//Last camp bin fire haloing VS.
// ---- Created with 3Dmigoto v1.3.16 on Mon Jan 23 22:51:33 2023
//Texture3D<float4> t4 : register(t4);
//
//Texture3D<float4> t3 : register(t3);
//
//Texture2D<float4> t2 : register(t2);
//
//Texture2D<float4> t1 : register(t1);
//
//Texture2D<float4> t0 : register(t0);
//
//SamplerState s0_s : register(s0);
//
//cbuffer cb4 : register(b4)
//{
//  float4 cb4[8];
//}
//
//cbuffer cb3 : register(b3)
//{
//  float4 cb3[15];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[60];
//}
//
//cbuffer cb1 : register(b1)
//{
//  float4 cb1[45];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[57];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : ATTRIBUTE0,
//  float3 v1 : ATTRIBUTE1,
//  float4 v2 : ATTRIBUTE2,
//  float4 v3 : ATTRIBUTE3,
//  out float4 o0 : TEXCOORD10,
//  out float4 o1 : TEXCOORD11,
//  out float4 o2 : TEXCOORD7,
//  out float o3 : TEXCOORD8,
//  out float3 p3 : TEXCOORD9,
//  out float4 o4 : SV_POSITION0)
//{
//  float4 r0,r1,r2,r3,r4,r5,r6,r7;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
//  r1.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
//  r2.xyz = r1.xyz * r0.yzx;
//  r1.xyz = r0.xyz * r1.yzx + -r2.xyz;
//  r1.xyz = r1.xyz * r0.www;
//  r2.xyz = r1.xyz * r0.yzx;
//  r1.xyz = r1.zxy * r0.zxy + -r2.xyz;
//  r1.xyz = r1.xyz * r0.www;
//  r2.xyz = cb3[12].xxx * cb3[0].xyz;
//  r3.xyz = cb3[12].yyy * cb3[1].xyz;
//  r4.xyz = cb3[12].zzz * cb3[2].xyz;
//  r5.xyz = r3.xyz * r1.yyy;
//  r1.xyw = r1.xxx * r2.xyz + r5.xyz;
//  o0.xyz = r1.zzz * r4.xyz + r1.xyw;
//  r1.xyz = r3.xyz * r0.yyy;
//  r1.xyz = r0.xxx * r2.xyz + r1.xyz;
//  o1.xyz = r0.zzz * r4.xyz + r1.xyz;
//  o1.w = cb3[9].w * r0.w;
//  r0.x = asint(cb3[14].w) & 4;
//  r0.x = cmp((int)r0.x == 4);
//  r0.yzw = cb3[14].xyz + -cb3[13].xyz;
//  r0.yzw = v0.xyz * r0.yzw + cb3[13].xyz;
//  r0.xyz = r0.xxx ? r0.yzw : v0.xyz;
//  r1.xyz = cb3[1].xyz * r0.yyy;
//  r0.xyw = cb3[0].xyz * r0.xxx + r1.xyz;
//  r0.xyz = cb3[2].xyz * r0.zzz + r0.xyw;
//  r1.xyz = cb3[3].xyz + cb0[56].xyz;
//  r0.xyz = r1.xyz + r0.xyz;
//  r1.xyz = -cb0[56].xyz + r0.xyz;
//  r2.xyz = cb3[5].xyz * r1.yyy;
//  r1.xyw = r1.xxx * cb3[4].xyz + r2.xyz;
//  r1.xyz = r1.zzz * cb3[6].xyz + r1.xyw;
//  r1.xyz = cb3[7].xyz + r1.xyz;
//  r0.w = 0.00999999978 * abs(r1.z);
//  r1.w = cmp(25 < abs(r1.z));
//  r2.x = cmp(abs(r1.z) < 75);
//  r1.w = r1.w ? r2.x : 0;
//  r0.w = cb4[7].x / r0.w;
//  r0.w = r1.w ? r0.w : 1;
//  r1.xyz = r1.xyz * r0.www;
//  r2.xyz = cb3[1].xyz * r1.yyy;
//  r1.xyw = r1.xxx * cb3[0].xyz + r2.xyz;
//  r1.xyz = r1.zzz * cb3[2].xyz + r1.xyw;
//  r1.xyz = cb3[3].xyz + r1.xyz;
//  r1.xyz = cb0[56].xyz + r1.xyz;
//  r2.xyzw = cb0[1].xyzw * r1.yyyy;
//  r2.xyzw = r1.xxxx * cb0[0].xyzw + r2.xyzw;
