//Smoke haloing VS. Over some building, chimney.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.6 on Fri Jun 24 00:29:05 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_VertexID              0   x           0   VERTID    uint   x
// SV_InstanceID            0   x           1   INSTID    uint   x
// ATTRIBUTE                0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 4   xyz         1     NONE   float   xyz
// TEXCOORD                 8      w        1     NONE   float      w
// TEXCOORD                 5   xyzw        2     NONE   float   xyzw
// PARTICLE_LIGHTING_OFFSET     0   xyz         3     NONE   float   xyz
// TANGENTX                 0   xyzw        4     NONE   float   xyzw
// TANGENTZ                 0   xyzw        5     NONE   float   xyzw
// TEXCOORD                 7   xyzw        6     NONE   float   xyzw
// TEXCOORD                12   xy          7     NONE   float   xy
// SV_POSITION              0   xyzw        8      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_constantbuffer CB1[57], immediateIndexed
dcl_constantbuffer CB2[45], immediateIndexed
dcl_constantbuffer CB3[60], immediateIndexed
dcl_constantbuffer CB4[4], immediateIndexed
dcl_constantbuffer CB5[4], immediateIndexed
dcl_constantbuffer CB6[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_texture3d (float,float,float,float) t6
dcl_resource_buffer (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_input_sgv v0.x, vertex_id
dcl_input_sgv v1.x, instance_id
dcl_input v2.xy
dcl_output o0.xyzw
dcl_output o1.xyz
dcl_output o1.w
dcl_output o2.xyzw
dcl_output o3.xyz
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xy
dcl_output_siv o8.xyzw, position
dcl_temps 32
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
ishl r0.x, v1.x, l(4)
ushr r0.y, v0.x, l(2)
iadd r0.x, r0.x, r0.y
iadd r0.x, cb0[0].x, r0.x
ld_indexable(buffer)(float,float,float,float) r0.xy, r0.xxxx, t7.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, r0.xyxx, t8.xyzw, s2, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xyxx, t9.xyzw, s3, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r3.xyzw, r0.xyxx, t10.xyzw, s4, l(0.000000)
ge r0.z, l(1.000000), r1.w
and r0.z, r0.z, l(0x3f800000)
mul r4.xyz, r2.yyyy, cb4[1].xyzx
mad r2.xyw, r2.xxxx, cb4[0].xyxz, r4.xyxz
mad r2.xyz, r2.zzzz, cb4[2].xyzx, r2.xywx
add r4.xyz, r2.zxyz, l(0.000100, 0.000000, 0.000000, 0.000000)
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
sqrt r0.w, r0.w
mad r2.xy, cb6[0].zwzz, r1.wwww, cb6[0].xyxx
sample_l_indexable(texture2d)(float,float,float,float) r2.xyzw, r2.xyxx, t11.xyzw, s5, l(0.000000)
mad r2.xyzw, r2.xyzw, cb6[1].xyzw, cb6[2].xyzw
mul r2.xyzw, r2.wxyz, cb5[3].wxyz
mad r5.xy, cb6[3].zwzz, r1.wwww, cb6[3].xyxx
sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t11.xyzw, s5, l(0.000000)
mad r5.xyz, r5.xyzx, cb6[4].xyzx, cb6[5].xyzx
lt r6.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
movc r6.zw, r6.xxxy, l(0,0,0,0), l(0,0,-0.500000,-0.500000)
add r3.xy, r3.xyxx, r6.zwzz
add r3.xy, r3.xyxx, r3.xyxx
mul r5.xy, r5.xyxx, cb5[0].xyxx
mul r6.zw, r0.wwww, cb6[6].xxxy
max r6.zw, r6.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
min r6.zw, r6.zzzw, cb6[6].zzzw
mul r3.xy, r3.xyxx, r5.xyxx
mul r5.xyw, r1.yyyy, cb4[1].xyxz
mad r5.xyw, cb4[0].xyxz, r1.xxxx, r5.xyxw
mad r1.xyz, cb4[2].xyzx, r1.zzzz, r5.xywx
add r5.xyw, cb1[56].xyxz, cb4[3].xyxz
add r1.xyz, r1.xyzx, r5.xywx
dp3 r0.w, r1.xyzx, cb1[48].xyzx
mul r4.w, cb1[24].x, l(0.250000)
div r0.w, r0.w, r4.w
max r0.w, r0.w, l(0.000000)
dp2 r4.w, r3.xyxx, r3.xyxx
sqrt r4.w, r4.w
max r4.w, r4.w, l(0.000100)
mul r5.xy, r0.wwww, cb6[10].zwzz
max r0.w, r4.w, r5.x
min r0.w, r5.y, r0.w
