//Blood haloing VS. Dam nests 3.
// ---- Created with 3Dmigoto v1.3.16 on Sat Jun 05 12:19:53 2021
//Texture3D<float4> t5 : register(t5);
//
//Texture3D<float4> t4 : register(t4);
//
//Texture2D<float4> t3 : register(t3);
//
//Texture2D<float4> t2 : register(t2);
//
//Texture2D<float4> t1 : register(t1);
//
//Texture2D<float4> t0 : register(t0);
//
//SamplerState s1_s : register(s1);
//
//SamplerState s0_s : register(s0);
//
//cbuffer cb4 : register(b4)
//{
//  float4 cb4[10];
//}
//
//cbuffer cb3 : register(b3)
//{
//  float4 cb3[60];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[45];
//}
//
//cbuffer cb1 : register(b1)
//{
//  float4 cb1[57];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[2];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : ATTRIBUTE0,
//  float3 v1 : ATTRIBUTE1,
//  float4 v2 : ATTRIBUTE2,
//  float4 v3 : ATTRIBUTE3,
//  float2 v4 : ATTRIBUTE4,
//  float4 v5 : ATTRIBUTE8,
//  float4 v6 : ATTRIBUTE9,
//  float4 v7 : ATTRIBUTE10,
//  int4 v8 : ATTRIBUTE11,
//  float2 v9 : ATTRIBUTE12,
//  float4 v10 : ATTRIBUTE14,
//  float4 v11 : ATTRIBUTE15,
//  out float4 o0 : TEXCOORD10,
//  out float4 o1 : TEXCOORD11,
//  out float4 o2 : TEXCOORD0,
//  out float4 o3 : COLOR1,
//  out float3 o4 : PARTICLE_POSITION0,
//  out float p4 : PARTICLE_TIME0,
//  out float4 o5 : PARTICLE_VELOCITY0,
//  out float4 o6 : TEXCOORD7,
//  out float o7 : TEXCOORD8,
//  out float2 p7 : TEXCOORD12,
//  out float4 o8 : SV_POSITION0)
//{
//  float4 r0,r1,r2,r3,r4,r5,r6,r7;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xyz = v0.xyz * cb0[0].xyz + cb0[1].xyz;
//  r0.w = 1;
//  r1.x = dot(r0.xyzw, v5.xyzw);
//  r1.y = dot(r0.xyzw, v6.xyzw);
//  r1.z = dot(r0.xyzw, v7.xyzw);
//  r0.xyz = cb1[56].xyz + r1.xyz;
//  r1.xyzw = cb1[1].xyzw * r0.yyyy;
//  r1.xyzw = r0.xxxx * cb1[0].xyzw + r1.xyzw;
//  r1.xyzw = r0.zzzz * cb1[2].xyzw + r1.xyzw;
//  r1.xyzw = cb1[3].xyzw + r1.xyzw;
//  r2.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
//  r3.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
//  r4.xyz = r3.xyz * r2.yzx;
//  r3.xyz = r2.xyz * r3.yzx + -r4.xyz;
//  r3.xyz = r3.xyz * r2.www;
//  r4.xyz = r3.xyz * r2.yzx;
//  r3.xyz = r3.zxy * r2.zxy + -r4.xyz;
//  r3.xyz = r3.xyz * r2.www;
//  r4.x = dot(r3.xyz, v5.xyz);
//  r4.y = dot(r3.xyz, v6.xyz);
//  r4.z = dot(r3.xyz, v7.xyz);
//  r3.x = dot(r2.xyz, v5.xyz);
//  r3.y = dot(r2.xyz, v6.xyz);
//  r3.z = dot(r2.xyz, v7.xyz);
//  r0.w = dot(r4.xyz, r4.xyz);
//  r0.w = rsqrt(r0.w);
