// ---- Created with 3Dmigoto v0.6.164 on Sun Sep 15 16:50:14 2024
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[1];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[9];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xw = cb0[2].zz;
  r0.yz = float2(1,-1);
  r0.xy = cb1[0].yy * r0.xy;
  r0.xy = r0.xy * r0.zw;
  r0.xy = v1.xy * cb0[2].xy + r0.xy;
  r0.xyzw = t0.Sample(s0_s, r0.xy).xyzw;
  r0.y = cb0[8].x * cb0[8].x;
  r0.y = r0.y * r0.y + cb0[5].y;
  r0.y = max(0, r0.y);
  r0.z = 1 + cb0[5].x;
  r0.x = r0.y * r0.z + r0.x;
  r0.x = -1 + r0.x;
  r1.xy = cb1[0].yy * float2(-1,0) + v1.xy;
  r1.xyzw = t0.Sample(s0_s, r1.xy).xyzw;
  r0.y = r0.y * r0.z + r1.x;
  r0.y = -1 + r0.y;
  r0.xy = saturate(r0.xy / cb0[5].xx);
  r0.x = r0.y * r0.x;
  r0.yz = float2(-10,1) * cb1[0].yy;
  r0.yz = v1.xy * float2(1,2) + r0.yz;
  r1.xyzw = t0.Sample(s0_s, r0.yz).xyzw;
  r0.yzw = cb0[4].xyz + -cb0[3].xyz;
  r0.yzw = r1.yyy * r0.yzw + cb0[3].xyz;
  r1.x = cb1[0].y * cb0[5].z;
  r1.xy = r1.xx * float2(0,0.5) + v1.xy;
  r1.xyzw = t1.Sample(s1_s, r1.xy).xyzw;
  r1.x = r1.y + r1.y;
  r1.yz = cb1[0].yy * float2(0.0799999982,-0.0500000007) + v1.xy;
  r2.xyzw = t1.Sample(s1_s, r1.yz).xyzw;
  r1.y = r2.x * 2 + -1;
  r1.x = r1.y * cb0[5].w + r1.x;
  r1.x = -1 + r1.x;
  r1.x = cb0[6].x * r1.x;
  r2.xyzw = t1.Sample(s1_s, v1.xy).xyzw;
  r1.y = r2.z * 2 + -1;
  r1.x = r1.x * r1.y;
  r1.y = cb0[8].x * cb0[8].x + cb0[6].y;
  r1.xy = r1.xx * r1.yy + v1.xy;
  r2.xyzw = t2.Sample(s2_s, r1.xy).xyzw;
  r3.xw = float2(1,0);
  r3.yz = cb0[8].xx;
  r1.zw = cb0[6].zz * r3.xy;
  r3.xy = r1.zw * r3.zw + r1.xy;
  r1.xy = -r1.zw * r3.zw + r1.xy;
  r1.xyzw = t2.Sample(s2_s, r1.xy).xyzw;
  r2.y = r1.y;
  r1.xyzw = t2.Sample(s2_s, r3.xy).xyzw;
  r2.x = r1.x;
  r0.xyz = r0.xxx * r0.yzw + r2.xyz;
  r0.w = 1;
  o0.xyzw = cb0[7].xyzw * r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Sun Sep 15 16:50:14 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[9], immediateIndexed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
mov r0.xw, cb0[2].zzzz
mov r0.yz, l(0,1.000000,-1.000000,0)
mul r0.xy, r0.xyxx, cb1[0].yyyy
mul r0.xy, r0.zwzz, r0.xyxx
mad r0.xy, v1.xyxx, cb0[2].xyxx, r0.xyxx
sample r0.xyzw, r0.xyxx, t0.xyzw, s0
mul r0.y, cb0[8].x, cb0[8].x
mad r0.y, r0.y, r0.y, cb0[5].y
max r0.y, r0.y, l(0.000000)
add r0.z, cb0[5].x, l(1.000000)
mad r0.x, r0.y, r0.z, r0.x
add r0.x, r0.x, l(-1.000000)
mad r1.xy, cb1[0].yyyy, l(-1.000000, 0.000000, 0.000000, 0.000000), v1.xyxx
sample r1.xyzw, r1.xyxx, t0.xyzw, s0
mad r0.y, r0.y, r0.z, r1.x
add r0.y, r0.y, l(-1.000000)
div_sat r0.xy, r0.xyxx, cb0[5].xxxx
mul r0.x, r0.x, r0.y
mul r0.yz, cb1[0].yyyy, l(0.000000, -10.000000, 1.000000, 0.000000)
mad r0.yz, v1.xxyx, l(0.000000, 1.000000, 2.000000, 0.000000), r0.yyzy
sample r1.xyzw, r0.yzyy, t0.xyzw, s0
add r0.yzw, -cb0[3].xxyz, cb0[4].xxyz
mad r0.yzw, r1.yyyy, r0.yyzw, cb0[3].xxyz
mul r1.x, cb0[5].z, cb1[0].y
mad r1.xy, r1.xxxx, l(0.000000, 0.500000, 0.000000, 0.000000), v1.xyxx
sample r1.xyzw, r1.xyxx, t1.xyzw, s1
add r1.x, r1.y, r1.y
mad r1.yz, cb1[0].yyyy, l(0.000000, 0.080000, -0.050000, 0.000000), v1.xxyx
sample r2.xyzw, r1.yzyy, t1.xyzw, s1
mad r1.y, r2.x, l(2.000000), l(-1.000000)
mad r1.x, r1.y, cb0[5].w, r1.x
add r1.x, r1.x, l(-1.000000)
mul r1.x, r1.x, cb0[6].x
sample r2.xyzw, v1.xyxx, t1.xyzw, s1
mad r1.y, r2.z, l(2.000000), l(-1.000000)
mul r1.x, r1.y, r1.x
mad r1.y, cb0[8].x, cb0[8].x, cb0[6].y
mad r1.xy, r1.xxxx, r1.yyyy, v1.xyxx
sample r2.xyzw, r1.xyxx, t2.xyzw, s2
mov r3.xw, l(1.000000,0,0,0)
mov r3.yz, cb0[8].xxxx
mul r1.zw, r3.xxxy, cb0[6].zzzz
mad r3.xy, r1.zwzz, r3.zwzz, r1.xyxx
mad r1.xy, -r1.zwzz, r3.zwzz, r1.xyxx
sample r1.xyzw, r1.xyxx, t2.xyzw, s2
mov r2.y, r1.y
sample r1.xyzw, r3.xyxx, t2.xyzw, s2
mov r2.x, r1.x
mad r0.xyz, r0.xxxx, r0.yzwy, r2.xyzx
mov r0.w, l(1.000000)
mul o0.xyzw, r0.xyzw, cb0[7].xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
