//Character hair haloing VS.
// ---- Created with 3Dmigoto v1.3.16 on Thu Jun 03 18:43:23 2021
//Buffer<float4> t7 : register(t7);
//
//struct t6_t {
//  float val[4];
//};
//StructuredBuffer<t6_t> t6 : register(t6);
//
//Texture3D<float4> t5 : register(t5);
//
//Texture3D<float4> t4 : register(t4);
//
//Texture2D<float4> t3 : register(t3);
//
//Texture2D<float4> t2 : register(t2);
//
//Texture2D<float4> t1 : register(t1);
//
//Texture2D<float4> t0 : register(t0);
//
//SamplerState s1_s : register(s1);
//
//SamplerState s0_s : register(s0);
//
//cbuffer cb4 : register(b4)
//{
//  float4 cb4[13];
//}
//
//cbuffer cb3 : register(b3)
//{
//  float4 cb3[60];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[45];
//}
//
//cbuffer cb1 : register(b1)
//{
//  float4 cb1[57];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[4];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : ATTRIBUTE0,
//  float3 v1 : ATTRIBUTE1,
//  float4 v2 : ATTRIBUTE2,
//  uint4 v3 : ATTRIBUTE3,
//  uint4 v4 : ATTRIBUTE14,
//  float4 v5 : ATTRIBUTE4,
//  float4 v6 : ATTRIBUTE15,
//  float2 v7 : ATTRIBUTE5,
//  float4 v8 : ATTRIBUTE13,
//  out float4 o0 : TEXCOORD10,
//  out float4 o1 : TEXCOORD11,
//  out float4 o2 : COLOR0,
//  out float2 o3 : TEXCOORD0,
//  out float p3 : TEXCOORD8,
//  out uint4 o4 : TEXCOORD13,
//  out float4 o5 : TEXCOORD7,
//  out float2 o6 : TEXCOORD12,
//  out float4 o7 : SV_POSITION0)
//{
//  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xyz = v0.xyz * cb0[1].xyz + cb0[0].xyz;
//  r1.xyzw = (int4)v3.xyzw * int4(3,3,3,3);
//  r2.xyzw = t7.Load(r1.x).xyzw;
//  r3.xyzw = mad((int4)v3.xxyy, int4(3,3,3,3), int4(1,2,1,2));
//  r4.xyzw = t7.Load(r3.x).xyzw;
//  r5.xyzw = t7.Load(r3.y).xyzw;
//  r6.xyzw = t7.Load(r1.y).xyzw;
//  r7.xyzw = t7.Load(r3.z).xyzw;
//  r3.xyzw = t7.Load(r3.w).xyzw;
//  r6.xyzw = v5.yyyy * r6.xyzw;
//  r7.xyzw = v5.yyyy * r7.xyzw;
//  r3.xyzw = v5.yyyy * r3.xyzw;
//  r2.xyzw = v5.xxxx * r2.xyzw + r6.xyzw;
//  r4.xyzw = v5.xxxx * r4.xyzw + r7.xyzw;
//  r3.xyzw = v5.xxxx * r5.xyzw + r3.xyzw;
//  r5.xyzw = t7.Load(r1.z).xyzw;
//  r6.xyzw = mad((int4)v3.zzww, int4(3,3,3,3), int4(1,2,1,2));
//  r7.xyzw = t7.Load(r6.x).xyzw;
//  r8.xyzw = t7.Load(r6.y).xyzw;
//  r2.xyzw = v5.zzzz * r5.xyzw + r2.xyzw;
//  r4.xyzw = v5.zzzz * r7.xyzw + r4.xyzw;
//  r3.xyzw = v5.zzzz * r8.xyzw + r3.xyzw;
//  r1.xyzw = t7.Load(r1.w).xyzw;
//  r5.xyzw = t7.Load(r6.z).xyzw;
//  r6.xyzw = t7.Load(r6.w).xyzw;
//  r1.xyzw = v5.wwww * r1.xyzw + r2.xyzw;
//  r2.xyzw = v5.wwww * r5.xyzw + r4.xyzw;
//  r3.xyzw = v5.wwww * r6.xyzw + r3.xyzw;
//  r4.xyzw = (int4)v4.xyzw * int4(3,3,3,3);
//  r5.xyzw = t7.Load(r4.x).xyzw;
//  r6.xyzw = mad((int4)v4.xxyy, int4(3,3,3,3), int4(1,2,1,2));
//  r7.xyzw = t7.Load(r6.x).xyzw;
//  r8.xyzw = t7.Load(r6.y).xyzw;
//  r1.xyzw = v6.xxxx * r5.xyzw + r1.xyzw;
//  r2.xyzw = v6.xxxx * r7.xyzw + r2.xyzw;
//  r3.xyzw = v6.xxxx * r8.xyzw + r3.xyzw;
//  r5.xyzw = t7.Load(r4.y).xyzw;
//  r7.xyzw = t7.Load(r6.z).xyzw;
//  r6.xyzw = t7.Load(r6.w).xyzw;
//  r1.xyzw = v6.yyyy * r5.xyzw + r1.xyzw;
//  r2.xyzw = v6.yyyy * r7.xyzw + r2.xyzw;
//  r3.xyzw = v6.yyyy * r6.xyzw + r3.xyzw;
//  r5.xyzw = t7.Load(r4.z).xyzw;
//  r6.xyzw = mad((int4)v4.zzww, int4(3,3,3,3), int4(1,2,1,2));
//  r7.xyzw = t7.Load(r6.x).xyzw;
//  r8.xyzw = t7.Load(r6.y).xyzw;
//  r1.xyzw = v6.zzzz * r5.xyzw + r1.xyzw;
//  r2.xyzw = v6.zzzz * r7.xyzw + r2.xyzw;
//  r3.xyzw = v6.zzzz * r8.xyzw + r3.xyzw;
