//underwater crepuscular rays 
// ---- Created with 3Dmigoto v1.3.16 on Mon Oct 26 16:57:28 2020
cbuffer cb5 : register(b5)
{
  float4 cb5[21];
}

cbuffer cb4 : register(b4)
{
  float4 cb4[4];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[24];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[14];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[6];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[45];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TEXCOORD0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float4 o6 : TEXCOORD5)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb4[1].xyzw * v0.yyyy;
  r0.xyzw = cb4[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb4[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb4[3].xyzw + r0.xyzw;
  r1.xyzw = cb5[18].xyzw * r0.yyyy;
  r1.xyzw = cb5[17].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb5[19].xyzw * r0.zzzz + r1.xyzw;
  r0.xyzw = cb5[20].xyzw * r0.wwww + r1.xyzw;
  o0.xyzw = r0.xyzw;
  
//float4 testeo = IniParams.Load(int2(90,0));  
float4 stereo = StereoParams.Load(0);
//r0.x -= stereo.x * r0.w * testeo.x;
r0.x -= stereo.x * r0.w * 0.9;
  
  o1.xy = v2.xy;
  r0.y = cb1[5].x * r0.y;
  r0.xyzw = cb1[5].zzzz * r0.xyzw;
  r1.xyz = cb2[11].xyz * r0.yyy;
  r1.xyz = cb2[10].xyz * r0.xxx + r1.xyz;
  r0.xyz = cb2[12].xyz * r0.zzz + r1.xyz;
  o2.xyz = cb2[13].xyz * r0.www + r0.xyz;
  r0.x = asuint(cb0[44].x) << 2;
  r1.xyzw = cb3[r0.x+9].xyzw * cb0[40].yyyy;
  r1.xyzw = cb3[r0.x+8].xyzw * cb0[40].xxxx + r1.xyzw;
  r1.xyzw = cb3[r0.x+10].xyzw * cb0[40].zzzz + r1.xyzw;
  r1.xyzw = cb3[r0.x+11].xyzw * cb0[40].wwww + r1.xyzw;
  o3.x = r1.x;
  r2.xyzw = cb3[r0.x+9].xyzw * cb0[41].yyyy;
  r2.xyzw = cb3[r0.x+8].xyzw * cb0[41].xxxx + r2.xyzw;
  r2.xyzw = cb3[r0.x+10].xyzw * cb0[41].zzzz + r2.xyzw;
  r2.xyzw = cb3[r0.x+11].xyzw * cb0[41].wwww + r2.xyzw;
  o3.y = r2.x;
  r3.xyzw = cb3[r0.x+9].xyzw * cb0[42].yyyy;
  r3.xyzw = cb3[r0.x+8].xyzw * cb0[42].xxxx + r3.xyzw;
  r3.xyzw = cb3[r0.x+10].xyzw * cb0[42].zzzz + r3.xyzw;
  r3.xyzw = cb3[r0.x+11].xyzw * cb0[42].wwww + r3.xyzw;
  o3.z = r3.x;
  r4.xyzw = cb3[r0.x+9].xyzw * cb0[43].yyyy;
  r4.xyzw = cb3[r0.x+8].xyzw * cb0[43].xxxx + r4.xyzw;
  r4.xyzw = cb3[r0.x+10].xyzw * cb0[43].zzzz + r4.xyzw;
  r0.xyzw = cb3[r0.x+11].xyzw * cb0[43].wwww + r4.xyzw;
  o3.w = r0.x;
  o4.x = r1.y;
  o4.y = r2.y;
  o4.z = r3.y;
  o4.w = r0.y;
  o5.x = r1.z;
  o6.x = r1.w;
  o5.y = r2.z;
  o6.y = r2.w;
  o5.z = r3.z;
  o6.z = r3.w;
  o5.w = r0.z;
  o6.w = r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Oct 26 16:57:28 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[45], immediateIndexed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb3[24], dynamicIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_constantbuffer cb5[21], immediateIndexed
dcl_input v0.xyz
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyz
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_temps 5
mul r0.xyzw, v0.yyyy, cb4[1].xyzw
mad r0.xyzw, cb4[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb4[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb4[3].xyzw
mul r1.xyzw, r0.yyyy, cb5[18].xyzw
mad r1.xyzw, cb5[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb5[19].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb5[20].xyzw, r0.wwww, r1.xyzw
mov o0.xyzw, r0.xyzw
mov o1.xy, v2.xyxx
mul r0.y, r0.y, cb1[5].x
mul r0.xyzw, r0.xyzw, cb1[5].zzzz
mul r1.xyz, r0.yyyy, cb2[11].xyzx
mad r1.xyz, cb2[10].xyzx, r0.xxxx, r1.xyzx
mad r0.xyz, cb2[12].xyzx, r0.zzzz, r1.xyzx
mad o2.xyz, cb2[13].xyzx, r0.wwww, r0.xyzx
ishl r0.x, cb0[44].x, l(2)
mul r1.xyzw, cb0[40].yyyy, cb3[r0.x + 9].xyzw
mad r1.xyzw, cb3[r0.x + 8].xyzw, cb0[40].xxxx, r1.xyzw
mad r1.xyzw, cb3[r0.x + 10].xyzw, cb0[40].zzzz, r1.xyzw
mad r1.xyzw, cb3[r0.x + 11].xyzw, cb0[40].wwww, r1.xyzw
mov o3.x, r1.x
mul r2.xyzw, cb0[41].yyyy, cb3[r0.x + 9].xyzw
mad r2.xyzw, cb3[r0.x + 8].xyzw, cb0[41].xxxx, r2.xyzw
mad r2.xyzw, cb3[r0.x + 10].xyzw, cb0[41].zzzz, r2.xyzw
mad r2.xyzw, cb3[r0.x + 11].xyzw, cb0[41].wwww, r2.xyzw
mov o3.y, r2.x
mul r3.xyzw, cb0[42].yyyy, cb3[r0.x + 9].xyzw
mad r3.xyzw, cb3[r0.x + 8].xyzw, cb0[42].xxxx, r3.xyzw
mad r3.xyzw, cb3[r0.x + 10].xyzw, cb0[42].zzzz, r3.xyzw
mad r3.xyzw, cb3[r0.x + 11].xyzw, cb0[42].wwww, r3.xyzw
mov o3.z, r3.x
mul r4.xyzw, cb0[43].yyyy, cb3[r0.x + 9].xyzw
mad r4.xyzw, cb3[r0.x + 8].xyzw, cb0[43].xxxx, r4.xyzw
mad r4.xyzw, cb3[r0.x + 10].xyzw, cb0[43].zzzz, r4.xyzw
mad r0.xyzw, cb3[r0.x + 11].xyzw, cb0[43].wwww, r4.xyzw
mov o3.w, r0.x
mov o4.x, r1.y
mov o4.y, r2.y
mov o4.z, r3.y
mov o4.w, r0.y
mov o5.x, r1.z
mov o6.x, r1.w
mov o5.y, r2.z
mov o6.y, r2.w
mov o5.z, r3.z
mov o6.z, r3.w
mov o5.w, r0.z
mov o6.w, r0.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