//  r2.xyzw = r1.zzzz * cb0[2].xyzw + r2.xyzw;
//  r2.xyzw = cb0[3].xyzw + r2.xyzw;
//  r0.w = dot(r1.xyz, r1.xyz);
//  r0.w = sqrt(r0.w);
//  r1.w = r0.w * cb2[59].w + 1;
//  r1.w = cb2[59].z / r1.w;
//  r1.w = -cb2[59].z + r1.w;
//  r1.w = saturate(1 + r1.w);
//  r3.x = 9.99999975e-006 * r0.w;
//  r3.y = r0.w * 9.99999975e-006 + -cb1[44].y;
//  r3.z = cb2[47].x * r3.y;
//  r3.w = cmp(0 >= r3.z);
//  if (r3.w != 0) {
//    r4.xyz = float3(0,0,0);
//    r4.w = r1.w;
//  }
//  if (r3.w == 0) {
//    r0.w = r1.z / r0.w;
//    r1.z = r1.z * 9.99999975e-006 + cb2[52].z;
//    r1.z = -cb2[46].z + r1.z;
//    r3.w = cb2[47].y * r1.z;
//    r1.z = r1.z * cb2[47].y + -cb2[52].x;
//    r1.z = cmp(9.99999975e-006 < abs(r1.z));
//    r5.x = 9.99999975e-006 + cb2[52].x;
//    r1.z = r1.z ? r3.w : r5.x;
//    r3.w = exp2(-r1.z);
//    r1.z = -cb2[52].x + r1.z;
//    r3.w = cb2[52].y + -r3.w;
//    r1.z = abs(r3.w) / abs(r1.z);
//    r3.z = r3.z * r3.z;
//    r3.y = r3.y * cb2[47].x + -r3.z;
//    r3.y = cb2[51].w * r3.y + r3.z;
//    r1.z = -r3.y * r1.z;
//    r1.z = exp2(r1.z);
//    r3.y = cb2[48].x * -r3.y;
//    r3.y = exp2(r3.y);
//    r3.z = r1.z * r1.w;
//    r1.z = -r1.z * r1.w + r1.w;
//    r1.w = min(abs(r1.x), abs(r1.y));
//    r3.w = max(abs(r1.x), abs(r1.y));
//    r3.w = 1 / r3.w;
//    r1.w = r3.w * r1.w;
//    r3.w = r1.w * r1.w;
//    r5.x = r3.w * 0.0208350997 + -0.0851330012;
//    r5.x = r3.w * r5.x + 0.180141002;
//    r5.x = r3.w * r5.x + -0.330299497;
//    r3.w = r3.w * r5.x + 0.999866009;
//    r5.x = r3.w * r1.w;
//    r5.y = cmp(abs(r1.y) < abs(r1.x));
//    r5.x = r5.x * -2 + 1.57079637;
//    r5.x = r5.y ? r5.x : 0;
//    r1.w = r1.w * r3.w + r5.x;
//    r3.w = cmp(-r1.y < r1.y);
//    r3.w = r3.w ? -3.141593 : 0;
//    r1.w = r3.w + r1.w;
//    r3.w = min(r1.x, -r1.y);
//    r1.x = max(r1.x, -r1.y);
//    r1.y = cmp(r3.w < -r3.w);
//    r1.x = cmp(r1.x >= -r1.x);
//    r1.x = r1.x ? r1.y : 0;
//    r1.x = r1.x ? -r1.w : r1.w;
//    r1.x = r1.x * -0.159154937 + 0.5;
//    r1.w = 1 + -abs(r0.w);
//    r1.w = sqrt(r1.w);
//    r3.w = abs(r0.w) * -0.0187292993 + 0.0742610022;
//    r3.w = r3.w * abs(r0.w) + -0.212114394;
//    r3.w = r3.w * abs(r0.w) + 1.57072878;
//    r5.x = r3.w * r1.w;
//    r5.x = r5.x * -2 + 3.14159274;
//    r0.w = cmp(-r0.w < r0.w);
//    r0.w = r0.w ? r5.x : 0;
//    r0.w = r3.w * r1.w + r0.w;
//    r0.w = 1.57079637 + -r0.w;
//    r1.y = r0.w * 0.318309873 + 0.5;
//    r0.w = -cb2[52].w * r3.x;
//    r0.w = exp2(r0.w);
//    r0.w = r0.w * cb2[59].y + cb2[59].x;
//    r1.xyw = t0.SampleLevel(s0_s, r1.xy, r0.w).xyz;
//    r1.xyw = cb1[43].www * r1.xyw;
//    r0.w = log2(r3.z);
//    r3.x = 1 + -r3.y;
//    r3.x = r3.x * r3.z;
//    r5.x = cb2[31].w * r3.x;