//  r4.xyzw = t7.Load(r4.w).xyzw;
//  r5.xyzw = t7.Load(r6.z).xyzw;
//  r6.xyzw = t7.Load(r6.w).xyzw;
//  r1.xyzw = v6.wwww * r4.xyzw + r1.xyzw;
//  r2.xyzw = v6.wwww * r5.xyzw + r2.xyzw;
//  r3.xyzw = v6.wwww * r6.xyzw + r3.xyzw;
//  r4.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
//  r5.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
//  r5.w = dot(r1.xyz, r5.xyz);
//  r6.x = dot(r2.xyz, r5.xyz);
//  r5.x = dot(r3.xyz, r5.xyz);
//  r5.y = dot(r1.xyz, r4.xyz);
//  r5.z = dot(r2.xyz, r4.xyz);
//  r4.x = dot(r3.xyz, r4.xyz);
//  r4.y = cmp(0 < v8.z);
//  r6.yz = cmp(v8.zz < float2(1,0.5));
//  r4.y = r4.y ? r6.y : 0;
//  r4.z = 1 + -v8.z;
//  r4.z = r6.z ? r4.z : v8.z;
//  r4.z = 32 * r4.z;
//  r4.z = (uint)r4.z;
//  r4.z = 1 << (int)r4.z;
//  r6.yw = (int2)r4.zz & asint(cb0[2].zy);
//  r4.z = cmp(0 >= (uint)r6.y);
//  r6.y = cmp((int)r6.w == 0);
//  r6.w = ~(int)r6.y;
//  r6.y = r6.z ? r6.w : r6.y;
//  r6.z = asint(cb0[2].w) & 1;
//  r6.z = cmp(0 < (uint)r6.z);
//  r6.w = ~(int)r6.y;
//  r6.y = r6.z ? r6.w : r6.y;
//  r4.z = r4.z ? r6.y : 0;
//  r4.z = cmp((int)r4.z == 0);
//  r4.y = r4.z ? r4.y : 0;
//  r0.w = 1;
//  r1.x = dot(r1.xyzw, r0.xyzw);
//  r1.y = dot(r2.xyzw, r0.xyzw);
//  r0.w = dot(r3.xyzw, r0.xyzw);
//  r1.yzw = cb4[1].xyz * r1.yyy;
//  r1.xyz = cb4[0].xyz * r1.xxx + r1.yzw;
//  r1.xyz = cb4[2].xyz * r0.www + r1.xyz;
//  r2.xyz = cb4[3].xyz + cb1[56].xyz;
//  r1.xyz = r2.xyz + r1.xyz;
//  r1.w = 1;
//  r1.xyzw = r4.yyyy ? float4(0,0,0,0) : r1.xyzw;
//  r2.zw = float2(0,0);
//  r0.w = 0;
//  while (true) {
//    r3.x = cmp((uint)r0.w >= asuint(cb0[1].w));
//    if (r3.x != 0) break;
//    r3.x = asint(cb0[2].x) + (int)r0.w;
//    r3.x = t6[r3.x].val[0/4];
//    r3.y = t6[r3.x].val[0/4+1];
//    r3.z = t6[r3.x].val[0/4+2];
//    r3.w = t6[r3.x].val[0/4+3];
//    r4.y = (int)r3.w & 0x0000ffff;
//    r4.y = f16tof32(r4.y);
//    r4.z = cmp(r4.y < 0);
//    r4.y = max(0.00100000005, abs(r4.y));
//    r3.w = (uint)r3.w >> 16;
//    r3.w = f16tof32(r3.w);
//    r3.w = saturate(r3.w);
//    r3.xyz = r3.xyz + -r0.xyz;
//    r3.x = dot(r3.xyz, r3.xyz);
//    r3.x = sqrt(r3.x);
//    r3.x = min(r3.x, r4.y);
//    r3.x = r4.y + -r3.x;
//    r3.x = r3.x / r4.y;
//    r3.x = r3.x * r3.x;
//    r3.x = r3.x * r3.w;
//    r3.x = min(1, r3.x);
//    r2.xy = r3.xx + r2.wz;
//    r2.zw = r4.zz ? r2.zx : r2.yw;
//    r0.w = (int)r0.w + 1;
//  }
//  o2.xy = saturate(r2.zw);
//  r0.xyzw = cb1[1].xyzw * r1.yyyy;
//  r0.xyzw = r1.xxxx * cb1[0].xyzw + r0.xyzw;
//  r0.xyzw = r1.zzzz * cb1[2].xyzw + r0.xyzw;
//  r0.xyzw = r1.wwww * cb1[3].xyzw + r0.xyzw;
//  r2.xyz = cb4[12].xxx * cb4[0].xyz;
//  r3.xyz = cb4[12].yyy * cb4[1].xyz;
//  r6.yzw = cb4[12].zzz * cb4[2].xyz;
//  r7.xyz = r6.xxx * r3.xyz;
//  r7.xyz = r5.www * r2.xyz + r7.xyz;
//  o0.xyz = r5.xxx * r6.yzw + r7.xyz;
//  r3.xyz = r5.zzz * r3.xyz;
//  r2.xyz = r5.yyy * r2.xyz + r3.xyz;
//  o1.xyz = r4.xxx * r6.yzw + r2.xyz;
//  o1.w = cb4[9].w * r4.w;
//  r1.w = dot(r1.xyz, r1.xyz);
//  r1.w = sqrt(r1.w);
//  r2.x = r1.w * cb3[59].w + 1;
//  r2.x = cb3[59].z / r2.x;
//  r2.x = -cb3[59].z + r2.x;
//  r2.x = saturate(1 + r2.x);
//  r2.y = 9.99999975e-006 * r1.w;
//  r2.z = r1.w * 9.99999975e-006 + -cb2[44].y;
//  r2.w = cb3[47].x * r2.z;
//  r3.x = cmp(0 >= r2.w);
//  if (r3.x != 0) {
//    r3.yzw = float3(0,0,0);
//    r4.w = r2.x;
//  }
//  if (r3.x == 0) {
//    r1.w = r1.z / r1.w;
