// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Wed May 28 00:41:38 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                1   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// SV_POSITION              0   xyzw        1      POS   float   xyzw
// P                        0   x           2  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o2.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_output o0.xyzw
dcl_output_siv o1.xyzw, position
dcl_temps 43
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r42.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o2.x, r42.z
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.xy, v1.xyxx, cb0[1].xyxx, cb0[1].zwzz
mul r10.xy, r0.xyxx, cb0[2].zwzz
mov o0.xy, r10.xyxx
mad r0.xy, v0.xyxx, cb0[0].xyxx, cb0[0].zwzz
mul r0.xy, r0.xyxx, cb0[2].xyxx
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)
mov o0.zw, r0.xxxy
mov r40.xy, r0.xyxx
mov r40.zw, v0.zzzw
add r41.x, -r42.y, r40.w
mul r41.y, r42.x, r42.w
mad r41.x, r41.x, r41.y, r40.x
ne r41.y, l(1.000000), r40.w
movc r40.x, r41.y, r41.x, r40.x
mov o1.xyzw, r40.xyzw
ret
// Approximately 0 instruction slots used