//    r5.y = cb2[32].w * r3.x;
//    r5.z = cb2[33].w * r3.x;
//    r1.xyz = r1.xyw * r1.zzz + r5.xyz;
//    r4.w = r3.z * r3.y;
//    r3.xyz = cb2[51].xyz * r0.www;
//    r3.xyz = exp2(r3.xyz);
//    r4.xyz = r3.xyz * r1.xyz;
//  }
//  r1.xyz = cb1[43].yyy * r4.xyz;
//  r3.xyz = r2.zxy / r2.www;
//  r0.w = cmp(cb1[13].w != 0.000000);
//  if (r0.w != 0) {
//    r3.yz = r3.yz * float2(0.5,-0.5) + float2(0.5,0.5);
//    r0.w = cmp(cb1[13].z < r3.x);
//    r5.xyzw = r0.wwww ? cb1[11].xyzw : cb1[12].xyzw;
//    r4.xy = -r5.zw * float2(0.5,0.5) + float2(1,1);
//    r3.yz = max(float2(0,0), r3.yz);
//    r3.yz = min(r3.yz, r4.xy);
//    r3.yz = r3.yz * r5.xy;
//    r3.yz = floor(r3.yz);
//    r5.xy = (int2)r3.yz;
//    r5.w = 0;
//    r1.w = t1.Load(r5.xyw).x;
//    r3.y = t2.Load(r5.xyw).x;
//    r3.y = r0.w ? r1.w : r3.y;
//    r3.z = cmp(r3.x < r3.y);
//    r3.y = r3.z ? 0 : r3.y;
//    r1.w = r0.w ? r1.w : r3.y;
//    r1.w = max(cb1[13].w, r1.w);
//    r3.y = max(cb1[13].z, r1.w);
//    r1.w = r0.w ? r3.y : r1.w;
//    r1.w = r1.w * cb0[51].z + -cb0[51].w;
//    r3.y = r2.w * r1.w;
//    r4.y = 32 * r3.y;
//    r3.y = r3.y * 32 + -1;
//    r3.y = max(0, r3.y);
//    r4.x = min(30.9990005, r3.y);
//    r4.y = saturate(r4.y);
//    r3.y = cb1[13].x * r1.w;
//    r3.y = r2.w * r1.w + -r3.y;
//    r1.w = -cb1[13].x * r1.w + 1;
//    r1.w = r3.y / r1.w;
//    r1.w = 15 * r1.w;
//    r1.w = max(0, r1.w);
//    r6.x = min(14.9989996, r1.w);
//    r6.y = 1;
//    r3.yz = r0.ww ? r4.xy : r6.xy;
//    r1.w = floor(r3.y);
//    r5.z = (int)r1.w;
//    r1.w = frac(r3.y);
//    if (r0.w != 0) {
//      r6.xyzw = t3.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r7.xyzw = t3.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r7.xyzw = r7.xyzw + -r6.xyzw;
//      r6.xyzw = r1.wwww * r7.xyzw + r6.xyzw;
//      r6.xyzw = r6.xyzw * r3.zzzz;
//    } else {
//      r7.xyzw = t4.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r5.xyzw = t4.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r5.xyzw = r5.xyzw + -r7.xyzw;
//      r6.xyzw = r1.wwww * r5.xyzw + r7.xyzw;
//    }
//  } else {
//    r6.xyzw = float4(0,0,0,0);
//  }
//  r0.w = 1 + -r6.w;
//  r1.w = r4.w * r0.w;
//  o2.xyz = r1.xyz * r0.www + r6.xyz;
//  r3.x = saturate(r3.x);
//  r0.w = sqrt(r3.x);
//  r0.w = r0.w * cb1[15].x + -cb1[15].y;
//  r1.x = min(1, abs(r0.w));
//  r1.y = max(1, abs(r0.w));
//  r1.y = 1 / r1.y;
//  r1.x = r1.x * r1.y;
//  r1.y = r1.x * r1.x;
//  r1.z = r1.y * 0.0208350997 + -0.0851330012;
//  r1.z = r1.y * r1.z + 0.180141002;
//  r1.z = r1.y * r1.z + -0.330299497;
//  r1.y = r1.y * r1.z + 0.999866009;
//  r1.z = r1.x * r1.y;
//  r3.x = cmp(1 < abs(r0.w));
//  r1.z = r1.z * -2 + 1.57079637;
//  r1.z = r3.x ? r1.z : 0;
//  r1.x = r1.x * r1.y + r1.z;