//    r1.z = r1.z * 9.99999975e-006 + cb3[52].z;
//    r1.z = -cb3[46].z + r1.z;
//    r3.x = cb3[47].y * r1.z;
//    r1.z = r1.z * cb3[47].y + -cb3[52].x;
//    r1.z = cmp(9.99999975e-006 < abs(r1.z));
//    r4.x = 9.99999975e-006 + cb3[52].x;
//    r1.z = r1.z ? r3.x : r4.x;
//    r3.x = exp2(-r1.z);
//    r1.z = -cb3[52].x + r1.z;
//    r3.x = cb3[52].y + -r3.x;
//    r1.z = abs(r3.x) / abs(r1.z);
//    r2.w = r2.w * r2.w;
//    r2.z = r2.z * cb3[47].x + -r2.w;
//    r2.z = cb3[51].w * r2.z + r2.w;
//    r1.z = -r2.z * r1.z;
//    r1.z = exp2(r1.z);
//    r2.z = cb3[48].x * -r2.z;
//    r2.z = exp2(r2.z);
//    r2.w = r1.z * r2.x;
//    r1.z = -r1.z * r2.x + r2.x;
//    r2.x = min(abs(r1.x), abs(r1.y));
//    r3.x = max(abs(r1.x), abs(r1.y));
//    r3.x = 1 / r3.x;
//    r2.x = r3.x * r2.x;
//    r3.x = r2.x * r2.x;
//    r4.x = r3.x * 0.0208350997 + -0.0851330012;
//    r4.x = r3.x * r4.x + 0.180141002;
//    r4.x = r3.x * r4.x + -0.330299497;
//    r3.x = r3.x * r4.x + 0.999866009;
//    r4.x = r3.x * r2.x;
//    r4.y = cmp(abs(r1.y) < abs(r1.x));
//    r4.x = r4.x * -2 + 1.57079637;
//    r4.x = r4.y ? r4.x : 0;
//    r2.x = r2.x * r3.x + r4.x;
//    r3.x = cmp(-r1.y < r1.y);
//    r3.x = r3.x ? -3.141593 : 0;
//    r2.x = r3.x + r2.x;
//    r3.x = min(r1.x, -r1.y);
//    r4.x = max(r1.x, -r1.y);
//    r3.x = cmp(r3.x < -r3.x);
//    r4.x = cmp(r4.x >= -r4.x);
//    r3.x = r3.x ? r4.x : 0;
//    r2.x = r3.x ? -r2.x : r2.x;
//    r4.x = r2.x * -0.159154937 + 0.5;
//    r2.x = 1 + -abs(r1.w);
//    r2.x = sqrt(r2.x);
//    r3.x = abs(r1.w) * -0.0187292993 + 0.0742610022;
//    r3.x = r3.x * abs(r1.w) + -0.212114394;
//    r3.x = r3.x * abs(r1.w) + 1.57072878;
//    r4.z = r3.x * r2.x;
//    r4.z = r4.z * -2 + 3.14159274;
//    r1.w = cmp(-r1.w < r1.w);
//    r1.w = r1.w ? r4.z : 0;
//    r1.w = r3.x * r2.x + r1.w;
//    r1.w = 1.57079637 + -r1.w;
//    r4.y = r1.w * 0.318309873 + 0.5;
//    r1.w = -cb3[52].w * r2.y;
//    r1.w = exp2(r1.w);
//    r1.w = r1.w * cb3[59].y + cb3[59].x;
//    r4.xyz = t1.SampleLevel(s1_s, r4.xy, r1.w).xyz;
//    r4.xyz = cb2[43].www * r4.xyz;
//    r1.w = log2(r2.w);
//    r2.x = 1 + -r2.z;
//    r2.x = r2.x * r2.w;
//    r5.x = cb3[31].w * r2.x;
//    r5.y = cb3[32].w * r2.x;
//    r5.z = cb3[33].w * r2.x;
//    r4.xyz = r4.xyz * r1.zzz + r5.xyz;
//    r4.w = r2.w * r2.z;
//    r2.xyz = cb3[51].xyz * r1.www;
//    r2.xyz = exp2(r2.xyz);
//    r3.yzw = r4.xyz * r2.xyz;
//  }
//  r2.xyz = cb2[43].yyy * r3.yzw;
//  r3.xyz = r0.zxy / r0.www;
//  r1.z = cmp(cb2[13].w != 0.000000);
//  if (r1.z != 0) {
//    r1.zw = r3.yz * float2(0.5,-0.5) + float2(0.5,0.5);
//    r2.w = cmp(cb2[13].z < r3.x);
//    r5.xyzw = r2.wwww ? cb2[11].xyzw : cb2[12].xyzw;
//    r3.yz = -r5.zw * float2(0.5,0.5) + float2(1,1);
//    r1.zw = max(float2(0,0), r1.zw);
//    r1.zw = min(r1.zw, r3.yz);
//    r1.zw = r1.zw * r5.xy;
//    r1.zw = floor(r1.zw);
//    r5.xy = (int2)r1.zw;
//    r5.zw = float2(0,0);
//    r1.z = t2.Load(r5.xyw).x;
//    r1.w = t3.Load(r5.xyw).x;
//    r1.w = r2.w ? r1.z : r1.w;
//    r3.y = cmp(r3.x < r1.w);
//    r1.w = r3.y ? 0 : r1.w;
//    r1.z = r2.w ? r1.z : r1.w;
//    r1.w = r3.x + -r1.z;
//    r3.y = frac(r1.w);
//    r3.z = 0.125 * r1.z;
//    r1.w = cmp(r3.z < abs(r1.w));
//    r1.w = r1.w ? r2.w : 0;
//    r3.z = t2.Load(r5.xyw, int3(0, 0, 0)).x;
//    r3.w = r3.x + -r3.z;
//    r3.w = frac(r3.w);
//    r4.x = cmp(r3.w < r3.y);
