//clouds
// ---- Created with 3Dmigoto v0.6.164 on Wed Aug 28 18:51:47 2024
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[22];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[81];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float2 v1 : TEXCOORD0,
  float2 w1 : TEXCOORD1,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
float4 s = StereoParams.Load(0);
float4 texFilter = IniParams.Load(int2(14,0));
float4 testeo = IniParams.Load(int2(90,0));
float cursor_showing  = IniParams[1].z;


v1.x -= s.x * 0.5;  

  r0.xy = float2(-1.5,-1.5) + cb0[76].xy;
  r0.xy = -r0.xy * cb0[74].xy + v1.xy;
  r1.xyzw = cb0[75].xyxy * float4(1,0,-1,0) + r0.xyxy;
  r2.xyzw = t0.Sample(s1_s, r1.xy).xyzw;
  r1.xyzw = t0.Sample(s1_s, r1.zw).xyzw;
  r2.xyzw = float4(0.123317003,0.123317003,0.123317003,0.123317003) * r2.xyzw;
  r3.xyzw = t0.Sample(s1_s, r0.xy).xyzw;
  r2.xyzw = r3.xyzw * float4(0.195345998,0.195345998,0.195345998,0.195345998) + r2.xyzw;
  r1.xyzw = r1.xyzw * float4(0.123317003,0.123317003,0.123317003,0.123317003) + r2.xyzw;
  r2.xyzw = cb0[75].xyxy * float4(0,1,0,-1) + r0.xyxy;
  r3.xyzw = t0.Sample(s1_s, r2.xy).xyzw;
  r2.xyzw = t0.Sample(s1_s, r2.zw).xyzw;
  r1.xyzw = r3.xyzw * float4(0.123317003,0.123317003,0.123317003,0.123317003) + r1.xyzw;
  r1.xyzw = r2.xyzw * float4(0.123317003,0.123317003,0.123317003,0.123317003) + r1.xyzw;
  r0.zw = cb0[75].xy + r0.xy;
  r2.xyzw = t0.Sample(s1_s, r0.zw).xyzw;
  r1.xyzw = r2.xyzw * float4(0.0778469965,0.0778469965,0.0778469965,0.0778469965) + r1.xyzw;
  r2.xyzw = cb0[75].xyxy * float4(1,-1,-1,1) + r0.xyxy;
  r3.xyzw = t0.Sample(s1_s, r2.xy).xyzw;
  r2.xyzw = t0.Sample(s1_s, r2.zw).xyzw;
  r1.xyzw = r3.xyzw * float4(0.0778469965,0.0778469965,0.0778469965,0.0778469965) + r1.xyzw;
  r1.xyzw = r2.xyzw * float4(0.0778469965,0.0778469965,0.0778469965,0.0778469965) + r1.xyzw;
  r0.zw = -cb0[75].xy + r0.xy;
  r2.xyzw = t0.SampleLevel(s1_s, r0.xy, 0).xyzw;
  r0.xyzw = t0.Sample(s1_s, r0.zw).xyzw;
  r0.xyzw = r0.xyzw * float4(0.0778469965,0.0778469965,0.0778469965,0.0778469965) + r1.xyzw;
  r1.xyzw = r2.xyzw + -r0.xyzw;
  r2.x = -0.899999976 + r0.w;
  r2.x = saturate(9.99999809 * r2.x);
  r2.y = r2.x * -2 + 3;
  r2.x = r2.x * r2.x;
  r2.x = r2.y * r2.x;
  r2.x = 0.349999994 * r2.x;
  r0.xyzw = r2.xxxx * r1.xyzw + r0.xyzw;
  r1.xy = w1.xy;
  r1.z = 1;
  r1.xyz = r1.xyz * r0.yyy;
  r0.xyzw = max(float4(0,0,0,0), r0.xyzw);
  r2.xyzw = cb1[19].xyzw * r1.yyyy;
  r2.xyzw = cb1[18].xyzw * r1.xxxx + r2.xyzw;
  r1.xyzw = cb1[20].xyzw * r1.zzzz + r2.xyzw;
  r1.xyzw = cb1[21].xyzw + r1.xyzw;
  r1.xyzw = r1.xyzw / r1.wwww;
  r2.xyz = cb0[78].xyw * r1.yyy;
  r2.xyz = cb0[77].xyw * r1.xxx + r2.xyz;
  r1.xyz = cb0[79].xyw * r1.zzz + r2.xyz;
  r1.xyz = cb0[80].xyw * r1.www + r1.xyz;
  r1.xy = r1.xy / r1.zz;
  r1.xy = r1.xy * float2(0.5,0.5) + float2(0.5,0.5);
  r1.zw = float2(-1,-1) + r1.xy;
  r1.z = max(r1.z, r1.w);
  r1.w = max(-r1.x, -r1.y);
  r2.xyzw = t1.SampleLevel(s0_s, r1.xy, 0).xyzw;
  r1.x = max(r1.z, r1.w);
  r1.x = cmp(r1.x >= 0);
  r1.x = r1.x ? 1.000000 : 0;