//  r0.w = min(1, r0.w);
//  r0.w = cmp(r0.w < -r0.w);
//  r0.w = r0.w ? -r1.x : r1.x;
//  o3.x = r0.w * -0.318309873 + 0.5;
//  o0.w = 0;
//  o2.w = r1.w;
//  p3.xyz = r0.xyz;
//  o4.xyzw = r2.xyzw;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Jan 23 22:51:33 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 7   xyzw        2     NONE   float   xyzw
// TEXCOORD                 8   x           3     NONE   float   x
// TEXCOORD                 9    yzw        3     NONE   float    yzw
// SV_POSITION              0   xyzw        4      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[57], immediateIndexed
dcl_constantbuffer cb1[45], immediateIndexed
dcl_constantbuffer cb2[60], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_constantbuffer cb4[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.x
dcl_output o3.yzw
dcl_output_siv o4.xyzw, position
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mad r1.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.xyz, r0.yzxy, r1.xyzx
mad r1.xyz, r0.xyzx, r1.yzxy, -r2.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xyz, r0.yzxy, r1.xyzx
mad r1.xyz, r1.zxyz, r0.zxyz, -r2.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xyz, cb3[0].xyzx, cb3[12].xxxx
mul r3.xyz, cb3[1].xyzx, cb3[12].yyyy
mul r4.xyz, cb3[2].xyzx, cb3[12].zzzz
mul r5.xyz, r1.yyyy, r3.xyzx
mad r1.xyw, r1.xxxx, r2.xyxz, r5.xyxz
mad o0.xyz, r1.zzzz, r4.xyzx, r1.xywx
mul r1.xyz, r0.yyyy, r3.xyzx
mad r1.xyz, r0.xxxx, r2.xyzx, r1.xyzx
mad o1.xyz, r0.zzzz, r4.xyzx, r1.xyzx
mul o1.w, r0.w, cb3[9].w
and r0.x, cb3[14].w, l(4)
ieq r0.x, r0.x, l(4)
add r0.yzw, -cb3[13].xxyz, cb3[14].xxyz
mad r0.yzw, v0.xxyz, r0.yyzw, cb3[13].xxyz
movc r0.xyz, r0.xxxx, r0.yzwy, v0.xyzx
mul r1.xyz, r0.yyyy, cb3[1].xyzx
mad r0.xyw, cb3[0].xyxz, r0.xxxx, r1.xyxz
mad r0.xyz, cb3[2].xyzx, r0.zzzz, r0.xywx
add r1.xyz, cb0[56].xyzx, cb3[3].xyzx
add r0.xyz, r0.xyzx, r1.xyzx
add r1.xyz, r0.xyzx, -cb0[56].xyzx
mul r2.xyz, r1.yyyy, cb3[5].xyzx
mad r1.xyw, r1.xxxx, cb3[4].xyxz, r2.xyxz
mad r1.xyz, r1.zzzz, cb3[6].xyzx, r1.xywx
add r1.xyz, r1.xyzx, cb3[7].xyzx
mul r0.w, |r1.z|, l(0.010000)
lt r1.w, l(25.000000), |r1.z|
lt r2.x, |r1.z|, l(75.000000)
and r1.w, r1.w, r2.x
div r0.w, cb4[7].x, r0.w
movc r0.w, r1.w, r0.w, l(1.000000)
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xyz, r1.yyyy, cb3[1].xyzx
mad r1.xyw, r1.xxxx, cb3[0].xyxz, r2.xyxz
mad r1.xyz, r1.zzzz, cb3[2].xyzx, r1.xywx
add r1.xyz, r1.xyzx, cb3[3].xyzx
add r1.xyz, r1.xyzx, cb0[56].xyzx
mul r2.xyzw, r1.yyyy, cb0[1].xyzw
mad r2.xyzw, r1.xxxx, cb0[0].xyzw, r2.xyzw
mad r2.xyzw, r1.zzzz, cb0[2].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[3].xyzw
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
mad r1.w, r0.w, cb2[59].w, l(1.000000)