//    r4.x = r1.w ? r4.x : 0;
//    r4.yz = r4.xx ? float2(0,0) : 0;
//    r1.z = r4.x ? r3.z : r1.z;
//    r3.y = r4.x ? r3.w : r3.y;
//    r3.z = t2.Load(r5.xyw, int3(0, 0, 0)).x;
//    r3.w = r3.x + -r3.z;
//    r3.w = frac(r3.w);
//    r4.x = cmp(r3.w < r3.y);
//    r4.x = r1.w ? r4.x : 0;
//    r4.yz = r4.xx ? float2(-1,0) : r4.yz;
//    r1.z = r4.x ? r3.z : r1.z;
//    r3.y = r4.x ? r3.w : r3.y;
//    r3.z = t2.Load(r5.xyw, int3(0, 0, 0)).x;
//    r3.w = r3.x + -r3.z;
//    r3.w = frac(r3.w);
//    r4.x = cmp(r3.w < r3.y);
//    r4.x = r1.w ? r4.x : 0;
//    r4.yz = r4.xx ? float2(0,5.60519386e-045) : r4.yz;
//    r1.z = r4.x ? r3.z : r1.z;
//    r3.y = r4.x ? r3.w : r3.y;
//    r3.z = t2.Load(r5.xyz, int3(0, 0, 0)).x;
//    r3.w = r3.x + -r3.z;
//    r3.w = frac(r3.w);
//    r3.y = cmp(r3.w < r3.y);
//    r1.w = r1.w ? r3.y : 0;
//    r3.yw = r1.ww ? float2(0,-1) : r4.yz;
//    r1.z = r1.w ? r3.z : r1.z;
//    r5.xy = (int2)r5.xy + (int2)r3.yw;
//    r1.z = max(cb2[13].w, r1.z);
//    r1.w = max(cb2[13].z, r1.z);
//    r1.z = r2.w ? r1.w : r1.z;
//    r1.z = r1.z * cb1[51].z + -cb1[51].w;
//    r1.w = r1.z * r0.w;
//    r4.y = 32 * r1.w;
//    r1.w = r1.w * 32 + -1;
//    r1.w = max(0, r1.w);
//    r4.x = min(30.9990005, r1.w);
//    r4.y = saturate(r4.y);
//    r1.w = cb2[13].x * r1.z;
//    r1.w = r0.w * r1.z + -r1.w;
//    r1.z = -cb2[13].x * r1.z + 1;
//    r1.z = r1.w / r1.z;
//    r1.z = 15 * r1.z;
//    r1.z = max(0, r1.z);
//    r6.x = min(14.9989996, r1.z);
//    r6.y = 1;
//    r1.zw = r2.ww ? r4.xy : r6.xy;
//    r3.y = floor(r1.z);
//    r5.z = (int)r3.y;
//    r1.z = frac(r1.z);
//    if (r2.w != 0) {
//      r5.w = 0;
//      r6.xyzw = t4.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r7.xyzw = t4.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r7.xyzw = r7.xyzw + -r6.xyzw;
//      r6.xyzw = r1.zzzz * r7.xyzw + r6.xyzw;
//      r6.xyzw = r6.xyzw * r1.wwww;
//    } else {
//      r5.w = 0;
//      r7.xyzw = t5.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r5.xyzw = t5.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r5.xyzw = r5.xyzw + -r7.xyzw;
//      r6.xyzw = r1.zzzz * r5.xyzw + r7.xyzw;
//    }
//  } else {
//    r6.xyzw = float4(0,0,0,0);
//  }
//  r1.z = 1 + -r6.w;
//  r1.w = r4.w * r1.z;
//  o5.xyz = r2.xyz * r1.zzz + r6.xyz;
//  r3.x = saturate(r3.x);
//  r1.z = sqrt(r3.x);
//  r1.z = r1.z * cb2[15].x + -cb2[15].y;
//  r2.x = min(1, abs(r1.z));
//  r2.y = max(1, abs(r1.z));
//  r2.y = 1 / r2.y;
//  r2.x = r2.x * r2.y;
//  r2.y = r2.x * r2.x;
//  r2.z = r2.y * 0.0208350997 + -0.0851330012;
//  r2.z = r2.y * r2.z + 0.180141002;
//  r2.z = r2.y * r2.z + -0.330299497;
//  r2.y = r2.y * r2.z + 0.999866009;
//  r2.z = r2.x * r2.y;
//  r2.w = cmp(1 < abs(r1.z));
//  r2.z = r2.z * -2 + 1.57079637;
//  r2.z = r2.w ? r2.z : 0;
//  r2.x = r2.x * r2.y + r2.z;
//  r1.z = min(1, r1.z);
//  r1.z = cmp(r1.z < -r1.z);
//  r1.z = r1.z ? -r2.x : r2.x;
//  p3.x = r1.z * -0.318309873 + 0.5;
//  r1.xy = r1.xy * cb2[0].xy + -cb2[1].xy;
//  r1.xy = t0.SampleLevel(s0_s, r1.xy, 0).xy;
//  r1.x = r1.x * cb2[0].z + cb2[1].z;
//  o6.x = 0.00999999978 * r1.x;
//  o0.w = 0;
//  o2.zw = v8.zw;
//  o5.w = r1.w;
//  o7.xyzw = r0.xyzw;
//  o3.xy = v7.xy;
//  o6.y = r1.y;
//  o4.x = cb0[3].x;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu Jun 03 18:43:23 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE    uint   xyzw
// ATTRIBUTE               14   xyzw        4     NONE    uint   xyzw
