//skip regex
// ---- Created with 3Dmigoto v0.6.164 on Fri Aug 30 18:32:44 2024
Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[22];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[45];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float3 v2 : TEXCOORD1,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = cb1[5].z / v2.z;
  r0.xyz = v2.xyz * r0.xxx;
  r1.xy = v1.xy / v1.ww;
  r2.xyzw = t0.Sample(s0_s, r1.xy).xyzw;
  r0.w = cb1[7].x * r2.x + cb1[7].y;
  r0.w = 1 / r0.w;
  r0.xyz = r0.xyz * r0.www;
  r2.xyz = cb2[19].xyz * r0.yyy;
  r2.xyz = cb2[18].xyz * r0.xxx + r2.xyz;
  r2.xyz = cb2[20].xyz * r0.zzz + r2.xyz;
  r2.xyz = cb2[21].xyz + r2.xyz;
  r0.w = cmp(cb0[13].x != 0.000000);
  if (r0.w != 0) {
    r3.xyz = cb0[25].xyz * r2.yyy;
    r3.xyz = cb0[24].xyz * r2.xxx + r3.xyz;
    r3.xyz = cb0[26].xyz * r2.zzz + r3.xyz;
    r3.xyz = saturate(cb0[27].xyz + r3.xyz);
    r4.y = 1 / cb0[28].x;
    r0.w = r3.y * cb0[28].x + -0.5;
    r1.z = frac(r0.w);
    r0.w = -r1.z + r0.w;
    r0.w = r3.z + r0.w;
    r3.w = r0.w * r4.y;
    r4.x = 0;
    r3.yz = r4.xy + r3.xw;
    r4.xyzw = t1.SampleLevel(s1_s, r3.xw, 0).xyzw;
    r3.xyzw = t1.SampleLevel(s1_s, r3.yz, 0).xyzw;
    r3.xyz = r3.xyz + -r4.xyz;
    r3.xyz = r1.zzz * r3.xyz + r4.xyz;
    r3.xyz = cb0[28].yyy * r3.xyz;
    r0.w = -cb0[44].z + r2.y;
    r1.z = cmp(0 >= r0.w);
    r1.w = cmp(-cb0[3].y >= 0);
    r0.w = r0.w / cb0[3].y;
    r0.w = r1.w ? r0.w : 0;
    r0.w = r1.z ? r0.w : 0;
    r1.z = cmp(0 < r0.w);
    r0.x = dot(r0.xyz, r0.xyz);
    r0.x = sqrt(r0.x);
    r4.xyz = cb0[28].zzz * r3.xyz;
    r0.y = min(r4.x, r4.y);
    r0.y = min(r0.y, r4.z);
    r0.z = cb0[30].y * r0.w;
    r0.x = -r0.x * cb0[30].x + -r0.z;
    r0.x = 1.44269502 * r0.x;
    r0.x = exp2(r0.x);
    r3.xyz = -r3.xyz * cb0[28].zzz + r0.yyy;
    r0.xyz = r0.xxx * r3.xyz + r4.xyz;
    r0.xyz = -r0.www * r0.xyz;
    r0.xyz = float3(1.44269502,1.44269502,1.44269502) * r0.xyz;
    r0.xyz = exp2(r0.xyz);
    r0.xyz = r1.zzz ? r0.xyz : float3(1,1,1);
  } else {
    r0.xyz = float3(1,1,1);
  }
  r3.xyzw = t2.Sample(s2_s, r1.xy).xyzw;
  r4.xyzw = t3.Sample(s3_s, r1.xy).xyzw;
  r1.xyzw = t4.Sample(s4_s, r1.xy).xyzw;
  r1.xyz = r1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r0.xyz = cb0[5].xyz * r0.xyz;
  r2.xyz = -cb1[4].xyz + r2.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r5.xyz = r2.xyz * r0.www;
  r6.xyzw = float4(1,1,1,1) + -r4.wxyz;
  r2.xyz = -r2.xyz * r0.www + -cb0[3].xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = max(0.00100000005, r0.w);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r0.w = dot(r1.xyz, -r5.xyz);