div r1.w, cb2[59].z, r1.w
add r1.w, r1.w, -cb2[59].z
add_sat r1.w, r1.w, l(1.000000)
mul r3.x, r0.w, l(0.000010)
mad r3.y, r0.w, l(0.000010), -cb1[44].y
mul r3.z, r3.y, cb2[47].x
ge r3.w, l(0.000000), r3.z
if_nz r3.w
  mov r4.xyz, l(0,0,0,0)
  mov r4.w, r1.w
endif
if_z r3.w
  div r0.w, r1.z, r0.w
  mad r1.z, r1.z, l(0.000010), cb2[52].z
  add r1.z, r1.z, -cb2[46].z
  mul r3.w, r1.z, cb2[47].y
  mad r1.z, r1.z, cb2[47].y, -cb2[52].x
  lt r1.z, l(0.000010), |r1.z|
  add r5.x, cb2[52].x, l(0.000010)
  movc r1.z, r1.z, r3.w, r5.x
  exp r3.w, -r1.z
  add r1.z, r1.z, -cb2[52].x
  add r3.w, -r3.w, cb2[52].y
  div r1.z, |r3.w|, |r1.z|
  mul r3.z, r3.z, r3.z
  mad r3.y, r3.y, cb2[47].x, -r3.z
  mad r3.y, cb2[51].w, r3.y, r3.z
  mul r1.z, r1.z, -r3.y
  exp r1.z, r1.z
  mul r3.y, -r3.y, cb2[48].x
  exp r3.y, r3.y
  mul r3.z, r1.w, r1.z
  mad r1.z, -r1.z, r1.w, r1.w
  min r1.w, |r1.y|, |r1.x|
  max r3.w, |r1.y|, |r1.x|
  div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
  mul r1.w, r1.w, r3.w
  mul r3.w, r1.w, r1.w
  mad r5.x, r3.w, l(0.0208350997), l(-0.085133)
  mad r5.x, r3.w, r5.x, l(0.180141)
  mad r5.x, r3.w, r5.x, l(-0.330299497)
  mad r3.w, r3.w, r5.x, l(0.999866)
  mul r5.x, r1.w, r3.w
  lt r5.y, |r1.y|, |r1.x|
  mad r5.x, r5.x, l(-2.000000), l(1.57079637)
  and r5.x, r5.y, r5.x
  mad r1.w, r1.w, r3.w, r5.x
  lt r3.w, -r1.y, r1.y
  and r3.w, r3.w, l(0xc0490fdb)
  add r1.w, r1.w, r3.w
  min r3.w, -r1.y, r1.x
  max r1.x, -r1.y, r1.x
  lt r1.y, r3.w, -r3.w
  ge r1.x, r1.x, -r1.x
  and r1.x, r1.x, r1.y
  movc r1.x, r1.x, -r1.w, r1.w
  mad r1.x, r1.x, l(-0.159154937), l(0.500000)
  add r1.w, -|r0.w|, l(1.000000)
  sqrt r1.w, r1.w
  mad r3.w, |r0.w|, l(-0.0187292993), l(0.074261)
  mad r3.w, r3.w, |r0.w|, l(-0.212114394)
  mad r3.w, r3.w, |r0.w|, l(1.57072878)
  mul r5.x, r1.w, r3.w
  mad r5.x, r5.x, l(-2.000000), l(3.14159274)
  lt r0.w, -r0.w, r0.w
  and r0.w, r0.w, r5.x
  mad r0.w, r3.w, r1.w, r0.w
  add r0.w, -r0.w, l(1.57079637)
  mad r1.y, r0.w, l(0.318309873), l(0.500000)
  mul r0.w, r3.x, -cb2[52].w
  exp r0.w, r0.w
  mad r0.w, r0.w, cb2[59].y, cb2[59].x
  sample_l_indexable(texture2d)(float,float,float,float) r1.xyw, r1.xyxx, t0.xywz, s0, r0.w
  mul r1.xyw, r1.xyxw, cb1[43].wwww
  log r0.w, r3.z
  add r3.x, -r3.y, l(1.000000)
  mul r3.x, r3.z, r3.x
  mul r5.x, r3.x, cb2[31].w
  mul r5.y, r3.x, cb2[32].w
  mul r5.z, r3.x, cb2[33].w
  mad r1.xyz, r1.xywx, r1.zzzz, r5.xyzx
  mul r4.w, r3.y, r3.z
  mul r3.xyz, r0.wwww, cb2[51].xyzx
  exp r3.xyz, r3.xyzx
  mul r4.xyz, r1.xyzx, r3.xyzx
endif
mul r1.xyz, r4.xyzx, cb1[43].yyyy

mov r24.xyzw, r2.xyzw
add r25.w, r24.w, -r25.y
mad r24.x, r25.x, r25.w, r24.x

div r3.xyz, r24.zxyz, r2.wwww
ne r0.w, cb1[13].w, l(0.000000)
if_nz r0.w