// ATTRIBUTE                4   xyzw        5     NONE   float   xyzw
// ATTRIBUTE               15   xyzw        6     NONE   float   xyzw
// ATTRIBUTE                5   xy          7     NONE   float   xy
// ATTRIBUTE               13   xyzw        8     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xy          3     NONE   float   xy
// TEXCOORD                 8     z         3     NONE   float     z
// TEXCOORD                13   x           4     NONE    uint   x
// TEXCOORD                 7   xyzw        5     NONE   float   xyzw
// TEXCOORD                12   xy          6     NONE   float   xy
// SV_POSITION              0   xyzw        7      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_constantbuffer cb1[57], immediateIndexed
dcl_constantbuffer cb2[45], immediateIndexed
dcl_constantbuffer cb3[60], immediateIndexed
dcl_constantbuffer cb4[13], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_structured t6, 16
dcl_resource_buffer (float,float,float,float) t7
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v7.xy
dcl_input v8.zw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xy
dcl_output o3.z
dcl_output o4.x
dcl_output o5.xyzw
dcl_output o6.xy
dcl_output_siv o7.xyzw, position
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.xyz, v0.xyzx, cb0[1].xyzx, cb0[0].xyzx
imul null, r1.xyzw, v3.xyzw, l(3, 3, 3, 3)
ld_indexable(buffer)(float,float,float,float) r2.xyzw, r1.xxxx, t7.xyzw
imad r3.xyzw, v3.xxyy, l(3, 3, 3, 3), l(1, 2, 1, 2)
ld_indexable(buffer)(float,float,float,float) r4.xyzw, r3.xxxx, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r5.xyzw, r3.yyyy, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r6.xyzw, r1.yyyy, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r7.xyzw, r3.zzzz, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r3.xyzw, r3.wwww, t7.xyzw
mul r6.xyzw, r6.xyzw, v5.yyyy
mul r7.xyzw, r7.xyzw, v5.yyyy
mul r3.xyzw, r3.xyzw, v5.yyyy
mad r2.xyzw, v5.xxxx, r2.xyzw, r6.xyzw
mad r4.xyzw, v5.xxxx, r4.xyzw, r7.xyzw
mad r3.xyzw, v5.xxxx, r5.xyzw, r3.xyzw
ld_indexable(buffer)(float,float,float,float) r5.xyzw, r1.zzzz, t7.xyzw
imad r6.xyzw, v3.zzww, l(3, 3, 3, 3), l(1, 2, 1, 2)
ld_indexable(buffer)(float,float,float,float) r7.xyzw, r6.xxxx, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r8.xyzw, r6.yyyy, t7.xyzw
mad r2.xyzw, v5.zzzz, r5.xyzw, r2.xyzw
mad r4.xyzw, v5.zzzz, r7.xyzw, r4.xyzw
mad r3.xyzw, v5.zzzz, r8.xyzw, r3.xyzw
ld_indexable(buffer)(float,float,float,float) r1.xyzw, r1.wwww, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r5.xyzw, r6.zzzz, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r6.xyzw, r6.wwww, t7.xyzw
mad r1.xyzw, v5.wwww, r1.xyzw, r2.xyzw
mad r2.xyzw, v5.wwww, r5.xyzw, r4.xyzw
mad r3.xyzw, v5.wwww, r6.xyzw, r3.xyzw
imul null, r4.xyzw, v4.xyzw, l(3, 3, 3, 3)
ld_indexable(buffer)(float,float,float,float) r5.xyzw, r4.xxxx, t7.xyzw
imad r6.xyzw, v4.xxyy, l(3, 3, 3, 3), l(1, 2, 1, 2)
ld_indexable(buffer)(float,float,float,float) r7.xyzw, r6.xxxx, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r8.xyzw, r6.yyyy, t7.xyzw
mad r1.xyzw, v6.xxxx, r5.xyzw, r1.xyzw
mad r2.xyzw, v6.xxxx, r7.xyzw, r2.xyzw
mad r3.xyzw, v6.xxxx, r8.xyzw, r3.xyzw
ld_indexable(buffer)(float,float,float,float) r5.xyzw, r4.yyyy, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r7.xyzw, r6.zzzz, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r6.xyzw, r6.wwww, t7.xyzw