//  o0.xyz = r4.xyz * r0.www;
//  r0.w = dot(r3.xyz, r3.xyz);
//  r0.w = rsqrt(r0.w);
//  o1.xyz = r3.xyz * r0.www;
//  o1.w = cb4[9].w * r2.w;
//  r0.w = dot(r0.xyz, r0.xyz);
//  r0.w = sqrt(r0.w);
//  r2.x = r0.w * cb3[59].w + 1;
//  r2.x = cb3[59].z / r2.x;
//  r2.x = -cb3[59].z + r2.x;
//  r2.x = saturate(1 + r2.x);
//  r2.y = 9.99999975e-006 * r0.w;
//  r2.z = r0.w * 9.99999975e-006 + -cb2[44].y;
//  r2.w = cb3[47].x * r2.z;
//  r3.x = cmp(0 >= r2.w);
//  if (r3.x != 0) {
//    r3.yzw = float3(0,0,0);
//    r4.w = r2.x;
//  }
//  if (r3.x == 0) {
//    r0.w = r0.z / r0.w;
//    r0.z = r0.z * 9.99999975e-006 + cb3[52].z;
//    r0.z = -cb3[46].z + r0.z;
//    r3.x = cb3[47].y * r0.z;
//    r0.z = r0.z * cb3[47].y + -cb3[52].x;
//    r0.z = cmp(9.99999975e-006 < abs(r0.z));
//    r4.x = 9.99999975e-006 + cb3[52].x;
//    r0.z = r0.z ? r3.x : r4.x;
//    r3.x = exp2(-r0.z);
//    r0.z = -cb3[52].x + r0.z;
//    r3.x = cb3[52].y + -r3.x;
//    r0.z = abs(r3.x) / abs(r0.z);
//    r2.w = r2.w * r2.w;
//    r2.z = r2.z * cb3[47].x + -r2.w;
//    r2.z = cb3[51].w * r2.z + r2.w;
//    r0.z = -r2.z * r0.z;
//    r0.z = exp2(r0.z);
//    r2.z = cb3[48].x * -r2.z;
//    r2.z = exp2(r2.z);
//    r2.w = r0.z * r2.x;
//    r0.z = -r0.z * r2.x + r2.x;
//    r2.x = min(abs(r0.x), abs(r0.y));
//    r3.x = max(abs(r0.x), abs(r0.y));
//    r3.x = 1 / r3.x;
//    r2.x = r3.x * r2.x;
//    r3.x = r2.x * r2.x;
//    r4.x = r3.x * 0.0208350997 + -0.0851330012;
//    r4.x = r3.x * r4.x + 0.180141002;
//    r4.x = r3.x * r4.x + -0.330299497;
//    r3.x = r3.x * r4.x + 0.999866009;
//    r4.x = r3.x * r2.x;
//    r4.y = cmp(abs(r0.y) < abs(r0.x));
//    r4.x = r4.x * -2 + 1.57079637;
//    r4.x = r4.y ? r4.x : 0;
//    r2.x = r2.x * r3.x + r4.x;
//    r3.x = cmp(-r0.y < r0.y);
//    r3.x = r3.x ? -3.141593 : 0;
//    r2.x = r3.x + r2.x;
//    r3.x = min(r0.x, -r0.y);
//    r4.x = max(r0.x, -r0.y);
//    r3.x = cmp(r3.x < -r3.x);
//    r4.x = cmp(r4.x >= -r4.x);
//    r3.x = r3.x ? r4.x : 0;
//    r2.x = r3.x ? -r2.x : r2.x;
//    r4.x = r2.x * -0.159154937 + 0.5;
//    r2.x = 1 + -abs(r0.w);
//    r2.x = sqrt(r2.x);
//    r3.x = abs(r0.w) * -0.0187292993 + 0.0742610022;
//    r3.x = r3.x * abs(r0.w) + -0.212114394;
//    r3.x = r3.x * abs(r0.w) + 1.57072878;
//    r4.z = r3.x * r2.x;
//    r4.z = r4.z * -2 + 3.14159274;
//    r0.w = cmp(-r0.w < r0.w);
//    r0.w = r0.w ? r4.z : 0;
//    r0.w = r3.x * r2.x + r0.w;
//    r0.w = 1.57079637 + -r0.w;
//    r4.y = r0.w * 0.318309873 + 0.5;