  mad r3.yz, r3.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
  lt r0.w, cb1[13].z, r3.x
  movc r5.xyzw, r0.wwww, cb1[11].xyzw, cb1[12].xyzw
  mad r4.xy, -r5.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), l(1.000000, 1.000000, 0.000000, 0.000000)
  max r3.yz, r3.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r3.yz, r4.xxyx, r3.yyzy
  mul r3.yz, r5.xxyx, r3.yyzy
  round_ni r3.yz, r3.yyzy
  ftoi r5.xy, r3.yzyy
  mov r5.w, l(0)
  ld_indexable(texture2d)(float,float,float,float) r1.w, r5.xyww, t1.yzwx
  ld_indexable(texture2d)(float,float,float,float) r3.y, r5.xyww, t2.yxzw
  movc r3.y, r0.w, r1.w, r3.y
  lt r3.z, r3.x, r3.y
  movc r3.y, r3.z, l(0), r3.y
  movc r1.w, r0.w, r1.w, r3.y
  max r1.w, r1.w, cb1[13].w
  max r3.y, r1.w, cb1[13].z
  movc r1.w, r0.w, r3.y, r1.w
  mad r1.w, r1.w, cb0[51].z, -cb0[51].w
  mul r3.y, r1.w, r2.w
  mul r4.y, r3.y, l(32.000000)
  mad r3.y, r3.y, l(32.000000), l(-1.000000)
  max r3.y, r3.y, l(0.000000)
  min r4.x, r3.y, l(30.999001)
  mov_sat r4.y, r4.y
  mul r3.y, r1.w, cb1[13].x
  mad r3.y, r2.w, r1.w, -r3.y
  mad r1.w, -cb1[13].x, r1.w, l(1.000000)
  div r1.w, r3.y, r1.w
  mul r1.w, r1.w, l(15.000000)
  max r1.w, r1.w, l(0.000000)
  min r6.x, r1.w, l(14.999000)
  mov r6.y, l(1.000000)
  movc r3.yz, r0.wwww, r4.xxyx, r6.xxyx
  round_ni r1.w, r3.y
  ftoi r5.z, r1.w
  frc r1.w, r3.y
  if_nz r0.w
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r6.xyzw, r5.xyzw, t3.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r7.xyzw, r5.xyzw, t3.xyzw
    add r7.xyzw, -r6.xyzw, r7.xyzw
    mad r6.xyzw, r1.wwww, r7.xyzw, r6.xyzw
    mul r6.xyzw, r3.zzzz, r6.xyzw
  else
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r7.xyzw, r5.xyzw, t4.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r5.xyzw, r5.xyzw, t4.xyzw
    add r5.xyzw, -r7.xyzw, r5.xyzw
    mad r6.xyzw, r1.wwww, r5.xyzw, r7.xyzw
  endif
else
  mov r6.xyzw, l(0,0,0,0)
endif
add r0.w, -r6.w, l(1.000000)
mul r1.w, r0.w, r4.w
mad o2.xyz, r1.xyzx, r0.wwww, r6.xyzx
mov_sat r3.x, r3.x
sqrt r0.w, r3.x
mad r0.w, r0.w, cb1[15].x, -cb1[15].y
min r1.x, |r0.w|, l(1.000000)
max r1.y, |r0.w|, l(1.000000)
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
mul r1.x, r1.y, r1.x
mul r1.y, r1.x, r1.x
mad r1.z, r1.y, l(0.0208350997), l(-0.085133)
mad r1.z, r1.y, r1.z, l(0.180141)
mad r1.z, r1.y, r1.z, l(-0.330299497)
mad r1.y, r1.y, r1.z, l(0.999866)
mul r1.z, r1.y, r1.x
lt r3.x, l(1.000000), |r0.w|
mad r1.z, r1.z, l(-2.000000), l(1.57079637)
and r1.z, r3.x, r1.z
mad r1.x, r1.x, r1.y, r1.z
min r0.w, r0.w, l(1.000000)
lt r0.w, r0.w, -r0.w
movc r0.w, r0.w, -r1.x, r1.x
mad o3.x, r0.w, l(-0.318309873), l(0.500000)
mov o0.w, l(0)
mov o2.w, r1.w
mov o3.yzw, r0.xxyz
mov o4.xyzw, r2.xyzw
ret
// Approximately 0 instruction slots used
