// MANUALLY DUMPED [ShaderRegexDecals2][ShaderRegexTemporalAO2] Manual specular.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Jun 06 13:14:22 2021
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float
// TEXCOORD                 0   xy          3     NONE   float   xy
// TEXCOORD                12   x           4     NONE    uint
// SV_IsFrontFace           0    y          4    FFACE    uint
// VELOCITY_PREV_POS        0   xyzw        5     NONE   float   xy w
// SV_POSITION              0   xyzw        6      POS   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xy          0   TARGET    uint   xy
// SV_Target                1   x           1   TARGET    uint   x
// SV_Target                2   xy          2   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb0[60], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[27], immediateIndexed
dcl_constantbuffer cb13[35], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texturecube (float,float,float,float) t1
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v5.xyw
dcl_input_ps_siv linear noperspective v6.xyzw, position
dcl_output o0.xy
dcl_output o1.x
dcl_output o2.xy
dcl_temps 41
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture2d)(float,float,float,float) r34.xyzw, l(2, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(10, 0, 0, 0), t120.xyzw
mov r8.x, v6.x
mul r9.xyzw, v6.yyyy, cb0[37].xyzw
mad r9.xyzw, r8.xxxx, cb0[36].xyzw, r9.xyzw
mad r9.xyzw, v6.zzzz, cb0[38].xyzw, r9.xyzw
add r9.xyzw, r9.xyzw, cb0[39].xyzw
mul r7.w, cb13[2].x, l(0.5)
mul r7.w, r7.w, r5.x
mad r8.x, -r7.x, r7.w, r8.x

mul r19.xyzw, v6.yyyy, cb0[37].xyzw
mad r19.xyzw, r8.xxxx, cb0[36].xyzw, r19.xyzw
mad r19.xyzw, v6.zzzz, cb0[38].xyzw, r19.xyzw
add r19.xyzw, r19.xyzw, cb0[39].xyzw
div r19.xyz, r19.xyzx, r19.wwww

