//shadows inside
// ---- Created with 3Dmigoto v0.6.164 on Fri Aug  8 01:08:15 2025

cbuffer _Globals : register(b0)
{
  row_major float4x4 m001_ViewProjMat : packoffset(c0);
  float4 d002_CameraNearAndFarAndNearRelAndFarInv : packoffset(c5);
  row_major float4x4 m002_TexTransformMat[3] : packoffset(c17);
  float4 ucp0_ClipPlane : packoffset(c29);
  row_major float3x4 m000_WorldMat : packoffset(c49);
  float4 d007_PosDecompressionScaleAndOffset : packoffset(c56);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  uint4 v0 : POSITION0,
  uint4 v1 : TANGENT0,
  uint4 v2 : NORMAL0,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float4 o6 : TEXCOORD5,
  out float4 o7 : TEXCOORD6,
  out float4 o8 : SV_ClipDistance0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = (uint4)v1.xyzw;
  r1.x = cmp(r0.y >= 128);
  r1.xy = r1.xx ? float2(-128,-1) : float2(-0,1);
  r0.y = r1.x + r0.y;
  r1.xz = d007_PosDecompressionScaleAndOffset.ww * float2(1,256);
  r2.z = dot(r0.xy, r1.xz);
  r3.xyzw = (uint4)v0.xyzw;
  r2.x = dot(r3.xy, r1.xz);
  r2.y = dot(r3.zw, r1.xz);
  r2.xyz = d007_PosDecompressionScaleAndOffset.xyz + r2.xyz;
  r2.w = 1;
  r3.x = dot(m000_WorldMat._m00_m01_m02_m03, r2.xyzw);
  r3.y = dot(m000_WorldMat._m10_m11_m12_m13, r2.xyzw);
  r3.z = dot(m000_WorldMat._m20_m21_m22_m23, r2.xyzw);
  r3.w = 1;
  r2.x = dot(m001_ViewProjMat._m00_m01_m02_m03, r3.xyzw);
  r2.y = dot(m001_ViewProjMat._m10_m11_m12_m13, r3.xyzw);
  r2.z = dot(m001_ViewProjMat._m20_m21_m22_m23, r3.xyzw);
  r2.w = dot(m001_ViewProjMat._m30_m31_m32_m33, r3.xyzw);
  o0.xyzw = r2.xyzw;
  o8.xyzw = dot(r2.xyzw, ucp0_ClipPlane.xyzw);
  o1.w = d002_CameraNearAndFarAndNearRelAndFarInv.w * r2.w;
  o1.xyz = r3.xyz;
  o2.xy = v3.xy;
  o2.zw = float2(0,0);
  o3.w = 0;
  r2.xyzw = (uint4)v2.xyzw;
  r0.x = r2.w;
  r1.xzw = r2.xyz * float3(0.00784313772,0.00784313772,0.00784313772) + float3(-1,-1,-1);
  r0.xyz = r0.zwx * float3(0.00784313772,0.00784313772,0.00784313772) + float3(-1,-1,-1);
  r2.xyz = r1.wxz * r0.yzx;
  r2.xyz = r1.zwx * r0.zxy + -r2.xyz;
  r2.xyz = r2.xyz * r1.yyy;
  o3.y = dot(m000_WorldMat._m00_m01_m02, r2.xyz);
  o3.x = dot(m000_WorldMat._m00_m01_m02, r0.xyz);
  o3.z = dot(m000_WorldMat._m00_m01_m02, r1.xzw);
  o4.x = dot(m000_WorldMat._m10_m11_m12, r0.xyz);
  o5.x = dot(m000_WorldMat._m20_m21_m22, r0.xyz);
  o4.z = dot(m000_WorldMat._m10_m11_m12, r1.xzw);
  o5.z = dot(m000_WorldMat._m20_m21_m22, r1.xzw);
  o4.y = dot(m000_WorldMat._m10_m11_m12, r2.xyz);
  o5.y = dot(m000_WorldMat._m20_m21_m22, r2.xyz);
  o4.w = 0;
  o5.w = 0;
  o6.xy = v4.xy;
  o6.zw = float2(0,0);
  o7.x = dot(m002_TexTransformMat[0]._m00_m01_m02_m03, r3.xyzw);
  o7.y = dot(m002_TexTransformMat[0]._m10_m11_m12_m13, r3.xyzw);
  o7.z = dot(m002_TexTransformMat[0]._m20_m21_m22_m23, r3.xyzw);
