//car reflextions
// ---- Created with 3Dmigoto v0.6.164 on Thu Aug 14 11:54:46 2025

cbuffer _Globals : register(b0)
{
  row_major float4x4 m001_ViewProjMat : packoffset(c0);
  float4 d002_CameraNearAndFarAndNearRelAndFarInv : packoffset(c5);
  float3 d105_Camera2WorldPosition : packoffset(c9);
  row_major float4x4 m002_TexTransformMat[3] : packoffset(c17);
  float4 D082_SkinZonesStatePacked[6] : packoffset(c29);
  float4 ucp0_ClipPlane : packoffset(c35);
  row_major float3x4 m004_BoneMats[60] : packoffset(c60);
  float4 d007_PosDecompressionScaleAndOffset : packoffset(c56);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  uint4 v0 : POSITION0,
  uint4 v1 : TANGENT0,
  uint4 v2 : NORMAL0,
  uint4 v3 : BLENDINDICES0,
  uint4 v4 : PSIZE0,
  float4 v5 : BLENDWEIGHT0,
  float4 v6 : COLOR0,
  float4 v7 : TEXCOORD0,
  float4 v8 : TEXCOORD1,
  float4 v9 : TEXCOORD2,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float4 o6 : TEXCOORD5,
  out float4 o7 : TEXCOORD6,
  out float4 o8 : TEXCOORD7,
  out float4 o9 : SV_ClipDistance0)
{
  const float4 icb[] = { { 1.000000, 0, 0, 0},
                              { 0, 1.000000, 0, 0},
                              { 0, 0, 1.000000, 0},
                              { 0, 0, 0, 1.000000} };
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = (uint4)v1.xyzw;
  r1.x = cmp(r0.y >= 128);
  r1.xy = r1.xx ? float2(-128,-1) : float2(-0,1);
  r0.y = r1.x + r0.y;
  r1.xz = d007_PosDecompressionScaleAndOffset.ww * float2(1,256);
  r2.z = dot(r0.xy, r1.xz);
  r3.xyzw = (uint4)v0.xyzw;
  r2.x = dot(r3.xy, r1.xz);
  r2.y = dot(r3.zw, r1.xz);
  r2.xyz = d007_PosDecompressionScaleAndOffset.xyz + r2.xyz;
  r2.w = 1;
  r3.xyzw = (int4)v3.xyzw * int4(3,3,3,3);
  r4.xyzw = m004_BoneMats[v3.y]._m00_m01_m02_m03 * v5.yyyy;
  r4.xyzw = v5.xxxx * m004_BoneMats[v3.x]._m00_m01_m02_m03 + r4.xyzw;
  r4.xyzw = v5.zzzz * m004_BoneMats[v3.z]._m00_m01_m02_m03 + r4.xyzw;
  r4.xyzw = v5.wwww * m004_BoneMats[v3.w]._m00_m01_m02_m03 + r4.xyzw;
  r5.x = dot(r4.xyzw, r2.xyzw);
  r6.xyzw = m004_BoneMats[v3.y]._m10_m11_m12_m13 * v5.yyyy;
  r6.xyzw = v5.xxxx * m004_BoneMats[v3.x]._m10_m11_m12_m13 + r6.xyzw;
  r6.xyzw = v5.zzzz * m004_BoneMats[v3.z]._m10_m11_m12_m13 + r6.xyzw;
  r6.xyzw = v5.wwww * m004_BoneMats[v3.w]._m10_m11_m12_m13 + r6.xyzw;
  r5.y = dot(r6.xyzw, r2.xyzw);
  r7.xyzw = m004_BoneMats[v3.y]._m20_m21_m22_m23 * v5.yyyy;
  r7.xyzw = v5.xxxx * m004_BoneMats[v3.x]._m20_m21_m22_m23 + r7.xyzw;
