//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Sun Sep 13 08:44:37 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float   xyzw
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float
// SV_InstanceID            0   x           8   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
// TEXCOORD                 7   xyz         8     NONE   float   xyz
// SV_InstanceID            0   x           9     NONE    uint   x
//
vs_4_0
dcl_constantbuffer cb0[30], immediateIndexed
dcl_constantbuffer cb1[5], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_constantbuffer cb5[15], dynamicIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyz
dcl_input v3.xy
dcl_input_sgv v8.x, instance_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyz
dcl_output o7.xyzw
dcl_output o8.xyz
dcl_output o9.x
dcl_temps 8
dcl_constantbuffer cb10[4], immediateIndexed
// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r7.xyzw, l(1, 0, 0, 0), t120.xyzw


// Unity reflection/specular fix:
//mul r4.w, -r4.x, r4.y
//mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw



iadd r0.x, v8.x, cb4[0].x
ishl r0.x, r0.x, l(3)

mul r1.xyzw, v0.yyyy, cb5[r0.x + 1].xyzw
mad r1.xyzw, cb5[r0.x + 0].xyzw, v0.xxxx, r1.xyzw
mad r1.xyzw, cb5[r0.x + 2].xyzw, v0.zzzz, r1.xyzw
add r1.xyzw, r1.xyzw, cb5[r0.x + 3].xyzw
mul r2.xyzw, r1.yyyy, cb3[18].xyzw
mad r2.xyzw, cb3[17].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb3[19].xyzw, r1.zzzz, r2.xyzw
mad r6.xyzw, cb3[20].xyzw, r1.wwww, r2.xyzw

// Check for scuba mask texture:
eq r4.w, r7.y, l(1.0)
if_nz r4.w
	// Must be closer than 0.1 for safety:
	lt r4.w, r6.w, l(0.1)
	if_nz r4.w
		// Convergence override formula:
		// x += separation * (convergence - convergence_override)
		add r4.w, r4.y, -r7.x
		mad r6.x, r4.x, r4.w, r6.x
	endif
endif

mov o0.xyzw, r6.xyzw

dp3 r1.x, v2.xyzx, cb5[r0.x + 4].xyzx
dp3 r1.y, v2.xyzx, cb5[r0.x + 5].xyzx
dp3 r1.z, v2.xyzx, cb5[r0.x + 6].xyzx
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, r1.xxyz
mul r1.xyz, v1.yyyy, cb5[r0.x + 1].xyzx
mad r1.xyz, cb5[r0.x + 0].xyzx, v1.xxxx, r1.xyzx
mad r1.xyz, cb5[r0.x + 2].xyzx, v1.zzzz, r1.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mul r2.xyz, r0.wyzw, r1.yzxy
mad r2.xyz, r0.zwyz, r1.zxyz, -r2.xyzx
mul r1.w, v1.w, cb2[9].w
mul r2.xyz, r1.wwww, r2.xyzx
mov o1.y, r2.x
mul r3.xyz, v0.yyyy, cb5[r0.x + 1].xyzx
mad r3.xyz, cb5[r0.x + 0].xyzx, v0.xxxx, r3.xyzx
mad r3.xyz, cb5[r0.x + 2].xyzx, v0.zzzz, r3.xyzx
mad r3.xyz, cb5[r0.x + 3].xyzx, v0.wwww, r3.xyzx
mov o1.w, r3.x
mov o1.x, r1.x
mov o1.z, r0.y
mov o2.x, r1.y
mov o2.z, r0.z
mov o2.w, r3.y
mov o2.y, r2.y
mov o3.x, r1.z
mov o3.z, r0.w
mov o3.y, r2.z
mov o3.w, r3.z
mad o4.xy, v3.xyxx, cb0[29].xyxx, v3.xyxx
mov o4.zw, l(0,0,0,0)
mov o5.xyz, r3.xyzx
add r3.xyz, -r3.xyzx, cb1[4].xyzx
mov o5.w, l(0)
dp3 o6.x, r3.xyzx, r1.xyzx
dp3 o6.z, r3.xyzx, r0.yzwy
dp3 o6.y, r3.xyzx, r2.xyzx
mov o7.xyzw, l(0,0,0,0)
mov o8.xyz, l(0,0,0,0)
mov o9.x, v8.x
ret
// Approximately 0 instruction slots used