  o7.w = dot(m002_TexTransformMat[0]._m30_m31_m32_m33, r3.xyzw);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Fri Aug  8 01:08:15 2025
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   row_major float4x4 m001_ViewProjMat;// Offset:    0 Size:    64
//   float4 d002_CameraNearAndFarAndNearRelAndFarInv;// Offset:   80 Size:    16
//   row_major float4x4 m002_TexTransformMat[3];// Offset:  272 Size:   192
//   float4 ucp0_ClipPlane;             // Offset:  464 Size:    16
//   row_major float3x4 m000_WorldMat;  // Offset:  784 Size:    48
//   float4 d007_PosDecompressionScaleAndOffset;// Offset:  896 Size:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE    uint   xyzw
// TANGENT                  0   xyzw        1     NONE    uint   xyzw
// NORMAL                   0   xyzw        2     NONE    uint   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
// SV_ClipDistance          0   xyzw        8  CLIPDST   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[57], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output_siv o8.xyzw, clip_distance
dcl_temps 4
utof r0.xyzw, v1.xyzw
ge r1.x, r0.y, l(128.000000)
movc r1.xy, r1.xxxx, l(-128.000000,-1.000000,0,0), l(-0.000000,1.000000,0,0)
add r0.y, r0.y, r1.x
mul r1.xz, l(1.000000, 0.000000, 256.000000, 0.000000), cb0[56].wwww
dp2 r2.z, r0.xyxx, r1.xzxx
utof r3.xyzw, v0.xyzw
dp2 r2.x, r3.xyxx, r1.xzxx
dp2 r2.y, r3.zwzz, r1.xzxx
add r2.xyz, r2.xyzx, cb0[56].xyzx
mov r2.w, l(1.000000)
dp4 r3.x, cb0[49].xyzw, r2.xyzw
dp4 r3.y, cb0[50].xyzw, r2.xyzw
dp4 r3.z, cb0[51].xyzw, r2.xyzw
mov r3.w, l(1.000000)
dp4 r2.x, cb0[0].xyzw, r3.xyzw
dp4 r2.y, cb0[1].xyzw, r3.xyzw
dp4 r2.z, cb0[2].xyzw, r3.xyzw
dp4 r2.w, cb0[3].xyzw, r3.xyzw
mov o0.xyzw, r2.xyzw
dp4 o8.xyzw, r2.xyzw, cb0[29].xyzw
mul o1.w, r2.w, cb0[5].w
mov o1.xyz, r3.xyzx
mov o2.xy, v3.xyxx
mov o2.zw, l(0,0,0,0)
mov o3.w, l(0)
utof r2.xyzw, v2.xyzw
mov r0.x, r2.w
mad r1.xzw, r2.xxyz, l(0.00784313772, 0.000000, 0.00784313772, 0.00784313772), l(-1.000000, 0.000000, -1.000000, -1.000000)
mad r0.xyz, r0.zwxz, l(0.00784313772, 0.00784313772, 0.00784313772, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.xyz, r0.yzxy, r1.wxzw
mad r2.xyz, r1.zwxz, r0.zxyz, -r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
dp3 o3.y, cb0[49].xyzx, r2.xyzx
dp3 o3.x, cb0[49].xyzx, r0.xyzx
dp3 o3.z, cb0[49].xyzx, r1.xzwx
dp3 o4.x, cb0[50].xyzx, r0.xyzx
dp3 o5.x, cb0[51].xyzx, r0.xyzx
dp3 o4.z, cb0[50].xyzx, r1.xzwx
dp3 o5.z, cb0[51].xyzx, r1.xzwx
dp3 o4.y, cb0[50].xyzx, r2.xyzx
dp3 o5.y, cb0[51].xyzx, r2.xyzx
mov o4.w, l(0)
mov o5.w, l(0)
mov o6.xy, v4.xyxx
mov o6.zw, l(0,0,0,0)
dp4 o7.x, cb0[17].xyzw, r3.xyzw
dp4 o7.y, cb0[18].xyzw, r3.xyzw
dp4 o7.z, cb0[19].xyzw, r3.xyzw
dp4 o7.w, cb0[20].xyzw, r3.xyzw
ret
// Approximately 51 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