  r1.w = saturate(dot(r1.xyz, -cb0[3].xyz));
  r1.x = saturate(dot(r1.xyz, r2.xyz));
  r1.y = saturate(dot(-cb0[3].xyz, r2.xyz));
  r1.z = r1.y + r1.y;
  r1.z = r1.z * r1.y;
  r1.z = r1.z * r6.x + -0.5;
  r2.x = 1 + -r1.w;
  r2.y = r2.x * r2.x;
  r2.y = r2.y * r2.y;
  r2.x = r2.y * r2.x;
  r2.x = r1.z * r2.x + 1;
  r2.y = 1 + -abs(r0.w);
  r2.z = r2.y * r2.y;
  r2.z = r2.z * r2.z;
  r2.y = r2.z * r2.y;
  r1.z = r1.z * r2.y + 1;
  r1.z = r2.x * r1.z;
  r1.z = r1.z * r1.w;
  r2.x = r6.x * r6.x;
  r2.x = max(0.00200000009, r2.x);
  r2.y = 1 + -r2.x;
  r2.z = abs(r0.w) * r2.y + r2.x;
  r2.y = r1.w * r2.y + r2.x;
  r0.w = r2.y * abs(r0.w);
  r0.w = r1.w * r2.z + r0.w;
  r0.w = 9.99999975e-06 + r0.w;
  r0.w = 0.5 / r0.w;
  r2.x = r2.x * r2.x;
  r2.y = r1.x * r2.x + -r1.x;
  r1.x = r2.y * r1.x + 1;
  r2.x = 0.318309873 * r2.x;
  r1.x = r1.x * r1.x + 1.00000001e-07;
  r1.x = r2.x / r1.x;
  r0.w = r1.x * r0.w;
  r0.w = 3.14159274 * r0.w;
  r0.w = r0.w * r1.w;
  r0.w = max(0, r0.w);
  r1.x = dot(r4.xyz, r4.xyz);
  r1.x = cmp(r1.x != 0.000000);
  r1.x = r1.x ? 1.000000 : 0;
  r0.w = r1.x * r0.w;
  r1.xzw = r1.zzz * r0.xyz;
  r0.xyz = r0.www * r0.xyz;
  r0.w = 1 + -r1.y;
  r1.y = r0.w * r0.w;
  r1.y = r1.y * r1.y;
  r0.w = r1.y * r0.w;
  r2.xyz = r6.yzw * r0.www + r4.xyz;
  r0.xyz = r2.xyz * r0.xyz;
  o0.xyz = r3.xyz * r1.xzw + r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Fri Aug 30 18:32:44 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[45], immediateIndexed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_constantbuffer CB2[22], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 7
div r0.x, cb1[5].z, v2.z
mul r0.xyz, r0.xxxx, v2.xyzx
div r1.xy, v1.xyxx, v1.wwww
sample r2.xyzw, r1.xyxx, t0.xyzw, s0
mad r0.w, cb1[7].x, r2.x, cb1[7].y
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r2.xyz, r0.yyyy, cb2[19].xyzx
mad r2.xyz, cb2[18].xyzx, r0.xxxx, r2.xyzx
mad r2.xyz, cb2[20].xyzx, r0.zzzz, r2.xyzx
add r2.xyz, r2.xyzx, cb2[21].xyzx
ne r0.w, cb0[13].x, l(0.000000)
if_nz r0.w
  mul r3.xyz, r2.yyyy, cb0[25].xyzx
  mad r3.xyz, cb0[24].xyzx, r2.xxxx, r3.xyzx
  mad r3.xyz, cb0[26].xyzx, r2.zzzz, r3.xyzx
  add_sat r3.xyz, r3.xyzx, cb0[27].xyzx
  div r4.y, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[28].x
  mad r0.w, r3.y, cb0[28].x, l(-0.500000)
  frc r1.z, r0.w
  add r0.w, r0.w, -r1.z
  add r0.w, r0.w, r3.z
  mul r3.w, r4.y, r0.w
  mov r4.x, l(0)
  add r3.yz, r3.xxwx, r4.xxyx
  sample_l r4.xyzw, r3.xwxx, t1.xyzw, s1, l(0.000000)
  sample_l r3.xyzw, r3.yzyy, t1.xyzw, s1, l(0.000000)
  add r3.xyz, -r4.xyzx, r3.xyzx
  mad r3.xyz, r1.zzzz, r3.xyzx, r4.xyzx
  mul r3.xyz, r3.xyzx, cb0[28].yyyy