div r0.w, r0.w, r4.w
mul r3.xy, r0.wwww, r3.xyxx
mul r3.xy, r6.zwzz, r3.xyxx
mul r0.zw, r0.zzzz, r3.xxxy
add r3.xy, -v2.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
movc r3.xy, r6.xyxx, r3.xyxx, v2.xyxx
frc r4.w, r5.z
add r5.x, -r4.w, r5.z
div r5.y, r5.x, cb6[7].x
ge r5.z, r5.y, -r5.y
frc r5.y, |r5.y|
movc r5.y, r5.z, r5.y, -r5.y
mul r6.x, r5.y, cb6[7].x
mul r5.x, r5.x, cb6[7].z
round_ni r6.y, r5.x
add r3.xy, r3.xyxx, r6.xyxx
mul o0.xy, r3.xyxx, cb6[7].zwzz
mul r3.x, r3.w, cb6[9].x
mad r3.x, r3.x, r1.w, r3.z
add r3.yzw, -cb1[50].zzxy, cb5[1].zzxy
mad r3.yzw, cb5[1].wwww, r3.yyzw, cb1[50].zzxy
add r5.xyz, cb1[49].zxyz, cb5[2].zxyz
mad r5.xyz, cb5[2].wwww, r5.xyzx, -cb1[49].zxyz
add r6.xyz, -r1.yzxy, cb1[54].yzxy
dp3 r5.w, r6.xyzx, r6.xyzx
max r5.w, r5.w, l(0.010000)
sqrt r5.w, r5.w
div r6.xyz, r6.xyzx, r5.wwww
mul r7.xyz, r4.yzxy, r6.xyzx
mad r7.xyz, r6.zxyz, r4.zxyz, -r7.xyzx
dp3 r5.w, r7.xyzx, r7.xyzx
max r5.w, r5.w, l(0.010000)
sqrt r5.w, r5.w
div r7.xyz, r7.xyzx, r5.wwww
mul r8.xyz, r6.zxyz, cb5[1].yzxy
mad r8.xyz, cb5[1].xyzx, r6.xyzx, -r8.xyzx
dp3 r5.w, r8.xyzx, r8.xyzx
max r5.w, r5.w, l(0.010000)
sqrt r5.w, r5.w
div r8.xyz, r8.xyzx, r5.wwww
lt r9.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), cb6[8].yzwy
mul r10.xyz, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r10.xyz, r6.zxyz, l(0.000000, 1.000000, 0.000000, 0.000000), -r10.xyzx
dp2 r5.w, r10.yzyy, r10.yzyy
max r5.w, r5.w, l(0.010000)
sqrt r5.w, r5.w
div r10.xyz, r10.xyzx, r5.wwww
mul r11.xyz, r6.xyzx, r10.yzxy
mad r6.xyz, r6.zxyz, r10.zxyz, -r11.xyzx
movc r3.yzw, r9.zzzz, r10.xxyz, r3.yyzw
movc r5.xyz, r9.zzzz, r6.xyzx, r5.xyzx
movc r3.yzw, r9.yyyy, cb5[1].zzxy, r3.yyzw
movc r5.xyz, r9.yyyy, -r8.xyzx, r5.xyzx
movc r3.yzw, r9.xxxx, r7.xxyz, r3.yyzw
movc r4.xyz, r9.xxxx, -r4.xyzx, r5.xyzx
mad r3.x, r3.x, l(6.28318548), cb6[9].y
sincos r3.x, r5.x, r3.x
mul r5.yzw, r3.zzwy, r5.xxxx
mad r5.yzw, r3.xxxx, r4.yyzx, r5.yyzw
mul r3.xyz, r3.yzwy, r3.xxxx
mad r3.xyz, r5.xxxx, r4.xyzx, -r3.xyzx
add r4.xy, v2.xyxx, cb6[10].xyxx
mul r4.xy, r0.zwzz, r4.xyxx
mul r6.xyz, r3.yzxy, r4.yyyy
mad r4.xyz, r4.xxxx, r5.yzwy, r6.xyzx
add r4.xyz, r1.xyzx, r4.xyzx
if_nz cb6[11].x
  mad r1.xy, r1.xyxx, cb2[2].xyxx, -cb2[2].zwzz
  sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t1.xyzw, s0, l(0.000000)
  mad r1.x, r1.x, cb2[3].x, cb2[4].x
  add r1.y, r1.z, cb6[11].y
  max r0.z, r0.w, r0.z
  mad r0.z, -r0.z, l(0.500000), r1.y
  add r0.w, r1.x, l(-15.000000)
  lt r0.z, r0.z, r0.w
  movc r2.x, r0.z, l(0), r2.x
endif
add r0.xy, r0.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
mul r0.x, r0.y, r0.x
mul r0.xyz, r0.xxxx, l(1341.456299, 2633.577881, 5623.982910, 0.000000)
frc r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul o3.xyz, r0.xyzx, cb3[30].xyzx
mul r0.xyzw, r4.yyyy, cb1[1].xyzw
mad r0.xyzw, r4.xxxx, cb1[0].xyzw, r0.xyzw
mad r0.xyzw, r4.zzzz, cb1[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[3].xyzw
mul r1.xyz, r3.zxyz, r5.wyzw
mad r1.xyz, r5.zwyz, r3.xyzx, -r1.xyzx
dp3 r3.w, r1.xyzx, r1.xyzx
rsq r3.w, r3.w
mul r1.xyz, r1.xyzx, r3.wwww
mul r6.xyz, r1.yzxy, r3.xyzx
mad r3.xyz, r3.zxyz, r1.zxyz, -r6.xyzx
dp3 r3.x, r3.xyzx, r5.yzwy
lt r3.y, l(0.000000), r3.x
lt r3.x, r3.x, l(0.000000)
iadd r3.x, r3.x, -r3.y
itof o5.w, r3.x
dp3 r3.x, r4.xyzx, r4.xyzx
sqrt r3.x, r3.x
mad r3.y, r3.x, cb3[59].w, l(1.000000)
div r3.y, cb3[59].z, r3.y
add r3.y, r3.y, -cb3[59].z
add_sat r3.y, r3.y, l(1.000000)
mul r3.z, r3.x, l(0.000010)
mad r3.w, r3.x, l(0.000010), -cb2[44].y
mul r5.x, r3.w, cb3[47].x
ge r6.x, l(0.000000), r5.x
if_nz r6.x
  mov r6.yzw, l(0,0,0,0)
  mov r7.w, r3.y
endif
if_z r6.x
  div r3.x, r4.z, r3.x
  mad r4.z, r4.z, l(0.000010), cb3[52].z
