//rain halo fix
// ---- Created with 3Dmigoto v0.6.164 on Fri Aug 29 15:52:47 2025

cbuffer _Globals : register(b0)
{
  float4 d002_CameraNearAndFarAndNearRelAndFarInv : packoffset(c5);
  float3 d105_Camera2WorldPosition : packoffset(c9);
  row_major float4x4 m040_RainMaskViewProjMat : packoffset(c29);
  float4 D400_RainDropParameters : packoffset(c33);
  float4 D401_RainVolumeParameters : packoffset(c34);
  float4 D402_RainUp : packoffset(c35);
  float D404_RainSize : packoffset(c36);
  float4 d405_VisualColorModulator : packoffset(c37);
  row_major float3x4 m000_WorldMat : packoffset(c49);
  row_major float4x4 m003_WorldViewProjMat : packoffset(c52);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : COLOR0,
  float4 v1 : COLOR1,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = d105_Camera2WorldPosition.xyz / D404_RainSize;
  r0.w = 1 / D404_RainSize;
  r1.xyz = float3(-0.400000006,-0.800000012,-0.5) + v0.zzy;
  r2.xyz = r1.xyy * float3(10.4719753,0.200000003,0.200000003) + D402_RainUp.wxy;
  r1.x = sin(r2.x);
  r1.x = r1.x * 0.5 + D402_RainUp.w;
  r1.xyw = D402_RainUp.xyz * r1.xxx;
  r1.xyw = D401_RainVolumeParameters.www * r1.xyw;
  r1.xyw = -r1.xyw * r0.www + v1.zyx;
  r0.xyz = r1.xyw + -r0.xyz;
  r0.xyz = d405_VisualColorModulator.xyz + r0.xyz;
  r1.xyw = floor(r0.xyz);
  r0.xyz = -r1.xyw + r0.xyz;
  r0.w = v1.w;
  r0.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + r0.xyzw;
  r0.xyzw = r0.xyzw + r0.xyzw;
  r1.x = dot(r0.xyz, r0.xyz);
  r1.x = sqrt(r1.x);
  r3.xyz = r0.zxy / r1.xxx;
  r2.w = D402_RainUp.z;
  r4.xyz = r3.xyz * r2.zwy;
  r4.xyz = r3.zxy * r2.wyz + -r4.xyz;
  r3.xyz = D404_RainSize * r3.yzx;
  r2.xyz = v0.xxx * r2.yzw;
  r1.y = dot(r4.xyz, r4.xyz);
  r1.y = rsqrt(r1.y);
  r4.xyz = r4.xyz * r1.yyy;
  r4.xyz = r4.xyz * r1.zzz;
  r1.y = log2(r1.x);
  r1.y = D401_RainVolumeParameters.x * r1.y;
  r1.y = exp2(r1.y);
  r0.xyz = r3.xyz * r1.yyy;
  r4.w = 0;
  r1.yz = r1.xx * D400_RainDropParameters.zw + D400_RainDropParameters.xy;
  r0.xyzw = r4.xyzw * r1.yyyy + r0.xyzw;
  r2.xyz = r2.xyz * r1.zzz;
  r2.w = 0;
  r0.xyzw = r2.xyzw + r0.xyzw;
  r2.x = dot(m003_WorldViewProjMat._m00_m01_m02_m03, r0.xyzw);
  r2.y = dot(m003_WorldViewProjMat._m10_m11_m12_m13, r0.xyzw);
  r2.z = dot(m003_WorldViewProjMat._m20_m21_m22_m23, r0.xyzw);
  r2.w = dot(m003_WorldViewProjMat._m30_m31_m32_m33, r0.xyzw);
  r0.w = cmp(1 < r1.x);
  r1.x = 1 + -r1.x;
  r1.x = max(0, r1.x);
  r1.x = log2(r1.x);
  r1.x = D401_RainVolumeParameters.z * r1.x;
  r1.x = exp2(r1.x);
  r1.x = max(D401_RainVolumeParameters.y, r1.x);
  r2.xyzw = r0.wwww ? float4(2,2,2,1) : r2.xyzw;
  o0.xyzw = r2.xyzw;


float4 s = StereoParams.Load(0);
float4 testeo = IniParams.Load(int2(90,0));    
r2.x += s.x * (r2.w - s.y);  
  
