//Skybox VS 1.
// ---- Created with 3Dmigoto v0.6.181 on Thu Jun 13 00:05:46 2024

cbuffer SlaveSkyDome : register(b0)
{
  float uYaw : packoffset(c0);
  float uPitch : packoffset(c0.y);
  float uFOV : packoffset(c0.z);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIB0,
  float2 v1 : ATTRIB1,
  out float4 o0 : SV_POSITION0,
  out float o1 : FOV0,
  out float2 p1 : TEXCOORD0,
  out float3 o2 : ROT0,
  out float3 o3 : ROT1,
  out float3 o4 : ROT2)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  o0.xyzw = v0.xyzw;
  
  if (o0.w==1) {
    o0.x+=stereo.x;
  }
  
  o1.x = uFOV;
  p1.xy = v1.xy;
  o2.y = 0;
  sincos(-uYaw, r0.x, r1.x);
  o2.z = -r0.x;
  o2.x = r1.x;
  sincos(uPitch, r2.x, r3.x);
  o3.x = r2.x * r0.x;
  o3.z = r2.x * r1.x;
  o3.y = r3.x;
  o4.x = r3.x * r0.x;
  o4.z = r3.x * r1.x;
  o4.y = -r2.x;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Thu Jun 13 00:05:46 2024
//
//
// Buffer Definitions:
//
// cbuffer SlaveSkyDome
// {
//
//   float uYaw;                        // Offset:    0 Size:     4
//   float uPitch;                      // Offset:    4 Size:     4
//   float uFOV;                        // Offset:    8 Size:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SlaveSkyDome                      cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIB                   0   xyzw        0     NONE   float   xyzw
// ATTRIB                   1   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// FOV                      0   x           1     NONE   float   x
// TEXCOORD                 0    yz         1     NONE   float    yz
// ROT                      0   xyz         2     NONE   float   xyz
// ROT                      1   xyz         3     NONE   float   xyz
// ROT                      2   xyz         4     NONE   float   xyz
//
vs_4_0
dcl_constantbuffer CB0[1], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output o1.yz
dcl_output o2.xyz
dcl_output o3.xyz
dcl_output o4.xyz
dcl_temps 4
mov o0.xyzw, v0.xyzw
mov o1.x, cb0[0].z
mov o1.yz, v1.xxyx
mov o2.y, l(0)
sincos r0.x, r1.x, -cb0[0].x
mov o2.z, -r0.x
mov o2.x, r1.x
sincos r2.x, r3.x, cb0[0].y
mul o3.x, r0.x, r2.x
mul o3.z, r1.x, r2.x
mov o3.y, r3.x
mul o4.x, r0.x, r3.x
mul o4.z, r1.x, r3.x
mov o4.y, -r2.x
ret
// Approximately 15 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