  add r4.z, r4.z, -cb3[46].z
  mul r6.x, r4.z, cb3[47].y
  mad r4.z, r4.z, cb3[47].y, -cb3[52].x
  lt r4.z, l(0.000010), |r4.z|
  add r7.x, cb3[52].x, l(0.000010)
  movc r4.z, r4.z, r6.x, r7.x
  exp r6.x, -r4.z
  add r4.z, r4.z, -cb3[52].x
  add r6.x, -r6.x, cb3[52].y
  div r4.z, |r6.x|, |r4.z|
  mul r5.x, r5.x, r5.x
  mad r3.w, r3.w, cb3[47].x, -r5.x
  mad r3.w, cb3[51].w, r3.w, r5.x
  mul r4.z, r4.z, -r3.w
  exp r4.z, r4.z
  mul r3.w, -r3.w, cb3[48].x
  exp r3.w, r3.w
  mul r5.x, r3.y, r4.z
  mad r3.y, -r4.z, r3.y, r3.y
  min r4.z, |r4.y|, |r4.x|
  max r6.x, |r4.y|, |r4.x|
  div r6.x, l(1.000000, 1.000000, 1.000000, 1.000000), r6.x
  mul r4.z, r4.z, r6.x
  mul r6.x, r4.z, r4.z
  mad r7.x, r6.x, l(0.0208350997), l(-0.085133)
  mad r7.x, r6.x, r7.x, l(0.180141)
  mad r7.x, r6.x, r7.x, l(-0.330299497)
  mad r6.x, r6.x, r7.x, l(0.999866)
  mul r7.x, r4.z, r6.x
  lt r7.y, |r4.y|, |r4.x|
  mad r7.x, r7.x, l(-2.000000), l(1.57079637)
  and r7.x, r7.y, r7.x
  mad r4.z, r4.z, r6.x, r7.x
  lt r6.x, -r4.y, r4.y
  and r6.x, r6.x, l(0xc0490fdb)
  add r4.z, r4.z, r6.x
  min r6.x, -r4.y, r4.x
  max r7.x, -r4.y, r4.x
  lt r6.x, r6.x, -r6.x
  ge r7.x, r7.x, -r7.x
  and r6.x, r6.x, r7.x
  movc r4.z, r6.x, -r4.z, r4.z
  mad r7.x, r4.z, l(-0.159154937), l(0.500000)
  add r4.z, -|r3.x|, l(1.000000)
  sqrt r4.z, r4.z
  mad r6.x, |r3.x|, l(-0.0187292993), l(0.074261)
  mad r6.x, r6.x, |r3.x|, l(-0.212114394)
  mad r6.x, r6.x, |r3.x|, l(1.57072878)
  mul r7.z, r4.z, r6.x
  mad r7.z, r7.z, l(-2.000000), l(3.14159274)
  lt r3.x, -r3.x, r3.x
  and r3.x, r3.x, r7.z
  mad r3.x, r6.x, r4.z, r3.x
  add r3.x, -r3.x, l(1.57079637)
  mad r7.y, r3.x, l(0.318309873), l(0.500000)
  mul r3.x, r3.z, -cb3[52].w
  exp r3.x, r3.x
  mad r3.x, r3.x, cb3[59].y, cb3[59].x
  sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r7.xyxx, t2.xyzw, s1, r3.x
  mul r7.xyz, r7.xyzx, cb2[43].wwww
  log r3.x, r5.x
  add r3.z, -r3.w, l(1.000000)
  mul r3.z, r5.x, r3.z
  mul r8.x, r3.z, cb3[31].w
  mul r8.y, r3.z, cb3[32].w
  mul r8.z, r3.z, cb3[33].w
  mad r7.xyz, r7.xyzx, r3.yyyy, r8.xyzx
  mul r7.w, r3.w, r5.x
  mul r3.xyz, r3.xxxx, cb3[51].xyzx
  exp r3.xyz, r3.xyzx
  mul r6.yzw, r3.xxyz, r7.xxyz
endif
mul r3.xyz, r6.yzwy, cb2[43].yyyy

mov r21.xyzw, r0.xyzw
add r25.w, r21.w, -r25.y
mad r21.x, r25.x, r25.w, r21.x

div r6.xyz, r21.zxyz, r0.wwww
ne r3.w, cb2[13].w, l(0.000000)
if_nz r3.w
  mad r6.yz, r6.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
  lt r3.w, cb2[13].z, r6.x
  movc r8.xyzw, r3.wwww, cb2[11].xyzw, cb2[12].xyzw
  mad r7.xy, -r8.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), l(1.000000, 1.000000, 0.000000, 0.000000)
  max r6.yz, r6.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r6.yz, r7.xxyx, r6.yyzy
  mul r6.yz, r8.xxyx, r6.yyzy
  round_ni r6.yz, r6.yyzy
  ftoi r8.xy, r6.yzyy
  mov r8.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r4.z, r8.xyww, t3.yzxw
  ld_indexable(texture2d)(float,float,float,float) r5.x, r8.xyww, t4.xyzw
  movc r5.x, r3.w, r4.z, r5.x
  lt r6.y, r6.x, r5.x
  movc r5.x, r6.y, l(0), r5.x
  movc r4.z, r3.w, r4.z, r5.x
  add r5.x, -r4.z, r6.x
  frc r6.y, r5.x
  mul r6.z, r4.z, l(0.125000)
  lt r5.x, r6.z, |r5.x|
  and r5.x, r3.w, r5.x
  ld_aoffimmi_indexable(4,0,0)(texture2d)(float,float,float,float) r6.z, r8.xyww, t3.yzxw
  add r6.w, -r6.z, r6.x
  frc r6.w, r6.w
  lt r7.x, r6.w, r6.y
  and r7.x, r5.x, r7.x
  and r7.yz, r7.xxxx, l(0, 4, 0, 0)
  movc r4.z, r7.x, r6.z, r4.z
  movc r6.y, r7.x, r6.w, r6.y
  ld_aoffimmi_indexable(-4,0,0)(texture2d)(float,float,float,float) r6.z, r8.xyww, t3.yzxw
  add r6.w, -r6.z, r6.x
  frc r6.w, r6.w
  lt r7.x, r6.w, r6.y
  and r7.x, r5.x, r7.x