mad r1.xyzw, v6.yyyy, r5.xyzw, r1.xyzw
mad r2.xyzw, v6.yyyy, r7.xyzw, r2.xyzw
mad r3.xyzw, v6.yyyy, r6.xyzw, r3.xyzw
ld_indexable(buffer)(float,float,float,float) r5.xyzw, r4.zzzz, t7.xyzw
imad r6.xyzw, v4.zzww, l(3, 3, 3, 3), l(1, 2, 1, 2)
ld_indexable(buffer)(float,float,float,float) r7.xyzw, r6.xxxx, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r8.xyzw, r6.yyyy, t7.xyzw
mad r1.xyzw, v6.zzzz, r5.xyzw, r1.xyzw
mad r2.xyzw, v6.zzzz, r7.xyzw, r2.xyzw
mad r3.xyzw, v6.zzzz, r8.xyzw, r3.xyzw
ld_indexable(buffer)(float,float,float,float) r4.xyzw, r4.wwww, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r5.xyzw, r6.zzzz, t7.xyzw
ld_indexable(buffer)(float,float,float,float) r6.xyzw, r6.wwww, t7.xyzw
mad r1.xyzw, v6.wwww, r4.xyzw, r1.xyzw
mad r2.xyzw, v6.wwww, r5.xyzw, r2.xyzw
mad r3.xyzw, v6.wwww, r6.xyzw, r3.xyzw
mad r4.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mad r5.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r5.w, r1.xyzx, r5.xyzx
dp3 r6.x, r2.xyzx, r5.xyzx
dp3 r5.x, r3.xyzx, r5.xyzx
dp3 r5.y, r1.xyzx, r4.xyzx
dp3 r5.z, r2.xyzx, r4.xyzx
dp3 r4.x, r3.xyzx, r4.xyzx
lt r4.y, l(0.000000), v8.z
lt r6.yz, v8.zzzz, l(0.000000, 1.000000, 0.500000, 0.000000)
and r4.y, r4.y, r6.y
add r4.z, -v8.z, l(1.000000)
movc r4.z, r6.z, r4.z, v8.z
mul r4.z, r4.z, l(32.000000)
ftou r4.z, r4.z
ishl r4.z, l(1), r4.z
and r6.yw, r4.zzzz, cb0[2].zzzy
uge r4.z, l(0), r6.y
ieq r6.y, r6.w, l(0)
not r6.w, r6.y
movc r6.y, r6.z, r6.w, r6.y
and r6.z, cb0[2].w, l(1)
ult r6.z, l(0), r6.z
not r6.w, r6.y
movc r6.y, r6.z, r6.w, r6.y
and r4.z, r4.z, r6.y
ieq r4.z, r4.z, l(0)
and r4.y, r4.z, r4.y
mov r0.w, l(1.000000)
dp4 r1.x, r1.xyzw, r0.xyzw
dp4 r1.y, r2.xyzw, r0.xyzw
dp4 r0.w, r3.xyzw, r0.xyzw
mul r1.yzw, r1.yyyy, cb4[1].xxyz
mad r1.xyz, cb4[0].xyzx, r1.xxxx, r1.yzwy
mad r1.xyz, cb4[2].xyzx, r0.wwww, r1.xyzx
add r2.xyz, cb1[56].xyzx, cb4[3].xyzx
add r1.xyz, r1.xyzx, r2.xyzx
mov r1.w, l(1.000000)
movc r1.xyzw, r4.yyyy, l(0x7fc00000,0x7fc00000,0x7fc00000,0x7fc00000), r1.xyzw
mov r2.zw, l(0,0,0,0)
mov r0.w, l(0)
loop
  uge r3.x, r0.w, cb0[1].w
  breakc_nz r3.x
  iadd r3.x, cb0[2].x, r0.w
  ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r3.xyzw, r3.x, l(0), t6.xyzw
  and r4.y, r3.w, l(0x0000ffff)
  f16tof32 r4.y, r4.y
  lt r4.z, r4.y, l(0.000000)
  max r4.y, |r4.y|, l(0.001000)
  ushr r3.w, r3.w, l(16)
  f16tof32 r3.w, r3.w
  mov_sat r3.w, r3.w
  add r3.xyz, -r0.xyzx, r3.xyzx
  dp3 r3.x, r3.xyzx, r3.xyzx
  sqrt r3.x, r3.x
  min r3.x, r4.y, r3.x
  add r3.x, -r3.x, r4.y
  div r3.x, r3.x, r4.y
  mul r3.x, r3.x, r3.x
  mul r3.x, r3.w, r3.x
  min r3.x, r3.x, l(1.000000)
  add r2.xy, r2.wzww, r3.xxxx
  movc r2.zw, r4.zzzz, r2.zzzx, r2.yyyw
  iadd r0.w, r0.w, l(1)
endloop
mov_sat o2.xy, r2.zwzz
mul r0.xyzw, r1.yyyy, cb1[1].xyzw
mad r0.xyzw, r1.xxxx, cb1[0].xyzw, r0.xyzw
mad r0.xyzw, r1.zzzz, cb1[2].xyzw, r0.xyzw
mad r0.xyzw, r1.wwww, cb1[3].xyzw, r0.xyzw
mul r2.xyz, cb4[0].xyzx, cb4[12].xxxx
mul r3.xyz, cb4[1].xyzx, cb4[12].yyyy
mul r6.yzw, cb4[2].xxyz, cb4[12].zzzz
mul r7.xyz, r3.xyzx, r6.xxxx
mad r7.xyz, r5.wwww, r2.xyzx, r7.xyzx
mad o0.xyz, r5.xxxx, r6.yzwy, r7.xyzx
mul r3.xyz, r3.xyzx, r5.zzzz
mad r2.xyz, r5.yyyy, r2.xyzx, r3.xyzx
mad o1.xyz, r4.xxxx, r6.yzwy, r2.xyzx
mul o1.w, r4.w, cb4[9].w
dp3 r1.w, r1.xyzx, r1.xyzx
sqrt r1.w, r1.w
mad r2.x, r1.w, cb3[59].w, l(1.000000)
div r2.x, cb3[59].z, r2.x
add r2.x, r2.x, -cb3[59].z
add_sat r2.x, r2.x, l(1.000000)
