//shadows under car
// ---- Created with 3Dmigoto v0.6.164 on Thu Aug  7 20:39:10 2025

cbuffer _Globals : register(b0)
{
  row_major float4x4 m001_ViewProjMat : packoffset(c0);
  float4 d002_CameraNearAndFarAndNearRelAndFarInv : packoffset(c5);
  float4 C008_SpecifiedColor : packoffset(c29);
  float4 ucp0_ClipPlane : packoffset(c30);
  row_major float3x4 m000_WorldMat : packoffset(c49);
  float4 d007_PosDecompressionScaleAndOffset : packoffset(c56);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  uint4 v0 : POSITION0,
  uint4 v1 : TANGENT0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : SV_ClipDistance0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;
  
float4 s = StereoParams.Load(0);
float4 testeo = IniParams.Load(int2(90,0));    

  r0.xy = (uint2)v1.xy;
  r0.w = cmp(r0.y >= 128);
  r0.w = r0.w ? -128 : -0;
  r0.z = r0.y + r0.w;
  r0.yw = d007_PosDecompressionScaleAndOffset.ww * float2(1,256);
  r1.z = dot(r0.xz, r0.yw);
  r2.xyzw = (uint4)v0.xyzw;
  r1.x = dot(r2.xy, r0.yw);
  r1.y = dot(r2.zw, r0.yw);
  r0.xyz = d007_PosDecompressionScaleAndOffset.xyz + r1.xyz;
  r0.w = 1;
  r1.x = dot(m000_WorldMat._m00_m01_m02_m03, r0.xyzw);
  r1.y = dot(m000_WorldMat._m10_m11_m12_m13, r0.xyzw);
  r1.z = dot(m000_WorldMat._m20_m21_m22_m23, r0.xyzw);
  r1.w = 1;
  r0.x = dot(m001_ViewProjMat._m00_m01_m02_m03, r1.xyzw);
  r0.y = dot(m001_ViewProjMat._m10_m11_m12_m13, r1.xyzw);
  r0.z = dot(m001_ViewProjMat._m20_m21_m22_m23, r1.xyzw);
  r0.w = dot(m001_ViewProjMat._m30_m31_m32_m33, r1.xyzw);
  o0.xyzw = r0.xyzw;


  
  o2.xyzw = dot(r0.xyzw, ucp0_ClipPlane.xyzw);
  o1.xyzw = C008_SpecifiedColor.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Thu Aug  7 20:39:10 2025
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   row_major float4x4 m001_ViewProjMat;// Offset:    0 Size:    64
//   float4 d002_CameraNearAndFarAndNearRelAndFarInv;// Offset:   80 Size:    16 [unused]
//   float4 C008_SpecifiedColor;        // Offset:  464 Size:    16
//   float4 ucp0_ClipPlane;             // Offset:  480 Size:    16
//   row_major float3x4 m000_WorldMat;  // Offset:  784 Size:    48
//   float4 d007_PosDecompressionScaleAndOffset;// Offset:  896 Size:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE    uint   xyzw
// TANGENT                  0   xyzw        1     NONE    uint   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// SV_ClipDistance          0   xyzw        2  CLIPDST   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[57], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output_siv o2.xyzw, clip_distance
dcl_temps 3
utof r0.xy, v1.xyxx
ge r0.w, r0.y, l(128.000000)
movc r0.w, r0.w, l(-128.000000), l(-0.000000)
add r0.z, r0.w, r0.y
mul r0.yw, l(0.000000, 1.000000, 0.000000, 256.000000), cb0[56].wwww
dp2 r1.z, r0.xzxx, r0.ywyy
utof r2.xyzw, v0.xyzw
dp2 r1.x, r2.xyxx, r0.ywyy
dp2 r1.y, r2.zwzz, r0.ywyy
add r0.xyz, r1.xyzx, cb0[56].xyzx
mov r0.w, l(1.000000)
dp4 r1.x, cb0[49].xyzw, r0.xyzw
dp4 r1.y, cb0[50].xyzw, r0.xyzw
dp4 r1.z, cb0[51].xyzw, r0.xyzw
mov r1.w, l(1.000000)
dp4 r0.x, cb0[0].xyzw, r1.xyzw
dp4 r0.y, cb0[1].xyzw, r1.xyzw
dp4 r0.z, cb0[2].xyzw, r1.xyzw
dp4 r0.w, cb0[3].xyzw, r1.xyzw
mov o0.xyzw, r0.xyzw
dp4 o2.xyzw, r0.xyzw, cb0[30].xyzw
mov o1.xyzw, cb0[29].xyzw
ret
// Approximately 23 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
