1.xyzx
mov o0.w, l(0)
dp3 r0.x, v2.xyzx, v4.xyzx
dp3 r0.y, v2.xyzx, v5.xyzx
dp3 r0.z, v2.xyzx, v6.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o1.xyz, r0.wwww, r0.xyzx
mul o1.w, v2.w, cb1[9].w
mov o2.xy, v3.xyxx
mov o2.zw, l(0,0,0,0)
mov o3.xyzw, v9.xyzw
dp4 r0.x, v0.xyzw, v4.xyzw
dp4 r0.y, v0.xyzw, v5.xyzw
dp4 r0.z, v0.xyzw, v6.xyzw
add r0.xyz, r0.xyzx, cb0[71].xyzx
ishl r0.w, cb1[19].y, l(2)
mul r1.xyzw, r0.yyyy, cb0[r0.w + 1].xyzw
mad r1.xyzw, r0.xxxx, cb0[r0.w + 0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[r0.w + 2].xyzw, r1.xyzw
mad o4.xyzw, v0.wwww, cb0[r0.w + 3].xyzw, r1.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