//    r0.w = -cb3[52].w * r2.y;
//    r0.w = exp2(r0.w);
//    r0.w = r0.w * cb3[59].y + cb3[59].x;
//    r4.xyz = t1.SampleLevel(s1_s, r4.xy, r0.w).xyz;
//    r4.xyz = cb2[43].www * r4.xyz;
//    r0.w = log2(r2.w);
//    r2.x = 1 + -r2.z;
//    r2.x = r2.x * r2.w;
//    r5.x = cb3[31].w * r2.x;
//    r5.y = cb3[32].w * r2.x;
//    r5.z = cb3[33].w * r2.x;
//    r4.xyz = r4.xyz * r0.zzz + r5.xyz;
//    r4.w = r2.w * r2.z;
//    r2.xyz = cb3[51].xyz * r0.www;
//    r2.xyz = exp2(r2.xyz);
//    r3.yzw = r4.xyz * r2.xyz;
//  }
//  r2.xyz = cb2[43].yyy * r3.yzw;
//  r3.xyz = r1.zxy / r1.www;
//  r0.z = cmp(cb2[13].w != 0.000000);
//  if (r0.z != 0) {
//    r0.zw = r3.yz * float2(0.5,-0.5) + float2(0.5,0.5);
//    r2.w = cmp(cb2[13].z < r3.x);
//    r5.xyzw = r2.wwww ? cb2[11].xyzw : cb2[12].xyzw;
//    r3.yz = -r5.zw * float2(0.5,0.5) + float2(1,1);
//    r0.zw = max(float2(0,0), r0.zw);
//    r0.zw = min(r0.zw, r3.yz);
//    r0.zw = r0.zw * r5.xy;
//    r0.zw = floor(r0.zw);
//    r5.xy = (int2)r0.zw;
//    r5.zw = float2(0,0);
//    r0.z = t2.Load(r5.xyw).x;
//    r0.w = t3.Load(r5.xyw).x;
//    r0.w = r2.w ? r0.z : r0.w;
//    r3.y = cmp(r3.x < r0.w);
//    r0.w = r3.y ? 0 : r0.w;
//    r0.z = r2.w ? r0.z : r0.w;
//    r0.w = r3.x + -r0.z;
//    r3.y = frac(r0.w);
//    r3.z = 0.125 * r0.z;
//    r0.w = cmp(r3.z < abs(r0.w));
//    r0.w = r0.w ? r2.w : 0;
//    r3.z = t2.Load(r5.xyw, int3(0, 0, 0)).x;
//    r3.w = r3.x + -r3.z;
//    r3.w = frac(r3.w);
//    r4.x = cmp(r3.w < r3.y);
//    r4.x = r0.w ? r4.x : 0;
//    r4.yz = r4.xx ? float2(0,0) : 0;
//    r0.z = r4.x ? r3.z : r0.z;
//    r3.y = r4.x ? r3.w : r3.y;
//    r3.z = t2.Load(r5.xyw, int3(0, 0, 0)).x;
//    r3.w = r3.x + -r3.z;
//    r3.w = frac(r3.w);
//    r4.x = cmp(r3.w < r3.y);
//    r4.x = r0.w ? r4.x : 0;
//    r4.yz = r4.xx ? float2(-1,0) : r4.yz;
//    r0.z = r4.x ? r3.z : r0.z;
//    r3.y = r4.x ? r3.w : r3.y;
//    r3.z = t2.Load(r5.xyw, int3(0, 0, 0)).x;
//    r3.w = r3.x + -r3.z;
//    r3.w = frac(r3.w);
//    r4.x = cmp(r3.w < r3.y);
//    r4.x = r0.w ? r4.x : 0;
//    r4.yz = r4.xx ? float2(0,5.60519386e-045) : r4.yz;
//    r0.z = r4.x ? r3.z : r0.z;
//    r3.y = r4.x ? r3.w : r3.y;
//    r3.z = t2.Load(r5.xyz, int3(0, 0, 0)).x;
//    r3.w = r3.x + -r3.z;
//    r3.w = frac(r3.w);
//    r3.y = cmp(r3.w < r3.y);
//    r0.w = r0.w ? r3.y : 0;
//    r3.yw = r0.ww ? float2(0,-1) : r4.yz;
//    r0.z = r0.w ? r3.z : r0.z;
//    r5.xy = (int2)r5.xy + (int2)r3.yw;