  r7.xyzw = v5.zzzz * m004_BoneMats[v3.z]._m20_m21_m22_m23 + r7.xyzw;
  r3.xyzw = v5.wwww * m004_BoneMats[v3.w]._m20_m21_m22_m23 + r7.xyzw;
  r5.z = dot(r3.xyzw, r2.xyzw);
  r2.xyz = -d105_Camera2WorldPosition.xyz + r5.xyz;
  r2.w = 1;
  r5.x = dot(m001_ViewProjMat._m00_m01_m02_m03, r2.xyzw);
  r5.y = dot(m001_ViewProjMat._m10_m11_m12_m13, r2.xyzw);
  r5.z = dot(m001_ViewProjMat._m20_m21_m22_m23, r2.xyzw);
  r5.w = dot(m001_ViewProjMat._m30_m31_m32_m33, r2.xyzw);
  o0.xyzw = r5.xyzw;
  o9.xyzw = dot(r5.xyzw, ucp0_ClipPlane.xyzw);
  o1.w = d002_CameraNearAndFarAndNearRelAndFarInv.w * r5.w;
  o1.xyz = r2.xyz;
  o2.xy = v7.xy;
  o2.zw = v8.xy;
  o3.xy = v9.xy;
  o3.zw = float2(0,0);
  r5.xyzw = (uint4)v4.xyzw;
  r5.xyzw = cmp(float4(22,22,22,22) >= r5.xyzw);
  r5.xyzw = r5.xyzw ? float4(1,1,1,1) : 0;
  r7.xyzw = (uint4)v4.xyzw >> int4(2,2,2,2);
  r8.xyzw = (int4)v4.xyzw & int4(3,3,3,3);
  r0.y = dot(D082_SkinZonesStatePacked[r7.y].xyzw, icb[r8.y+0].xyzw);
  r0.y = r0.y * r5.y;
  r1.x = dot(D082_SkinZonesStatePacked[r7.x].xyzw, icb[r8.x+0].xyzw);
  r0.y = r1.x * r5.x + r0.y;
  r1.x = dot(D082_SkinZonesStatePacked[r7.z].xyzw, icb[r8.z+0].xyzw);
  r1.z = dot(D082_SkinZonesStatePacked[r7.w].xyzw, icb[r8.w+0].xyzw);
  r0.y = r1.x * r5.z + r0.y;
  r0.y = r1.z * r5.w + r0.y;
  r1.x = r5.x + r5.y;
  r1.x = r1.x + r5.z;
  r1.x = r1.x + r5.w;
  o4.w = r0.y / r1.x;
  o4.xyz = v6.zyx;
  r5.xyzw = (uint4)v2.xyzw;
  r0.x = r5.w;
  r1.xzw = r5.xyz * float3(0.00784313772,0.00784313772,0.00784313772) + float3(-1,-1,-1);
  r0.xyz = r0.zwx * float3(0.00784313772,0.00784313772,0.00784313772) + float3(-1,-1,-1);
  r5.xyz = r1.wxz * r0.yzx;
  r5.xyz = r1.zwx * r0.zxy + -r5.xyz;
  r5.xyz = r5.xyz * r1.yyy;
  o5.y = dot(r4.xyz, r5.xyz);
  o5.x = dot(r4.xyz, r0.xyz);
  o5.z = dot(r4.xyz, r1.xzw);
  o5.w = 0;
  o6.x = dot(r6.xyz, r0.xyz);
  o7.x = dot(r3.xyz, r0.xyz);
  o6.z = dot(r6.xyz, r1.xzw);
  o7.z = dot(r3.xyz, r1.xzw);
  o7.y = dot(r3.xyz, r5.xyz);
  o6.y = dot(r6.xyz, r5.xyz);
  o6.w = 0;
  o7.w = 0;
  o8.x = dot(m002_TexTransformMat[1]._m00_m01_m02_m03, r2.xyzw);
  o8.y = dot(m002_TexTransformMat[1]._m10_m11_m12_m13, r2.xyzw);
  o8.z = dot(m002_TexTransformMat[1]._m20_m21_m22_m23, r2.xyzw);
  o8.w = dot(m002_TexTransformMat[1]._m30_m31_m32_m33, r2.xyzw);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Thu Aug 14 11:54:46 2025
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   row_major float4x4 m001_ViewProjMat;// Offset:    0 Size:    64