  movc r7.yz, r7.xxxx, l(0,-4,0,0), r7.yyzy
  movc r4.z, r7.x, r6.z, r4.z
  movc r6.y, r7.x, r6.w, r6.y
  ld_aoffimmi_indexable(0,4,0)(texture2d)(float,float,float,float) r6.z, r8.xyww, t3.yzxw
  add r6.w, -r6.z, r6.x
  frc r6.w, r6.w
  lt r7.x, r6.w, r6.y
  and r7.x, r5.x, r7.x
  movc r7.yz, r7.xxxx, l(0,0,4,0), r7.yyzy
  movc r4.z, r7.x, r6.z, r4.z
  movc r6.y, r7.x, r6.w, r6.y
  ld_aoffimmi_indexable(0,-4,0)(texture2d)(float,float,float,float) r6.z, r8.xyzw, t3.yzxw
  add r6.w, -r6.z, r6.x
  frc r6.w, r6.w
  lt r6.y, r6.w, r6.y
  and r5.x, r5.x, r6.y
  movc r6.yw, r5.xxxx, l(0,0,0,-4), r7.yyyz
  movc r4.z, r5.x, r6.z, r4.z
  iadd r8.xy, r8.xyxx, r6.ywyy
  max r4.z, r4.z, cb2[13].w
  max r5.x, r4.z, cb2[13].z
  movc r4.z, r3.w, r5.x, r4.z
  mad r4.z, r4.z, cb1[51].z, -cb1[51].w
  mul r5.x, r0.w, r4.z
  mul r7.y, r5.x, l(32.000000)
  mad r5.x, r5.x, l(32.000000), l(-1.000000)
  max r5.x, r5.x, l(0.000000)
  min r7.x, r5.x, l(30.999001)
  mov_sat r7.y, r7.y
  mul r5.x, r4.z, cb2[13].x
  mad r5.x, r0.w, r4.z, -r5.x
  mad r4.z, -cb2[13].x, r4.z, l(1.000000)
  div r4.z, r5.x, r4.z
  mul r4.z, r4.z, l(15.000000)
  max r4.z, r4.z, l(0.000000)
  min r9.x, r4.z, l(14.999000)
  mov r9.y, l(1.000000)
  movc r6.yz, r3.wwww, r7.xxyx, r9.xxyx
  round_ni r4.z, r6.y
  ftoi r8.z, r4.z
  frc r4.z, r6.y
  if_nz r3.w
    mov r8.w, l(0)
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r9.xyzw, r8.xyzw, t5.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r10.xyzw, r8.xyzw, t5.xyzw
    add r10.xyzw, -r9.xyzw, r10.xyzw
    mad r9.xyzw, r4.zzzz, r10.xyzw, r9.xyzw
    mul r9.xyzw, r6.zzzz, r9.xyzw
  else
    mov r8.w, l(0)
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r10.xyzw, r8.xyzw, t6.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r8.xyzw, r8.xyzw, t6.xyzw
    add r8.xyzw, -r10.xyzw, r8.xyzw
    mad r9.xyzw, r4.zzzz, r8.xyzw, r10.xyzw
  endif
else
  mov r9.xyzw, l(0,0,0,0)
endif
add r3.w, -r9.w, l(1.000000)
mul r4.z, r3.w, r7.w
mad o6.xyz, r3.xyzx, r3.wwww, r9.xyzx
mov_sat r6.x, r6.x
sqrt r3.x, r6.x
mad r3.x, r3.x, cb2[15].x, -cb2[15].y
min r3.y, |r3.x|, l(1.000000)
max r3.z, |r3.x|, l(1.000000)
div r3.z, l(1.000000, 1.000000, 1.000000, 1.000000), r3.z
mul r3.y, r3.z, r3.y
mul r3.z, r3.y, r3.y
mad r3.w, r3.z, l(0.0208350997), l(-0.085133)
mad r3.w, r3.z, r3.w, l(0.180141)
mad r3.w, r3.z, r3.w, l(-0.330299497)
mad r3.z, r3.z, r3.w, l(0.999866)
mul r3.w, r3.z, r3.y
lt r5.x, l(1.000000), |r3.x|
mad r3.w, r3.w, l(-2.000000), l(1.57079637)
and r3.w, r5.x, r3.w
mad r3.y, r3.y, r3.z, r3.w
min r3.x, r3.x, l(1.000000)
lt r3.x, r3.x, -r3.x
movc r3.x, r3.x, -r3.y, r3.y
mad o1.w, r3.x, l(-0.318309873), l(0.500000)
mad r3.xy, r4.xyxx, cb2[0].xyxx, -cb2[1].xyxx
sample_l_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t0.xyzw, s0, l(0.000000)
mad r3.x, r3.x, cb2[0].z, cb2[1].z
mul o7.x, r3.x, l(0.010000)
mov o0.zw, l(0,0,0,0)
mov o1.y, r1.w
mov o1.z, l(0)
mov o1.x, r4.w
mov o2.xyzw, r2.yzwx
mov o4.xyz, r5.yzwy
mov o4.w, l(0)
mov o5.xyz, r1.xyzx
mov o6.w, r4.z
mov o8.xyzw, r0.xyzw
mov o7.y, r3.y
ret
// Approximately 0 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.6 on Fri Jun 24 00:29:05 2022
// Texture2D<float4> t11 : register(t11);
//
// Texture2D<float4> t10 : register(t10);
//
// Texture2D<float4> t9 : register(t9);
//
// Texture2D<float4> t8 : register(t8);
//
// Buffer<float4> t7 : register(t7);
//
// Texture3D<float4> t6 : register(t6);
//
// Texture3D<float4> t5 : register(t5);
//
// Texture2D<float4> t4 : register(t4);
//
// Texture2D<float4> t3 : register(t3);
//
// Texture2D<float4> t2 : register(t2);
//
// Texture2D<float4> t1 : register(t1);
//
// Texture2D<float4> t0 : register(t0);
//
// SamplerState s5_s : register(s5);