//    r0.z = max(cb2[13].w, r0.z);
//    r0.w = max(cb2[13].z, r0.z);
//    r0.z = r2.w ? r0.w : r0.z;
//    r0.z = r0.z * cb1[51].z + -cb1[51].w;
//    r0.w = r1.w * r0.z;
//    r4.y = 32 * r0.w;
//    r0.w = r0.w * 32 + -1;
//    r0.w = max(0, r0.w);
//    r4.x = min(30.9990005, r0.w);
//    r4.y = saturate(r4.y);
//    r0.w = cb2[13].x * r0.z;
//    r0.w = r1.w * r0.z + -r0.w;
//    r0.z = -cb2[13].x * r0.z + 1;
//    r0.z = r0.w / r0.z;
//    r0.z = 15 * r0.z;
//    r0.z = max(0, r0.z);
//    r6.x = min(14.9989996, r0.z);
//    r6.y = 1;
//    r0.zw = r2.ww ? r4.xy : r6.xy;
//    r3.y = floor(r0.z);
//    r5.z = (int)r3.y;
//    r0.z = frac(r0.z);
//    if (r2.w != 0) {
//      r5.w = 0;
//      r6.xyzw = t4.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r7.xyzw = t4.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r7.xyzw = r7.xyzw + -r6.xyzw;
//      r6.xyzw = r0.zzzz * r7.xyzw + r6.xyzw;
//      r6.xyzw = r6.xyzw * r0.wwww;
//    } else {
//      r5.w = 0;
//      r7.xyzw = t5.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r5.xyzw = t5.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
//      r5.xyzw = r5.xyzw + -r7.xyzw;
//      r6.xyzw = r0.zzzz * r5.xyzw + r7.xyzw;
//    }
//  } else {
//    r6.xyzw = float4(0,0,0,0);
//  }
//  r0.z = 1 + -r6.w;
//  r0.w = r4.w * r0.z;
//  o6.xyz = r2.xyz * r0.zzz + r6.xyz;
//  r3.x = saturate(r3.x);
//  r0.z = sqrt(r3.x);
//  r0.z = r0.z * cb2[15].x + -cb2[15].y;
//  r2.x = min(1, abs(r0.z));
//  r2.y = max(1, abs(r0.z));
//  r2.y = 1 / r2.y;
//  r2.x = r2.x * r2.y;
//  r2.y = r2.x * r2.x;
//  r2.z = r2.y * 0.0208350997 + -0.0851330012;
//  r2.z = r2.y * r2.z + 0.180141002;
//  r2.z = r2.y * r2.z + -0.330299497;
//  r2.y = r2.y * r2.z + 0.999866009;
//  r2.z = r2.x * r2.y;
//  r2.w = cmp(1 < abs(r0.z));
//  r2.z = r2.z * -2 + 1.57079637;
//  r2.z = r2.w ? r2.z : 0;
//  r2.x = r2.x * r2.y + r2.z;
//  r0.z = min(1, r0.z);
//  r0.z = cmp(r0.z < -r0.z);
//  r0.z = r0.z ? -r2.x : r2.x;
//  o7.x = r0.z * -0.318309873 + 0.5;
//  r0.xy = r0.xy * cb2[0].xy + -cb2[1].xy;
//  r0.xy = t0.SampleLevel(s0_s, r0.xy, 0).xy;
//  r0.x = r0.x * cb2[0].z + cb2[1].z;
//  p7.x = 0.00999999978 * r0.x;
//  o0.w = 0;
//  o2.xy = v4.xy;
//  o2.zw = float2(0,0);
//  o3.xyzw = v10.xyzw;
//  o4.x = v5.w;
//  o4.y = v6.w;
//  o4.z = v7.w;
//  p4.x = v9.y;
//  o5.xyzw = v11.xyzw;
//  o6.w = r0.w;
//  o8.xyzw = r1.xyzw;
//  p7.y = r0.y;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Jun 05 12:19:53 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE   float