  r1.y = asint(cb0[73].x);
  r1.x = max(r1.x, r1.y);
  r1.x = max(0.0500000007, r1.x);
  r0.xyzw = -r2.xyzw + r0.xyzw;
  o0.xyzw = r1.xxxx * r0.xyzw + r2.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Wed Aug 28 18:51:47 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[81], immediateIndexed
dcl_constantbuffer CB1[22], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_output o0.xyzw
dcl_temps 4
add r0.xy, cb0[76].xyxx, l(-1.500000, -1.500000, 0.000000, 0.000000)
mad r0.xy, -r0.xyxx, cb0[74].xyxx, v1.xyxx
mad r1.xyzw, cb0[75].xyxy, l(1.000000, 0.000000, -1.000000, 0.000000), r0.xyxy
sample r2.xyzw, r1.xyxx, t0.xyzw, s1
sample r1.xyzw, r1.zwzz, t0.xyzw, s1
mul r2.xyzw, r2.xyzw, l(0.123317, 0.123317, 0.123317, 0.123317)
sample r3.xyzw, r0.xyxx, t0.xyzw, s1
mad r2.xyzw, r3.xyzw, l(0.195346, 0.195346, 0.195346, 0.195346), r2.xyzw
mad r1.xyzw, r1.xyzw, l(0.123317, 0.123317, 0.123317, 0.123317), r2.xyzw
mad r2.xyzw, cb0[75].xyxy, l(0.000000, 1.000000, 0.000000, -1.000000), r0.xyxy
sample r3.xyzw, r2.xyxx, t0.xyzw, s1
sample r2.xyzw, r2.zwzz, t0.xyzw, s1
mad r1.xyzw, r3.xyzw, l(0.123317, 0.123317, 0.123317, 0.123317), r1.xyzw
mad r1.xyzw, r2.xyzw, l(0.123317, 0.123317, 0.123317, 0.123317), r1.xyzw
add r0.zw, r0.xxxy, cb0[75].xxxy
sample r2.xyzw, r0.zwzz, t0.xyzw, s1
mad r1.xyzw, r2.xyzw, l(0.077847, 0.077847, 0.077847, 0.077847), r1.xyzw
mad r2.xyzw, cb0[75].xyxy, l(1.000000, -1.000000, -1.000000, 1.000000), r0.xyxy
sample r3.xyzw, r2.xyxx, t0.xyzw, s1
sample r2.xyzw, r2.zwzz, t0.xyzw, s1
mad r1.xyzw, r3.xyzw, l(0.077847, 0.077847, 0.077847, 0.077847), r1.xyzw
mad r1.xyzw, r2.xyzw, l(0.077847, 0.077847, 0.077847, 0.077847), r1.xyzw
add r0.zw, r0.xxxy, -cb0[75].xxxy
sample_l r2.xyzw, r0.xyxx, t0.xyzw, s1, l(0.000000)
sample r0.xyzw, r0.zwzz, t0.xyzw, s1
mad r0.xyzw, r0.xyzw, l(0.077847, 0.077847, 0.077847, 0.077847), r1.xyzw
add r1.xyzw, -r0.xyzw, r2.xyzw
add r2.x, r0.w, l(-0.900000)
mul_sat r2.x, r2.x, l(9.999998)
mad r2.y, r2.x, l(-2.000000), l(3.000000)
mul r2.x, r2.x, r2.x
mul r2.x, r2.x, r2.y
mul r2.x, r2.x, l(0.350000)
mad r0.xyzw, r2.xxxx, r1.xyzw, r0.xyzw
mov r1.xy, v1.zwzz
mov r1.z, l(1.000000)
mul r1.xyz, r0.yyyy, r1.xyzx
max r0.xyzw, r0.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r2.xyzw, r1.yyyy, cb1[19].xyzw
mad r2.xyzw, cb1[18].xyzw, r1.xxxx, r2.xyzw
mad r1.xyzw, cb1[20].xyzw, r1.zzzz, r2.xyzw
add r1.xyzw, r1.xyzw, cb1[21].xyzw
div r1.xyzw, r1.xyzw, r1.wwww
mul r2.xyz, r1.yyyy, cb0[78].xywx
mad r2.xyz, cb0[77].xywx, r1.xxxx, r2.xyzx
mad r1.xyz, cb0[79].xywx, r1.zzzz, r2.xyzx
mad r1.xyz, cb0[80].xywx, r1.wwww, r1.xyzx
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
add r1.zw, r1.xxxy, l(0.000000, 0.000000, -1.000000, -1.000000)
max r1.z, r1.w, r1.z
max r1.w, -r1.y, -r1.x
sample_l r2.xyzw, r1.xyxx, t1.xyzw, s0, l(0.000000)
max r1.x, r1.w, r1.z
ge r1.x, r1.x, l(0.000000)
and r1.x, r1.x, l(0x3f800000)
itof r1.y, cb0[73].x
max r1.x, r1.y, r1.x
max r1.x, r1.x, l(0.050000)
add r0.xyzw, r0.xyzw, -r2.xyzw
mad o0.xyzw, r1.xxxx, r0.xyzw, r2.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