//
// SamplerState s4_s : register(s4);
//
// SamplerState s3_s : register(s3);
//
// SamplerState s2_s : register(s2);
//
// SamplerState s1_s : register(s1);
//
// SamplerState s0_s : register(s0);
//
// cbuffer cb6 : register(b6)
// {
//   float4 cb6[12];
// }
//
// cbuffer cb5 : register(b5)
// {
//   float4 cb5[4];
// }
//
// cbuffer cb4 : register(b4)
// {
//   float4 cb4[4];
// }
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[60];
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[45];
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[57];
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[1];
// }
//
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main(
//   uint v0 : SV_VertexID0,
//   uint v1 : SV_InstanceID0,
//   float2 v2 : ATTRIBUTE0,
//   out float4 o0 : TEXCOORD0,
//   out float3 o1 : TEXCOORD4,
//   out float p1 : TEXCOORD8,
//   out float4 o2 : TEXCOORD5,
//   out float3 o3 : PARTICLE_LIGHTING_OFFSET0,
//   out float4 o4 : TANGENTX0,
//   out float4 o5 : TANGENTZ0,
//   out float4 o6 : TEXCOORD7,
//   out float2 o7 : TEXCOORD12,
//   out float4 o8 : SV_POSITION0)
// {
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_input_sgv v0.x, vertex_id
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_input_sgv v1.x, instance_id
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = (uint)v1.x << 4;
//   r0.y = (uint)v0.x >> 2;
//   r0.x = (int)r0.x + (int)r0.y;
//   r0.x = asint(cb0[0].x) + (int)r0.x;
//   r0.xy = t7.Load(r0.x).xy;
//   r1.xyzw = t8.SampleLevel(s2_s, r0.xy, 0).xyzw;
//   r2.xyz = t9.SampleLevel(s3_s, r0.xy, 0).xyz;
//   r3.xyzw = t10.SampleLevel(s4_s, r0.xy, 0).xyzw;
//   r0.z = cmp(1 >= r1.w);
//   r0.z = r0.z ? 1.000000 : 0;
//   r4.xyz = cb4[1].xyz * r2.yyy;
//   r2.xyw = r2.xxx * cb4[0].xyz + r4.xyz;
//   r2.xyz = r2.zzz * cb4[2].xyz + r2.xyw;
//   r4.xyz = float3(9.99999975e-05,0,0) + r2.zxy;
//   r0.w = dot(r4.xyz, r4.xyz);
//   r0.w = rsqrt(r0.w);
//   r4.xyz = r4.xyz * r0.www;
//   r0.w = dot(r2.xyz, r2.xyz);
//   r0.w = sqrt(r0.w);
//   r2.xy = cb6[0].zw * r1.ww + cb6[0].xy;
//   r2.xyzw = t11.SampleLevel(s5_s, r2.xy, 0).xyzw;
//   r2.xyzw = r2.xyzw * cb6[1].xyzw + cb6[2].xyzw;
//   r2.xyzw = cb5[3].wxyz * r2.wxyz;
//   r5.xy = cb6[3].zw * r1.ww + cb6[3].xy;
//   r5.xyz = t11.SampleLevel(s5_s, r5.xy, 0).xyz;
//   r5.xyz = r5.xyz * cb6[4].xyz + cb6[5].xyz;
//   r6.xy = cmp(r3.xy < float2(0.5,0.5));
//   r6.zw = r6.xy ? float2(0,0) : float2(-0.5,-0.5);
//   r3.xy = r6.zw + r3.xy;
//   r3.xy = r3.xy + r3.xy;
//   r5.xy = cb5[0].xy * r5.xy;
//   r6.zw = cb6[6].xy * r0.ww;
//   r6.zw = max(float2(1,1), r6.zw);
//   r6.zw = min(cb6[6].zw, r6.zw);
//   r3.xy = r5.xy * r3.xy;
//   r5.xyw = cb4[1].xyz * r1.yyy;
//   r5.xyw = cb4[0].xyz * r1.xxx + r5.xyw;
//   r1.xyz = cb4[2].xyz * r1.zzz + r5.xyw;
//   r5.xyw = cb4[3].xyz + cb1[56].xyz;
//   r1.xyz = r5.xyw + r1.xyz;
//   r0.w = dot(r1.xyz, cb1[48].xyz);
//   r4.w = 0.25 * cb1[24].x;
//   r0.w = r0.w / r4.w;
//   r0.w = max(0, r0.w);
//   r4.w = dot(r3.xy, r3.xy);
//   r4.w = sqrt(r4.w);
//   r4.w = max(9.99999975e-05, r4.w);
//   r5.xy = cb6[10].zw * r0.ww;
//   r0.w = max(r5.x, r4.w);
//   r0.w = min(r0.w, r5.y);
//   r0.w = r0.w / r4.w;
//   r3.xy = r3.xy * r0.ww;
//   r3.xy = r3.xy * r6.zw;
//   r0.zw = r3.xy * r0.zz;
//   r3.xy = float2(1,1) + -v2.xy;
//   r3.xy = r6.xy ? r3.xy : v2.xy;
//   r4.w = frac(r5.z);
//   r5.x = r5.z + -r4.w;
//   r5.y = r5.x / cb6[7].x;
//   r5.z = cmp(r5.y >= -r5.y);
//   r5.y = frac(abs(r5.y));
//   r5.y = r5.z ? r5.y : -r5.y;
//   r6.x = cb6[7].x * r5.y;
//   r5.x = cb6[7].z * r5.x;
//   r6.y = floor(r5.x);
//   r3.xy = r6.xy + r3.xy;
//   o0.xy = cb6[7].zw * r3.xy;