// ATTRIBUTE                4   xy          4     NONE   float   xy
// ATTRIBUTE                8   xyzw        5     NONE   float   xyzw
// ATTRIBUTE                9   xyzw        6     NONE   float   xyzw
// ATTRIBUTE               10   xyzw        7     NONE   float   xyzw
// ATTRIBUTE               11   xyzw        8     NONE     int
// ATTRIBUTE               12   xy          9     NONE   float    y
// ATTRIBUTE               14   xyzw       10     NONE   float   xyzw
// ATTRIBUTE               15   xyzw       11     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// COLOR                    1   xyzw        3     NONE   float   xyzw
// PARTICLE_POSITION        0   xyz         4     NONE   float   xyz
// PARTICLE_TIME            0      w        4     NONE   float      w
// PARTICLE_VELOCITY        0   xyzw        5     NONE   float   xyzw
// TEXCOORD                 7   xyzw        6     NONE   float   xyzw
// TEXCOORD                 8   x           7     NONE   float   x
// TEXCOORD                12    yz         7     NONE   float    yz
// SV_POSITION              0   xyzw        8      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[2], immediateIndexed
dcl_constantbuffer cb1[57], immediateIndexed
dcl_constantbuffer cb2[45], immediateIndexed
dcl_constantbuffer cb3[60], immediateIndexed
dcl_constantbuffer cb4[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v4.xy
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_input v9.y
dcl_input v10.xyzw
dcl_input v11.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyz
dcl_output o4.w
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.x
dcl_output o7.yz
dcl_output_siv o8.xyzw, position
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.xyz, v0.xyzx, cb0[0].xyzx, cb0[1].xyzx
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, v5.xyzw
dp4 r1.y, r0.xyzw, v6.xyzw
dp4 r1.z, r0.xyzw, v7.xyzw
add r0.xyz, r1.xyzx, cb1[56].xyzx
mul r1.xyzw, r0.yyyy, cb1[1].xyzw
mad r1.xyzw, r0.xxxx, cb1[0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb1[2].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[3].xyzw
mad r2.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mad r3.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r4.xyz, r2.yzxy, r3.xyzx
mad r3.xyz, r2.xyzx, r3.yzxy, -r4.xyzx
mul r3.xyz, r2.wwww, r3.xyzx
mul r4.xyz, r2.yzxy, r3.xyzx
mad r3.xyz, r3.zxyz, r2.zxyz, -r4.xyzx
mul r3.xyz, r2.wwww, r3.xyzx