//   float4 d002_CameraNearAndFarAndNearRelAndFarInv;// Offset:   80 Size:    16
//   float3 d105_Camera2WorldPosition;  // Offset:  144 Size:    12
//   row_major float4x4 m002_TexTransformMat[3];// Offset:  272 Size:   192
//   float4 D082_SkinZonesStatePacked[6];// Offset:  464 Size:    96
//   float4 ucp0_ClipPlane;             // Offset:  560 Size:    16
//   row_major float3x4 m004_BoneMats[60];// Offset:  960 Size:  2880
//   float4 d007_PosDecompressionScaleAndOffset;// Offset:  896 Size:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE    uint   xyzw
// TANGENT                  0   xyzw        1     NONE    uint   xyzw
// NORMAL                   0   xyzw        2     NONE    uint   xyzw
// BLENDINDICES             0   xyzw        3     NONE    uint   xyzw
// PSIZE                    0   xyzw        4     NONE    uint   xyzw
// BLENDWEIGHT              0   xyzw        5     NONE   float   xyzw
// COLOR                    0   xyzw        6     NONE   float   xyz
// TEXCOORD                 0   xyzw        7     NONE   float   xy
// TEXCOORD                 1   xyzw        8     NONE   float   xy
// TEXCOORD                 2   xyzw        9     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
// TEXCOORD                 7   xyzw        8     NONE   float   xyzw
// SV_ClipDistance          0   xyzw        9  CLIPDST   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_immediateConstantBuffer { { 1.000000, 0, 0, 0},
                              { 0, 1.000000, 0, 0},
                              { 0, 0, 1.000000, 0},
                              { 0, 0, 0, 1.000000} }
dcl_constantbuffer CB0[240], dynamicIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyz
dcl_input v7.xy
dcl_input v8.xy
dcl_input v9.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output o8.xyzw
dcl_output_siv o9.xyzw, clip_distance
dcl_temps 9
utof r0.xyzw, v1.xyzw
ge r1.x, r0.y, l(128.000000)
movc r1.xy, r1.xxxx, l(-128.000000,-1.000000,0,0), l(-0.000000,1.000000,0,0)
add r0.y, r0.y, r1.x
mul r1.xz, l(1.000000, 0.000000, 256.000000, 0.000000), cb0[56].wwww
dp2 r2.z, r0.xyxx, r1.xzxx
utof r3.xyzw, v0.xyzw
dp2 r2.x, r3.xyxx, r1.xzxx
dp2 r2.y, r3.zwzz, r1.xzxx
add r2.xyz, r2.xyzx, cb0[56].xyzx
mov r2.w, l(1.000000)
imul null, r3.xyzw, v3.xyzw, l(3, 3, 3, 3)
mul r4.xyzw, v5.yyyy, cb0[r3.y + 60].xyzw
mad r4.xyzw, v5.xxxx, cb0[r3.x + 60].xyzw, r4.xyzw