  add r0.w, r2.y, -cb0[44].z
  ge r1.z, l(0.000000), r0.w
  ge r1.w, -cb0[3].y, l(0.000000)
  div r0.w, r0.w, cb0[3].y
  and r0.w, r0.w, r1.w
  and r0.w, r0.w, r1.z
  lt r1.z, l(0.000000), r0.w
  dp3 r0.x, r0.xyzx, r0.xyzx
  sqrt r0.x, r0.x
  mul r4.xyz, r3.xyzx, cb0[28].zzzz
  min r0.y, r4.y, r4.x
  min r0.y, r4.z, r0.y
  mul r0.z, r0.w, cb0[30].y
  mad r0.x, -r0.x, cb0[30].x, -r0.z
  mul r0.x, r0.x, l(1.442695)
  exp r0.x, r0.x
  mad r3.xyz, -r3.xyzx, cb0[28].zzzz, r0.yyyy
  mad r0.xyz, r0.xxxx, r3.xyzx, r4.xyzx
  mul r0.xyz, r0.xyzx, -r0.wwww
  mul r0.xyz, r0.xyzx, l(1.442695, 1.442695, 1.442695, 0.000000)
  exp r0.xyz, r0.xyzx
  movc r0.xyz, r1.zzzz, r0.xyzx, l(1.000000,1.000000,1.000000,0)
else
  mov r0.xyz, l(1.000000,1.000000,1.000000,0)
endif
sample r3.xyzw, r1.xyxx, t2.xyzw, s2
sample r4.xyzw, r1.xyxx, t3.xyzw, s3
sample r1.xyzw, r1.xyxx, t4.xyzw, s4
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mul r0.xyz, r0.xyzx, cb0[5].xyzx
add r2.xyz, r2.xyzx, -cb1[4].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r2.xyzx
add r6.xyzw, -r4.wxyz, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r2.xyz, -r2.xyzx, r0.wwww, -cb0[3].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r0.w, r1.xyzx, -r5.xyzx
dp3_sat r1.w, r1.xyzx, -cb0[3].xyzx
dp3_sat r1.x, r1.xyzx, r2.xyzx
dp3_sat r1.y, -cb0[3].xyzx, r2.xyzx
add r1.z, r1.y, r1.y
mul r1.z, r1.y, r1.z
mad r1.z, r1.z, r6.x, l(-0.500000)
add r2.x, -r1.w, l(1.000000)
mul r2.y, r2.x, r2.x
mul r2.y, r2.y, r2.y
mul r2.x, r2.x, r2.y
mad r2.x, r1.z, r2.x, l(1.000000)
add r2.y, -|r0.w|, l(1.000000)
mul r2.z, r2.y, r2.y
mul r2.z, r2.z, r2.z
mul r2.y, r2.y, r2.z
mad r1.z, r1.z, r2.y, l(1.000000)
mul r1.z, r1.z, r2.x
mul r1.z, r1.w, r1.z
mul r2.x, r6.x, r6.x
max r2.x, r2.x, l(0.002000)
add r2.y, -r2.x, l(1.000000)
mad r2.z, |r0.w|, r2.y, r2.x
mad r2.y, r1.w, r2.y, r2.x
mul r0.w, |r0.w|, r2.y
mad r0.w, r1.w, r2.z, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r2.x, r2.x, r2.x
mad r2.y, r1.x, r2.x, -r1.x
mad r1.x, r2.y, r1.x, l(1.000000)
mul r2.x, r2.x, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-07)
div r1.x, r2.x, r1.x
mul r0.w, r0.w, r1.x
mul r0.w, r0.w, l(3.14159274)
mul r0.w, r1.w, r0.w
max r0.w, r0.w, l(0.000000)
dp3 r1.x, r4.xyzx, r4.xyzx
ne r1.x, r1.x, l(0.000000)
and r1.x, r1.x, l(0x3f800000)
mul r0.w, r0.w, r1.x
mul r1.xzw, r0.xxyz, r1.zzzz
mul r0.xyz, r0.xyzx, r0.wwww
add r0.w, -r1.y, l(1.000000)
mul r1.y, r0.w, r0.w
mul r1.y, r1.y, r1.y
mul r0.w, r0.w, r1.y
mad r2.xyz, r6.yzwy, r0.wwww, r4.xyzx
mul r0.xyz, r0.xyzx, r2.xyzx
mad o0.xyz, r3.xyzx, r1.xzwx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