dp3 r4.x, r3.xyzx, v5.xyzx
dp3 r4.y, r3.xyzx, v6.xyzx
dp3 r4.z, r3.xyzx, v7.xyzx
dp3 r3.x, r2.xyzx, v5.xyzx
dp3 r3.y, r2.xyzx, v6.xyzx
dp3 r3.z, r2.xyzx, v7.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul o0.xyz, r0.wwww, r4.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul o1.xyz, r0.wwww, r3.xyzx
mul o1.w, r2.w, cb4[9].w
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r0.w, r0.w
mad r2.x, r0.w, cb3[59].w, l(1.000000)
div r2.x, cb3[59].z, r2.x
add r2.x, r2.x, -cb3[59].z
add_sat r2.x, r2.x, l(1.000000)
mul r2.y, r0.w, l(0.000010)
mad r2.z, r0.w, l(0.000010), -cb2[44].y
mul r2.w, r2.z, cb3[47].x
ge r3.x, l(0.000000), r2.w
if_nz r3.x
  mov r3.yzw, l(0,0,0,0)
  mov r4.w, r2.x
endif
if_z r3.x
  div r0.w, r0.z, r0.w
  mad r0.z, r0.z, l(0.000010), cb3[52].z
  add r0.z, r0.z, -cb3[46].z
  mul r3.x, r0.z, cb3[47].y
  mad r0.z, r0.z, cb3[47].y, -cb3[52].x
  lt r0.z, l(0.000010), |r0.z|
  add r4.x, cb3[52].x, l(0.000010)
  movc r0.z, r0.z, r3.x, r4.x
  exp r3.x, -r0.z
  add r0.z, r0.z, -cb3[52].x
  add r3.x, -r3.x, cb3[52].y
  div r0.z, |r3.x|, |r0.z|
  mul r2.w, r2.w, r2.w
  mad r2.z, r2.z, cb3[47].x, -r2.w
  mad r2.z, cb3[51].w, r2.z, r2.w
  mul r0.z, r0.z, -r2.z
  exp r0.z, r0.z
  mul r2.z, -r2.z, cb3[48].x
  exp r2.z, r2.z
  mul r2.w, r2.x, r0.z
  mad r0.z, -r0.z, r2.x, r2.x
  min r2.x, |r0.y|, |r0.x|
  max r3.x, |r0.y|, |r0.x|
  div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
  mul r2.x, r2.x, r3.x
  mul r3.x, r2.x, r2.x
  mad r4.x, r3.x, l(0.0208350997), l(-0.085133)
  mad r4.x, r3.x, r4.x, l(0.180141)
  mad r4.x, r3.x, r4.x, l(-0.330299497)
  mad r3.x, r3.x, r4.x, l(0.999866)
  mul r4.x, r2.x, r3.x
  lt r4.y, |r0.y|, |r0.x|
  mad r4.x, r4.x, l(-2.000000), l(1.57079637)
  and r4.x, r4.y, r4.x
  mad r2.x, r2.x, r3.x, r4.x
  lt r3.x, -r0.y, r0.y
  and r3.x, r3.x, l(0xc0490fdb)
  add r2.x, r2.x, r3.x
  min r3.x, -r0.y, r0.x
  max r4.x, -r0.y, r0.x
  lt r3.x, r3.x, -r3.x
  ge r4.x, r4.x, -r4.x
  and r3.x, r3.x, r4.x
  movc r2.x, r3.x, -r2.x, r2.x
  mad r4.x, r2.x, l(-0.159154937), l(0.500000)
  add r2.x, -|r0.w|, l(1.000000)
  sqrt r2.x, r2.x
  mad r3.x, |r0.w|, l(-0.0187292993), l(0.074261)
  mad r3.x, r3.x, |r0.w|, l(-0.212114394)
  mad r3.x, r3.x, |r0.w|, l(1.57072878)
  mul r4.z, r2.x, r3.x
  mad r4.z, r4.z, l(-2.000000), l(3.14159274)
  lt r0.w, -r0.w, r0.w
  and r0.w, r0.w, r4.z
  mad r0.w, r3.x, r2.x, r0.w
  add r0.w, -r0.w, l(1.57079637)
  mad r4.y, r0.w, l(0.318309873), l(0.500000)
  mul r0.w, r2.y, -cb3[52].w