mad r4.xyzw, v5.zzzz, cb0[r3.z + 60].xyzw, r4.xyzw
mad r4.xyzw, v5.wwww, cb0[r3.w + 60].xyzw, r4.xyzw
dp4 r5.x, r4.xyzw, r2.xyzw
mul r6.xyzw, v5.yyyy, cb0[r3.y + 61].xyzw
mad r6.xyzw, v5.xxxx, cb0[r3.x + 61].xyzw, r6.xyzw
mad r6.xyzw, v5.zzzz, cb0[r3.z + 61].xyzw, r6.xyzw
mad r6.xyzw, v5.wwww, cb0[r3.w + 61].xyzw, r6.xyzw
dp4 r5.y, r6.xyzw, r2.xyzw
mul r7.xyzw, v5.yyyy, cb0[r3.y + 62].xyzw
mad r7.xyzw, v5.xxxx, cb0[r3.x + 62].xyzw, r7.xyzw
mad r7.xyzw, v5.zzzz, cb0[r3.z + 62].xyzw, r7.xyzw
mad r3.xyzw, v5.wwww, cb0[r3.w + 62].xyzw, r7.xyzw
dp4 r5.z, r3.xyzw, r2.xyzw
add r2.xyz, r5.xyzx, -cb0[9].xyzx
mov r2.w, l(1.000000)
dp4 r5.x, cb0[0].xyzw, r2.xyzw
dp4 r5.y, cb0[1].xyzw, r2.xyzw
dp4 r5.z, cb0[2].xyzw, r2.xyzw
dp4 r5.w, cb0[3].xyzw, r2.xyzw
mov o0.xyzw, r5.xyzw
dp4 o9.xyzw, r5.xyzw, cb0[35].xyzw
mul o1.w, r5.w, cb0[5].w
mov o1.xyz, r2.xyzx
mov o2.xy, v7.xyxx
mov o2.zw, v8.xxxy
mov o3.xy, v9.xyxx
mov o3.zw, l(0,0,0,0)
utof r5.xyzw, v4.xyzw
ge r5.xyzw, l(22.000000, 22.000000, 22.000000, 22.000000), r5.xyzw
and r5.xyzw, r5.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
ushr r7.xyzw, v4.xyzw, l(2, 2, 2, 2)
and r8.xyzw, v4.xyzw, l(3, 3, 3, 3)
dp4 r0.y, cb0[r7.y + 29].xyzw, icb[r8.y + 0].xyzw
mul r0.y, r5.y, r0.y
dp4 r1.x, cb0[r7.x + 29].xyzw, icb[r8.x + 0].xyzw
mad r0.y, r1.x, r5.x, r0.y
dp4 r1.x, cb0[r7.z + 29].xyzw, icb[r8.z + 0].xyzw
dp4 r1.z, cb0[r7.w + 29].xyzw, icb[r8.w + 0].xyzw
mad r0.y, r1.x, r5.z, r0.y
mad r0.y, r1.z, r5.w, r0.y
add r1.x, r5.y, r5.x
add r1.x, r5.z, r1.x
add r1.x, r5.w, r1.x
div o4.w, r0.y, r1.x
mov o4.xyz, v6.zyxz
utof r5.xyzw, v2.xyzw
mov r0.x, r5.w
mad r1.xzw, r5.xxyz, l(0.00784313772, 0.000000, 0.00784313772, 0.00784313772), l(-1.000000, 0.000000, -1.000000, -1.000000)
mad r0.xyz, r0.zwxz, l(0.00784313772, 0.00784313772, 0.00784313772, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r5.xyz, r0.yzxy, r1.wxzw
mad r5.xyz, r1.zwxz, r0.zxyz, -r5.xyzx
mul r5.xyz, r1.yyyy, r5.xyzx
dp3 o5.y, r4.xyzx, r5.xyzx
dp3 o5.x, r4.xyzx, r0.xyzx
dp3 o5.z, r4.xyzx, r1.xzwx
mov o5.w, l(0)
dp3 o6.x, r6.xyzx, r0.xyzx
dp3 o7.x, r3.xyzx, r0.xyzx
dp3 o6.z, r6.xyzx, r1.xzwx
dp3 o7.z, r3.xyzx, r1.xzwx
dp3 o7.y, r3.xyzx, r5.xyzx
dp3 o6.y, r6.xyzx, r5.xyzx
mov o6.w, l(0)
mov o7.w, l(0)
dp4 o8.x, cb0[21].xyzw, r2.xyzw
dp4 o8.y, cb0[22].xyzw, r2.xyzw
dp4 o8.z, cb0[23].xyzw, r2.xyzw
dp4 o8.w, cb0[24].xyzw, r2.xyzw
ret
// Approximately 83 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