//   r3.x = cb6[9].x * r3.w;
//   r3.x = r3.x * r1.w + r3.z;
//   r3.yzw = cb5[1].zxy + -cb1[50].zxy;
//   r3.yzw = cb5[1].www * r3.yzw + cb1[50].zxy;
//   r5.xyz = cb5[2].zxy + cb1[49].zxy;
//   r5.xyz = cb5[2].www * r5.xyz + -cb1[49].zxy;
//   r6.xyz = cb1[54].yzx + -r1.yzx;
//   r5.w = dot(r6.xyz, r6.xyz);
//   r5.w = max(0.00999999978, r5.w);
//   r5.w = sqrt(r5.w);
//   r6.xyz = r6.xyz / r5.www;
//   r7.xyz = r6.xyz * r4.yzx;
//   r7.xyz = r6.zxy * r4.zxy + -r7.xyz;
//   r5.w = dot(r7.xyz, r7.xyz);
//   r5.w = max(0.00999999978, r5.w);
//   r5.w = sqrt(r5.w);
//   r7.xyz = r7.xyz / r5.www;
//   r8.xyz = cb5[1].yzx * r6.zxy;
//   r8.xyz = cb5[1].xyz * r6.xyz + -r8.xyz;
//   r5.w = dot(r8.xyz, r8.xyz);
//   r5.w = max(0.00999999978, r5.w);
//   r5.w = sqrt(r5.w);
//   r8.xyz = r8.xyz / r5.www;
//   r9.xyz = cmp(float3(0,0,0) < cb6[8].yzw);
//   r10.xyz = float3(0,0,1) * r6.xyz;
//   r10.xyz = r6.zxy * float3(0,1,0) + -r10.xyz;
//   r5.w = dot(r10.yz, r10.yz);
//   r5.w = max(0.00999999978, r5.w);
//   r5.w = sqrt(r5.w);
//   r10.xyz = r10.xyz / r5.www;
//   r11.xyz = r10.yzx * r6.xyz;
//   r6.xyz = r6.zxy * r10.zxy + -r11.xyz;
//   r3.yzw = r9.zzz ? r10.xyz : r3.yzw;
//   r5.xyz = r9.zzz ? r6.xyz : r5.xyz;
//   r3.yzw = r9.yyy ? cb5[1].zxy : r3.yzw;
//   r5.xyz = r9.yyy ? -r8.xyz : r5.xyz;
//   r3.yzw = r9.xxx ? r7.xyz : r3.yzw;
//   r4.xyz = r9.xxx ? -r4.xyz : r5.xyz;
//   r3.x = r3.x * 6.28318548 + cb6[9].y;
//   sincos(r3.x, r3.x, r5.x);
//   r5.yzw = r5.xxx * r3.zwy;
//   r5.yzw = r3.xxx * r4.yzx + r5.yzw;
//   r3.xyz = r3.xxx * r3.yzw;
//   r3.xyz = r5.xxx * r4.xyz + -r3.xyz;
//   r4.xy = cb6[10].xy + v2.xy;
//   r4.xy = r4.xy * r0.zw;
//   r6.xyz = r4.yyy * r3.yzx;
//   r4.xyz = r4.xxx * r5.yzw + r6.xyz;
//   r4.xyz = r4.xyz + r1.xyz;
//   if (cb6[11].x != 0) {
//     r1.xy = r1.xy * cb2[2].xy + -cb2[2].zw;
//     r1.x = t1.SampleLevel(s0_s, r1.xy, 0).x;
//     r1.x = r1.x * cb2[3].x + cb2[4].x;
//     r1.y = cb6[11].y + r1.z;
//     r0.z = max(r0.z, r0.w);
//     r0.z = -r0.z * 0.5 + r1.y;
//     r0.w = -15 + r1.x;
//     r0.z = cmp(r0.z < r0.w);
//     r2.x = r0.z ? 0 : r2.x;
//   }
//   r0.xy = float2(10,10) + r0.xy;
//   r0.x = r0.x * r0.y;
//   r0.xyz = float3(1341.4563,2633.57788,5623.98291) * r0.xxx;
//   r0.xyz = frac(r0.xyz);
//   r0.xyz = r0.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   o3.xyz = cb3[30].xyz * r0.xyz;
//   r0.xyzw = cb1[1].xyzw * r4.yyyy;
//   r0.xyzw = r4.xxxx * cb1[0].xyzw + r0.xyzw;
//   r0.xyzw = r4.zzzz * cb1[2].xyzw + r0.xyzw;
//   r0.xyzw = cb1[3].xyzw + r0.xyzw;
//   r1.xyz = r5.wyz * r3.zxy;
//   r1.xyz = r5.zwy * r3.xyz + -r1.xyz;
//   r3.w = dot(r1.xyz, r1.xyz);
//   r3.w = rsqrt(r3.w);
//   r1.xyz = r3.www * r1.xyz;
//   r6.xyz = r3.xyz * r1.yzx;
//   r3.xyz = r3.zxy * r1.zxy + -r6.xyz;
//   r3.x = dot(r3.xyz, r5.yzw);
//   r3.y = cmp(0 < r3.x);
//   r3.x = cmp(r3.x < 0);
//   r3.x = (int)r3.x + (int)-r3.y;
//   o5.w = (int)r3.x;
//   r3.x = dot(r4.xyz, r4.xyz);
//   r3.x = sqrt(r3.x);
//   r3.y = r3.x * cb3[59].w + 1;
//   r3.y = cb3[59].z / r3.y;
//   r3.y = -cb3[59].z + r3.y;
//   r3.y = saturate(1 + r3.y);
//   r3.z = 9.99999975e-06 * r3.x;
//   r3.w = r3.x * 9.99999975e-06 + -cb2[44].y;
//   r5.x = cb3[47].x * r3.w;
//   r6.x = cmp(0 >= r5.x);
//   if (r6.x != 0) {
//     r6.yzw = float3(0,0,0);
//     r7.w = r3.y;
//   }
//   if (r6.x == 0) {
//     r3.x = r4.z / r3.x;
//     r4.z = r4.z * 9.99999975e-06 + cb3[52].z;
//     r4.z = -cb3[46].z + r4.z;
//     r6.x = cb3[47].y * r4.z;
//     r4.z = r4.z * cb3[47].y + -cb3[52].x;
//     r4.z = cmp(9.99999975e-06 < abs(r4.z));
//     r7.x = 9.99999975e-06 + cb3[52].x;
//     r4.z = r4.z ? r6.x : r7.x;