mul r2.y, r1.w, l(0.000010)
mad r2.z, r1.w, l(0.000010), -cb2[44].y
mul r2.w, r2.z, cb3[47].x
ge r3.x, l(0.000000), r2.w
if_nz r3.x
  mov r3.yzw, l(0,0,0,0)
  mov r4.w, r2.x
endif
if_z r3.x
  div r1.w, r1.z, r1.w
  mad r1.z, r1.z, l(0.000010), cb3[52].z
  add r1.z, r1.z, -cb3[46].z
  mul r3.x, r1.z, cb3[47].y
  mad r1.z, r1.z, cb3[47].y, -cb3[52].x
  lt r1.z, l(0.000010), |r1.z|
  add r4.x, cb3[52].x, l(0.000010)
  movc r1.z, r1.z, r3.x, r4.x
  exp r3.x, -r1.z
  add r1.z, r1.z, -cb3[52].x
  add r3.x, -r3.x, cb3[52].y
  div r1.z, |r3.x|, |r1.z|
  mul r2.w, r2.w, r2.w
  mad r2.z, r2.z, cb3[47].x, -r2.w
  mad r2.z, cb3[51].w, r2.z, r2.w
  mul r1.z, r1.z, -r2.z
  exp r1.z, r1.z
  mul r2.z, -r2.z, cb3[48].x
  exp r2.z, r2.z
  mul r2.w, r2.x, r1.z
  mad r1.z, -r1.z, r2.x, r2.x
  min r2.x, |r1.y|, |r1.x|
  max r3.x, |r1.y|, |r1.x|
  div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
  mul r2.x, r2.x, r3.x
  mul r3.x, r2.x, r2.x
  mad r4.x, r3.x, l(0.0208350997), l(-0.085133)
  mad r4.x, r3.x, r4.x, l(0.180141)
  mad r4.x, r3.x, r4.x, l(-0.330299497)
  mad r3.x, r3.x, r4.x, l(0.999866)
  mul r4.x, r2.x, r3.x
  lt r4.y, |r1.y|, |r1.x|
  mad r4.x, r4.x, l(-2.000000), l(1.57079637)
  and r4.x, r4.y, r4.x
  mad r2.x, r2.x, r3.x, r4.x
  lt r3.x, -r1.y, r1.y
  and r3.x, r3.x, l(0xc0490fdb)
  add r2.x, r2.x, r3.x
  min r3.x, -r1.y, r1.x
  max r4.x, -r1.y, r1.x
  lt r3.x, r3.x, -r3.x
  ge r4.x, r4.x, -r4.x
  and r3.x, r3.x, r4.x
  movc r2.x, r3.x, -r2.x, r2.x
  mad r4.x, r2.x, l(-0.159154937), l(0.500000)
  add r2.x, -|r1.w|, l(1.000000)
  sqrt r2.x, r2.x
  mad r3.x, |r1.w|, l(-0.0187292993), l(0.074261)
  mad r3.x, r3.x, |r1.w|, l(-0.212114394)
  mad r3.x, r3.x, |r1.w|, l(1.57072878)
  mul r4.z, r2.x, r3.x
  mad r4.z, r4.z, l(-2.000000), l(3.14159274)
  lt r1.w, -r1.w, r1.w
  and r1.w, r1.w, r4.z
  mad r1.w, r3.x, r2.x, r1.w
  add r1.w, -r1.w, l(1.57079637)
  mad r4.y, r1.w, l(0.318309873), l(0.500000)
  mul r1.w, r2.y, -cb3[52].w
  exp r1.w, r1.w
  mad r1.w, r1.w, cb3[59].y, cb3[59].x
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t1.xyzw, s1, r1.w
  mul r4.xyz, r4.xyzx, cb2[43].wwww
  log r1.w, r2.w
  add r2.x, -r2.z, l(1.000000)
  mul r2.x, r2.w, r2.x
  mul r5.x, r2.x, cb3[31].w
  mul r5.y, r2.x, cb3[32].w
  mul r5.z, r2.x, cb3[33].w
  mad r4.xyz, r4.xyzx, r1.zzzz, r5.xyzx
  mul r4.w, r2.z, r2.w
  mul r2.xyz, r1.wwww, cb3[51].xyzx
  exp r2.xyz, r2.xyzx
  mul r3.yzw, r2.xxyz, r4.xxyz
endif
mul r2.xyz, r3.yzwy, cb2[43].yyyy

mov r24.xyzw, r0.xyzw
add r25.w, r24.w, -r25.y
mad r24.x, r25.x, r25.w, r24.x

div r3.xyz, r24.zxyz, r0.wwww
ne r1.z, cb2[13].w, l(0.000000)
if_nz r1.z
  mad r1.zw, r3.yyyz, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
  lt r2.w, cb2[13].z, r3.x
  movc r5.xyzw, r2.wwww, cb2[11].xyzw, cb2[12].xyzw
  mad r3.yz, -r5.zzwz, l(0.000000, 0.500000, 0.500000, 0.000000), l(0.000000, 1.000000, 1.000000, 0.000000)
  max r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r1.zw, r3.yyyz, r1.zzzw
  mul r1.zw, r5.xxxy, r1.zzzw
  round_ni r1.zw, r1.zzzw
  ftoi r5.xy, r1.zwzz
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r1.z, r5.xyww, t2.yzxw
  ld_indexable(texture2d)(float,float,float,float) r1.w, r5.xyww, t3.yzwx
  movc r1.w, r2.w, r1.z, r1.w
  lt r3.y, r3.x, r1.w
  movc r1.w, r3.y, l(0), r1.w
  movc r1.z, r2.w, r1.z, r1.w
  add r1.w, -r1.z, r3.x
  frc r3.y, r1.w
  mul r3.z, r1.z, l(0.125000)
  lt r1.w, r3.z, |r1.w|
  and r1.w, r1.w, r2.w