  exp r0.w, r0.w
  mad r0.w, r0.w, cb3[59].y, cb3[59].x
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t1.xyzw, s1, r0.w
  mul r4.xyz, r4.xyzx, cb2[43].wwww
  log r0.w, r2.w
  add r2.x, -r2.z, l(1.000000)
  mul r2.x, r2.w, r2.x
  mul r5.x, r2.x, cb3[31].w
  mul r5.y, r2.x, cb3[32].w
  mul r5.z, r2.x, cb3[33].w
  mad r4.xyz, r4.xyzx, r0.zzzz, r5.xyzx
  mul r4.w, r2.z, r2.w
  mul r2.xyz, r0.wwww, cb3[51].xyzx
  exp r2.xyz, r2.xyzx
  mul r3.yzw, r2.xxyz, r4.xxyz
endif
mul r2.xyz, r3.yzwy, cb2[43].yyyy

mov r24.xyzw, r1.xyzw
add r25.w, r24.w, -r25.y
mad r24.x, r25.x, r25.w, r24.x

div r3.xyz, r24.zxyz, r1.wwww
ne r0.z, cb2[13].w, l(0.000000)
if_nz r0.z
  mad r0.zw, r3.yyyz, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
  lt r2.w, cb2[13].z, r3.x
  movc r5.xyzw, r2.wwww, cb2[11].xyzw, cb2[12].xyzw
  mad r3.yz, -r5.zzwz, l(0.000000, 0.500000, 0.500000, 0.000000), l(0.000000, 1.000000, 1.000000, 0.000000)
  max r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r0.zw, r3.yyyz, r0.zzzw
  mul r0.zw, r5.xxxy, r0.zzzw
  round_ni r0.zw, r0.zzzw
  ftoi r5.xy, r0.zwzz
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r0.z, r5.xyww, t2.yzxw
  ld_indexable(texture2d)(float,float,float,float) r0.w, r5.xyww, t3.yzwx
  movc r0.w, r2.w, r0.z, r0.w
  lt r3.y, r3.x, r0.w
  movc r0.w, r3.y, l(0), r0.w
  movc r0.z, r2.w, r0.z, r0.w
  add r0.w, -r0.z, r3.x
  frc r3.y, r0.w
  mul r3.z, r0.z, l(0.125000)
  lt r0.w, r3.z, |r0.w|
  and r0.w, r0.w, r2.w
  ld_aoffimmi_indexable(4,0,0)(texture2d)(float,float,float,float) r3.z, r5.xyww, t2.yzxw
  add r3.w, -r3.z, r3.x
  frc r3.w, r3.w
  lt r4.x, r3.w, r3.y
  and r4.x, r0.w, r4.x
  and r4.yz, r4.xxxx, l(0, 4, 0, 0)
  movc r0.z, r4.x, r3.z, r0.z
  movc r3.y, r4.x, r3.w, r3.y
  ld_aoffimmi_indexable(-4,0,0)(texture2d)(float,float,float,float) r3.z, r5.xyww, t2.yzxw
  add r3.w, -r3.z, r3.x
  frc r3.w, r3.w
  lt r4.x, r3.w, r3.y
  and r4.x, r0.w, r4.x
  movc r4.yz, r4.xxxx, l(0,-4,0,0), r4.yyzy
  movc r0.z, r4.x, r3.z, r0.z
  movc r3.y, r4.x, r3.w, r3.y
  ld_aoffimmi_indexable(0,4,0)(texture2d)(float,float,float,float) r3.z, r5.xyww, t2.yzxw
  add r3.w, -r3.z, r3.x
  frc r3.w, r3.w
  lt r4.x, r3.w, r3.y
  and r4.x, r0.w, r4.x
  movc r4.yz, r4.xxxx, l(0,0,4,0), r4.yyzy
  movc r0.z, r4.x, r3.z, r0.z
  movc r3.y, r4.x, r3.w, r3.y
  ld_aoffimmi_indexable(0,-4,0)(texture2d)(float,float,float,float) r3.z, r5.xyzw, t2.yzxw
  add r3.w, -r3.z, r3.x
  frc r3.w, r3.w
  lt r3.y, r3.w, r3.y
  and r0.w, r0.w, r3.y