  o1.xyz = r0.xyz;
  r0.xyz = d105_Camera2WorldPosition.xyz + r0.xyz;
  o1.w = d002_CameraNearAndFarAndNearRelAndFarInv.w * r2.w;
  r1.yz = r2.xy / r2.ww;
  r1.yz = float2(1,1) + r1.yz;
  o2.xy = v0.yx;
  o2.zw = float2(0,0);
  r1.y = 0.5 * r1.y;
  o3.y = -r1.z * 0.5 + 1;
  o3.x = r1.y;
  o3.zw = float2(0,0);
  r1.y = 1 + -v0.x;
  o4.w = r1.x * r1.y;
  o4.xyz = float3(1,1,1);
  r0.w = 1;
  o5.x = dot(m040_RainMaskViewProjMat._m00_m01_m02_m03, r0.xyzw);
  o5.y = dot(m040_RainMaskViewProjMat._m10_m11_m12_m13, r0.xyzw);
  o5.z = dot(m040_RainMaskViewProjMat._m20_m21_m22_m23, r0.xyzw);
  o5.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Fri Aug 29 15:52:47 2025
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   float4 d002_CameraNearAndFarAndNearRelAndFarInv;// Offset:   80 Size:    16
//   float3 d105_Camera2WorldPosition;  // Offset:  144 Size:    12
//   row_major float4x4 m040_RainMaskViewProjMat;// Offset:  464 Size:    64
//   float4 D400_RainDropParameters;    // Offset:  528 Size:    16
//   float4 D401_RainVolumeParameters;  // Offset:  544 Size:    16
//   float4 D402_RainUp;                // Offset:  560 Size:    16
//   float D404_RainSize;               // Offset:  576 Size:     4
//   float4 d405_VisualColorModulator;  // Offset:  592 Size:    16
//   row_major float3x4 m000_WorldMat;  // Offset:  784 Size:    48 [unused]
//   row_major float4x4 m003_WorldViewProjMat;// Offset:  832 Size:    64
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    0   xyzw        0     NONE   float   xyz
// COLOR                    1   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[56], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 5
div r0.xyz, cb0[9].xyzx, cb0[36].xxxx
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[36].x
add r1.xyz, v0.zzyz, l(-0.400000, -0.800000, -0.500000, 0.000000)
mad r2.xyz, r1.xyyx, l(10.471975, 0.200000, 0.200000, 0.000000), cb0[35].wxyw
sincos r1.x, null, r2.x
mad r1.x, r1.x, l(0.500000), cb0[35].w
mul r1.xyw, r1.xxxx, cb0[35].xyxz
mul r1.xyw, r1.xyxw, cb0[34].wwww
mad r1.xyw, -r1.xyxw, r0.wwww, v1.zyzx
add r0.xyz, -r0.xyzx, r1.xywx
add r0.xyz, r0.xyzx, cb0[37].xyzx
round_ni r1.xyw, r0.xyxz
add r0.xyz, r0.xyzx, -r1.xywx
mov r0.w, v1.w
add r0.xyzw, r0.xyzw, l(-0.500000, -0.500000, -0.500000, -0.500000)
add r0.xyzw, r0.xyzw, r0.xyzw
dp3 r1.x, r0.xyzx, r0.xyzx
sqrt r1.x, r1.x
div r3.xyz, r0.zxyz, r1.xxxx
mov r2.w, cb0[35].z
mul r4.xyz, r2.zwyz, r3.xyzx
mad r4.xyz, r3.zxyz, r2.wyzw, -r4.xyzx
mul r3.xyz, r3.yzxy, cb0[36].xxxx
mul r2.xyz, r2.yzwy, v0.xxxx
dp3 r1.y, r4.xyzx, r4.xyzx
rsq r1.y, r1.y
mul r4.xyz, r1.yyyy, r4.xyzx
mul r4.xyz, r1.zzzz, r4.xyzx
log r1.y, r1.x
mul r1.y, r1.y, cb0[34].x
exp r1.y, r1.y
mul r0.xyz, r1.yyyy, r3.xyzx
mov r4.w, l(0)
mad r1.yz, r1.xxxx, cb0[33].zzwz, cb0[33].xxyx
mad r0.xyzw, r4.xyzw, r1.yyyy, r0.xyzw
mul r2.xyz, r1.zzzz, r2.xyzx
mov r2.w, l(0)
add r0.xyzw, r0.xyzw, r2.xyzw
dp4 r2.x, cb0[52].xyzw, r0.xyzw
dp4 r2.y, cb0[53].xyzw, r0.xyzw
dp4 r2.z, cb0[54].xyzw, r0.xyzw
dp4 r2.w, cb0[55].xyzw, r0.xyzw
lt r0.w, l(1.000000), r1.x
add r1.x, -r1.x, l(1.000000)
max r1.x, r1.x, l(0.000000)
log r1.x, r1.x
mul r1.x, r1.x, cb0[34].z
exp r1.x, r1.x
max r1.x, r1.x, cb0[34].y
movc r2.xyzw, r0.wwww, l(2.000000,2.000000,2.000000,1.000000), r2.xyzw
mov o0.xyzw, r2.xyzw
mov o1.xyz, r0.xyzx
add r0.xyz, r0.xyzx, cb0[9].xyzx
mul o1.w, r2.w, cb0[5].w
div r1.yz, r2.xxyx, r2.wwww
add r1.yz, r1.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
mov o2.xy, v0.yxyy
mov o2.zw, l(0,0,0,0)
mul r1.y, r1.y, l(0.500000)
mad o3.y, -r1.z, l(0.500000), l(1.000000)
mov o3.x, r1.y
mov o3.zw, l(0,0,0,0)
add r1.y, -v0.x, l(1.000000)
mul o4.w, r1.y, r1.x
mov o4.xyz, l(1.000000,1.000000,1.000000,0)
mov r0.w, l(1.000000)
dp4 o5.x, cb0[29].xyzw, r0.xyzw
dp4 o5.y, cb0[30].xyzw, r0.xyzw
dp4 o5.z, cb0[31].xyzw, r0.xyzw
mov o5.w, l(0)
ret
// Approximately 71 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