//     r6.x = exp2(-r4.z);
//     r4.z = -cb3[52].x + r4.z;
//     r6.x = cb3[52].y + -r6.x;
//     r4.z = abs(r6.x) / abs(r4.z);
//     r5.x = r5.x * r5.x;
//     r3.w = r3.w * cb3[47].x + -r5.x;
//     r3.w = cb3[51].w * r3.w + r5.x;
//     r4.z = -r3.w * r4.z;
//     r4.z = exp2(r4.z);
//     r3.w = cb3[48].x * -r3.w;
//     r3.w = exp2(r3.w);
//     r5.x = r4.z * r3.y;
//     r3.y = -r4.z * r3.y + r3.y;
//     r4.z = min(abs(r4.x), abs(r4.y));
//     r6.x = max(abs(r4.x), abs(r4.y));
//     r6.x = 1 / r6.x;
//     r4.z = r6.x * r4.z;
//     r6.x = r4.z * r4.z;
//     r7.x = r6.x * 0.0208350997 + -0.0851330012;
//     r7.x = r6.x * r7.x + 0.180141002;
//     r7.x = r6.x * r7.x + -0.330299497;
//     r6.x = r6.x * r7.x + 0.999866009;
//     r7.x = r6.x * r4.z;
//     r7.y = cmp(abs(r4.y) < abs(r4.x));
//     r7.x = r7.x * -2 + 1.57079637;
//     r7.x = r7.y ? r7.x : 0;
//     r4.z = r4.z * r6.x + r7.x;
//     r6.x = cmp(-r4.y < r4.y);
//     r6.x = r6.x ? -3.141593 : 0;
//     r4.z = r6.x + r4.z;
//     r6.x = min(r4.x, -r4.y);
//     r7.x = max(r4.x, -r4.y);
//     r6.x = cmp(r6.x < -r6.x);
//     r7.x = cmp(r7.x >= -r7.x);
//     r6.x = r6.x ? r7.x : 0;
//     r4.z = r6.x ? -r4.z : r4.z;
//     r7.x = r4.z * -0.159154937 + 0.5;
//     r4.z = 1 + -abs(r3.x);
//     r4.z = sqrt(r4.z);
//     r6.x = abs(r3.x) * -0.0187292993 + 0.0742610022;
//     r6.x = r6.x * abs(r3.x) + -0.212114394;
//     r6.x = r6.x * abs(r3.x) + 1.57072878;
//     r7.z = r6.x * r4.z;
//     r7.z = r7.z * -2 + 3.14159274;
//     r3.x = cmp(-r3.x < r3.x);
//     r3.x = r3.x ? r7.z : 0;
//     r3.x = r6.x * r4.z + r3.x;
//     r3.x = 1.57079637 + -r3.x;
//     r7.y = r3.x * 0.318309873 + 0.5;
//     r3.x = -cb3[52].w * r3.z;
//     r3.x = exp2(r3.x);
//     r3.x = r3.x * cb3[59].y + cb3[59].x;
//     r7.xyz = t2.SampleLevel(s1_s, r7.xy, r3.x).xyz;
//     r7.xyz = cb2[43].www * r7.xyz;
//     r3.x = log2(r5.x);
//     r3.z = 1 + -r3.w;
//     r3.z = r3.z * r5.x;
//     r8.x = cb3[31].w * r3.z;
//     r8.y = cb3[32].w * r3.z;
//     r8.z = cb3[33].w * r3.z;
//     r7.xyz = r7.xyz * r3.yyy + r8.xyz;
//     r7.w = r5.x * r3.w;
//     r3.xyz = cb3[51].xyz * r3.xxx;
//     r3.xyz = exp2(r3.xyz);
//     r6.yzw = r7.xyz * r3.xyz;
//   }
//   r3.xyz = cb2[43].yyy * r6.yzw;
//   r6.xyz = r0.zxy / r0.www;
//   r3.w = cmp(cb2[13].w != 0.000000);
//   if (r3.w != 0) {
//     r6.yz = r6.yz * float2(0.5,-0.5) + float2(0.5,0.5);
//     r3.w = cmp(cb2[13].z < r6.x);
//     r8.xyzw = r3.wwww ? cb2[11].xyzw : cb2[12].xyzw;
//     r7.xy = -r8.zw * float2(0.5,0.5) + float2(1,1);
//     r6.yz = max(float2(0,0), r6.yz);
//     r6.yz = min(r6.yz, r7.xy);
//     r6.yz = r6.yz * r8.xy;
//     r6.yz = floor(r6.yz);
//     r8.xy = (int2)r6.yz;
//     r8.zw = float2(0,0);
//     r4.z = t3.Load(r8.xyw).x;
//     r5.x = t4.Load(r8.xyw).x;
//     r5.x = r3.w ? r4.z : r5.x;
//     r6.y = cmp(r6.x < r5.x);
//     r5.x = r6.y ? 0 : r5.x;
//     r4.z = r3.w ? r4.z : r5.x;
//     r5.x = r6.x + -r4.z;
//     r6.y = frac(r5.x);
//     r6.z = 0.125 * r4.z;
//     r5.x = cmp(r6.z < abs(r5.x));
//     r5.x = r3.w ? r5.x : 0;
//     r6.z = t3.Load(r8.xyw, int3(0, 0, 0)).x;
//     r6.w = r6.x + -r6.z;
//     r6.w = frac(r6.w);
//     r7.x = cmp(r6.w < r6.y);
//     r7.x = r5.x ? r7.x : 0;
//     r7.yz = r7.xx ? float2(0,0) : 0;
//     r4.z = r7.x ? r6.z : r4.z;
//     r6.y = r7.x ? r6.w : r6.y;
//     r6.z = t3.Load(r8.xyw, int3(0, 0, 0)).x;
//     r6.w = r6.x + -r6.z;
//     r6.w = frac(r6.w);
//     r7.x = cmp(r6.w < r6.y);
//     r7.x = r5.x ? r7.x : 0;
//     r7.yz = r7.xx ? float2(-nan,0) : r7.yz;
//     r4.z = r7.x ? r6.z : r4.z;
//     r6.y = r7.x ? r6.w : r6.y;