mul r7.w, cb13[2].x, l(0.5)
mul r7.w, r7.w, r5.x
mul r7.w, r7.w, r7.y
mul r7.w, r7.w, r9.w
mad r8.x, r7.x, r7.w, r8.x
mul r0.xyzw, v6.yyyy, cb0[37].xyzw
mad r0.xyzw, r8.xxxx, cb0[36].xyzw, r0.xyzw
mad r0.xyzw, v6.zzzz, cb0[38].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[39].xyzw
div r0.xyz, r0.xyzx, r0.wwww
dp3 r0.w, -r19.xyzx, -r19.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, -r19.xyzx
mul r1.xyz, v0.yzxy, v1.zxyz
mad r1.xyz, v1.yzxy, v0.zxyz, -r1.xyzx
mul r1.xyz, r1.xyzx, v1.wwww
mad r2.xyz, cb1[7].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb1[7].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r1.xyz, r1.xyzx, r2.yyyy
mad r1.xyz, r2.xxxx, v0.xyzx, r1.xyzx
mad r1.xyz, r2.zzzz, v1.xyzx, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, r1.xyzx, r0.xyzx
mul r2.xyz, r0.wwww, r1.xyzx
max r0.w, r0.w, l(0.000000)
add r0.w, -r0.w, l(1.000000)
max r0.w, |r0.w|, l(0.000001)
log r0.w, r0.w
mad r0.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r0.xyzx
mul r2.xy, v3.xyxx, cb3[19].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t0.yzwx, s0
add r1.w, -r1.w, l(1.000000)
max r1.w, |r1.w|, l(0.000001)
log r1.w, r1.w
mul r1.w, r1.w, cb3[23].z
exp r1.w, r1.w
mul r1.w, r1.w, cb3[23].w
add r2.xy, v3.xyxx, -cb3[15].xyxx
mul r2.xy, r2.xyxx, cb3[16].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t0.yxzw, s0
mad_sat r1.w, cb3[23].y, r2.x, r1.w
mul r2.xy, r0.wwww, cb3[24].xyxx
exp r2.xy, r2.xyxx
mad r2.xy, r2.xyxx, l(0.960000, 0.960000, 0.000000, 0.000000), l(0.040000, 0.040000, 0.000000, 0.000000)
mul r2.z, r1.w, r2.x
mad r1.w, -r2.x, r1.w, r1.w
mad r1.w, r1.w, l(0.500000), r2.z
add r2.x, -cb3[24].w, cb3[24].z
mad r2.x, r2.y, r2.x, cb3[24].w
mad r2.x, r2.x, r1.w, r2.x
sample_b_indexable(texturecube)(float,float,float,float) r0.xyz, r0.xyzx, t1.xyzw, s1, r2.x
mul r2.xzw, r0.xxyz, cb3[25].xxxx
dp3 r3.x, r2.xzwx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r0.xyz, -r0.xyzx, cb3[25].xxxx, r3.xxxx
mad r0.xyz, cb3[25].yyyy, r0.xyzx, r2.xzwx
max r0.xyz, |r0.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb3[25].zzzz
exp r0.xyz, r0.xyzx
mul r2.x, r0.w, cb3[23].x
mul r0.w, r0.w, cb3[25].w
exp r0.w, r0.w
mad r0.w, r0.w, l(0.960000), l(0.040000)
mad r3.xyzw, r0.wwww, l(0.460000, 0.000000, -0.030000, 0.890000), l(0.040000, 0.100000, 0.040000, 0.100000)
exp r0.w, r2.x
mad r0.w, r0.w, l(0.960000), l(0.040000)
add r2.xzw, cb3[7].xxyz, -cb3[8].xxyz
mad r2.xzw, r0.wwww, r2.xxzw, cb3[8].xxyz
add r4.xyz, -r2.xzwx, cb3[20].xyzx
mad r2.xzw, r1.wwww, r4.xxyz, r2.xxzw
mad r0.xyz, r0.xyzx, cb3[22].xyzx, -r2.xzwx
add r0.w, -r1.w, l(1.000000)
mul_sat r0.w, r0.w, r2.y
mad r0.xyz, r0.wwww, r0.xyzx, r2.xzwx
mul r0.xyz, r0.xyzx, cb3[3].xyzx
dp3_sat r2.x, l(0.627403915, 0.329283029, 0.0433130674, 0.000000), r0.xyzx
dp3_sat r2.y, l(0.0690972880, 0.919540405, 0.0113623161, 0.000000), r0.xyzx
dp3_sat r2.z, l(0.0163914394, 0.0880133063, 0.895595253, 0.000000), r0.xyzx
sqrt r0.xyz, r2.xyzx
mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
ftou r0.xyz, r0.xyzx
imad r0.x, r0.y, l(256), r0.x
imad r0.x, r0.z, l(0x00010000), r0.x
add r0.yz, -r3.xxyx, r3.zzwz
mad r0.yz, r1.wwww, r0.zzyz, r3.yyxy
mul_sat r0.z, r0.z, cb3[26].x
mov_sat r0.y, r0.y
mad_sat r2.x, r0.y, cb1[8].y, cb1[8].x
mul r0.y, r0.z, l(255.000000)
ftou r0.y, r0.y
imad o0.x, r0.y, l(0x01000000), r0.x
add r0.xy, v1.zzzz, l(1.000000, -0.920000, 0.000000, 0.000000)
add_sat r0.x, r0.x, r0.x
mul_sat r0.y, r0.y, l(10.000000)
mad r0.y, r0.y, l(-0.780000), l(0.900000)
mad r0.x, r0.x, l(-0.100000), l(1.000000)
lt r0.z, l(0.920000), v1.z
movc r0.x, r0.z, r0.y, r0.x
and r0.yz, cb2[14].wwww, l(0, 1, 8, 0)
movc r0.x, r0.y, l(1.000000), r0.x
ieq r0.y, r0.z, l(8)
movc_sat r2.y, r0.y, l(1.000000), r0.x
mul r0.xy, r2.xyxx, l(255.000000, 255.000000, 0.000000, 0.000000)
ftou r0.xy, r0.xyxx
ishl r0.x, r0.x, l(8)
iadd r0.x, r0.x, l(0x00ff0000)
imad o0.y, r0.y, l(0x01000000), r0.x
dp3 r0.x, l(1.000000, 1.000000, 1.000000, 0.000000), |r1.xyzx|
div r0.xy, r1.xyxx, r0.xxxx
ge r0.z, l(0.000000), r1.z
add r1.xy, -|r0.yxyy|, l(1.000000, 1.000000, 0.000000, 0.000000)
ge r1.zw, r0.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r1.xy, r1.zwzz, r1.xyxx, -r1.xyxx
movc r0.xy, r0.zzzz, r1.xyxx, r0.xyxx
mad r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mad r0.xy, r0.xyxx, l(1023.000000, 1023.000000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
ftou r0.xy, r0.xyxx
ishl r0.y, r0.y, l(10)
or r0.x, r0.y, r0.x
or o1.x, r0.x, l(0x3ff00000)
add r0.xy, v6.xyxx, -cb1[1].xyxx
mad r0.xy, r0.xyxx, cb1[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v6.wwww
mov r0.z, v6.w
mul r0.xyz, r0.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
ge r30.x, r34.x, l(5.0)

//add r28.x, r0.z, -r10.y
//mad r0.x, -r10.x, r28.x, r0.x

div r0.xy, r0.xyxx, r0.zzzz
add r0.xy, r0.xyxx, -cb0[26].xyxx

mov r15.xyw, v5.xyxw
if_nz r30.x
add r28.x, v5.w, -r10.y
mad r15.x, r10.x, r28.x, r15.x
else
add r28.x, v5.w, -r34.y
mad r15.x, r34.x, r28.x, r15.x
endif

div r0.zw, r15.xxxy, v5.wwww
add r0.zw, r0.zzzw, -cb0[59].xxxy
add r0.xy, -r0.zwzz, r0.xyxx
mad r0.xy, r0.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992371, 0.499992371, 0.000000, 0.000000)
mul r0.y, r0.y, l(32767.500000)
round_ne r0.y, r0.y
add r0.y, r0.y, l(0.500000)
mul r0.z, r0.y, l(0.0000305180438)
mov o2.xy, r0.xzxx
ret
// Approximately 0 instruction slots used
