// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed May 28 00:41:20 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xy          0     NONE   float
// ATTRIBUTE                1   xy          1     NONE   float   xy
// SV_InstanceID            0   x           2   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 2   xy          3     NONE   float   xy
// P                        0   x           4  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o4.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[3], immediateIndexed
dcl_constantbuffer CB1[53], immediateIndexed
dcl_constantbuffer CB2[18], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input v1.xy
dcl_input_sgv v2.x, instance_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xy
dcl_output o3.xy
dcl_temps 43
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r42.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o4.x, r42.z
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r26.xyzw, l(3, 0, 0, 0), t120.xyzw
mul r0.xyz, cb0[0].yyyy, cb1[1].xywx
mad r0.xyz, cb0[0].xxxx, cb1[0].xywx, r0.xyzx
mad r0.xyz, cb0[0].zzzz, cb1[2].xywx, r0.xyzx
add r0.xyz, r0.xyzx, cb1[3].xywx
mov r20.x, r0.z
div r0.xy, r0.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, cb1[52].xyxx, cb1[52].wzww
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.x, |r0.xyxx|, |r0.xyxx|
mul r0.x, r0.x, cb2[17].y
max r0.x, r0.x, l(1.000000)
mul r0.xy, r0.xxxx, cb2[15].xyxx
mul r0.xy, r0.xyxx, v1.xyxx
mul r0.y, r0.y, cb0[2].w
mad r0.xy, cb0[1].xyxx, cb2[12].xyxx, r0.xyxx
add r0.z, cb0[2].y, l(0.500000)
div r1.x, r0.z, cb0[2].z
mov r1.y, l(0.500000)
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t0.xywz, s0, l(3.000000)
lt r0.z, l(0.000000), r0.z
and r0.z, r0.z, l(0x3f800000)
mul r10.xy, r0.zzzz, r0.xyxx
mad r10.x, r25.x, l(1.000000), r10.x
ieq r27.x, r26.w, l(0x41500000)
if_z r27.x
  div r25.w, r25.y, r20.x
  mad r10.x, -r25.x, r25.w, r10.x
endif
mov r40.xy, r10.xyxx
mov r11.xy, v1.xyxx
mov r40.zw, l(0,0,0,1.000000)
mov o1.xy, r11.xyxx
mov o2.xy, cb0[1].xyxx
utof o3.x, v2.x
mov o3.y, cb0[2].x
add r41.x, -r42.y, r40.w
mul r41.y, r42.x, r42.w
mad r41.x, r41.x, r41.y, r40.x
ne r41.y, l(1.000000), r40.w
movc r40.x, r41.y, r41.x, r40.x
mov o0.xyzw, r40.xyzw
ret
// Approximately 0 instruction slots used