//     r6.z = t3.Load(r8.xyw, int3(0, 0, 0)).x;
//     r6.w = r6.x + -r6.z;
//     r6.w = frac(r6.w);
//     r7.x = cmp(r6.w < r6.y);
//     r7.x = r5.x ? r7.x : 0;
//     r7.yz = r7.xx ? float2(0,5.60519386e-45) : r7.yz;
//     r4.z = r7.x ? r6.z : r4.z;
//     r6.y = r7.x ? r6.w : r6.y;
//     r6.z = t3.Load(r8.xyz, int3(0, 0, 0)).x;
//     r6.w = r6.x + -r6.z;
//     r6.w = frac(r6.w);
//     r6.y = cmp(r6.w < r6.y);
//     r5.x = r5.x ? r6.y : 0;
//     r6.yw = r5.xx ? float2(0,-nan) : r7.yz;
//     r4.z = r5.x ? r6.z : r4.z;
//     r8.xy = (int2)r8.xy + (int2)r6.yw;
//     r4.z = max(cb2[13].w, r4.z);
//     r5.x = max(cb2[13].z, r4.z);
//     r4.z = r3.w ? r5.x : r4.z;
//     r4.z = r4.z * cb1[51].z + -cb1[51].w;
//     r5.x = r4.z * r0.w;
//     r7.y = 32 * r5.x;
//     r5.x = r5.x * 32 + -1;
//     r5.x = max(0, r5.x);
//     r7.x = min(30.9990005, r5.x);
//     r7.y = saturate(r7.y);
//     r5.x = cb2[13].x * r4.z;
//     r5.x = r0.w * r4.z + -r5.x;
//     r4.z = -cb2[13].x * r4.z + 1;
//     r4.z = r5.x / r4.z;
//     r4.z = 15 * r4.z;
//     r4.z = max(0, r4.z);
//     r9.x = min(14.9989996, r4.z);
//     r9.y = 1;
//     r6.yz = r3.ww ? r7.xy : r9.xy;
//     r4.z = floor(r6.y);
//     r8.z = (int)r4.z;
//     r4.z = frac(r6.y);
//     if (r3.w != 0) {
//       r8.w = 0;
//       r9.xyzw = t5.Load(r8.xyzw, int3(0, 0, 0)).xyzw;
//       r10.xyzw = t5.Load(r8.xyzw, int3(0, 0, 0)).xyzw;
//       r10.xyzw = r10.xyzw + -r9.xyzw;
//       r9.xyzw = r4.zzzz * r10.xyzw + r9.xyzw;
//       r9.xyzw = r9.xyzw * r6.zzzz;
//     } else {
//       r8.w = 0;
//       r10.xyzw = t6.Load(r8.xyzw, int3(0, 0, 0)).xyzw;
//       r8.xyzw = t6.Load(r8.xyzw, int3(0, 0, 0)).xyzw;
//       r8.xyzw = r8.xyzw + -r10.xyzw;
//       r9.xyzw = r4.zzzz * r8.xyzw + r10.xyzw;
//     }
//   } else {
//     r9.xyzw = float4(0,0,0,0);
//   }
//   r3.w = 1 + -r9.w;
//   r4.z = r7.w * r3.w;
//   o6.xyz = r3.xyz * r3.www + r9.xyz;
//   r6.x = saturate(r6.x);
//   r3.x = sqrt(r6.x);
//   r3.x = r3.x * cb2[15].x + -cb2[15].y;
//   r3.y = min(1, abs(r3.x));
//   r3.z = max(1, abs(r3.x));
//   r3.z = 1 / r3.z;
//   r3.y = r3.y * r3.z;
//   r3.z = r3.y * r3.y;
//   r3.w = r3.z * 0.0208350997 + -0.0851330012;
//   r3.w = r3.z * r3.w + 0.180141002;
//   r3.w = r3.z * r3.w + -0.330299497;
//   r3.z = r3.z * r3.w + 0.999866009;
//   r3.w = r3.y * r3.z;
//   r5.x = cmp(1 < abs(r3.x));
//   r3.w = r3.w * -2 + 1.57079637;
//   r3.w = r5.x ? r3.w : 0;
//   r3.y = r3.y * r3.z + r3.w;
//   r3.x = min(1, r3.x);
//   r3.x = cmp(r3.x < -r3.x);
//   r3.x = r3.x ? -r3.y : r3.y;
//   p1.x = r3.x * -0.318309873 + 0.5;
//   r3.xy = r4.xy * cb2[0].xy + -cb2[1].xy;
//   r3.xy = t0.SampleLevel(s0_s, r3.xy, 0).xy;
//   r3.x = r3.x * cb2[0].z + cb2[1].z;
//   o7.x = 0.00999999978 * r3.x;
//   o0.zw = float2(0,0);
//   o1.y = r1.w;
//   o1.z = 0;
//   o1.x = r4.w;
//   o2.xyzw = r2.yzwx;
//   o4.xyz = r5.yzw;
//   o4.w = 0;
//   o5.xyz = r1.xyz;
//   o6.w = r4.z;
//   o8.xyzw = r0.xyzw;
//   o7.y = r3.y;
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// F:\SteamLibrary\steamapps\common\Days Gone\BendGame\Binaries\Win64\ShaderFixes\f32f3aa0a0852a97-vs_replace.txt(368,12-41): warning X3206: 'Load': implicit truncation of vector type
// F:\SteamLibrary\steamapps\common\Days Gone\BendGame\Binaries\Win64\ShaderFixes\f32f3aa0a0852a97-vs_replace.txt(376,12-41): warning X3206: 'Load': implicit truncation of vector type
// F:\SteamLibrary\steamapps\common\Days Gone\BendGame\Binaries\Win64\ShaderFixes\f32f3aa0a0852a97-vs_replace.txt(381,29-31): error X3004: undeclared identifier 'nan'
/////////////////////////////////////////////////////////////////////////////