  movc r3.yw, r0.wwww, l(0,0,0,-4), r4.yyyz
  movc r0.z, r0.w, r3.z, r0.z
  iadd r5.xy, r5.xyxx, r3.ywyy
  max r0.z, r0.z, cb2[13].w
  max r0.w, r0.z, cb2[13].z
  movc r0.z, r2.w, r0.w, r0.z
  mad r0.z, r0.z, cb1[51].z, -cb1[51].w
  mul r0.w, r0.z, r1.w
  mul r4.y, r0.w, l(32.000000)
  mad r0.w, r0.w, l(32.000000), l(-1.000000)
  max r0.w, r0.w, l(0.000000)
  min r4.x, r0.w, l(30.999001)
  mov_sat r4.y, r4.y
  mul r0.w, r0.z, cb2[13].x
  mad r0.w, r1.w, r0.z, -r0.w
  mad r0.z, -cb2[13].x, r0.z, l(1.000000)
  div r0.z, r0.w, r0.z
  mul r0.z, r0.z, l(15.000000)
  max r0.z, r0.z, l(0.000000)
  min r6.x, r0.z, l(14.999000)
  mov r6.y, l(1.000000)
  movc r0.zw, r2.wwww, r4.xxxy, r6.xxxy
  round_ni r3.y, r0.z
  ftoi r5.z, r3.y
  frc r0.z, r0.z
  if_nz r2.w
    mov r5.w, l(0)
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r6.xyzw, r5.xyzw, t4.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r7.xyzw, r5.xyzw, t4.xyzw
    add r7.xyzw, -r6.xyzw, r7.xyzw
    mad r6.xyzw, r0.zzzz, r7.xyzw, r6.xyzw
    mul r6.xyzw, r0.wwww, r6.xyzw
  else
    mov r5.w, l(0)
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r7.xyzw, r5.xyzw, t5.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r5.xyzw, r5.xyzw, t5.xyzw
    add r5.xyzw, -r7.xyzw, r5.xyzw
    mad r6.xyzw, r0.zzzz, r5.xyzw, r7.xyzw
  endif
else
  mov r6.xyzw, l(0,0,0,0)
endif
add r0.z, -r6.w, l(1.000000)
mul r0.w, r0.z, r4.w
mad o6.xyz, r2.xyzx, r0.zzzz, r6.xyzx
mov_sat r3.x, r3.x
sqrt r0.z, r3.x
mad r0.z, r0.z, cb2[15].x, -cb2[15].y
min r2.x, |r0.z|, l(1.000000)
max r2.y, |r0.z|, l(1.000000)
div r2.y, l(1.000000, 1.000000, 1.000000, 1.000000), r2.y
mul r2.x, r2.y, r2.x
mul r2.y, r2.x, r2.x
mad r2.z, r2.y, l(0.0208350997), l(-0.085133)
mad r2.z, r2.y, r2.z, l(0.180141)
mad r2.z, r2.y, r2.z, l(-0.330299497)
mad r2.y, r2.y, r2.z, l(0.999866)
mul r2.z, r2.y, r2.x
lt r2.w, l(1.000000), |r0.z|
mad r2.z, r2.z, l(-2.000000), l(1.57079637)
and r2.z, r2.w, r2.z
mad r2.x, r2.x, r2.y, r2.z
min r0.z, r0.z, l(1.000000)
lt r0.z, r0.z, -r0.z
movc r0.z, r0.z, -r2.x, r2.x
mad o7.x, r0.z, l(-0.318309873), l(0.500000)
mad r0.xy, r0.xyxx, cb2[0].xyxx, -cb2[1].xyxx
sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.x, r0.x, cb2[0].z, cb2[1].z
mul o7.y, r0.x, l(0.010000)
mov o0.w, l(0)
mov o2.xy, v4.xyxx
mov o2.zw, l(0,0,0,0)
mov o3.xyzw, v10.xyzw
mov o4.x, v5.w
mov o4.y, v6.w
mov o4.z, v7.w
mov o4.w, v9.y
mov o5.xyzw, v11.xyzw
mov o6.w, r0.w
mov o8.xyzw, r1.xyzw
mov o7.z, r0.y
ret
// Approximately 0 instruction slots used