  ld_aoffimmi_indexable(4,0,0)(texture2d)(float,float,float,float) r3.z, r5.xyww, t2.yzxw
  add r3.w, -r3.z, r3.x
  frc r3.w, r3.w
  lt r4.x, r3.w, r3.y
  and r4.x, r1.w, r4.x
  and r4.yz, r4.xxxx, l(0, 4, 0, 0)
  movc r1.z, r4.x, r3.z, r1.z
  movc r3.y, r4.x, r3.w, r3.y
  ld_aoffimmi_indexable(-4,0,0)(texture2d)(float,float,float,float) r3.z, r5.xyww, t2.yzxw
  add r3.w, -r3.z, r3.x
  frc r3.w, r3.w
  lt r4.x, r3.w, r3.y
  and r4.x, r1.w, r4.x
  movc r4.yz, r4.xxxx, l(0,-4,0,0), r4.yyzy
  movc r1.z, r4.x, r3.z, r1.z
  movc r3.y, r4.x, r3.w, r3.y
  ld_aoffimmi_indexable(0,4,0)(texture2d)(float,float,float,float) r3.z, r5.xyww, t2.yzxw
  add r3.w, -r3.z, r3.x
  frc r3.w, r3.w
  lt r4.x, r3.w, r3.y
  and r4.x, r1.w, r4.x
  movc r4.yz, r4.xxxx, l(0,0,4,0), r4.yyzy
  movc r1.z, r4.x, r3.z, r1.z
  movc r3.y, r4.x, r3.w, r3.y
  ld_aoffimmi_indexable(0,-4,0)(texture2d)(float,float,float,float) r3.z, r5.xyzw, t2.yzxw
  add r3.w, -r3.z, r3.x
  frc r3.w, r3.w
  lt r3.y, r3.w, r3.y
  and r1.w, r1.w, r3.y
  movc r3.yw, r1.wwww, l(0,0,0,-4), r4.yyyz
  movc r1.z, r1.w, r3.z, r1.z
  iadd r5.xy, r5.xyxx, r3.ywyy
  max r1.z, r1.z, cb2[13].w
  max r1.w, r1.z, cb2[13].z
  movc r1.z, r2.w, r1.w, r1.z
  mad r1.z, r1.z, cb1[51].z, -cb1[51].w
  mul r1.w, r0.w, r1.z
  mul r4.y, r1.w, l(32.000000)
  mad r1.w, r1.w, l(32.000000), l(-1.000000)
  max r1.w, r1.w, l(0.000000)
  min r4.x, r1.w, l(30.999001)
  mov_sat r4.y, r4.y
  mul r1.w, r1.z, cb2[13].x
  mad r1.w, r0.w, r1.z, -r1.w
  mad r1.z, -cb2[13].x, r1.z, l(1.000000)
  div r1.z, r1.w, r1.z
  mul r1.z, r1.z, l(15.000000)
  max r1.z, r1.z, l(0.000000)
  min r6.x, r1.z, l(14.999000)
  mov r6.y, l(1.000000)
  movc r1.zw, r2.wwww, r4.xxxy, r6.xxxy
  round_ni r3.y, r1.z
  ftoi r5.z, r3.y
  frc r1.z, r1.z
  if_nz r2.w
    mov r5.w, l(0)
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r6.xyzw, r5.xyzw, t4.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r7.xyzw, r5.xyzw, t4.xyzw
    add r7.xyzw, -r6.xyzw, r7.xyzw
    mad r6.xyzw, r1.zzzz, r7.xyzw, r6.xyzw
    mul r6.xyzw, r1.wwww, r6.xyzw
  else
    mov r5.w, l(0)
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r7.xyzw, r5.xyzw, t5.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r5.xyzw, r5.xyzw, t5.xyzw
    add r5.xyzw, -r7.xyzw, r5.xyzw
    mad r6.xyzw, r1.zzzz, r5.xyzw, r7.xyzw
  endif
else
  mov r6.xyzw, l(0,0,0,0)
endif
add r1.z, -r6.w, l(1.000000)
mul r1.w, r1.z, r4.w
mad o5.xyz, r2.xyzx, r1.zzzz, r6.xyzx
mov_sat r3.x, r3.x
sqrt r1.z, r3.x
mad r1.z, r1.z, cb2[15].x, -cb2[15].y
min r2.x, |r1.z|, l(1.000000)
max r2.y, |r1.z|, l(1.000000)
div r2.y, l(1.000000, 1.000000, 1.000000, 1.000000), r2.y
mul r2.x, r2.y, r2.x
mul r2.y, r2.x, r2.x
mad r2.z, r2.y, l(0.0208350997), l(-0.085133)
mad r2.z, r2.y, r2.z, l(0.180141)
mad r2.z, r2.y, r2.z, l(-0.330299497)
mad r2.y, r2.y, r2.z, l(0.999866)
mul r2.z, r2.y, r2.x
lt r2.w, l(1.000000), |r1.z|
mad r2.z, r2.z, l(-2.000000), l(1.57079637)
and r2.z, r2.w, r2.z
mad r2.x, r2.x, r2.y, r2.z
min r1.z, r1.z, l(1.000000)
lt r1.z, r1.z, -r1.z
movc r1.z, r1.z, -r2.x, r2.x
mad o3.z, r1.z, l(-0.318309873), l(0.500000)
mad r1.xy, r1.xyxx, cb2[0].xyxx, -cb2[1].xyxx
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t0.xyzw, s0, l(0.000000)
mad r1.x, r1.x, cb2[0].z, cb2[1].z
mul o6.x, r1.x, l(0.010000)
mov o0.w, l(0)
mov o2.zw, v8.zzzw
mov o5.w, r1.w
mov o7.xyzw, r0.xyzw
mov o3.xy, v7.xyxx
mov o6.y, r1.y
mov o4.x, cb0[3].x
ret
// Approximately 0 instruction slots used
